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Media Create Sales: Week 5, 2017 (Jan 30 - Feb 05)

Chris1964

Sales-Age Genius
Nintendo increasing initial shipment for Japan means one of these things. They leave FY 2m forecast unchanged and move future Japanese shipments for next weeks into the first one, move shipments from smaller territories into Japan or increase 2m forecast.
 

Calm Mind

Member
Speaking of Smash Bros and Splatoon, I'm starting to suspect Smash Bros. for the Switch will actual be a true sequel like Splatoon 2, instead of just a port. I'm also thinking it will probably be a 2018 game.

Temper your expectation by half. Personally, I believe a compilation of both 3DS and Wii U games complete with all courses and DLC is the best anyone could hope for.
 

jj984jj

He's a pretty swell guy in my books anyway.
Switch Comg's pre-orders:

Zelda Breath of the Wild - 226pt
1-2-Switch - 86pt
Mario Kart 8 Deluxe - 32pt (not a launch game)
Bomberman R - 16pt
Dragon Quest Heroes 1-2 - 16pt

Comparison with other launches:

http://www.neogaf.com/forum/showpost.php?p=228886730

Poor NIS. Disgaea 5 Complete looks like their biggest effort to get on a Nintendo system (right at launch too) but preorders aren't even as high as the other two third party Switch games at Comg, much less Disgaea 3 on Vita. Maybe they're in for the long haul but still, Disgaea is their biggest IP and it didn't do well on PS4 in Japan either. I'm sure they were hoping to deliver a comparable version to an audience who prefers handhelds, but I wonder if it'll so any better on Switch than it did on PS4.
 

hiska-kun

Member
GamesMaya is reporting good word of mouth for Nioh and strong sales this weekend.
Since YSO predictions are based on pre-orders and pre-launch hype, they will probably be off this week since Nioh exceeded expectations after launch.

FFXV and Yakuza 6 are being sold for just 3,980 yens in some places:
C4RyLKeUoAACxLO.jpg

PS4 Pro is becoming easier to find.
 
GamesMaya is reporting good word of mouth for Nioh and strong sales this weekend.
Since YSO predictions are based on pre-orders and pre-launch hype, they will probably be off this week since Nioh exceeded expectations after launch.

This makes me happy. Nioh deserves every sale and then some.
 

Aostia

El Capitan Todd
Poor NIS. Disgaea 5 Complete looks like their biggest effort to get on a Nintendo system (right at launch too) but preorders aren't even as high as the other two third party Switch games at Comg, much less Disgaea 3 on Vita. Maybe they're in for the long haul but still, Disgaea is their biggest IP and it didn't do well on PS4 in Japan either. I'm sure they were hoping to deliver a comparable version to an audience who prefers handhelds, but I wonder if it'll so any better on Switch than it did on PS4.


How much did it sell on PS4? Being at launch is tempered anyway by its general sales potential and by it still being a late port already sold on many other platforms since the forever
 

jonno394

Member
Poor NIS. Disgaea 5 Complete looks like their biggest effort to get on a Nintendo system (right at launch too) but preorders aren't even as high as the other two third party Switch games at Comg, much less Disgaea 3 on Vita. Maybe they're in for the long haul but still, Disgaea is their biggest IP and it didn't do well on PS4 in Japan either. I'm sure they were hoping to deliver a comparable version to an audience who prefers handhelds, but I wonder if it'll so any better on Switch than it did on PS4.

I wouldn't even call D5 a big effort though. It's a year late port retailing at full price. I know it's launch day on a new console, but does it really demand full price. Porting was likely not a huge endeavor if we are to believe other devs.
 

jj984jj

He's a pretty swell guy in my books anyway.
How much did it sell on PS4? Being at launch is tempered anyway by its general sales potential and by it still being a late port already sold on many other platforms since the forever

It sold ~43k by the end of 2015.

I wouldn't even call D5 a big effort though. It's a year late port retailing at full price. I know it's launch day on a new console, but does it really demand full price. Porting was likely not a huge endeavor if we are to believe other devs.

Their efforts on Nintendo consoles are all pretty much ports, but the only time Disgaea made it to a Nintendo system was the considerably downgraded port for the DS. NISA did a few things that were notable I believe (Cave Story, Sakura Wars port), but Disgaea is the closest thing they have to a major IP. The fact that it is D5 and not some random older one shows they're making an effort. And having it out at launch in Japan is a big effort from NIS I'd say. They previously said D5 would not run well on Vita, which means they're basically trying to offer this to their fans who'd like this portable.
 

Takao

Banned
How much did it sell on PS4? Being at launch is tempered anyway by its general sales potential and by it still being a late port already sold on many other platforms since the forever

Yes, Disgaea 5, a game released in 2015, has been released on so many platforms, like PS4, PS4, PS4, PS4 and soon Nintendo Switch.
 

wrowa

Member
I wouldn't even call D5 a big effort though. It's a year late port retailing at full price. I know it's launch day on a new console, but does it really demand full price. Porting was likely not a huge endeavor if we are to believe other devs.

In contrast to past handheld releases, D5 Complete doesn't even seem to have any original content.

If straight up porting an existing old game to a new platform is to be considered an effort then that really just speaks about NIS' inability to actually make an effort.
 

jonno394

Member
It sold ~43k by the end of 2015.



Their efforts on Nintendo consoles are all pretty much ports, but the only time Disgaea made it to a Nintendo system was the considerably downgraded port for the DS. NISA did a few things that were notable I believe (Cave Story, Sakura Wars port), but Disgaea is the closest thing they have to a major IP. The fact that it is D5 and not some random older one shows they're making an effort. And having it out at launch in Japan is a big effort from NIS I'd say. They previously said D5 would not run well on Vita, which means they're basically trying to offer this to their fans who'd like this portable.

I can agree that it's a "big effort" in terms of the best game they could have there, but not a big effort in the grand scheme of things as it's still a high priced late port/complete edition with nothing new. A lower price point may have got more interest (maybe).

Thankfully, i doubt NIS are basing their future releases on the sales reception of this title, and its more a show of "look, we're here and we're releasing games day 1, this will be the new home for portable versions of our games".
 

hiska-kun

Member
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).
 

BriBri

Member
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).
That is amazing! I just can't believe how incompetent some companies are!
 

jonno394

Member
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).

It's the Japanese equivalent of the mass effect 3 situation, just not as bad!
 

Aostia

El Capitan Todd
It sold ~43k by the end of 2015.



Their efforts on Nintendo consoles are all pretty much ports, but the only time Disgaea made it to a Nintendo system was the considerably downgraded port for the DS. NISA did a few things that were notable I believe (Cave Story, Sakura Wars port), but Disgaea is the closest thing they have to a major IP. The fact that it is D5 and not some random older one shows they're making an effort. And having it out at launch in Japan is a big effort from NIS I'd say. They previously said D5 would not run well on Vita, which means they're basically trying to offer this to their fans who'd like this portable.


43k on PS4 to me means that even a 20k ltd more than 1 year later at full price would be good


Yes, Disgaea 5, a game released in 2015, has been released on so many platforms, like PS4, PS4, PS4, PS4 and soon Nintendo Switch.


My mistake
Doesn't change the situation that much especially considering..

The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).


This
 

Celine

Member
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).
Disgaea is all they have.
They are probably hoping that any kind of buzz earned through Switch launch hype will sell some more units of the PS4 version therefore the budget price release.
 

Datschge

Member
The fun fact about Disgaea 5 is that on March 16th, so two weeks after Switch's launch,The Best Price version is releasing for PS4 for 3,800¥ (While is 6,980¥ for Switch).
NIS needs to work on its marketing. Afaik Best Price version is without any DLC while Switch is like a GOTY edition. The season pass when it was still available cost 4000¥, all the individual DLC total at 4900¥ (unless there is also a sale on those).
 

Oregano

Member
The big issue NIS faces is that the Nintendo audience doesn't care about them and until now NIS has not cared about the Nintendo audience. Niikawa has had to come out at least twice and reassure people that they are actually going to support the Switch.
 

noshten

Member
Nintendo just announced a Splatoon 2 Global Testfire demo for March 24th-26th (6 sessions in total). Same demo as the various hands-on events.

https://www.youtube.com/watch?v=2QjK3uTO4mg

Nice way to get Splatoon players on-board early.


Great this makes it a lot easier to gauge interest in Splatoon 2. If in Japan on the week leading up to the demo we see stock disappearing due to a demo of Splatoon 2 than Nintendo would have found a way to supplement Switch sales with Splatoon even prior to it's launch.


Anyways I'm going to be tracking YouTube for スプラトゥーン2 related videos after the testfire since I'm sure the Japanese YouTube community is going to be the first bunch of people being given a Switch for marketing purposes.
Nintendo's creators program might not be very popular in the West but in Japan there is content creators that are definitely in the program. There is currently 200 videos with a maximum of 4 million views and a minimum of 168k and this is just スプラトゥーン(Splatoon) uploaded in the last year.
 

Datschge

Member
The big issue NIS faces is that the Nintendo audience doesn't care about them and until now NIS has not cared about the Nintendo audience. Niikawa has had to come out at least twice and reassure people that they are actually going to support the Switch.
Are the Japanese audiences such cooperate fanboys that Nintendo vs Sony matters more than portable vs home console?
 

jonno394

Member
Are the Japanese audiences such cooperate fanboys that Nintendo vs Sony matters more than portable vs home console?

Nah i think what he means is that the audience just isn't there. NIS have never tried to cultivate an audience on Nintendo consoles, Sony is where they've always been. But seeing as there's no vita version, if handheld fans want it, they have to buy a switch.
 

Datschge

Member
Nah i think what he means is that the audience just isn't there. NIS have never tried to cultivate an audience on Nintendo consoles, Sony is where they've always been. But seeing as there's no vita version, if handheld fans want it, they have to buy a switch.
Switch isn't even out and Sony pushes developers to leave their Vita audience hang and dry by moving everything to PS4. Again, will that portable audience cease to exist just because Sony told them so?
 

Oregano

Member
Nah i think what he means is that the audience just isn't there. NIS have never tried to cultivate an audience on Nintendo consoles, Sony is where they've always been. But seeing as there's no vita version, if handheld fans want it, they have to buy a switch.

Not only that but if there's no guarantee that NIS will continue to release software on Switch after Disgaea 5(which is why Niikawa came out and promised they will). If you expand it even further there's no other PS-centric franchises being released on Switch right now either so that audience has no real incentive to move over.

EDIT:
Switch isn't even out and Sony pushes developers to leave their Vita audience hang and dry by moving everything to PS4. Again, will that portable audience cease to exist just because Sony told them so?

The issue is Switch isn't getting all of those games and PS4 is. If the choice is between all the franchises they like in the form they don't like(PS4) or the opposite(Switch) then consumers will make the obvious choice(
Neither
).
 

jonno394

Member
Switch isn't even out and Sony pushes developers to leave their Vita audience hang and dry by moving everything to PS4. Again, will that portable audience cease to exist just because Sony told them so?

Nah the demand for a portable will be there, so hopefully they'll all start transitioning. I'm interested to see what IF/compile heart do with their portable stuff.
 

Datschge

Member
Not only that but if there's no guarantee that NIS will continue to release software on Switch after Disgaea 5(which is why Niikawa came out and promised they will). If you expand it even further there's no other PS-centric franchises being released on Switch right now either so that audience has no real incentive to move over.

The issue is Switch isn't getting all of those games and PS4 is. If the choice is between all the franchises they like in the form they don't like(PS4) or the opposite(Switch) then consumers will make the obvious choice(
Neither
).
I think you are missing the part that of all previously Vita centered developers NIS is the one that made the "PS4 exclusive" move the earliest and got burned hard for it. Yes of course there is a risk that the hi-end portable otaku audience previously and still on Vita will just stop looking for a dedicated hi-end portable device. But I doubt any of the other previously Vita centered developers making the move to PS4 exclusives will fare much better than NIS. And at that point it's not about "cultivating an audience on a Nintendo platform" but about "can we salvage that hi-end portable audience that will never make the move to home console or are we doomed".
 
I'd like to think Nintendo fans will have the incentive to support NIS if they show continued effort on Switch. I believe in the kind of "loyalty" so to speak where, if a publisher is lazy as hell, you don't have much incentive to buy their product. For example, I see lots of folks buy games solely to support a developer/publisher because of their efforts and know they can bring more to the table instead of just backing out right after.

For NIS, they are showing effort in porting their #1 game right now and with ALL of its DLC intact, AND, NISA is even releasing a big collector's edition for it, I think a first ever from them with their own game on a Nintendo system (they did do one for Rodea and Harvest Moon: Sky Village IIRC).

If they announce soon enough more specific games, that might make folks confident enough to buy Disgaea 5 Complete, I dunno. The game should be good enough to buy because it's good, and I certainly am getting it day 1. It is expensive even considering the DLC, but one consideration is that said DLC is all on the cart. What would happen if Disgaea 5's PS4 server or whatever holds the DLC ever goes kaput? No more access to the DLC, say MANY years from now. Switch would be the only place to get it. It's one way to look at that as an additional positive. Plus, if the game ever goes on sale (hell a Best Price release is sure to happen next year or so), you get EVERYTHING for that much cheaper.

I'm just trying to find some positives, but also a way that NIS can try winning the Nintendo crowd over. They off to a good start (especially promising more support after Disgaea 5), I am sad at the low pre-orders, but who knows, maybe it'll pull a Ni-Oh and do well despite low pre-orders.
 
PS4 will always be a key platform for those devs because it's the easiest and safest way to get access to the international market.

Nintendo and Switch must prove that the Switch is also a reasonable platform not the other way.
 
PS4 will always be a key platform for those devs because it's the easiest and safest way to get access to the international market.

Nintendo and Switch must prove that the Switch is also a reasonable platform not the other way.

Yeah. I think if Splatoon 2 really gives it a boost worldwide (the kind Wii U NEEDED this early on), that will help, especially if Pokemon Stars is real and a Monster Hunter comes up before the end of the year (say the holidays? Monster Hunter XX HD Ver. is very possible).

I'm not sure about Mario Kart 8 Deluxe as it's a port (an enhanced port, but still).

Point being, Switch has some pretty damn good install base boosters early on, I don't think Wii U really had any at all. Dragon Quest X and MH3G HD Ver. were ports and neither has the added portability that Switch would provide.

If Switch does get a big install base, that will help arguably more than anything else. We'll just have to wait and see what's announced in the mean time.
 

Oregano

Member
I think you are missing the part that of all previously Vita centered developers NIS is the one that made the "PS4 exclusive" move the earliest and got burned hard for it. Yes of course there is a risk that the hi-end portable otaku audience previously and still on Vita will just stop looking for a dedicated hi-end portable device. But I doubt any of the other previously Vita centered developers making the move to PS4 exclusives will fare much better than NIS. And at that point it's not about "cultivating an audience on a Nintendo platform" but about "can we salvage that hi-end portable audience that will never make the move to home console or are we doomed".

I'm of the opinion that it will extremely difficult for software publishers to course correct. Especially for relatively higher end software, once they've increased those production values it will be hard to go back.

PS4 will always be a key platform for those devs because it's the easiest and safest way to get access to the international market.

Nintendo and Switch must prove that the Switch is also a reasonable platform not the other way.

Whilst what you're saying it absolutely true I don't think the international sales for a lot of PS software matches/eclipses domestic sales to the extent where they can just take that hit.
 

Datschge

Member
PS4 will always be a key platform for those devs because it's the easiest and safest way to get access to the international market.
All those brave niche developers hunting the vast amount of money found in international PS4 markets!

I'm of the opinion that it will extremely difficult for software publishers to course correct. Especially for relatively higher end software, once they've increased those production values it will be hard to go back.
Well, if they heavily invest in higher production values without thinking about how and where to sell it they likely already are as good as dead...
 

Shizuka

Member
Even if Disgaea 5 Complete does better than pre-orders show, it'll still track below the two previous remakes on the Vita.
 

Oregano

Member
All those brave niche developers hunting the vast amount of money found in international PS4 markets!


Well, if they heavily invest in higher production values without thinking about how and where to sell it they likely already are as good as dead...

Well we're already kind of seeing it and some publishers will find success with it but some will struggle. Toukiden 3 will be one to watch(if it actually exists).

Even if Disgaea 5 Complete does better than pre-orders show, it'll still track below the two previous remakes on the Vita.

It'd be pretty shocking if that wasn't the case though.
 
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