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Horizon Zero Dawn, PS4 Pro Patch is out 1.02

ajanke

Member
Just downloaded the patch. It adds 2 modes:

- 4K Rendering with Checkerboard for 4K TVs, and downsample at 1080p for the 1080p TVs

- Performance Mode, which enhances Visuals and introduces smooth framerates(I dont know what that does, because tha game was already very smooth 30fps locked)

Oh hell yea can't wait to get home and install this.
 

Loudninja

Member
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!

That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.
I guess they want to have the mode just in case.
 
I'm glad 1080p TV owners see benefits from Downsampling. I'm still salty the Pro doesn't have any kind of support for 1440p monitors since I do most of my gaming on my monitor nowadays
 
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!

That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.
Cool.
 

xion4360

Member
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!

That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.

well at least its there if you want the option.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I'm checking the performance mode now and it's an odd addition as it still runs at 30fps. I assume it gets rid of the very slight slowdown that was present but...it's quite rare and difficult to find so I'm not even sure yet.

At this point, I see no reason not to just stick with the 2160cp mode which looks much sharper and already runs very very smoothly.

A 30fps mode versus a locked 30fps mode at 1080p.

Its boost mode without boost mode O_O
 

dark10x

Digital Foundry pixel pusher
Someone should tweet some guerrilla peeps and ask what exactly 1080p mode does besides a locked 30fps.


I'm pretty sure it already had downsampling before this patch.
From what I can see thus far that's precisely what it does - it solves all of the slowdown issues.

However, those issues are very rare to begin with soooo...not THAT useful but still nice to have.
 

witness

Member
Man, I just checked foliage draw distance, shadow quality etc - zero difference. Water? Identical. It looks the same!

That said, the village early on in the game that drops to ~29fps at 2160cp now runs at a perfect 30fps in 1080p mode. Soooo...I mean, if you're bothered by those very tiny drops, the performance mode clears it right up.

Can you switch between the modes in real time like in Tomb Raider?
 

Skux

Member
So if I understand correctly:

Standard mode = 2160p checkerboard targeting 30fps, and downsampled if at 1080p. Very slight frame drops.

Performance mode = Native 1080p at 30fps. No frame drops.

But I thought checkerboard rendering had minimal impact on frame rates since it's still rendering the same number of pixels?
 
Just downloaded the patch. It adds 2 modes:

- 4K Rendering with Checkerboard for 4K TVs, and downsample at 1080p for the 1080p TVs

- Performance Mode, which enhances Visuals and introduces smooth framerates(I dont know what that does, because tha game was already very smooth 30fps locked)

But didn't Digital Foundry already say that was there?
 

Loudninja

Member
From what I can see thus far that's precisely what it does - it solves all of the slowdown issues.

However, those issues are very rare to begin with soooo...not THAT useful but still nice to have.
I think this is a testament how diligent GG was lol.
 

Jacob4815

Member
Man, I just checked foliage draw distance, shadow quality etc - zero difference.

But are these enhancements already in the disc without the new patch, and are they PRO exclusive? I thought thath the PRO version had more effects than the regular PS4 version...
 
So if I understand correctly:

Standard mode = 2160p checkerboard targeting 30fps, and downsampled if at 1080p. Very slight frame drops.

Performance mode = Native 1080p at 30fps. No frame drops.

But I thought checkerboard rendering had minimal impact on frame rates?

From what I understand checkerboard "scales" from a higher resolution than 1080p
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So if I understand correctly:

Standard mode = 2160p checkerboard targeting 30fps, and downsampled if at 1080p. Very slight frame drops.

Performance mode = Native 1080p at 30fps. No frame drops.

But I thought checkerboard rendering had minimal impact on frame rates?

its still going to cause some slowdown at that res though. introducing an official boost mode solves that
 

dark10x

Digital Foundry pixel pusher
But are these enhancements already in the disc without the new patch, and are they PRO exclusive? I thought thath the PRO version had more effects than the regular PS4 version...
Pro support was there from the initial release but the day 1 patch adds that performance mode.

Does the performance mode render above 1080p?
Haven't done a pixel count yet - just looking at the game live. It looks like 1080p to my eyes but I still haven't actually confirmed that.
 

Radec

Member
From what I can see thus far that's precisely what it does - it solves all of the slowdown issues.

However, those issues are very rare to begin with soooo...not THAT useful but still nice to have.

Those issues are there to make the viewers of your framerate vids know that the framerate graph is working. :p
 
From what I can see thus far that's precisely what it does - it solves all of the slowdown issues.

However, those issues are very rare to begin with soooo...not THAT useful but still nice to have.
As I don't have a 4k TV, I'd just stick with resolution mode for the downsampling. I'm not bothered by framedrops, and the ones in this game are very minor.
 

Karak

Member
However, those issues are very rare to begin with soooo...not THAT useful but still nice to have.

Did you beat it?
I ask because there were 2 specific cauldrons and 1 specific endgame spot where it wasn't dropping to 29 it was lower. Heavy alpha, heavy particles, 3 giant enemies, and dense foliage in one spot . An insane place so it wasn't unexpected.
 

blastprocessor

The Amiga Brotherhood
What resolution is rendered on the pro before 4K checkerboard is applied?

I know it's 1080p native on PS4 but does it render say 1800p before 4K checkerboard on pro for example?
 

farisr

Member
So if I understand correctly:

Standard mode = 2160p checkerboard targeting 30fps, and downsampled if at 1080p. Very slight frame drops.

Performance mode = Native 1080p at 30fps. No frame drops.

But I thought checkerboard rendering had minimal impact on frame rates since it's still rendering the same number of pixels?
I would call going from a locked 30 fps at all times, to locked 30fps at pretty much all times with rare drops a minimal impact. Also the checkerboarding in this has a higher rendering resolution than 1080p before the process is applied.
 

Jacob4815

Member
This patch seems the same we are asking to Naughty Dog for the Last of Us remaster.. one mode supersampled with minor framerate dips and an other without supersampling but with perfetct locked framerate and some shadow improvements....

ND learns from your GG friends, please!
 

CEJames

Member
Ahh, some love for 1080p users. Though, I'm really close to getting a 4k TV though. I'l play it once in 1080 and then enjoy it again once I get the 4k.
 

mindsale

Member
I'm just slumming it on a 1080p with a Pro, but I'm stoked nevertheless.

Horizon, Zelda, Mass Effect, Persona. Such wonderful ways to ride out the winter.
 

10k

Banned
I'm checking the performance mode now and it's an odd addition as it still runs at 30fps. I assume it gets rid of the very slight slowdown that was present but...it's quite rare and difficult to find so I'm not even sure yet.

At this point, I see no reason not to just stick with the 2160cp mode which looks much sharper and already runs very very smoothly.
Thanks for this. If it never dips below 30 I'll likely stick with the supersampling.
 

iTehDroiD

Neo Member
What resolution is rendered on the pro before 4K checkerboard is applied?

I know it's 1080p native on PS4 but does it render say 1800p before 4K checkerboard on pro for example?

Checkerboarding is rendering half the resolution of the final framebuffer in a checkerboard pattern and then "guess" the other half of pixels to built a full (in this case 2160p) frame buffer.

Thus the amount of pixels being rendered natively in Horizon is 3840*2160/2

There's no "native resolution before checkerboarding".
It doesn't work like that.

No, thats exactly how it works.
 

Haines

Banned
Seems like maybe gg just trying to cover there buts so this game doesn't have some silly performance problem
 
So performance mode is a complete waste? When 4k mode keeps up with 30fps almost 99℅ of the time? If it's true then lol what was guerrilla games thinking
 

xion4360

Member
So performance mode is a complete waste? When 4k mode keeps up with 30fps almost 99℅ of the time? If it's true then lol what was guerrilla games thinking

if it completely locks the framerate and offers some enhanced effects (just because people arent noticing them yet doesnt mean there are none) then its not a waste.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So performance mode is a complete waste? When 4k mode keeps up with 30fps almost 99℅ of the time? If it's true then lol what was guerrilla games thinking

As the performance profile suggest, the game does drop in certain parts. In performance mode it does not drop. fairly simple. If they have the overhead to do that with dropping the res, what's the point of not adding in the option?
 
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