• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nioh |OT| Stamina is Ki

Status
Not open for further replies.

myco666

Member
Yeah, but now were back to sheer numbers, the RPG side of the game and the possibility of stacking up ability to tank shit either via Blocking or just taking it on the chin. You get enough HP, armor, damage reduction etc and you will survive it. I play a very quick and fragile build myself, but the game does allow some rather spectacular tanking if you pile it up.

I kinda always forget that you can do a tank build in this game lol. Yeah you can survive anything if you want to and nothing is guaranteed to kill you, no matter what you wear and stats are.

I'm not defensive, just think that the similarities are like say, Virtua Cop to Panzer Dragoon.

Combat systems are as different as any two action games, level structure, encounter design etc.

Outside of Amrita=Souls, except since it isn't used to buy stuff, that's it really.

Nioh is NGB + Diablo. Both of those games existed before Souls.

I would say it also has Souls DNA a bunch too.

edit.
To be fair you can't even guarantee that a Souls fan will like DS2 or Bloodborne.
 

Kholdy

Neo Member
I can't for the life of me seem to parry. I seem to be pressing L1 half a second before I get hit, but it doesn't count as a parry? Maybe it's a full second ...

Did you learn the parry skills?
Also, to parry you have to be defending then you press square or triangle(changes with the skill) as you get hit.
 

Mesharey

Member
I assume for the Highest Quality Materials Trophy you need to farm each boss until they drop their respective material? Only got like.. 4 during my playthrough.
Didn't need to farm any, only Nue that I had to kill twice to get its item, but I played NG+ though.
 

Raxious

Member
got my platinum trophy last night, can finally put this game away ^^
Was a fun ride for almost 50 hours, but I feel this game is definitely lacking in the replayability value. Such a shame that some levels are being so underused, and there's definitely a lack of enemy variety.
 

Haunted

Member
Did you learn the parry skills?
Also, to parry you have to be defending then you press square or triangle(changes with the skill) as you get hit.
No, these are separate skills.

There's a skill actually called parry that is executed when you defend at the last second.

That said, Haze and Water's Shadow (the mid stance sword parry skills you're talking about) are more effective anyway, imo.
 

Zaventem

Member
got my platinum trophy last night, can finally put this game away ^^
Was a fun ride for almost 50 hours, but I feel this game is definitely lacking in the replayability value. Such a shame that some levels are being so underused, and there's definitely a lack of enemy variety.

Dlc stated new enemies, but i still don't think it'll make up for what the main game is lacking. By 1/3 you've seen all the regular enemy types which is pretty crazy imo.
 
I'm not defensive, just think that the similarities are like say, Virtua Cop to Panzer Dragoon.

Combat systems are as different as any two action games, level structure, encounter design etc.

Outside of Amrita=Souls, except since it isn't used to buy stuff, that's it really.

Nioh is NGB + Diablo. Both of those games existed before Souls.

No pause. Short cut design. The often defensive way you're supposed to approach enemies compared to Diablo/NG. Enemies respawning after saving/dying. Mostly lowkey "spooky" sound design except big fights in the first half of the game (i.e. the most jarring copy, because it doesn't match the story at all). NG had jumping and no stamina. "Summon" other players online with an item. Upgrade lady. Gestures. Certain strong enemies stay dead. Even small details like only finding your playtime through loading instead of continuing, lol.

As others have said, I've got no idea what the point of playing dense is here. And I'm the first to be tired of anachronistic "the Souls of" comparisons, plus to acknowledge the striking differences beyond Ki Pulse and Stances.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Are there Whetstone type items for divine armor pieces to increase their familiarity?
 

Zaventem

Member
I'm not defensive, just think that the similarities are like say, Virtua Cop to Panzer Dragoon.

Combat systems are as different as any two action games, level structure, encounter design etc.

Outside of Amrita=Souls, except since it isn't used to buy stuff, that's it really.

Nioh is NGB + Diablo. Both of those games existed before Souls.

Well it doesn't matter what you think when the developers said souls is their biggest influence. You can stick your head in the sand again.
 
I'm not defensive, just think that the similarities are like say, Virtua Cop to Panzer Dragoon.

Combat systems are as different as any two action games, level structure, encounter design etc.

Outside of Amrita=Souls, except since it isn't used to buy stuff, that's it really.

Nioh is NGB + Diablo. Both of those games existed before Souls.
For all the complaints people in here tend to make about Dark Souls and Nioh supposedly not being comparable, it being likened to Diablo is just as flimsy if the aforementioned stance has any merit. The 'true' similarities start and end at a loot system, a shallow one at that next to the complex ones from the good hack 'n slash RPG's out there.

Are there Whetstone type items for divine armor pieces to increase their familiarity?
Yes. Some kind of glue if memory serves.
 

Aenima

Member
I can't for the life of me seem to parry. I seem to be pressing L1 half a second before I get hit, but it doesn't count as a parry? Maybe it's a full second ...

Hum, the L1 parry is just a normal block. Is not time based. (there is a skill that when u press L1 before u get hit the enemy gets offbance, is that what u trying to pull off?) The L1+ square and L1+triangle parries are time based and for those u have to be pressing L1 and just press Square or triangle before u get hit.
 

Freeman76

Member
Well it doesn't matter what you think when the developers said souls is their biggest influence. You can stick your head in the sand again.

I learned very early in this OT that there is no logical reasoning with Izuna. Just accept the lack of coherent reasoning, ignore and profit lol.
 
I'm not defensive, just think that the similarities are like say, Virtua Cop to Panzer Dragoon.

Combat systems are as different as any two action games, level structure, encounter design etc.

Outside of Amrita=Souls, except since it isn't used to buy stuff, that's it really.

Nioh is NGB + Diablo. Both of those games existed before Souls.

You kind of are though, or at least being deflective. I don't get why people keep doing this. The Souls influence in Nioh is very, very obvious and it goes beyond the Amrita system. That's okay though, because the game is definitely it's own thing. I just don't see how it's constructive to cry foul when people say Nioh has Souls DNA. It clearly does. Diablo though, are you joking?
 

SkylineRKR

Member
If this were only NGB + Diablo, then there would be a chunk missing. Like the risk/reward with your Amrita stock, or the maze like level design with shortcuts. Or the Shrines that reset enemies but let you cash in your amrita and refill your curatives. Freed from this mortal coil is pretty much You Died.

This game is obviously based on Souls. But not as much as some reviewers seemed to indicate. Its not a blatant rip off, that would sell Nioh short (I think Lords of the Fallen fits that bill more). It plays vastly different and takes elements and min maxing from Diablo, the gear, perks and refashion are sort of a lite version of it.

But there is no shame in taking elements from the Souls games, which was the best new franchise of the last generation.
 

Aenima

Member
How do you transfer a weapon attribute like close combat damage % to another weapon?

The weapon need to have the |> icon in the atribute and max familiarity, then if u make a soulmatch with another weapon that atribute will tranfer.

But you can do reforge to certain atributes, they will rotate, so u can keep reforging the atributes untill u get one that ur happy with. Not sure the close combat atribute can be optained this way.
 

Espada

Member
Hum, the L1 parry is just a normal block. Is not time based. (there is a skill that when u press L1 before u get hit the enemy gets offbance, is that what u trying to pull off?) The L1+ square and L1+triangle parries are time based and for those u have to be pressing L1 and just press Square or triangle before u get hit.

Yeah, he's talking about Backwave. Timing L1 perfectly causes them to clash against you, lose a ton of stamina, and (if you have Tempest) if you press L1 again you slam them against the ground and have a free final blow opportunity.

I love abusing that combo to farm revenants in the final level.
 

Freeman76

Member
You kind of are though, or at least being deflective. I don't get why people keep doing this. The Souls influence in Nioh is very, very obvious and it goes beyond the Amrita system. That's okay though, because the game is definitely it's own thing. I just don't see how it's constructive to cry foul when people say Nioh has Souls DNA. It clearly does. Diablo though, are you joking?

Exactly. Nioh is fucking amazing in its own right, in many ways I actually think it has improved on its influences in some ways. However to say it has little in common with FROM games is bordering on insane, either that or blatant troll attempts to wind people up.
 

crimilde

Banned
After patch 1.05 I can see the play time in Gameplay Record - Other down at the bottom. I'm pretty sure it wasn't there before.

110 hours and I'm halfway through the last region. xD
 

Aenima

Member
Yeah, he's talking about Backwave. Timing L1 perfectly causes them to clash against you, lose a ton of stamina, and (if you have Tempest) if you press L1 again you slam them against the ground and have a free final blow opportunity.

I love abusing that combo to farm revenants in the final level.

Does that move deplets the entire stamina of the enemy? I usually use the katana midstance parry L1+ square then square again to deplete all his stamina. It also works well against revenats but is tricky to pull off a good timing if they using fast attacks.

This was me having fun with Parry: https://www.youtube.com/watch?v=0O1lB584rTs
 

Espada

Member
Does that move deplets the entire stamina of the enemy? I usually use the katana midstance parry L1+ square then square again to deplete all his stamina. It also works well against revenats but is tricky to pull off a good timing if they using fast attacks.

This was me having fun with Parry: https://www.youtube.com/watch?v=0O1lB584rTs

Backwave depletes a lot of their stamina, Tempest (L1 again) smashes them to the ground. So even if you can't land Tempest, using Backwave is a good way of emptying their stamina. I also use Enko to increase the amount of Ki damage I do to blocking assholes (which is exactly what Revenants are).

And yeah, stuff like low stance dual swords are difficult for me to backwave/just guard consistently.
 

IvorB

Member
Game looks a lot better in the Pro so I'm pretty happy. Looks really nice at times:
pNGQM30.jpg

Fought Y-O last night. Was a pretty cool fight. Made a vid of it to celebrate high res share captures.
 

Raiden

Banned
Revs are not like Bloodstains. They tell you how someone has died, but you also get to fight them and they drop loot.

All of the encounter design you mentioned is straight up Diablo, which the loot system itself is based on.

This game is so far from Souls that you can't guarantee a fan of this game will like Souls nor vice versa.

And why would I be embarrassed? It's just not a good comparison and it's partly why I was weary about Nioh before trying it. It doesn't help describe the game play.

--

Also, the souls parts are the worst parts of Nioh.


Stop kidding yourself. I went into this game blind and everything reminds me of the Souls games. And why is that a bad thing? Great games influence other great games. Saying the revenants are not like the stains is just lying to yourself. They made a cool thing from souls even cooler, its not because they added something it dismisses the fact its inspired by it.


Why does it bother you so much anyway?
 
Just got samurai from sawamara missions how long till the end I kinda wanna rush this before Horizon launch but at the same time I'm having so much fun...
 

Zesh

Member
Any tips on that? Still figuring out the most efficient way to get money without making myself go crazy from doing same exact mission over and over.

The best way is to delevel yourself (to about 100, or lower) and farm revenants. You'll get 4/5 divines every time, which you can sell. Be sure to get sell price markup at the blacksmith as well.

Just got samurai from sawamara missions how long till the end I kinda wanna rush this before Horizon launch but at the same time I'm having so much fun...

Including that mission, there are
three main missions left
.
 

myco666

Member
The best way is to delevel yourself (to about 100, or lower) and farm revenants. You'll get 4/5 divines every time, which you can sell. Be sure to get sell price markup at the blacksmith as well.

Why I need to delevel myself? I can't get divine items if I am at higher level? Also grinding revenants for hours would be one of those things that I don't want to do as it is something mind numbingly boring.
 

Baalzebup

Member
Why I need to delevel myself? I can't get divine items if I am at higher level? Also grinding revenants for hours would be one of those things that I don't want to do as it is something mind numbingly boring.
When a revenant is of notably higher level than you, you get far more loot. Like, kill one lower level than you, you might get 1 or 2 pieces. Kill one 30 levels higher than you, you get 4 or 5 pieces
 
damn it all, pushing my pre-load of Horizon also pushed the god damn 1.05 patch to my digital copy screwing my farming in the future (also i fucked up and unstucked one of the heads messing up the farming and now it wont stuck even if the install isnt installed yet)
 

Trakan

Member
Anyone know if upgrading a 150 + 10 weapon to 320 back before the patch kept the +10? Also, has anyone tried to get a 160 weapon after the patch? Is it the same chances as it was for the 320?
 

myco666

Member
When a revenant is of notably higher level than you, you get far more loot. Like, kill one lower level than you, you might get 1 or 2 pieces. Kill one 30 levels higher than you, you get 4 or 5 pieces

I see. I will consider deleveling if it is too slow with my current level. Seems to be bunch of 200+ level guys on NG+ so probably not necessary.
 

Alfredo_V

Neo Member
Sheit, reforging an old weapon you like (with extra good bonus stats) that has a lower SL really cost a fortune! It seems like it's not worth keeping old weapons in that regard, well maybe for late/end game.
 

Espada

Member
Tempest is very hard to pull off compared to the other parry moves.

One tips I can give you is tapping L1 instead of holding it seems to work better for me. I had more luck when trying it out on an enemy with a weapon like the axe than a sword.

Try this video:

https://www.youtube.com/watch?v=SfGJEBrtuHk

Backwave is easy to pull off, Tempest is the finnicky one (the slam to the ground after the clash). Most mid and high stance attacks from weapons are easy to backwave.

BTW, I'm working on my Atagi Sadamune and removed Yokai Close Combat damage +16.5% and rolled Familiarity Damage Bonus A+. Should I keep that or keep rolling for better stuff?
 

Audioboxer

Member
The amount of content in this game is staggering, it just keeps going! Still not finished, and I'm nearing level 100 now.

Content levels remind me of Dark Souls 2.

What a first entry to a new IP.
 

Defuser

Member
Goddamn, Muneshige is such a bastard to beat. He kicked my ass like ten - twenty before I figured a way to beat him. I never seen such a aggressive boss.

Bait him into using is Iai charge strike, roll forward and wail on him. Drain his stamina to final blow then whack his back before repeating the cycle again. I felt pretty great beating him.
 
Status
Not open for further replies.
Top Bottom