Framerate has been much smoother on the Gamepad as opposed to the TV.
They just couldn't get the thing to stick, and by not finding a way for the Wii U fans to port enjoy their digital Wii U games on the Switch, they pretty much ensured that a significant portion of their audience wouldn't be making the transition forward.
I guess they accounted for that in hopes of new fans.
This is the best-looking game ever released on the Wii U. It also has an enormous draw distance and an ambitious open-world at the same time. That's hardware-intensive.
You have to remember that the Wii U is only marginally more powerful than the Xbox 360, a console released in 2005.
Also, it uses a CPU that is (greatly enhanced but still) the last of this line: https://en.wikipedia.org/wiki/PowerPC_7xx
Not to mention the game is high-definition, outputting a full 1280x720p framebuffer.
It's not surprising that a heavily physics-based and gorgeous game would drop a few frames.
I have no problem, I expected a few dips, it's completely okay and worth it for such an amazing game.
Yeah, that was indeed sleazy of the big N to remove, that I'll agree, though I guess it's possible that it caused performance issues.
"A few dips." What about not sugarcoating it? Seriously. It's ambitious no doubt, but the best looking Wii U game? No. While subjective I fail to see how it looks better than for example Bayonetta 2 or 3D world. It has great art style and pleasant post processing, but most effects use a much lower res buffer. 720p is also nothing to be impressed over anymore. While at it this game is not physics heavy. It has simple ragdolls that disappear after 2 seconds. Stones and trees are physics based, but how many stones and trees with an active physics simulation have you seen at once?
I like the game a lot as such, but to release it in this state is a slap in the face.
I have a hunch that Switch will fail faster and perhaps do worse than Wii U. Nintendo have to bump their hardware specs in order to survive. They can't keep charging us so much for so little.
Breath of The Wild Switch Just watched this and ~12min in there's a fight with at least 10 enemies at once and it's really stable framerate wise. At least it seems to be. Even while blowing them up with a bombs. On Wii U it takes a bomb and 3 enemies to tank. Makes me wonder how it really fares on Switch while docked.
Wasn't expecting to get this on Wii U as I'm not much into open world games anymore, but I love Zelda...and got a great deal on it in a digital copy, while I get a Switch later this year.
After all the talk about horrible framerate...no such problems at the moment. The loadings are really short too. It looks stunning too, the visuals and lightning efects, the grass...
So, on Wii U...this looks and plays as I expected it since the reveal.
Why would it be? The gamepad display is just a video feed of the tv screen iirc.Framerate has been much smoother on the Gamepad as opposed to the TV.
Any successful commercial Nintendo usually retains a full MSRP for the majority of the generation anyway, and this game is definitely going to move some units. 2-3 years from now it will still be full-price, so nothing is gained by waiting a few years for the price to drop ( and as you said, the Wii U version will almost assuredly have a limited run and is likely to spike in value eventually).
They are selling as many Swich copies as they can make, it's launch. That is normal.
For the WiiU one it is almost certainly intentionally a limited one and done smaller print run, they did the same for Twilight Princess for GameCube, they do not want to sell the WiiU game more than they have to. They want to push the Switch and only Switch. Exact same thing as was done with TP for GCN.
Its really not that bad, you always get people over exaggerating these things. The fact that something with such a huge world and lots of detail even runs on Wii U at all is pretty amazing. Some people are never happy no matter what.
It can't be that you're underestimating things?
No, I have been to all the worst places and it just isnt that bad. 20fps minimum and that's not a constant. Then again I remember when games ran like shit and crashed half the time so Im probably not as fussy as you.
If you are that fussy i dont know why you buy games on consoles at all. Most have issues of some kind.
I have the WiiU version and can say in immediate gameplay, FPS issues are not bad. In over all gameplay, it's p bad. I was getting motion sickness from screen skips and FPS drops in towns. It's not every where, but in the overall gameplay it is very noticeable. Also my WiiU smells like baked bread after 12 hours straight.
It's like when you buy a house on the highway. Initially, you don't care, then after a few days of living there, the truck downshift and 0-200mph assholes start to get to you, by week two you are going insane.
The frame rate drops in towns and near stables are pretty awful. Only once did I need to do combat it an area with low FPS, so at least that doesn't seem to be too bad.
However, WTF were they thinking with the dips in towns and stables? When it's so blatantly obvious that these locations are taxing the FPS, why didn't they optimize the geometry/streaming/occlusion in these areas? Take out some geometric complexity, LOD more things, there are thousands of solutions for fixing FPS when an area is underperforming.
It just doesn't make sense.
Really? You actually literally get motion sickness from a frame rate drop?
That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.
Why would it be? The gamepad display is just a video feed of the tv screen iirc.
Really? You actually literally get motion sickness from a frame rate drop?
That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.
I get motion sickness in towns and stables too. It seems to run at 15 FPS consistently in them. It really is horrible. It absolutely affects playability and makes the game downright uncomfortable to look at and play. I can't see how anyone could not notice it, or not have a problem with the game being shipped in this condition. Again, I can handle brief dips (like you get occasionally outside of owns) but playing a game that runs at sub 20 FPS consistently for however long you spend in towns? It's sickening.
It's due to how they have the frame rate buffered , the instant it dips below 30 it locks to 20. Same on the Switch ... although it doesn't happen as often there.
It is really rough looking whenever it drops , the worst frame rates this series has seen since N64 BUT ... it doesn't bother me much. I'd love it if the game was 1080P 60 fps and looked otherwise the same but that will have to wait until the Super switch remaster in 6 years.
Really? You actually literally get motion sickness from a frame rate drop?
That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.
Just started playing. So far no issues.
Love the beginning of this game with no tutorials, scripted linear sequences, etc. What a return to form
"20fps minimum" is an understatement, try fighting a couple large enemies at the same time and you'll wish it didn't go lower numbers.
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I agree, it's a freaking bummer the game isn't locked at 60 FPS like all the other great first party Nintendo games.
The remaster in 5 years is going to be great, and Im sure I'll gladly play it again.
I understand his pain. I'm not sure if I would call it motion sickness though but that could be it.
The average gameplay doesn't bother me at all; even dips during the fighting or the running around don't bother me, as they're usually brief or add a little bit of flair to combat (pretty satisfying when the game slows down when you hit three enemies at once, like Dreamcast days).
However the villages are a real nightmare for me and give me headaches. It's a combination of my brain trying to process all the details while the game drops processing hard. I really try to avoid playing games that have poor framerate for this reason. I love BOTW so I'll keep playing but it is worth noting that consistent framerate is something that a developer should always try to aim for above anything else, not just for gameplay purposes but also for my brain and eyes.
Agreed with all of this. It is definitely not 20fps capped in towns; there was one point where the game almost completely stopped.
I find that if I point my camera away from the more detailed parts of town it can help the problem a little.
Yeah, pointing the camera away from the town helps a little bit, but then I can't see where I'm going. That's not a very good solution, lol. You spend so much time in the towns too, chatting up NPC's, doing side quests, watching folks go about their routines and seeing if it leads to anything interesting, checking out the shops, etc. The towns are great stuff, and the village music is the best in the game by far too. I just hate having to go into them due the framerate, and it makes the towns the worst part of the experience for me.
Does the Switch version suffer from these issues in towns (or anywhere else)? I haven't seen any footage of the Switch version when people were in villages and such, but if the Switch version's FPS doesn't just die in them, then that's a HUGE plus for that version. Again the kinds of brief dips that happen elsewhere in both versions are fine, and plague many open-world games, but what happens in BOTW on Wii U when you go into towns is unbelievably bad (and if it's raining on top of that... good God...). Will Digital Foundry be looking at either version of this game any further? I'm interested to see how they compare here.
Yeah, pointing the camera away from the town helps a little bit, but then I can't see where I'm going. That's not a very good solution, lol. You spend so much time in the towns too, chatting up NPC's, doing side quests, watching folks go about their routines and seeing if it leads to anything interesting, checking out the shops, etc. The towns are great stuff, and the village music is the best in the game by far too. I just hate having to go into them due the framerate, and it makes the towns the worst part of the experience for me.
Does the Switch version suffer from these issues in towns (or anywhere else)? I haven't seen any footage of the Switch version when people were in villages and such, but if the Switch version's FPS doesn't just die in them, then that's a HUGE plus for that version. Again the kinds of brief dips that happen elsewhere in both versions are fine, and plague many open-world games, but what happens in BOTW on Wii U when you go into towns is unbelievably bad (and if it's raining on top of that... good God...). Will Digital Foundry be looking at either version of this game any further? I'm interested to see how they compare here.
What exactly did I do to deserve this kind of response!? I'm going to keep playing because I enjoy the game, but I'm also not going to blindly ignore it's flaws. It's performance is poor, it absolutely negatively affects the experience, and Nintendo should be called out for that. You can't agree with that?Stop playing it, its clearly not good enough for you.
I've watched Switch footage and the docked version suffers from the same problem.
Not sure if this is a fixable problem; if it was I'm sure a solution would've been implemented. I hope that I can transition to CEMU and lock the framerate, but that seems pretty far off, so I'll just grit my, uh, eyes, and hope I can power through the villages lol.
Idk what it is about this game, I've never been a huge Zelda fan, only playing a couple in the past, but I am playing this game every available minute of my day.
Whats even stranger is I got the V.O. for all the cutscenes up till you meet the old lady in the town AND i still get the V.O. for the memory cutscenes but nothing else (example - the singing, guitar playing bird at the stables)