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Who will buy Zelda BOTW WiiU ?

What system are you buying Legend of Zelda Breath of the Wild for?


Results are only viewable after voting.

Chinbo37

Member
My copy arrived today! Had it pre ordered since last year.

No plans to get a switch and I am super excited to play this game!
 
Playing this game all weekend reminded me of how good the battery in the pro controller is. I've barely gone down a bar for like 25+ hours of use.
 

Klotera

Member
I'm about ten hours in and more than happy with it. There is no denying that there are framerate issues. They are mostly in the towns, though, so it doesn't generally affect gameplay. In the open world, it's generally okay. Certainly never felt the game was unplayable and the game is amazing enough to totally forgive any of it.

Besides, I lived through the PSX/N64 and PS2 eras, so I'm no stranger to enjoying games with framerate issues.
 

Freeman76

Member
The game is so good that the few frame drops that happen on Wii U are easily forgivable. So glad I didnt splurge 300 notes on a switch now. Loving this, has GOAT potential.
 

Jacce

Banned
They just couldn't get the thing to stick, and by not finding a way for the Wii U fans to port enjoy their digital Wii U games on the Switch, they pretty much ensured that a significant portion of their audience wouldn't be making the transition forward.

I guess they accounted for that in hopes of new fans.

The amount of people who care that Switch doesn't play WiiU games (which would be impossible because requiring two screens wouldn't make any sense) to the point of refusing to get Switch for it is close to zero.

No one is going to place WiiU backwards compatibility over being able to play Super Mario Odyssey, Arms, Splatoon 2, Xenoblade 2, next-generation entries in the mainlike Pokemon series, Super Smash Bros, Mario Kart, further Zelda games, Animal Crossing..etc.

No Nintendo fan will have that mindset.
 

knerl

Member
This is the best-looking game ever released on the Wii U. It also has an enormous draw distance and an ambitious open-world at the same time. That's hardware-intensive.

You have to remember that the Wii U is only marginally more powerful than the Xbox 360, a console released in 2005.

Also, it uses a CPU that is (greatly enhanced but still) the last of this line: https://en.wikipedia.org/wiki/PowerPC_7xx

Not to mention the game is high-definition, outputting a full 1280x720p framebuffer.

It's not surprising that a heavily physics-based and gorgeous game would drop a few frames.

I have no problem, I expected a few dips, it's completely okay and worth it for such an amazing game.



Yeah, that was indeed sleazy of the big N to remove, that I'll agree, though I guess it's possible that it caused performance issues.

"A few dips." What about not sugarcoating it? Seriously. It's ambitious no doubt, but the best looking Wii U game? No. While subjective I fail to see how it looks better than for example Bayonetta 2 or 3D world. It has great art style and pleasant post processing, but most effects use a much lower res buffer. 720p is also nothing to be impressed over anymore. While at it this game is not physics heavy. It has simple ragdolls that disappear after 2 seconds. Stones and trees are physics based, but how many stones and trees with an active physics simulation have you seen at once?

I like the game a lot as such, but to release it in this state is a slap in the face.
I have a hunch that Switch will fail faster and perhaps do worse than Wii U. Nintendo have to bump their hardware specs in order to survive. They can't keep charging us so much for so little.

Breath of The Wild Switch Just watched this and ~12min in there's a fight with at least 10 enemies at once and it's really stable framerate wise. At least it seems to be. Even while blowing them up with a bombs. On Wii U it takes a bomb and 3 enemies to tank. Makes me wonder how it really fares on Switch while docked.
 

Freeman76

Member
"A few dips." What about not sugarcoating it? Seriously. It's ambitious no doubt, but the best looking Wii U game? No. While subjective I fail to see how it looks better than for example Bayonetta 2 or 3D world. It has great art style and pleasant post processing, but most effects use a much lower res buffer. 720p is also nothing to be impressed over anymore. While at it this game is not physics heavy. It has simple ragdolls that disappear after 2 seconds. Stones and trees are physics based, but how many stones and trees with an active physics simulation have you seen at once?

I like the game a lot as such, but to release it in this state is a slap in the face.
I have a hunch that Switch will fail faster and perhaps do worse than Wii U. Nintendo have to bump their hardware specs in order to survive. They can't keep charging us so much for so little.

Breath of The Wild Switch Just watched this and ~12min in there's a fight with at least 10 enemies at once and it's really stable framerate wise. At least it seems to be. Even while blowing them up with a bombs. On Wii U it takes a bomb and 3 enemies to tank. Makes me wonder how it really fares on Switch while docked.

Its not even that bad. You must be overly sensitive to it.
 

fernoca

Member
Wasn't expecting to get this on Wii U as I'm not much into open world games anymore, but I love Zelda...and got a great deal on it in a digital copy, while I get a Switch later this year.

After all the talk about horrible framerate...no such problems at the moment. The loadings are really short too. It looks stunning too, the visuals and lightning efects, the grass...

So, on Wii U...this looks and plays as I expected it since the reveal.
 

boiled goose

good with gravy
Just started playing. So far no issues.

Love the beginning of this game with no tutorials, scripted linear sequences, etc. What a return to form
 

Freeman76

Member
Wasn't expecting to get this on Wii U as I'm not much into open world games anymore, but I love Zelda...and got a great deal on it in a digital copy, while I get a Switch later this year.

After all the talk about horrible framerate...no such problems at the moment. The loadings are really short too. It looks stunning too, the visuals and lightning efects, the grass...

So, on Wii U...this looks and plays as I expected it since the reveal.

Its really not that bad, you always get people over exaggerating these things. The fact that something with such a huge world and lots of detail even runs on Wii U at all is pretty amazing. Some people are never happy no matter what.
 

arlucool

Member
I posted this in the OT, but that thread moves fast, lol
I usually find that enabling Game mode on the Tv helps some Wii U games to have a sharper look.
On Pikmin 3, even if it adds a little of noise, helps it a lot. The same with BotW, darker shadows, more contrast in color, and doesn't look as washed out. Has someone had a similar experience with their Tv's Game mode and Wii U?
 

RpgN

Junior Member
Any successful commercial Nintendo usually retains a full MSRP for the majority of the generation anyway, and this game is definitely going to move some units. 2-3 years from now it will still be full-price, so nothing is gained by waiting a few years for the price to drop ( and as you said, the Wii U version will almost assuredly have a limited run and is likely to spike in value eventually).

They are selling as many Swich copies as they can make, it's launch. That is normal.

For the WiiU one it is almost certainly intentionally a limited one and done smaller print run, they did the same for Twilight Princess for GameCube, they do not want to sell the WiiU game more than they have to. They want to push the Switch and only Switch. Exact same thing as was done with TP for GCN.

Although I am aware of what you guys are saying, I feel that it is worse with the Wii U than previous consoles/handhelds. I also buy games used while buying new games, because financially it is the only way I can keep up. With the Wii U (and select 3DS games) it has been far more tedious getting the games I'm interested in for affordable prices. Previously games were widely available on the Wii and DS that help lower the prices for the used market. Wii U games are treated like premium, even used. I know that in BOTW's case, it is similar to TP and that it has been decided to be rare from the start. My opinion is not only based on it. I think I just reached a point where I can't keep up anymore. I'm fearing that it will be even worse with the Switch, if the prices of the accessories and games are anything to go by.

I wasn't planning on playing BOTW soon but the hype it has received is really making me curious. Some questions:

1. How easy is it to play at your own pace and not feeling the urge to play long hours? It feels like a game that requires lots of investment and it is easy to get absorbed.
2. Can you save anywhere?
3. Is it okay to play BOTW if you haven't played certain Zelda games yet (MM, TP, SWS)? In terms of story connection, returning characters, fanservice, easter eggs etc.
 

knerl

Member
Its really not that bad, you always get people over exaggerating these things. The fact that something with such a huge world and lots of detail even runs on Wii U at all is pretty amazing. Some people are never happy no matter what.

It can't be that you're underestimating things?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
A few dips on WiiU but entirely playable. If you have a WiiU and don't plan on getting a Switch then go buy it.
 

Freeman76

Member
It can't be that you're underestimating things?

No, I have been to all the worst places and it just isnt that bad. 20fps minimum and that's not a constant. Then again I remember when games ran like shit and crashed half the time so Im probably not as fussy as you.

If you are that fussy i dont know why you buy games on consoles at all. Most have issues of some kind.
 
I have the WiiU version and can say in immediate gameplay, FPS issues are not bad. In over all gameplay, it's p bad. I was getting motion sickness from screen skips and FPS drops in towns. It's not every where, but in the overall gameplay it is very noticeable. Also my WiiU smells like baked bread after 12 hours straight.

It's like when you buy a house on the highway. Initially, you don't care, then after a few days of living there, the truck downshift and 0-200mph assholes start to get to you, by week two you are going insane.
 

knerl

Member
No, I have been to all the worst places and it just isnt that bad. 20fps minimum and that's not a constant. Then again I remember when games ran like shit and crashed half the time so Im probably not as fussy as you.

If you are that fussy i dont know why you buy games on consoles at all. Most have issues of some kind.

So do I, but I also know what times we live in where most games run pretty good. Even on consoles. Why can't you accept that this game just don't run well? There's no point in defending it. If you don't mind the issue that much that's fine, but don't say it's not there.
In towns it can definitely drop below 20 by the way.
 

FlyinJ

Douchebag. Yes, me.
The frame rate drops in towns and near stables are pretty awful. Only once did I need to do combat it an area with low FPS, so at least that doesn't seem to be too bad.

However, WTF were they thinking with the dips in towns and stables? When it's so blatantly obvious that these locations are taxing the FPS, why didn't they optimize the geometry/streaming/occlusion in these areas? Take out some geometric complexity, LOD more things, there are thousands of solutions for fixing FPS when an area is underperforming.

It just doesn't make sense.
 

Adam Prime

hates soccer, is Mexican
I have the WiiU version and can say in immediate gameplay, FPS issues are not bad. In over all gameplay, it's p bad. I was getting motion sickness from screen skips and FPS drops in towns. It's not every where, but in the overall gameplay it is very noticeable. Also my WiiU smells like baked bread after 12 hours straight.

It's like when you buy a house on the highway. Initially, you don't care, then after a few days of living there, the truck downshift and 0-200mph assholes start to get to you, by week two you are going insane.


Really? You actually literally get motion sickness from a frame rate drop?

That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.
 

Pachinko

Member
The frame rate drops in towns and near stables are pretty awful. Only once did I need to do combat it an area with low FPS, so at least that doesn't seem to be too bad.

However, WTF were they thinking with the dips in towns and stables? When it's so blatantly obvious that these locations are taxing the FPS, why didn't they optimize the geometry/streaming/occlusion in these areas? Take out some geometric complexity, LOD more things, there are thousands of solutions for fixing FPS when an area is underperforming.

It just doesn't make sense.

It's due to how they have the frame rate buffered , the instant it dips below 30 it locks to 20. Same on the Switch ... although it doesn't happen as often there.

It is really rough looking whenever it drops , the worst frame rates this series has seen since N64 BUT ... it doesn't bother me much. I'd love it if the game was 1080P 60 fps and looked otherwise the same but that will have to wait until the Super switch remaster in 6 years.
 

Adam Prime

hates soccer, is Mexican
I agree, it's a freaking bummer the game isn't locked at 60 FPS like all the other great first party Nintendo games.

The remaster in 5 years is going to be great, and Im sure I'll gladly play it again.
 

kc44135

Member
Really? You actually literally get motion sickness from a frame rate drop?

That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.

I get motion sickness in towns and stables too. It seems to run at 15 FPS consistently in them. It really is horrible. It absolutely affects playability and makes the game downright uncomfortable to look at and play. I can't see how anyone could not notice it, or not have a problem with the game being shipped in this condition. Again, I can handle brief dips (like you get occasionally outside of owns) but playing a game that runs at sub 20 FPS consistently for however long you spend in towns? It's sickening.
 

kc44135

Member
Why would it be? The gamepad display is just a video feed of the tv screen iirc.

I think it's just that the Gamepad has a very small, low resolution screen. It does make the frame drops here and there less noticeable, even if they're still there. It doesn't hide what's happening in those towns however...
 

Nyoro SF

Member
Really? You actually literally get motion sickness from a frame rate drop?

That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.

I understand his pain. I'm not sure if I would call it motion sickness though but that could be it.

The average gameplay doesn't bother me at all; even dips during the fighting or the running around don't bother me, as they're usually brief or add a little bit of flair to combat (pretty satisfying when the game slows down when you hit three enemies at once, like Dreamcast days).

However the villages are a real nightmare for me and give me headaches. It's a combination of my brain trying to process all the details while the game drops processing hard. I really try to avoid playing games that have poor framerate for this reason. I love BOTW so I'll keep playing but it is worth noting that consistent framerate is something that a developer should always try to aim for above anything else, not just for gameplay purposes but also for my brain and eyes. :p

I get motion sickness in towns and stables too. It seems to run at 15 FPS consistently in them. It really is horrible. It absolutely affects playability and makes the game downright uncomfortable to look at and play. I can't see how anyone could not notice it, or not have a problem with the game being shipped in this condition. Again, I can handle brief dips (like you get occasionally outside of owns) but playing a game that runs at sub 20 FPS consistently for however long you spend in towns? It's sickening.

Agreed with all of this. It is definitely not 20fps capped in towns; there was one point where the game almost completely stopped.
I find that if I point my camera away from the more detailed parts of town it can help the problem a little.
 

FlyinJ

Douchebag. Yes, me.
It's due to how they have the frame rate buffered , the instant it dips below 30 it locks to 20. Same on the Switch ... although it doesn't happen as often there.

It is really rough looking whenever it drops , the worst frame rates this series has seen since N64 BUT ... it doesn't bother me much. I'd love it if the game was 1080P 60 fps and looked otherwise the same but that will have to wait until the Super switch remaster in 6 years.

Sure, but when blatantly specific areas of the game are always dropping below 30, you optimize them. They will lose some object detail, texture detail, etc... but that's how you fix this. The fact that they didn't when they knew exactly where the frame dips happened is crazy.

I mean, it's not like I randomly came across 10 creatures and the frame rate tanked. These are major game play areas that have known quantities pushing the CPU/GPU and they chose to not optimize them.
 

Opa-Pa

Member
"20fps minimum" is an understatement, try fighting a couple large enemies at the same time and you'll wish it didn't go lower numbers.

The fact that literally the first area, the one between the resurrection shrine and the old man, has consistent dips is plain embarrassing. The field of view means crap to me if performance is this bad.

Really? You actually literally get motion sickness from a frame rate drop?

That's unbelievable. How do some of you people live on planet Earth? If that's true, I just feel bad for you. It must be miserable.

Motion sickness from framerate-related issues is fairly common, I think? I remember suffering from it in Bloodborne until I adjusted, the chromatic aberration gives some people headaches too.

It doesn't affect me that much in BoTW but it's not hard to believe for me, I mean almost every ranch/town goes 20fps and after long periods playing at 30, it's hard for the brain to adjust. Some areas drop to 20 when rotating the camera too, which has an even worse effect.
 

FlyinJ

Douchebag. Yes, me.
"20fps minimum" is an understatement, try fighting a couple large enemies at the same time and you'll wish it didn't go lower numbers.
.

I'm almost positive that the frame rate dips to 10fps or lower at some stables and towns. I mean it looks really really bad... and I'm not one to complain about frame rate going to 20.
 
Got my copy today and it is fantastic.

Yes the framerate can tank sometimes, especially in the villages, but otherwise it's perfectly playable.
 
There's a lot of going back and forth in this thread and essentially what it comes down to is personal preference. No one's denying that there are frame rate dips with the more severe ones happening in specific locations such as the town's and stables. However some barely notice it and it has no impact on their enjoyment. That isn't sugarcoating btw. Just like some people can't stand playing it with the dips. And that's fine too. The facts are out there for people to see in regards to the frame rate dips.
 
I agree, it's a freaking bummer the game isn't locked at 60 FPS like all the other great first party Nintendo games.

The remaster in 5 years is going to be great, and Im sure I'll gladly play it again.

No 3D Zelda remake has been more than 30 FPS. And this game being open-world especially won't change that.

Also there have been several other great Nintendo 30FPS games this generation like Pikmin 3 and Xenoblade Chronicles X.
 

kc44135

Member
I understand his pain. I'm not sure if I would call it motion sickness though but that could be it.

The average gameplay doesn't bother me at all; even dips during the fighting or the running around don't bother me, as they're usually brief or add a little bit of flair to combat (pretty satisfying when the game slows down when you hit three enemies at once, like Dreamcast days).

However the villages are a real nightmare for me and give me headaches. It's a combination of my brain trying to process all the details while the game drops processing hard. I really try to avoid playing games that have poor framerate for this reason. I love BOTW so I'll keep playing but it is worth noting that consistent framerate is something that a developer should always try to aim for above anything else, not just for gameplay purposes but also for my brain and eyes. :p



Agreed with all of this. It is definitely not 20fps capped in towns; there was one point where the game almost completely stopped.
I find that if I point my camera away from the more detailed parts of town it can help the problem a little.

Yeah, pointing the camera away from the town helps a little bit, but then I can't see where I'm going. That's not a very good solution, lol. You spend so much time in the towns too, chatting up NPC's, doing side quests, watching folks go about their routines and seeing if it leads to anything interesting, checking out the shops, etc. The towns are great stuff, and the village music is the best in the game by far too. I just hate having to go into them due the framerate, and it makes the towns the worst part of the experience for me. :(

Does the Switch version suffer from these issues in towns (or anywhere else)? I haven't seen any footage of the Switch version when people were in villages and such, but if the Switch version's FPS doesn't just die in them, then that's a HUGE plus for that version. Again the kinds of brief dips that happen elsewhere in both versions are fine, and plague many open-world games, but what happens in BOTW on Wii U when you go into towns is unbelievably bad (and if it's raining on top of that... good God...). Will Digital Foundry be looking at either version of this game any further? I'm interested to see how they compare here.
 

Freeman76

Member
Yeah, pointing the camera away from the town helps a little bit, but then I can't see where I'm going. That's not a very good solution, lol. You spend so much time in the towns too, chatting up NPC's, doing side quests, watching folks go about their routines and seeing if it leads to anything interesting, checking out the shops, etc. The towns are great stuff, and the village music is the best in the game by far too. I just hate having to go into them due the framerate, and it makes the towns the worst part of the experience for me. :(

Does the Switch version suffer from these issues in towns (or anywhere else)? I haven't seen any footage of the Switch version when people were in villages and such, but if the Switch version's FPS doesn't just die in them, then that's a HUGE plus for that version. Again the kinds of brief dips that happen elsewhere in both versions are fine, and plague many open-world games, but what happens in BOTW on Wii U when you go into towns is unbelievably bad (and if it's raining on top of that... good God...). Will Digital Foundry be looking at either version of this game any further? I'm interested to see how they compare here.

Stop playing it, its clearly not good enough for you.
 

Wanderer5

Member
About 20 hours with the game, and overall beside some of the villages (don't think all of them suffers from dips) performance issues have more on the rare side, so that is good. Even then regarding the villages, I don't find it unplayable, but it definitely dips quite a bit. A village during heavy rain didn't turn out as terrible as I thought it would be through.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
I notice the framerate thing once in a while, but it has made absolutely no impact on my enjoyment of the game.
 

Nyoro SF

Member
Yeah, pointing the camera away from the town helps a little bit, but then I can't see where I'm going. That's not a very good solution, lol. You spend so much time in the towns too, chatting up NPC's, doing side quests, watching folks go about their routines and seeing if it leads to anything interesting, checking out the shops, etc. The towns are great stuff, and the village music is the best in the game by far too. I just hate having to go into them due the framerate, and it makes the towns the worst part of the experience for me. :(

Does the Switch version suffer from these issues in towns (or anywhere else)? I haven't seen any footage of the Switch version when people were in villages and such, but if the Switch version's FPS doesn't just die in them, then that's a HUGE plus for that version. Again the kinds of brief dips that happen elsewhere in both versions are fine, and plague many open-world games, but what happens in BOTW on Wii U when you go into towns is unbelievably bad (and if it's raining on top of that... good God...). Will Digital Foundry be looking at either version of this game any further? I'm interested to see how they compare here.

I've watched Switch footage and the docked version suffers from the same problem.

Not sure if this is a fixable problem; if it was I'm sure a solution would've been implemented. I hope that I can transition to CEMU and lock the framerate, but that seems pretty far off, so I'll just grit my, uh, eyes, and hope I can power through the villages lol.
 

kc44135

Member
Stop playing it, its clearly not good enough for you.
What exactly did I do to deserve this kind of response!? I'm going to keep playing because I enjoy the game, but I'm also not going to blindly ignore it's flaws. It's performance is poor, it absolutely negatively affects the experience, and Nintendo should be called out for that. You can't agree with that?
I've watched Switch footage and the docked version suffers from the same problem.

Not sure if this is a fixable problem; if it was I'm sure a solution would've been implemented. I hope that I can transition to CEMU and lock the framerate, but that seems pretty far off, so I'll just grit my, uh, eyes, and hope I can power through the villages lol.

Wow, that's crazy. This is the launch game for Switch, too. I really don't expect these kinds of problems in Nintendo games, tbh. They usually are great when it comes to performance. Really surprising that it was released in this condition.
 
Wii U performance is fine. Essentially on par with other open world games of the 360/ps3 era. If you've played Skyrim, you know what to expect in terms of frame rates.

This game is simply incredible though. Probably the most interesting open world design I've ever played and I haven't even seen all the different climates yet.

Idk what it is about this game, I've never been a huge Zelda fan, only playing a couple in the past, but I am playing this game every available minute of my day.
 

Adam Prime

hates soccer, is Mexican
Okay, damn. I was wrong. I didn't know people got sick from low framerates.

That sucks. I mean I can tell it dips and all, but even in a village while raining, it's whatever to me. I wish it was better, obviously. But doesn't bother me. I'm on WiiU version too.

I feel bad for people getting literally sick from this game.
 

Adam Prime

hates soccer, is Mexican
Idk what it is about this game, I've never been a huge Zelda fan, only playing a couple in the past, but I am playing this game every available minute of my day.

Same here, I played LoZ as a kid. I thought it was whatever, it wasn't even close to being my favorite NES game.

I ignored the series for the next 30 years. Played Links Awakening as a free Club Nintendo download, loved it and got back into the series with LBW and Wind Waker HD.

I quit on Link to the Past and Twilight Princess in the past year, so I'm not a super big fan of the series.


... And I really don't enjoy open world games too much, just Xenoblade X is the only one I've enjoyed.

All that said: I'm about ten hours into BOTW and it is already one of my most favorite games of all time.
 
I bought it yesterday .Slowdowns are noticeable, but do not impact my enjoyment of the game one bit. I'm having a great time playing in the Wii u, definitely worth it if you're not looking to buy a switch right now.
 

CrazyHorse

Junior Member
I have been playing it today and I must say that the slowdown happens very little. This game is amazing. It's huuuuuge. And importantly it's not so addictive. Quite relaxing.
 

Astral Dog

Member
The frameraté issues are there,but its still impressive how much they managed to get out of Wii U by itself and besides resolution and portability the Switch port is not better,onbviously the game was designed for Wii U.
 
I wish they wouldn't have bothered with all the individual blades of grass. It makes the game look really jaggy. I would have preferred they did tall grass like Skyward Sword did it; basically you waded into ankle-deep grass jelly.

I have not jumped off the plateau yet, but I've notice frame drops when swinging the camera with Magnesis active. Like the wireframe overlay is causing a big hit. But it's nothing I'm not used to.
 

namDa65

Member
The frame rate is atrocious, but the game is so fun.

Honestly wish Nintendo made stronger hardware. This would be 10/10 if the fps was not so shitty though. Holy moly.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Whats even stranger is I got the V.O. for all the cutscenes up till you meet the old lady in the town AND i still get the V.O. for the memory cutscenes but nothing else (example - the singing, guitar playing bird at the stables)

I'm not sure if I'm at the same stable as you, but I'm listening to the Rito sing and there's no voiceover at all on either my TV or if I switch to the gamepad. So if you're talking about the same bird, then there shouldn't be any voice acting there.
 
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