There are a lot of cutscenes with mute characters mouthing to subtitles. It's a bit jarring.
My only gripes is that Nintendo gimped the Wii U features like map and inventory management on the Gamepad in an effort to make the Switch version superior. "Thanks" to that, Nintendo.
There are so many places where you can tell they were going to make use of gamepad functionality. I think the game definitely would have been better off if there were no Switch version.
Since when is a stable framerate too much to expect? From the company that favors framerate over resolution I might add. What exactly about what I wrote is ridiculous? I accept drops, but I don't accept performance this bad. Especially not on a console that's much more powerful than a Wii U, but still can't handle it better while docked.
Deleting the overworld map feauture on the Gamepad was criminal. The code was already in place when they "disabled" it on the Wii U. The move made all the markers almost useless as you travel. Now you have to press the map button every now and then just to check where you are relative to the markers.
BOTW on the Wii U should have been the definitive version.
I'm not sure if this applies to you, but if your setting for audio in the wiiu is set to surround - that's a bug in this game, fixes itself when you change it to stereo. Saw a few people mention that.
I'm not sure if this applies to you, but if your setting for audio in the wiiu is set to surround - that's a bug in this game, fixes itself when you change it to stereo. Saw a few people mention that.
"A few dips." What about not sugarcoating it? Seriously. It's ambitious no doubt, but the best looking Wii U game? No. While subjective I fail to see how it looks better than for example Bayonetta 2 or 3D world. It has great art style and pleasant post processing, but most effects use a much lower res buffer. 720p is also nothing to be impressed over anymore. While at it this game is not physics heavy. It has simple ragdolls that disappear after 2 seconds. Stones and trees are physics based, but how many stones and trees with an active physics simulation have you seen at once?
I like the game a lot as such, but to release it in this state is a slap in the face.
I have a hunch that Switch will fail faster and perhaps do worse than Wii U. Nintendo have to bump their hardware specs in order to survive. They can't keep charging us so much for so little.
Breath of The Wild Switch Just watched this and ~12min in there's a fight with at least 10 enemies at once and it's really stable framerate wise. At least it seems to be. Even while blowing them up with a bombs. On Wii U it takes a bomb and 3 enemies to tank. Makes me wonder how it really fares on Switch while docked.
Umm, maybe if they're okay with digital for the game itself. If not then LOL.Yikes at those poll options.
"Grab a Wii U secondhand/on clearance for cheap later with BoTW" is likely a popular option (if not the smartest one).
Anyone of you regret getting the Wii U version as opposed to experiencing it for the first time on the Switch?
I'm thinking about going to the store today to get it (Wii U copy). Otherwise, I can grab it this Fall along with the Switch.
Thanks, it makes sense that it might be my setup. I'm running optical out from my TV which doesn't support 5.1 surround sound, so that may be the culprit. I thought it was weird!
OMG! Thank you so much! I've watched 3 memory cutscenes so far and I was wondering what was up.
I highly recommend playing this on gamepad - in bed if possible
For some reason it masks framerate drops, better than on the tv.
It also looks fantastic on the gamepad, like amazingly so - with the low detail backgrounds much less obvious on the gamepad screen - almost as if it's natural landscape. And less aliasing.
So I'm planning on returning the Switch I bought until the launch issues get sorted out.
In the meantime, I'm looking at buying BoTW Wii U since I have no other option. Is it THAT bad on a TV? Or should I always play it on the gamepad.
The WiiU version is fine, I've not seen any bad stuttering, just occasional frame rate drops.
Although I am aware of what you guys are saying, I feel that it is worse with the Wii U than previous consoles/handhelds. I also buy games used while buying new games, because financially it is the only way I can keep up. With the Wii U (and select 3DS games) it has been far more tedious getting the games I'm interested in for affordable prices. Previously games were widely available on the Wii and DS that help lower the prices for the used market.
Something like StarFox 643D, for example, never got a selects release and didn't seem to have too many print runs, so that's always kept the value high. Same for something like Kid icarus....
It literally froze on me once for some 3-4 seconds during a fight and the framerate while Link rides through villages in the rain drops to what feels below 20 rather often.
That's not unplayable, because the framerate picks up again, but not a particularily well running game either. The game is too good for that and deserves some good emulation, to remedy both the low resolution and hopefully the inconsistent framerate.
On the other hand, I couldn't care less about using the WiiU gamepad for inventory and maps. Would be nice, to have a map to complement the "Pro HUD", but then, for me it's nice to have everything integrated into the game and not having to look down as well. Every other game under the sun (not on Nintendo's dual screen systems) works without a second screen and so does BotW.
But it did around here:
Yeah I'm with you, the entire thought behind the Sheikah Slate was clearly meant to be a representation of the game pad and it's functionality...and they gutted it lol. They at least could've left the world map on there. -_-Absolutely loving this game on WiiU. So beautiful yet so criminal how they removed Gamepad integration. WiiU has so much missed potential from both a graphics and gameplay point of view.
I'm hoping for a patch to bring all the Gamepad goodness back... perhaps inline with Switch touchscreen functionality.
It's so dumb for Nintendo not to use each platform to its full potential. If they're gimping both versions because of docked Switch mode (no touchscreen) then why enable docking at all? Gimped gameplay for some more pixels?
Link carries around a WiiU gamepad in game for crying out loud.
Would've been a much better idea to stream gameplay back to the TV WiiU style rather than being limited by an empty plastic dock.
I hope Nintendo plan on filling that dock with something slightly more interesting at some point in the future.