I don't know what tech they use for lip syncing, but just like the first game, it's incredible. I'd personally put it as some of the best in the industry.
The facial work for the Orcs is incredible in every way
That's the impression I got at the end of the video, too, when it zoomed out and we saw the smaller 'encampments'.
Let's hope it's the case. Having an army-on-army battle in the countryside would be awesome.
Wait so after all that he literally just climbed up the wall and killed the leader ?
The world is said to be much larger so it's not strictly mission-based. I think what we've seen are missions / side activities you can do. That or to save you time from travelling from stronghold to stronghold (even fast travelling), they have included a carousel feature that allows to cycle through the the in-game strongholds to take over.
Looks like it could be fun, I enjoyed the first one, although it did get a tad bit too repetitive, so I hope there's more to this game than just base assault.
The facial work for the Orcs is incredible in every way
So looks like it's not really open world anymore and more mission based.
For folks not scrolling up:
It is open world. There is a huge open world split into zones now which you travel between from the large map we see. Each zone has story missions, side missions, lore etc. and plays similar to the original game. Each zone also has it's own nemesis hierarchy. What we're seeing in the gameplay reveal is the cumulation of actions in a zone where you initiate a fotress siege mission to take control of the overall region. Think liberating an area of a normal map by climbing the tower - but much more indepth.
Or similar to the multiple take out the war chief objectives in the first game but blown up.
So looks like it's not really open world anymore and more mission based.
Thank you =D
No bother man, by the sounds of it, the game will huge. Only down side is it seems more ripe for dlc haha.
The Halo games?Why didn't Tolkien write WW1 flamethrowers into Lord of the Rings himself I wonder!
It may just be due to demo purposes, but the cutscene to completely unchallenging gameplay certainly seems to be fair out of whack.
Having said that a random thought occurred to me: The NEMESIS system is something Halo games absolutely should have developed into themselves and their sandbox gameplay.
For folks not scrolling up:
It is open world. There is a huge open world split into zones now which you travel between from the large map we see. Each zone has story missions, side missions, lore etc. and plays similar to the original game. Each zone also has it's own nemesis hierarchy. What we're seeing in the gameplay reveal is the cumulation of actions in a zone where you initiate a fotress siege mission to take control of the overall region. Think liberating an area of a normal map by climbing the tower - but much more indepth.
Or similar to the multiple take out the war chief objectives in the first game but blown up.
Honestly that was one of the most impressive gameplay reveals I've ever seen. So many awesome moments.
The MC seems a tad bit OP...