EternalDarko
Member
Whomever set the price, please adjust it accordingly or you've lost a sale (and likely many more).Publishers set prices , not developers.
Whomever set the price, please adjust it accordingly or you've lost a sale (and likely many more).Publishers set prices , not developers.
Pressing discs is still way cheaper than making memory card and flashing it with data.
But you can buy digital on switch too it says.
Because people will pay it, and find a way to defend it too.
Same as with Street Fighter. Carts cost money. No way around that.
LHah @ $10 keychain that probably cost $0.03 to make.People mentioning Puyo Puyo being $10 more on Switch, I believe that's because the switch version comes with a keychain.
LHah @ $10 keychain that probably cost $0.03 to make.
Sure, but there's no way the situation is something like Sony charging pubs $10 per game on disc versus Nintendo charging $20 per game on card.Pressing discs is still way cheaper than making memory card and flashing it with data.
It still cost 10$, so the value in the package is actually correct.
https://www.amazon.com/dp/B00W4T5P50/?tag=neogaf0e-20
And guess what has a negligible cost instead? Putting a game on a server and enabling it to be downloaded - so why is that more expensive?? Ridiculous.Same as with Street Fighter. Carts cost money. No way around that.
They still cost more than discs though. Are publishers gonna eat that cost or pass it onto buyers? Also games in 1996 came with instuctional manuals and packaging that wasn't swiss cheese. Costs are down all around and yet the prices are jacked up because...???Carts cost almost nothing nowadays. They're not making games cost more money. We're not in 1996 anymore.
But isn't that circular logic? It's like saying the innate value of the Switch version is $10 more than other platforms because it retails for $10 more than other platforms.
They still cost more than discs though. Are publishers gonna eat that cost or pass it onto buyers? Also games in 1996 came with instuctional manuals and packaging that wasn't swiss cheese. Costs are down all around and yet the prices are jacked up because...???
^ I guess that is how.When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
It sucks for Switch owners but thanks for the response.Hey everyone,
I just finished reading through the last 13 pages or so of responses to this, so forgive the late response here.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port. We want to ensure that the experience on the Switch is the best it can be, which is the reason for the split release dates. It is not a decision we came to lightly, but it is a decision that had to be made.
On May 26th of this year, Xbox One, PlayStation 4 and PC players will be able to get their hands on RiME and begin their adventure. Physical copies for both PlayStation 4 and Xbox One will be available for $29.99 in North America and at various price points around the globe.
The Nintendo Switch version will come out at a later date which we will announce when we finalize development. We began working on the Switch later into development than the other platforms. Items such as engine optimization, the complex lighting system, and ultimately the general port process all take time, and we did not want to release the Switch version before it was ready. We are doing everything we can to minimize the delay.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
I completely understand why some people are upset by this, and I want you to know this was not a decision we made lightly. It was a very hot topic here, and ultimately a decision had to be made. I am reading every single post and understand where the varying thoughts and feelings come from. I am sharing the sentiment from the community with our team, so please keep sharing your feedback.
Thanks,
Tim
Also, there's no reason why the digital version isn't cheaper. You don't have manufacturing costs here.
They are doing it because it will sell
Really now?
I wonder how many other devs will use this excuse for overpricing their Switch version of a game
It's pathetic
Hey everyone,
I just finished reading through the last 13 pages or so of responses to this, so forgive the late response here.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port. We want to ensure that the experience on the Switch is the best it can be, which is the reason for the split release dates. It is not a decision we came to lightly, but it is a decision that had to be made.
On May 26th of this year, Xbox One, PlayStation 4 and PC players will be able to get their hands on RiME and begin their adventure. Physical copies for both PlayStation 4 and Xbox One will be available for $29.99 in North America and at various price points around the globe.
The Nintendo Switch version will come out at a later date which we will announce when we finalize development. We began working on the Switch later into development than the other platforms. Items such as engine optimization, the complex lighting system, and ultimately the general port process all take time, and we did not want to release the Switch version before it was ready. We are doing everything we can to minimize the delay.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
I completely understand why some people are upset by this, and I want you to know this was not a decision we made lightly. It was a very hot topic here, and ultimately a decision had to be made. I am reading every single post and understand where the varying thoughts and feelings come from. I am sharing the sentiment from the community with our team, so please keep sharing your feedback.
Thanks,
Tim
There is a reason, and it have been explained multiple times in this thread already.
Don't be deliberately obtuse, you know that there are lots of variables in pricing of a game. And by that post, it's quite clear that they cannot specifically mention the price of the physical media for a Switch game.
Anything that can be done by Nintendo over this? If it were a trend I could see that not turning out very well for them.
Yeah but they want parity in the price of their games on one platform, otherwise just no one would buy physicalAnd guess what has a negligible cost instead? Putting a game on a server and enabling it to be downloaded - so why is that more expensive?? Ridiculous.
Vote with your wallets. Support the games with price and date parity.
Yeah but they want parity in the price of their games on one platform, otherwise just no one would buy physical
I'm not defending this, I think it sucks, but everyone saying the digital version should be cheaper than the physical is a bad argument to make because that could be applied to all games with physical and digital releases
Yeah, no, sorry, that's not really an excuse. There's no reason why other publishers can release games with price parity, while you freely tax 10 more bucks to Switch players, and without even delivering the game on day and date.
By the time the Switch version will release, PS4/One version will be at least available at -20% on sale. What's the incentive in doing this ? Do you seriously think people will buy the game on Switch, or even agree to support such anti-consumer decisions ? 45 is the price of a AAA game here. It will be the price of Zelda/Mario Kart 8/Splatoon 2 when RiME will release.
Also, there's no reason why the digital version isn't cheaper. You don't have manufacturing costs here.
Appreciate the response but that doesn't really change how I feel. How are other devs able to keep price parity?Hey everyone,
I just finished reading through the last 13 pages or so of responses to this, so forgive the late response here.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port. We want to ensure that the experience on the Switch is the best it can be, which is the reason for the split release dates. It is not a decision we came to lightly, but it is a decision that had to be made.
On May 26th of this year, Xbox One, PlayStation 4 and PC players will be able to get their hands on RiME and begin their adventure. Physical copies for both PlayStation 4 and Xbox One will be available for $29.99 in North America and at various price points around the globe.
The Nintendo Switch version will come out at a later date which we will announce when we finalize development. We began working on the Switch later into development than the other platforms. Items such as engine optimization, the complex lighting system, and ultimately the general port process all take time, and we did not want to release the Switch version before it was ready. We are doing everything we can to minimize the delay.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
I completely understand why some people are upset by this, and I want you to know this was not a decision we made lightly. It was a very hot topic here, and ultimately a decision had to be made. I am reading every single post and understand where the varying thoughts and feelings come from. I am sharing the sentiment from the community with our team, so please keep sharing your feedback.
Thanks,
Tim
Thanks for coming here. But this still doesn't explain anything. Development, production, and manufacturing costs also exist for the other versions. What is more expensive for the Switch ? And if I'm reading correctly, only the physical version should be $10 more (see bolded part).
Other publishers might eat the cost, but especially when there's a smaller publisher and print run involved that may not be viable.
Do we actually have any reputable information on the production costs of Switch retail cards? Somebody was even saying that some publishers only choose the smallest size and let the user download the rest of the game. Sounds all more like gossip.
The digital version will be the same price as the physical.
Hey everyone,
I just finished reading through the last 13 pages or so of responses to this, so forgive the late response here.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port. We want to ensure that the experience on the Switch is the best it can be, which is the reason for the split release dates. It is not a decision we came to lightly, but it is a decision that had to be made.
On May 26th of this year, Xbox One, PlayStation 4 and PC players will be able to get their hands on RiME and begin their adventure. Physical copies for both PlayStation 4 and Xbox One will be available for $29.99 in North America and at various price points around the globe.
The Nintendo Switch version will come out at a later date which we will announce when we finalize development. We began working on the Switch later into development than the other platforms. Items such as engine optimization, the complex lighting system, and ultimately the general port process all take time, and we did not want to release the Switch version before it was ready. We are doing everything we can to minimize the delay.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
I completely understand why some people are upset by this, and I want you to know this was not a decision we made lightly. It was a very hot topic here, and ultimately a decision had to be made. I am reading every single post and understand where the varying thoughts and feelings come from. I am sharing the sentiment from the community with our team, so please keep sharing your feedback.
Thanks,
Tim
The digital version will be the same price as the physical.
Yeah, I'm not defending the pricing here, I'm just saying you can't expect to have a major difference between the physical and digital pricing of a game on the same platformAnd now instead of buying it digitally on Switch because it's the same price as on the other platforms, people will simply skip both Switch versions and buy the game elsewhere/won't buy it at all.
Hey everyone,
I just finished reading through the last 13 pages or so of responses to this, so forgive the late response here.
First, it has been a long road getting to this point where we can announce a release date. We started the development of the Switch version as early as we could and it is a very resource intensive endeavor to make that port. We want to ensure that the experience on the Switch is the best it can be, which is the reason for the split release dates. It is not a decision we came to lightly, but it is a decision that had to be made.
On May 26th of this year, Xbox One, PlayStation 4 and PC players will be able to get their hands on RiME and begin their adventure. Physical copies for both PlayStation 4 and Xbox One will be available for $29.99 in North America and at various price points around the globe.
The Nintendo Switch version will come out at a later date which we will announce when we finalize development. We began working on the Switch later into development than the other platforms. Items such as engine optimization, the complex lighting system, and ultimately the general port process all take time, and we did not want to release the Switch version before it was ready. We are doing everything we can to minimize the delay.
The price point for the Switch version is something everyone is obviously interested in as we've announced that it will be higher than other console versions. When we released our suggested retail price, we took into account many things, including development, production, and manufacturing costs. When the decision was made to do a physical release for the Switch version at $39.99 it was done so based on those factors. That is the bottom line; we are not attempting to take advantage of a freshly released console, a specific group of fan's affinity for games, a lack of games on a specific console, or any of those factors, it all comes down to the cost to get it out the door.
I completely understand why some people are upset by this, and I want you to know this was not a decision we made lightly. It was a very hot topic here, and ultimately a decision had to be made. I am reading every single post and understand where the varying thoughts and feelings come from. I am sharing the sentiment from the community with our team, so please keep sharing your feedback.
Thanks,
Tim
Vote with your wallets. Support the games with price and date parity.
Yeah but they want parity in the price of their games on one platform, otherwise just no one would buy physical
I'm not defending this, I think it sucks, but everyone saying the digital version should be cheaper than the physical is a bad argument to make because that could be applied to all games with physical and digital releases
Yeah, I'm not defending the pricing here, I'm just saying you can't expect to have a major difference between the physical and digital pricing of a game on the same platform
In this instance they should have just eaten the costs on the physical version or gone digitally only
What is the reason ? I must have missed it. I'd gladly know why the game should cost 10 bucks more on digital than on other platforms.
One reason for equal pricing between physical and digital version of a game is not to mess with retailers and e-tailers. But you also have other reasons, explained by that specific post.
Ultimately, yes, that would be a viable and better option.
Overpriced console gets the most expensieve version. No problem there.