• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rime comes out in May. Costs £10 more on Nintendo Switch.

Vinnk

Member
I wonder what the cost breakdown is between a blu-ray release and a cart?

What were the cost differences on the WiiU and 3DS versions of Shovel Knight? I know different cart size and all but still...
 

Mrbob

Member
So Puyo Puyo Tetris is going to be 30 digitally? Nice, I'll grab the digital version then. Guess that throws out the theory physical and digital need to be priced the same. Just drop the Switch digital version to 30 and people will be happy.
 

mrklaw

MrArseFace
Yeah, no, sorry, that's not really an excuse. There's no reason why other publishers can release games with price parity, while you freely tax 10 more bucks to Switch players, and without even delivering the game on day and date.
By the time the Switch version will release, PS4/One version will be at least available at -20% on sale. What's the incentive in doing this ? Do you seriously think people will buy the game on Switch, or even agree to support such anti-consumer decisions ? 45€ is the price of a AAA game here. It will be the price of Zelda/Mario Kart 8/Splatoon 2 when RiME will release.

Also, there's no reason why the digital version isn't cheaper. You don't have manufacturing costs here.

Regarding the physical game price: there are a couple of possibilities I can think of. Maybe the carts genuinely cost significantly more than discs. Or maybe Nintendo simply charges a flat license fee for all physical games (which includes the manufacture and delivery of the carts) - both amount to the same thing. It raises the per unit price to a level where a publisher has to charge ~$10 more to make a reasonable return.

This may only impact mid priced games though. I think both Sony and MS have variable licensing rates for games depending on the retail price. So while they might charge a $12 license fee for a $60 game, they might only charge $6 for a $30 game (numbers from my ass). This can make physical publishing of lower priced games possible. In such a situation I could imagine a physical $30 game on PS4/XB1 needing to be ~$40 on switch to make the publisher the same return per unit.


The digital price parity is just standard practice - yes there is no cost of manufacture but that doesn't stop EA etc charging full retail MSRP for digital games.
 

Vinnk

Member
Regarding the physical game price: there are a couple of possibilities I can think of. Maybe the carts genuinely cost significantly more than discs. Or maybe Nintendo simply charges a flat license fee for all physical games (which includes the manufacture and delivery of the carts) - both amount to the same thing. It raises the per unit price to a level where a publisher has to charge ~$10 more to make a reasonable return.

This may only impact mid priced games though. I think both Sony and MS have variable licensing rates for games depending on the retail price. So while they might charge a $12 license fee for a $60 game, they might only charge $6 for a $30 game (numbers from my ass). This can make physical publishing of lower priced games possible. In such a situation I could imagine a physical $30 game on PS4/XB1 needing to be ~$40 on switch to make the publisher the same return per unit.


The digital price parity is just standard practice - yes there is no cost of manufacture but that doesn't stop EA etc charging full retail MSRP for digital games.

The counter-example to the first point is Puyo Puyo Tetris which is cheaper digitally.

But your other point might be be something.
 

watershed

Banned
This is garbage. Rime looks good but I'm not gonna pay more for it on the Switch. At the same time. I don't own any other platforms it is releasing on, so I guess I just won't play this game at all until the price goes down, and if it's actually good.
 

Calm Mind

Member
The funny thing is despite this terrible news, I still want the game. I guess I'll have to wait until the price drops for that to happen.
 

Xtars

Member
Why are people even trying to justify or defend this at all?

If the manufacturing cost is higher on one platform (where digital is a no-cost) if that forces you to drive up the price why don't the publishers balance and set a price of $35 on all platforms and avoid all this controversy. Also in that case they will most likely earn more money in total.
 

tolkir

Member
The counter-example to the first point is Puyo Puyo Tetris which is cheaper digitally.

But your other point might be be something.

I have said earlier, Has Been Heroes physical edition is $19.99.
Or Gametrust has the secret formula, or there isn't that big difference between platforms on license fees and manufacturing.
 

Doc_Drop

Member
It didn't cost the devs anything extra but I'm getting a portable experience like 3DS as well as the option to play on the big screen. For those two conveniences I'll gladly pay £10 more for my Switch games...

No because I'm not gonna get my laptop out on a train or a bus to play. Switch is a handheld, my laptop is not.

I know what point you're trying to get at. But people buy handheld consoles for the convenience of being able to play anywhere. And some wish they could play at home on the big screen (and vice versa). Here you're getting the best of both worlds. I see that as two different ways to play my games which is huge.

But you are buying the console for the ability to play portably and on your TV, the game doesn't require any special sauce to run in both modes. That's like saying all cross platform Xbox One games should be $10 higher because the same version can be played on your console and on your PC.

If you're happy to pay an extra $10 per Switch game for the reasons you have stated all power to you, but there isn't logic there, and I think you're allowing yourself to be ripped off. But it's your money, so...
 

Shiggy

Member
Yep, this is a greedy business decision, game is even made in unreal engine where games are ported to the Switch in a week.

Sarcasm? But I guess the porting process would be faster if the Switch was more powerful as the game is optimized for more powerful hardware.
 

Fdkn

Member
Why are people even trying to justify or defend this at all?

If the manufacturing cost is higher on one platform (where digital is a no-cost) if that forces you to drive up the price why don't the publishers balance and set a price of $35 on all platforms and avoid all this controversy. Also in that case they will most likely earn more money in total.

Every other platform users should pay 5€ more because the Nintendo switch chose to be different? Yeah sure
 

Kikorin

Member
I was missing it's also releasing after other versions on Switch XD

Seems a bit like when EA released a full price port of Mass Effect 3 on Wii U, when they just released for cheaper the entire trilogy on others platforms.
 
Well I guess that settles it for me. I'll go PC. Seems really silly to have it priced above the other systems though.

I have a few questions out of curiousity though.

Is the Switch Version 60fps? Does it support HDR on PC/PS4?
 

LewieP

Member
Their justification is lacking, although it's hard to tell whether it's because they are unwilling to give a proper explanation, or whether they are contractually bound not to.

If it's the former it's not really acceptable, if it's the latter that was a dumb contract to sign.

They deserve the flack they are getting, and I hope this strategy fails so no one else tries the same in future.
 
This is the most unfortunate part of it. So many of the people upset are the ones who were planning on getting this.

But I don't think it's too late. Even if the physical copy continues to cost $40, If they can get the Switch digital price down to $30 or explain the necessity for the price increase in a clear, logical and humble manner, I think a lot of people will come back.

I will.

Everyone makes mistakes and hopefully the big mistake here is just with messaging.

I really hope they don't wait until it IS too late and clear this up ASAP. The longer they leave things vague the more suspicious it looks. Still, I am rooting for them. The game really does look very good. I hope they can sway me to once again be intending to purchase it on the Switch.

I agree. There was plenty of people who were excited for this game. Now that excitement has been turned to frustration and it will absolutely impact their sales figures. I hope they reconsider the pricing.

I cant believe the overall dev costs are more for a Switch port compared to the dev costs of the PS4/X1 version. Regardless I can't think of a reason why the price should be increased by $10.
 

Scoobie

Member
I'm hoping the reason for this difference isn't the dev time associated with porting. We have been told that the dev tools for Switch are excellent, so the only explanation I can think of is the gulf in power between the Switch and the original target hardware. Perhaps this means there was a lot of work involved to make it run at an acceptable frame rate? (changing assets, lighting etc).

If this is the reason then it would be very worrying as it could be a sign of things to come for other games being ported from PS4/XBONE to Switch.

Although I do think that even if the dev costs are higher on Switch, they should have spread it the cost across all SKUs, or not release on Switch at all.
 

Bazry

Member
As I mentioned in my post, nothing about the decision to have a price point for Switch was done maliciously or an attempt to take advantage of the new console. It was as I mentioned the cost of production, development, and manufacturing. I know I have not been around here a long time and I understand that when I ask for you to trust ME on this it does not mean a lot, but I ask it none-the-less.

~Tim

First off thanks for posting some replies in here

I would seriously reconsider your decision here regarding the price of the Switch version. It's already bringing negativity to your game, something you simply do not want before you launch your game. Not only does it put people off buying on Switch, but people on other platforms will also see this news and think nah i'm not buying that now, i'll wait for a sale.

You're in a great position with the Switch, by the time your game comes out people will have played Zelda and be looking at buying something new when there won't be much new stuff out at that time. Instead of trying to take advantage of the situation, you should be doing your best to maximise sales, which you will not do with your current price structure. People like myself who are very interested in your game, will not support the practice of it costing more on Switch, instead i'll wait for a sale and by the time that happens, i'll probably have a few new games i'm playing and have completely lost interest in your game

Your game looks very interesting, I hope I can pick it up at launch at the same price
 

The_Lump

Banned
Nintendo fans should be used to paying more for less by now.

Hang in there buddy, someone will LOL soon I'm sure ;)

OT: Physical release price can be justified potentially by the different media (Carts must cost more than discs). Hopefully it's not a sign of things to come though.

Digital price is just disgusting, but is indicative of a market trend. Of all the things the Gaming Community stamps its feet about, I cannot believe we don't make a bigger hoo-ha about Digital games being the same price as Physical.

I know the rationale is that they don't want to undercut physical retailers, but that isn't my f**ing problem tbqh. It almost borders on price fixing and this practise just needs to stop. And if it means physical retailers suffer and have to adjust to a digital world, so be it. Can't fight progress people!
 

maxcriden

Member
Are Nintendo forcing them to implement HD rumble? Even Zelda doesn't have it...

I don't think Nintendo are forcing anyone, including themselves, to use HD rumble. There was an interview with Damon Baker the other day, though I don't have the link handy, where he said something to the effect of that developers are free to release any kind of game they want, including compatible only in touchscreen mode, and that they will make suggestions to the developers to try to steer them to certain features or potential consumer considerations but that they won't make them take advantage of specific features in the game.
 

Alastor3

Member
Have we seen good gameplay of this game? I remember looking at exploration videos but not actually puzzle solving one... im not buying at launch yet
 

Midas

Member
It's funny that you all act like you know everything about the business. I do not, since I'm not in the game business, but you must understand that not everyone shares the same agreements, business opportunities etc. Do you really think that a small publisher have the exact same options as a larger one? How do you know what Nintendo has offered indie developers? Maybe Nintendo takes the cost for the media? Things like that would be in a contract they're not allowed to discuss. These are just if's, but there are so many and you choose to pick the if which is blaming the developer and their publisher for this. Maybe they cannot afford to eat the cost? Maybe this is the only way at the moment to publish the game on Switch.

I don't know, and neither do you. I'm not trying to defend anyone - I would say it's a smart move, though, to have a higher price on a platform where games are rare thing for the foreseeable future. And they might be straight up lying, but come on, you don't know the full story.
 
Game cart price I imagine would be the most significant factor I really can't think of much else small studio perhaps releasing on new platform too
 

jonno394

Member
It's funny that you all act like you know everything about the business. I do not, since I'm not in the game business, but you must understand that not everyone shares the same agreements, business opportunities etc. Do you really think that a small publisher have the exact same options as a larger one? How do you know what Nintendo has offered indie developers? Maybe Nintendo takes the cost for the media? Things like that would be in a contract they're not allowed to discuss. These are just if's, but there are so many and you choose to pick the if which is blaming the developer and their publisher for this. Maybe they cannot afford to eat the cost? Maybe this is the only way at the moment to publish the game on Switch.

I don't know, and neither do you. I'm not trying to defend anyone - I would say it's a smart move, though, to have a higher price on a platform where games are rare thing for the foreseeable future. And they might be straight up lying, but come on, you don't know the full story.

As a consumer I do not care about any of the things you mention, I care that it's available cheaper and sooner elsewhere. Paying a premium for the privilege of a delayed and worse running version of a game makes no sense to me as a consumer, hence why I will be skipping this.
 

Cerium

Member
It's funny that you all act like you know everything about the business. I do not, since I'm not in the game business, but you must understand that not everyone shares the same agreements, business opportunities etc. Do you really think that a small publisher have the exact same options as a larger one? How do you know what Nintendo has offered indie developers? Maybe Nintendo takes the cost for the media? Things like that would be in a contract they're not allowed to discuss. These are just if's, but there are so many and you choose to pick the if which is blaming the developer and their publisher for this. Maybe they cannot afford to eat the cost? Maybe this is the only way at the moment to publish the game on Switch.

I don't know, and neither do you. I'm not trying to defend anyone - I would say it's a smart move, though, to have a higher price on a platform where games are rare thing for the foreseeable future. And they might be straight up lying, but come on, you don't know the full story.
They're not entitled to our money. It's their responsibility to persuade us.
 

mrklaw

MrArseFace
Hang in there buddy, someone will LOL soon I'm sure ;)

OT: Physical release price can be justified potentially by the different media (Carts must cost more than discs). Hopefully it's not a sign of things to come though.

Digital price is just disgusting, but is indicative of a market trend. Of all the things the Gaming Community stamps its feet about, I cannot believe we don't make a bigger hoo-ha about Digital games being the same price as Physical.

I know the rationale is that they don't want to undercut physical retailers, but that isn't my f**ing problem tbqh. It almost borders on price fixing and this practise just needs to stop. And if it means physical retailers suffer and have to adjust to a digital world, so be it. Can't fight progress people!

Agreed. This isn't just a problem with this game - it's the standard across all platforms (Puyo Puyo is one example that doesn't fit)

I would perhaps argue that digital prices being the same as physical (or higher when you account for physical discounts) is one way to increase the ASP which has stayed pretty much unchanged for years and years, although production costs have risen
 

Rootbeer

Banned
Thanks Dariuas for your posts here. I've read your responses and walking into the lion's den this issue has created is admirable so thanks a lot.

I really hope your team will reconsider and offer this game at the 29.99 price on the Switch as an appeasement. With the game releasing much later than on other platforms, and with the game probably being discounted on those platforms by the time the Switch version releases... this is the most amicable way you can go about garnering some good will within the community.

Charging a higher price for the same game on some platforms and lower on others is not a pill easily swallowed... and while you are not specifically saying it, if the cartridge price is what is driving the cost up, maybe you should have went digital only on Switch if that were the only way to reach price parity... would have turned out better.
 

Murkas

Member
Absolute BS, and you also gotta love the $10=£10/10eu exact conversion.

There is no excuse at they're just chatting shit about manufacturing costs. I won't be buying this game at all.

I've not even heard of this game
I don't even have a Switch.

But regardless! My point still stands.
 

Ganondolf

Member
i hate when devs do this. I will not be buying the game on any console.

they will only learn when people stop letting them get away with it.
 

DigiDom

Member
I guess I wont be playing this until the price comes down. Did Nicalis say the extra cost for physical media was about $5?
 

KingSnake

The Birthday Skeleton
I think this is quite a missed opportunity, because Rime has the stature to be considered quite a big release and Switch has quite a sparse line-up right up to E3 so the potential for good sales is there, but not if the image created is that Switch owners are punished or taken advantage of. While there are probable reasonable excuses behind the price difference from a consumer point of view there is really no reason to pay more for the same product no matter how reasonable those reasons are.
 
Interesting (stupid) decision. If it's the gamecards that are way more expensive (I really don't see that being $10 though), then atleast the digital price should be the same as on other plattforms.
 

Kiyo

Member
Was planning to get this on PC day 1, but as a Switch owner I'm not going to support these decisions. I could understand having the physical version be a few dollars more (not $10, but ~$5?) but having the digital version's price also increased is ridiculous. Now I'll just end up getting it on a Steam sale in a year or so for a 30-50% of the original price (if the game is even good).
 

jacobeid

Banned

My feedback is that this single decision will make me not buy your game at all until it's heavily discounted ($10 or less). As a Switch owner I would have been enticed on day one if the prices were the same. Your excuses really aren't great so I will vote with my wallet to discourage any other developer/publisher from trying to pull this crap.
 

The Boat

Member
Trying to recoup costs of an added version by making it more expensive than the others seems like a good way to sell less and be worse off than if the price was the same.
 

Mokujin

Member
I really don't mind paying a bit more for having a physical card, but 5€ should cover by far the extra cost, it shouldn't be 10€.

Also digital should not be more expensive than other digital versions, that's dumb.

I really like what I've seen so far from Rime, really hoping the game is legitimately good.
 
It's funny that you all act like you know everything about the business. I do not, since I'm not in the game business, but you must understand that not everyone shares the same agreements, business opportunities etc. Do you really think that a small publisher have the exact same options as a larger one? How do you know what Nintendo has offered indie developers? Maybe Nintendo takes the cost for the media? Things like that would be in a contract they're not allowed to discuss. These are just if's, but there are so many and you choose to pick the if which is blaming the developer and their publisher for this. Maybe they cannot afford to eat the cost? Maybe this is the only way at the moment to publish the game on Switch.

I don't know, and neither do you. I'm not trying to defend anyone - I would say it's a smart move, though, to have a higher price on a platform where games are rare thing for the foreseeable future. And they might be straight up lying, but come on, you don't know the full story.

As a consumer why would I pay more for the same product?

At the end of the day, this is the only point worth considering.
 
Thats a bullshit decision to make and because of that, even though I could get it for the PS4 , PC or the Switch, I'll hold out until it drops in price to a respectable level for the Switch.

I have plenty of games to play before it, but I would have bought it day 1 if it wasn't for this price increase.
 

ckaneo

Member
Until I see a reasonable excuse, im just going to assume they are doing what even Nintendo is doing with 1-2 switch. Charging over price cause of the switches current scarity of games.
 
Top Bottom