I liked Quantum Break, a lot, and as with Alan Wake, its faults are evident:
- TV portion breaks immersion and it's clearly a left over of the Microsoft TV inititive from launch
- Slow pace and few action moments
- Puzzles were not creative nor challenging - and it was a TIME TRAVEL game, imagine the possibilities?
- The idea of multiple possibilities/endings, although ambitious, was not well implemented and if you made the second playthrough the decisions don't have that much impact
If they trimmed down the options to a truly linear experience and focused the TV resources and time (both financial and creative) into more action segments, better puzzles and an overal longer game, its reviews and reception would be much different.
The gameplay is good, the shooting feels alright and the story is immersive and well told but there are only a couple of hours of gameplay that isn't a walking simulator inside the 10h campaign (with 3h of TV show included).