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DF: Breath of the Wild Patch 1.1.1 Framerate Test

Kai Dracon

Writing a dinosaur space opera symphony
The average increase doesn't sound like much but seeing the video does demonstrate why the game feels much smoother now. Lots of places that stuttered or dropped by a whopping 10fps for a moment , now stay locked.
 
I've had the moblin glitch first show up 50 hours in the game. I wonder if it is the rag doll physics or the game loading in their monster parts? Maybe both?
I think it occurs on non-death blows as well, so no go to the latter. Seems like it's a bug somehow linked to the ragdoll but I have no idea what the exact trigger is.
 

Mega

Banned
Freezes, like straight up crashes? Or just temporary?
They are like 1 second freezes rarely when the Moblins ragdoll

I've had a few temp freezes while fighting Moblins, before and after the patch. Occasionally they last longer than that... more like 2-3 seconds.

Also had complete lockup in the first week. Thought my system was screwed for good until I read you can do a reset by holding power for like 10 seconds. A first for a Nintendo system from my experience, which left a bad taste in my mouth and gave the impression it was indeed rushed to market. But thankfully it never happened again.

Post patch I also had Bokoblins on horseback pop up almost on top of me when moments earlier they were a distance away.
 

gogogow

Member
Wait. What?! DF said they've optimised the engine? No way, Nintendo wouldn't touch the code one month out. Some effects must have been downgraded!
 
I was wondering if the system patch the switch received prior to the new zelda patch fixed the GPU bug Shinen described?

"From what we understand, there is a small issue with the current firmware on Switch which causes a slight drain on GPU resources – once corrected, we’re told that Fast RMX should sustain a full 1080p in docked mode."

I was thinking the system patch + 1.1 zelda is essentially how they achieved more performance without any downgrades to visuals? Maybe I am wrong. I guess we will known by the time Shinens game is patched?
 
Damn good patch.

I know it's probably a somewhat controversial opinion, but they should update the dynamic resolution scaling on Switch docked so that the floor is 720p, rather than 810p. Would further alleviate the frame rate issues and I don't think the further drop would be that bad, and given how well performance has been improved it's not like we'll see it too often.

Of course, if they can eke out a perfect 30fps without doing so, even better.

I think if they tried they could hit 30fps without lowering the resolution. Not sure if they will put forth the effort to optimize it further, but if they did I don't think they would need to lower the resolution to see further improvements.

Edit: locked 30fps
 
Wait. What?! DF said they've optimised the engine? No way, Nintendo wouldn't touch the code one month out. Some effects must have been downgraded!
Heh.

Honestly though even I thought that they adjusted some of the graphical effects in the patch. Just goes to show how strong placebos can be.
 

Col.Asher

Member
I think it occurs on non-death blows as well, so no go to the latter. Seems like it's a bug somehow linked to the ragdoll but I have no idea what the exact trigger is.
Good point. hmm, I'll just go on a moblin killing spree, try to figure this out. If I find anything I'll post my results.
 

Charamiwa

Banned
It's great to see the random drops disappear almost entirely. Slowdowns in the forest were one thing, but huge drops at the starting area really gave an awful first impression of the game.
 

sirap

Member
Wait. What?! DF said they've optimised the engine? No way, Nintendo wouldn't touch the code one month out. Some effects must have been downgraded!

Did DF get a direct quote from the developers about this? I'm on mobile right now so I can't watch the video.

I'm really interested in knowing what sort of tweaks they made to fix the slow-downs. Usually when patches like these come out it's at the expense of draw distance, more aggressive lod-ing or reduced graphical effects like particle counts and alpha effects.
 

Kikorin

Member
Great, I've noticed an incredible boost in docked mode when you use the *SPOILER*

camera

Before was terrible, now is about perfect. Sure they had to rush the game on Switch to have it ready at launch, but hope they'll continue to improve.
 
Did DF get a direct quote from the developers about this? I'm on mobile right now so I can't watch the video.

I'm really interested in knowing what sort of tweaks they made to fix the slow-downs. Usually when patches like these come out it's at the expense of draw distance, more aggressive lod-ing or reduced graphical effects like particle counts and alpha effects.

They said nothing was compromised visually, you got more performance with no sacrifices. They specifically said draw distance was the exact same as well.
 

Zedark

Member
Did DF get a direct quote from the developers about this? I'm on mobile right now so I can't watch the video.

I'm really interested in knowing what sort of tweaks they made to fix the slow-downs. Usually when patches like these come out it's at the expense of draw distance, more aggressive lod-ing or reduced graphical effects like particle counts and alpha effects.

DF said there were no visual differences whatsoever on Switch docked mode, yet there were noticeable frame rate improvements, and from there they concluded that Nintendo must have optimised the game/engine code.
 
Freezes, like straight up crashes? Or just temporary?
I encountered a 5-second freeze (docked) post-patch, with 3 moblins on-screen. It was the first time I thought the game actually locked up. I don't know what it is about those damn moblins, but they are rough on this game's performance.
 
Good job on optimizing the game, I hope there's more performance to wring out by the time I return to the game for the DLCs.

Considering they got such big performance uplifts this quickly, it feels like they really rushed out there in the end. Wonder what the atmosphere in the dev team has been like lately, can't imagine they've had any time at all to relax since release.
 

roytheone

Member
No visual downgrades is interesting considering there were multiple people here convinced their game looked worse after the patch. It is probably a mental effect, maybe similar to the placebo effect? The human brain is such a weird, fascinating thing.
 

Zedark

Member
Good job on optimizing the game, I hope there's more performance to wring out by the time I return to the game for the DLCs.

Considering they got such big performance uplifts this quickly, it feels like they really rushed out there in the end. Wonder what the atmosphere in the dev team has been like lately, can't imagine they've had any time at all to relax since release.

Well, they did say they decided to bring Zelda to Switch in spring of last year, so they had less than a year to bring a game that was still in development to a second platform. It makes sense to me that it wasn't fully optimised at launch.
 
No visual downgrades is interesting considering there were multiple people here convinced their game looked worse after the patch. It is probably a mental effect, maybe similar to the placebo effect? The human brain is such a weird, fascinating thing.

nintendo's bad patch notes are a psychology experiment. smash 4 balance patches did this to people too. so many placebo buffs.
 

AmyS

Member
Major improvement for Switch. docked mode significantly smoother. Portable mode still king.

Not much improvement at all for Wii U.
 
Seems highly likely they may have rushed the game out a *bit* to get it ready for the Switch launch. The game was fully playable (and super fun) as released, but to get a good performance boost like this within ~2 months makes me think the codebase was a little more raw than one might have expected.

I love it though, no complaints at all!
 
Is the moblin freezes a framerste issue? Besides getting those fixed, Honestly I'd rather have Nintendo aim for a constant 900p docked (no dynamic) then fix framerate further. I bet 1080p is possible of they optimize for the switch, but considering Nintendo advertise 900p, more than likely will never happen.
 
I encountered a 5-second freeze (docked) post-patch, with 3 moblins on-screen. It was the first time I thought the game actually locked up. I don't know what it is about those damn moblins, but they are rough on this game's performance.
Outright freezes like that really don't feel like a performance issue though. It really seems like an honest-to-god bug.
 
I loaded the game ont dock mode yesterday and it's still bad imo :(
I have been playing this game on handheld mode only because dock mode runs terrible in most places and the resolution is terrible everything seems blurry, think it has to do with that progressive resolution or what ever they call it, makes the game res go down allot and often makes it look like a blurry mess.

For the moment i just play handheld mode. Only way i find it acceptable and not always having to deal with the res adjusting and low frames.
 

rhandino

Banned
"Not much improvement at all for Wii U"

There are certain areas in the open world that had pretty significant improvements on Wii U like the Great Plateau or certain zones in the Faron region tho, did they talk about them or anything? Can't watch the vid rn T_T
 

DooMAGE

Member
No visual downgrades is interesting considering there were multiple people here convinced their game looked worse after the patch. It is probably a mental effect, maybe similar to the placebo effect? The human brain is such a weird, fascinating thing.

It was just ppl trying to derail the thread.
 
"Not much improvement at all for Wii U"

There are certain areas in the open world that had pretty significant improvements on Wii U like the Great Plateau or certain zones in the Faron region tho, did they talk about them or anything? Can't watch the vid rn T_T
Great Plateau is the first place they showed for Wii U (and Switch).
 

aBarreras

Member
I loaded the game ont dock mode yesterday and it's still bad imo :(
I have been playing this game on handheld mode only because dock mode runs terrible in most places and the resolution is terrible everything seems blurry, think it has to do with that progressive resolution or what ever they call it, makes the game res go down allot and often makes it look like a blurry mess.

For the moment i just play handheld mode. Only way i find it acceptable and not always having to deal with the res adjusting and low frames.

im sorry but i think that you are just being hypochondriac
 

Shikamaru Ninja

任天堂 の 忍者
Is this just a case of most of the Switch version having been developed on early kits rather than being optimized on the final hardware build?
 

Pineconn

Member
Thanks for the video, DF.

I have faith the Moblin thing will be resolved eventually. Hopefully no later than the first DLC update.
 
I like the framerate analysis on the pre-patch version. Dopes who say it goes "sub-10 fps" or turns into a "slideshow" proven wrong. Weaponized hyperbole does nobody any good.
 

aBarreras

Member
you know what is funny? since they just improved the framerate without downgrading anything, this thread is kinda dead. can you imagine if they had downgraded something? this thread would be 10 pages already.
 

VariantX

Member
Is this just a case of most of the Switch version having been developed on early kits rather than being optimized on the final hardware build?

I thought from watching their GDC talk, that they just ported it over in a relatively short amount of time and probably didn't do too much in terms of optimization.
 

Seik

Banned
I remember posters in the OG patch thread claiming they were sure there was a downgrade with LOD or that it was impossible to make the game better without cutting somewhere.

Always trust DF.
 

roytheone

Member
you know what is funny? since they just improved the framerate without downgrading anything, this thread is kinda dead. can you imagine if they had downgraded something? this thread would be 10 pages already.

Have you ever been in a pc performance thread? The length of those are often a great indicator how good the pc port is. If it is very short, the port is likely great, if it is very long, the port is most likely garbage :) Same thing here I imagine.
 

Charamiwa

Banned
you know what is funny? since they just improved the framerate without downgrading anything, this thread is kinda dead. can you imagine if they had downgraded something? this thread would be 10 pages already.

If it makes you feel better, think of all the people that clicked on this thread to see the meltdowns and left disappointed.
 
Seems highly likely they may have rushed the game out a *bit* to get it ready for the Switch launch. The game was fully playable (and super fun) as released, but to get a good performance boost like this within ~2 months makes me think the codebase was a little more raw than one might have expected.

I love it though, no complaints at all!

They have said that it wasn't very optimized on Switch. I'm guessing the improvements we did get on Switch are mostly just due to the improved performance and more modern hardware.

Would make sense why the Wii U didn't see much of an improvement since it was probably optimized a lot just to get it to run like it does in its current state.
 

Genio88

Member
Still not perfect but better, not that i really needed it, already put 90 hours into this game finishing it and unlocking most things but those infamous 900 things...To me it's the game of the decade, a few performance issues can't change that
 
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