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Prey Demo: Opening Hour Thread: Everything is Going to Be OK

pa22word

Member
"The team at Arkane has been fully focused on optimizing and finalizing the PC version of the game. We aim to deliver the best PC experience to our fans – and are hard at work to do just that." is statement given basically week to few weeks before games full release. After shitshow that was Dishonored 2 on PC statement like that from Arkane doesn't breath confidence about state of PC port.

This isn't the same studio that made Dishonored 2. Arkane is simply a brand now.

The real reason they didn't put a demo out is probably because of piracy. With denovo getting cracked faster and faster nowadays they probably want as long as lead time as they can on getting day 1 buys, and they want the core executable as inexposed as possible in the lead up to release.
 

jem0208

Member
Im on xbox.

Thats me every time I encounter a mimic. They surprise me and then it becomes an exhaustive fight against the controls. I end up just wildly swinging because I cannot rely on the controls to be good enough for a quick and accurate response.

This is not an issue I have with almost any other game.

I've had barely any issues hitting mimics with the wrench.

The only problem I've had is when they go behind you and you lose them.
 

JaseC

gave away the keys to the kingdom.
This isn't the same studio that made Dishonored 2. Arkane is simply a brand now.

The real reason they didn't put a demo out is probably because of piracy. With denovo getting cracked faster and faster nowadays they probably want as long as lead time as they can on getting day 1 buys, and they want the core executable as inexposed as possible in the lead up to release.

I'm inclined to assume it's more about data mining than piracy. I mean, sure, crackers exploring the demo's Denuvo-protected executable is a legitimate concern, but there's no reason why it can't just be DRM-free. An unprotected executable would be of exactly zero value to piracy groups.
 

ymgve

Member
I'm inclined to assume it's more about data mining than piracy. I mean, sure, crackers exploring the demo's Denuvo-protected executable is a legitimate concern, but there's no reason why it can't just be DRM-free. An unprotected executable would be of exactly zero value to piracy groups.

Actually quite the opposite. Denuvo (as far as I understand) works by encrypting specific functions in the game executable. A DRM free executable would give pirates unprotected variants of all functions, and they could just replace protected functions with unprotected ones.


Also, those of you complaining about navigating computer screens in the game - clicking the right stick when looking at a screen makes you position yourself right in front of the screen, making navigating and reading much easier.
 

EGM1966

Member
Quite liked demo (PS4) but had a couple of issues:

  • low headcrab style mimics are a bit of a pain - I can handle them easily enough but they involve spending a lot of time looking down which is dull, dull view and when they scoot behind you turning speed feels too slow and gives impression of fighting controls
  • it's all just a little too familiar - feels like the design master brief was (take half life, system shock and bioshock and smattering of Dead Space and mix 'em together please). I'm not feeling the identify of Prey vs its roots from the demo
  • FOV felt little tight to me - will likely play on PC if I get it (and annoyed TBH not PC demo to allow me to test that out) so shouldn't be a problem but I had feeling I often get with this kind of game on console that it's all bit too tight to really allow the visuals to feel expansive and sink in

That said couple of positive points as overall I was of view it was promising:

  • intro - obvious but nicely done and exploring "back stage" was fun
  • general feel - despite my criticism above I like system shock style games a lot so overall I'm interested in exploring, finding logs, etc and finding out what's going on
 

JaseC

gave away the keys to the kingdom.
Actually quite the opposite. Denuvo (as far as I understand) works by encrypting specific functions in the game executable. A DRM free executable would give pirates unprotected variants of all functions, and they could just replace protected functions with unprotected ones.

Ah, right. The more you know!
 

nOoblet16

Member
Why even call this Prey btw? Not like it was a big name anyway so using that name (especially rebooting it with the name just Prey so that it doesn't sound like a sequel either) provides them with nothing.

I also do not understand the art direction, what's this suppose to be? Dishonored was steampunk, Bioshock was retro...but what's this? I don't see what the style gains from inserting a retro look into its futuristic space station setting. Just go full on in one or other direction, I get that you want to make a shock game but it doesn't mean you have to have a retro style as well.

This isn't the same studio that made Dishonored 2. Arkane is simply a brand now.

The real reason they didn't put a demo out is probably because of piracy. With denovo getting cracked faster and faster nowadays they probably want as long as lead time as they can on getting day 1 buys, and they want the core executable as inexposed as possible in the lead up to release.
Well they can just release the demo without denovo, it's a demo so it's free anyways.

Edit: I see, it wouldn't have worked.
 

Tovarisc

Member
Why even call this Prey btw? Not like it was a big name anyway so using that name (especially rebooting it with the name just Prey so that it doesn't sound like a sequel either) provides them with nothing.

Could Bethesda lose rights to Prey IP / name if they didn't use it for X years? Usually reason why shit gets rebooted, e.g. Sony and Spider-Man as they don't want IP rights going back to Marvel.
 

madjoki

Member
Actually quite the opposite. Denuvo (as far as I understand) works by encrypting specific functions in the game executable. A DRM free executable would give pirates unprotected variants of all functions, and they could just replace protected functions with unprotected ones.


Also, those of you complaining about navigating computer screens in the game - clicking the right stick when looking at a screen makes you position yourself right in front of the screen, making navigating and reading much easier.

Demo could be protected with Denuvo like full game, like Doom & Dishonored 2.

Afaik, Dishonored 2 is still uncracked despite Demo being freely available. (Although due to bug in Denuvo's server Doom Demo could be used to activate any game by spoofing, but it was patched quickly)

Unprotected exes can indeed cause problems like Square released F2P version of Deus Ex Mankind Hack game, it was used for crack.
 

Zutrax

Member
So after playing for about 30 minutes (On PS4 Pro) last night as someone who was excited for the game, I'm still relatively excited under certain conditions.

The story was incredibly intriguing, I honestly didn't see the "twist" about 10 minutes in coming at all and it's the first time in awhile I felt kind of blown away by a story premise in a game. The atmosphere and general setting of the game is really cool, it has a sort of retro sci-fi feel to it and mixes in a somewhat cheesy horror element to it. As far as the graphics go, I'm surprised this is Cry-Engine, this looked pretty subpar and had a bunch of bad aliasing in it and muddy textures. The art direction is saving it from being completely bad looking though, I hope PS4 Pro support is in the full version.

The music was great but as some others have mentioned it caused some absurdly cheap jumpscares by being WAY to loud when you encounter enemies. I turned it down to about a 3 in the options menu and that felt like a decent volume to not completely scare me out of my chair while still being able to hear and enjoy the music.

The gameplay itself was mixed, I like the UI and the different options, browsing the computers and exploring. The combat felt really off, though I was only using the wrench which felt like it had very little "oompfh" to it and an oddly short range.

Also as others have noted the PS4 version has significant input lag, I have a virtually lagless setup and am very conscious of this sort of thing so experiencing near half second delays in controls was absolutely mind boggling. This made the combat and movement feel completely awful, but I am hearing this is fixed in the full game? I'd like some more confirmation or evidence of this fact because if it isn't fixed I will probably not be buying this game. I want to play this pretty badly, but this is inexcusable and wholly soured my experience. I could get it for PC but I enjoy being able to play on my home theater setup.
 

JaseC

gave away the keys to the kingdom.
Demo could be protected with Denuvo like full game, like Doom & Dishonored 2.

Sure, but the underlying theory is that Bethesda would rather not risk finding itself in a situation similar to what happened with Capcom and RE7, where the work on cracking the demo carried over to the full version.

I think it's quite likely that there'll be a PC demo after the game has released as the lack of one will no longer serve a purpose.
 

ISee

Member
You are linking me a video from around launch, the game is fixed now in terms of performance as I said in my post before. Now while it was bad at launch and had tons of bugs, it misses the point that I'm trying to make which is that it's a game that atleast looks technically impressive, unlike Prey, and as of now it runs decent too. So it cannot really be used as an example of bad looking CE3 game.

I am fully aware that performance was improved after several months. It was still awful at launch and the visuals didn't justify that kind of performance hunger at all. This is very relevant in this conversation about possible Prey PC performance because we're talking about a developer that isn't known for releasing well optimised pc games in the first place. Obviously, Homefront 2 was improved over time but the damage was already done. This only proves that Homefront 2 wasn't ready to be released and not that CryEngine is a wonderful tool for making well performing and beautiful games. It still takes a lot of work and knowledge and I'm sure that Akane Software isn't going to put the amount of work needed into Prey on PC, the lack of a demo doesn't also help to sooth my pessimism here.
I expect a mediocre looking game, with performance problems on PC. Just like Homefront 2. Which is bad, because the demo was rather interesting a.k.a. I like Bioshock/System Shock.
 

highrider

Banned
I generally enjoy a sci-fi fps but it feels like the dreaded camera stick walking through the environment. With fps controls like Titanfall and Halo 5 it just feels like a step backwards in time. I'm hoping it's the type of game that opens up as your abilities increase, but the demo doesn't make a good impression despite some cool things.
 

dark10x

Digital Foundry pixel pusher
I am fully aware that performance was improved after several months. It was still awful at launch and the visuals didn’t justify that kind of performance hunger at all. This is very relevant in this conversation about possible Prey PC performance because we’re talking about a developer that isn’t known for releasing well optimised pc games in the first place. Obviously, Homefront 2 was improved over time but the damage was already done. This only proves that Homefront 2 wasn’t ready to be released and not that CryEngine is a wonderful tool for making well performing and beautiful games. It still takes a lot of work and knowledge and I’m sure that Akane Software isn’t going to put the amount of work needed into Prey on PC, the lack of a demo doesn’t also help to sooth my pessimism here.
I expect a mediocre looking game, with performance problems on PC. Just like Homefront 2.
Honestly, Homefront 2 right at launch ran very well on medium spec PCs. I had zero issues hitting a locked 60fps back then on a GTX970.

The experience was much better than Dishonored 2, at least.
 
Why even call this Prey btw? Not like it was a big name anyway so using that name (especially rebooting it with the name just Prey so that it doesn't sound like a sequel either) provides them with nothing.

I also do not understand the art direction, what's this suppose to be? Dishonored was steampunk, Bioshock was retro...but what's this? I don't see what the style gains from inserting a retro look into its futuristic space station setting. Just go full on in one or other direction, I get that you want to make a shock game but it doesn't mean you have to have a retro style as well

Laugh if you want, but they describe the art direction as neo-deco. It's a mix of art deco and retrofuturism. Of course, there are other areas in the game that has industrial feel into it that we haven't seen in the demo.
 

GavinUK86

Member
Why even call this Prey btw? Not like it was a big name anyway so using that name (especially rebooting it with the name just Prey so that it doesn't sound like a sequel either) provides them with nothing.

I also do not understand the art direction, what's this suppose to be? Dishonored was steampunk, Bioshock was retro...but what's this? I don't see what the style gains from inserting a retro look into its futuristic space station setting. Just go full on in one or other direction, I get that you want to make a shock game but it doesn't mean you have to have a retro style as well.


Well they can just release the demo without denovo, it's a demo so it's free anyways.

Edit: I see, it wouldn't have worked.

why not call it prey? it fits perfectly. you are the prey. they are your prey. who cares if it's been used before. people are way too hung up on the name.
 
are you using game mode on your TV

and can't you just adjust the music and sound effects levels in the audio menu?

I can adjust them but lowering the voices will make things both better and worse, and that's the problem. Because the voice levels change drastically. One minute they're loud as fuck, the next you can barely hear them.
 

dark10x

Digital Foundry pixel pusher
Your DF video tells another story, what is it now?
Because this video doesn't say 'zero issues hitting 60 fps' at all:
https://youtu.be/Aqli3ezlQ_o?t=1m51s
Not my video, to be fair.

What I had to do was drop to 1600x900. At 1080p, yes, it dropped really hard but 900p was perfect on my rig at the time.

It was much better than Dishonored 2, though, which had much more severe problems.

I had forgotten about Tom's video, though, and that performance is worse than what I encountered.
 

Tovarisc

Member
why not call it prey? it fits perfectly. you are the prey. they are your prey. who cares if it's been used before. people are way too hung up on the name.

Or you know... people just remember what IP was before and was supposed to become? This is departure from that and really has no good reason to reuse old IP's name.

Just make movie about Venom, but name it Spider-Man the Movie and call it a day, no need to get hang up on the name.
 

nOoblet16

Member
I am fully aware that performance was improved after several months. It was still awful at launch and the visuals didn’t justify that kind of performance hunger at all. This is very relevant in this conversation about possible Prey PC performance because we’re talking about a developer that isn’t known for releasing well optimised pc games in the first place. Obviously, Homefront 2 was improved over time but the damage was already done. This only proves that Homefront 2 wasn’t ready to be released and not that CryEngine is a wonderful tool for making well performing and beautiful games. It still takes a lot of work and knowledge and I’m sure that Akane Software isn’t going to put the amount of work needed into Prey on PC, the lack of a demo doesn’t also help to sooth my pessimism here.
I expect a mediocre looking game, with performance problems on PC. Just like Homefront 2. Which is bad, because the demo was rather interesting a.k.a. I like Bioshock/System Shock.
But we are not really talking about the same developer, they may share the brand name Arkane but these are not the same people who made Dishonored nor are they using the same technology.
 
I agree with every other poster commenting on the sluggish controls, FOV, general shit feel of guns and the enemies sucking massive balls.

The mimics are quite possibly the worst version of monster closets ever intentionally implemented into a game. This intention doesn't make it suck it less, on the contrary, it's startling and novel the first couple of times they pop out and attack you but after that it becomes cheap and annoying. It didn't even matter when I knew which object they were, they'd pop up, run and switch to a new object over and over until they got a cheap first hit in. Hitting them with the gloo gun was more luck than skill due to issues noted above. Their skittish, poorly animated, teleporty style movement only exacerbated the shitty combat controls. The phantoms also suck in their own way, being basically unstoppable forces until you kill them.

That said, things I was impressed with:
-The station having a night/day cycle as it rotated relative to the sun with all the shadows constantly moving about the station.
-I thought the graphics were pretty good in areas. I really appreciated the player casting a shadow and most of them been decent res. Although the lack of any sort of screen space reflection versus old school cube maps was jarring after so many other current gen games. Also, tons of mirrors that reflect nothing and therefore look nothing like mirrors..
-Material recycling and the satisfying way all those cubes and balls of material fill the bin. It's a pretty cool system.
-I liked that each dead person had a name and reason to be there and it was reflected elsewhere in the story and environment.
-Seems the game is open to experimentation. I made a walkway up a wall with the gloo gun to get to the second story of the lobby since I didn't do the repair skill.

That said, combat and enemies kill the game. Huge pass from me and apparently many others. I hope everyone is ready to say goodbye to the immersive sim genre cause this would be the third major flop in a year.
 
I agree with every other poster commenting on the sluggish controls, FOV, general shit feel of guns and the enemies sucking massive balls.

The mimics are quite possibly the worst version of monster closets ever intentionally implemented into a game. This intention doesn't make it suck it less, on the contrary, it's startling and novel the first couple of times they pop out and attack you but after that it becomes cheap and annoying. It didn't even matter when I knew which object they were, they'd pop up, run and switch to a new object over and over until they got a cheap first hit in. Hitting them with the gloo gun was more luck than skill due to issues noted above. Their skittish, poorly animated, teleporty style movement only exacerbated the shitty combat controls. The phantoms also suck in their own way, being basically unstoppable forces until you kill them.

That said, things I was impressed with:
-The station having a night/day cycle as it rotated relative to the sun with all the shadows constantly moving about the station.
-I thought the graphics were pretty good in areas. I really appreciated the player casting a shadow and most of them been decent res. Although the lack of any sort of screen space reflection versus old school cube maps was jarring after so many other current gen games. Also, tons of mirrors that reflect nothing and therefore look nothing like mirrors..
-Material recycling and the satisfying way all those cubes and balls of material fill the bin. It's a pretty cool system.
-I liked that each dead person had a name and reason to be there and it was reflected elsewhere in the story and environment.
-Seems the game is open to experimentation. I made a walkway up a wall with the gloo gun to get to the second story of the lobby since I didn't do the repair skill.

That said, combat and enemies kill the game. Huge pass from me and apparently many others. I hope everyone is ready to say goodbye to the immersive sim genre cause this would be the third major flop in a year.

Geez, jumping to conclusions there in your last paragraph there, pal.

What's next? Some guy making a thread declaring PREY a flop because they didn't like the demo?
 

hey_it's_that_dog

benevolent sexism
Or you know... people just remember what IP was before and was supposed to become? This is departure from that and really has no good reason to reuse old IP's name.

Just make movie about Venom, but name it Spider-Man the Movie and call it a day, no need to get hang up on the name.
Prey is a noun and a concept while Spider-Man and Venom are proper nouns so your argument makes about zero sense.
 

GavinUK86

Member
Or you know... people just remember what IP was before and was supposed to become? This is departure from that and really has no good reason to reuse old IP's name.

Just make movie about Venom, but name it Spider-Man the Movie and call it a day, no need to get hang up on the name.

Uh... that makes no sense.

Prey is a noun and a concept while Spider-Man and Venom are proper nouns so your argument makes about zero sense.

These are the words I was looking for.

On top of that, Prey 2006 was a game barely anyone played, even though it was fun, and people forgot about. Prey 2 sounded cool but outside of the small preview we saw, there was nothing that indicated it was a good game.

Arkane are using a noun to describe their game, perfectly imo. It just happened that Bethesda had the name ready to go.
 

dark10x

Digital Foundry pixel pusher
Hmm, after getting the hang of the Goo gun, getting a pistol and learning the ropes, fighting mimics has become a lot more fun. At first I was just swinging my wrench at them wildly but going in with your Goo ready helps a lot since you can just freeze up the room and take them out without issue.
 

lcap

Member
Played for about half an hour up to the lobby. So far really loving what I'm seeing.

The controls on PS4 has this really weird acceleration but I easily adapted to it, no big deal at all to me.

While I agree Bethesda is not having a lot of faith on the game or doesn't think the game has a big potential for sales, I really hope it does well, this is a genre that shouldn't die.

Here in Brazil, preorders went from standard game prices 219 BRL (about 68 USD) to 152 BRL (47 USD) in less than a month. I had to cancel my preorders twice to adapt to the new prices. I have never seen a non first party game launch at this price on the past 2 years.

Well, really looking forward to it, guess I'll be playing a lot of the demo up until release.
 
Hmm, after getting the hang of the Goo gun, getting a pistol and learning the ropes, fighting mimics has become a lot more fun. At first I was just swinging my wrench at them wildly but going in with your Goo ready helps a lot since you can just freeze up the room and take them out without issue.
I feel like most people would have an easier time dealing with Mimics using GLOO Cannon or pistol and shotgun. Of course, the input lag in PS4 is not helping
 

GavinUK86

Member
Hmm, after getting the hang of the Goo gun, getting a pistol and learning the ropes, fighting mimics has become a lot more fun. At first I was just swinging my wrench at them wildly but going in with your Goo ready helps a lot since you can just freeze up the room and take them out without issue.

You used the stun gun on mimics yet? Or shock gun. Can't remember what it's called in-game. Hard to hit due to how fast they move but pretty satisfying.
 

Paragon

Member
why not call it prey? it fits perfectly. you are the prey. they are your prey. who cares if it's been used before. people are way too hung up on the name.
It's getting pretty obnoxious at this point.
Half of the criticism I've seen of the game - whether it first appears to be genuine or not - seems to come from these Prey diehards that are obsessed over a name. It's a very vocal minority.
I enjoyed Prey for what it was. I was looking forward to Prey 2. I'm one of the <96,000 owners on Steam. It was the first game I played - to completion no less - when I got a Steam Controller.

I'm still excited to see Arkane's take on a Bioshock / System Shock style game after their take on Thief with Dishonored.
Even if it doesn't live up to that legacy, there are so few games like it that I only hope it's a good game.
I'm surprised to have seen a few people here saying "oh, it's another Deus Ex / Dishonored / Bioshock game" as if they're so common.

I couldn't care less about them re-using the name of an 11 year old game. It's not like it was ever advertised as a sequel, reboot, or spiritual successor to the original.
They have been very clear from the start that it is its own thing. This overreaction to a name just seems very immature.
There are legitimate reasons to be upset with Bethesda after what they allegedly did to Human Head Studios, but that's nothing to do with Arkane or this game.
 

ISee

Member
But we are not really talking about the same developer, they may share the brand name Arkane but these are not the same people who made Dishonored nor are they using the same technology.

So, you are optimistic about the PC port?

Not my video, to be fair.

What I had to do was drop to 1600x900. At 1080p, yes, it dropped really hard but 900p was perfect on my rig at the time.

It was much better than Dishonored 2, though, which had much more severe problems.

I had forgotten about Tom's video, though, and that performance is worse than what I encountered.

Sorry, I really have no idea who is who on DF&NeoGaf.

I also don't want to beat a dead horse here, because our memory does fool us sometimes. But claiming that performance was good while having to drop to 900p? A resolution that most PC players will call sub native, especially in the year 2016? That made me raise my left eyebrow.
And yes, upscaling is a solution for improving performance for many people, but you only drop resolution if performance isn’t satisfying in the first place.
But I also don’t want to start a conversation about 900p upscaling here, because it is rather pointless and has a rather toxic appeal on NeoGaf.
 
You used the stun gun on mimics yet? Or shock gun. Can't remember what it's called in-game. Hard to hit due to how fast they move but pretty satisfying.
Disruptor Stun Gun. You get it either on
second floor of Neuromod Division or the tall shelf at the room where you find the first safe at Simulation Labs
 

BigEmil

Junior Member
Gonna have to pass on this.

I normally don't get motion sickness from FPS games but i get motion sickness from this....
 

GavinUK86

Member
It's getting pretty obnoxious at this point.
Half of the criticism I've seen of the game - whether it first appears to be genuine or not - seems to come from these Prey diehards that are obsessed over a name. It's a very vocal minority.
I enjoyed Prey for what it was. I was looking forward to Prey 2. I'm one of the <96,000 owners on Steam. It was the first game I played - to completion no less - when I got a Steam Controller.

I'm still excited to see Arkane's take on a Bioshock / System Shock style game after their take on Thief with Dishonored.
Even if it doesn't live up to that legacy, there are so few games like it, that it just has to be good.
I'm surprised to have seen a few people here saying "oh, it's another Deus Ex / Dishonored / Bioshock game" as if they're so common.

I couldn't care less about them re-using the name of an 11 year old game. It's not like it was ever advertised as a sequel, reboot, or spiritual successor to the original game. They have been very clear from the start that it is its own thing. It just seems very immature.
There are legitimate reasons to be upset with Bethesda after what they allegedly did to Human Head Studios, but that's nothing to do with Arkane or this game.

Yeah, lol, the "Prey diehards" that didn't exist until people found a way to hate on Bethesda. "Boo, boo the big corporate company, boo, they're ruining gaming".

Disruptor Stun Gun. You get it either on
second floor of Neuromod Division or the tall shelf at the room where you find the first safe at Simulation Labs

Yeah I got it at the beginning. Pretty fun to use on the Phantom.
 
Mixing a slow, methodical exploration game with constant jump scares sounds horrible to me. Disappointed to hear that. I thought this was just a sci-fi shooter.
 

Xanfrabot

Neo Member
Didn't spend any points on that strength skill, so I thought I could find another way to get into the Human Resources office.

giphy.gif


Still can't believe it worked.
 

Tovarisc

Member
Mixing a slow, methodical exploration game with constant jump scares sounds horrible to me. Disappointed to hear that. I thought this was just a sci-fi shooter.

I imagine once you have seen mimics for a while you just go numb towards their jump scariness and start dispatching them like any normal enemies in FPS game.
 
Mixing a slow, methodical exploration game with constant jump scares sounds horrible to me. Disappointed to hear that. I thought this was just a sci-fi shooter.
It was never intended that way. It's a first person shooter with RPG and heavy immersive sim elements.

Didn't spend any points on that strength skill, so I thought I could find another way to get into the Human Resources office.

giphy.gif


Still can't believe it worked.

Recycler Charge is good for cleaning up any clutter as well :)
 

lcap

Member
Didn't spend any points on that strength skill, so I thought I could find another way to get into the Human Resources office.

giphy.gif


Still can't believe it worked.

BR?

That's what I love about these games, the systems allow many creative methods to overcome a barrier.

I had a similar case where I entered a barricated bathroom and couldn't leave and used the GLOO gun to create a platform and lead me out.
 
I imagine once you have seen mimics for a while you just go numb towards their jump scariness and start dispatching them like any normal enemies in FPS game.
Yeah I mentioned it before but the comedy of the blaring music popping up every time there's a mimic near you means they don't become scary at all. It's like a parody of the horror genre or something.
 

ymgve

Member
I imagine once you have seen mimics for a while you just go numb towards their jump scariness and start dispatching them like any normal enemies in FPS game.

One issue is that even if you're desensitized to their jump scare factor, there's still the problem that they will get the drop on you from behind or the sides, which generally guarantees that they will take a chunk of your health, in a game where health management is so important.
 
Didn't spend any points on that strength skill, so I thought I could find another way to get into the Human Resources office.

giphy.gif


Still can't believe it worked.

Did you place that fire extinguisher or was it sitting there? If it was already sitting there that's pretty damn clearly telegraphed.
 

nOoblet16

Member
So, you are optimistic about the PC port?
Yea more or less, performance wise I am pretty optimistic it'll be alright. My concerns are in the other area such as the game looking quite dated and whether I'll start to feel like I've done/seen all of this in other games before as far as game structure goes. The core here is good because it's the shock games formula but it's up to the game on whether it wants to follow it to the T and make it obvious that you can predict things easily.
 
Oh also, I bought the carry 1 skill and there's this weird distortion effect that happens every time you throw things that's just useless visual noise.

I also think sometimes the color shading changes if a mimic is near you?
 
I'm curious if anyone else leveled up hacking like me, and if so what their thoughts are on it.

Also hacking a friendly turret doesn't seem to do anything yet you still get shocked if you fail, pretty sure in Bio 2 at least if you hacked a turret that was already friendly they'd get a health boost or something.
 
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