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Zelda BotW DLC Pack 1 Detailed (Hard mode, trials, clothes, custom fast travel point)

rhandino

Banned
Current Nintendo is a different beast. It wouldnt surprise me at all to see one.
I would be shocked tbh

Mario Kart 8 only got one because it's a Switch port.

They know very well that they can sell their high profile games at full price for a LONG time AND then people will buy a season pass.

At most I expect MAYBE a Nintendo Selects version of the game without the DLC.
 

OmegaFax

Member
I do think that the Hard Mode and Custom Fast Travel feature should have been free as part of an update (like 200cc mode was for Mario Kart 8 on the Wii U).

Even Konami is offering updates that augment the game experience and they're not asking for a dime. Then went and added options, improved performance, and offered cosmetic extras. The camera changing option is a user accessible option that alone augments the single player experience and entices on the fence buyers to give the game a second look.

Between complete editions of games (Mario Kart 8 Deluxe, Binding of Isaac Afterbirth+, Puyo Puyo Tetris w/ all previous DLC) ... companies releasing free or limited free DLC (Blaster Master Zero), or companies outright tweaking a game or adding features (Bomberman) to reel more players in makes Nintendo stick out like a sore thumb with this season pass nonsense.

Sweet Jesus, even No Man's Sky is a different game than it was when it launched. The difference (big difference) is Nintendo doesn't overpromise stuff. Man, it's an entirely different argument but that game is a different experience vs. day one. Resolution, frame rate, features, etc.

Perception has changed a bit as to what warrants paid or not. I think Nintendo's timing was off. It's their premiere launch title and it should have been marketed as the complete experience. The end. The Wii U did them no good. They're going to make their money but the value of good faith to the customer probably means more sales behind a $20 DLC pack. I'm saying, they're drawing some pretty thick lines in the sand too early. The lack of information up until now ... the only thing I ask myself when wondering if the $20 DLC pack is worth my money is "What am I missing" rather than "what does this add to my experience?"

It's a damn stark contrast to Mario Kart 8's initial DLC. 200cc again was a nice surprise and no one asked for it but Nintendo felt it was good enough to warrant it as a freebie for a challenge. Yeah, cranking up enemy stamina/hit effectiveness is no different than tweaking some values to making your kart fly off the track. Nintendo didn't ask for money when they switched the menu screen around in Mario Kart 8 so you can get to the next track in a Grand Prix instead of going to a replay. QoL tweaks if you will. That's what the waypoint and hardmode are.

Smash and Mario Kart 8 Deluxe DLC did nothing to augment the gameplay experience or completely wipe the balance of it. The only like comparison with Zelda and Mario Kart 8 are the Amiibo, which genuinely function as cosmetic DLC (outside of Wolf Link, which augments combat and discovery to some degree).

The $20 DLC is a long-term insurance game. Even with physical copies, they can still make a buck even if people trade-in the game. The person who buys it pads the pockets of the pre-owned game while Nintendo still has the potential of picking up an extra $20 regardless since the DLC is linked to the account, not the cartridge.

For $20, I'm still going to buy it. I don't totally agree with it but I am a completist and an enthusiast. It just sets a bad precedent and makes me wary of titles going forward.
 

.J.

Banned
I do think that the Hard Mode and Custom Fast Travel feature should have been free as part of an update (like 200cc mode was for Mario Kart 8 on the Wii U).

Even Konami is offering updates that augment the game experience and they're not asking for a dime. Then went and added options, improved performance, and offered cosmetic extras. The camera changing option is a user accessible option that alone augments the single player experience and entices on the fence buyers to give the game a second look.

Between complete editions of games (Mario Kart 8 Deluxe, Binding of Isaac Afterbirth+, Puyo Puyo Tetris w/ all previous DLC) ... companies releasing free or limited free DLC (Blaster Master Zero), or companies outright tweaking a game or adding features (Bomberman) to reel more players in makes Nintendo stick out like a sore thumb with this season pass nonsense.

Sweet Jesus, even No Man's Sky is a different game than it was when it launched. The difference (big difference) is Nintendo doesn't overpromise stuff. Man, it's an entirely different argument but that game is a different experience vs. day one. Resolution, frame rate, features, etc.

Perception has changed a bit as to what warrants paid or not. I think Nintendo's timing was off. It's their premiere launch title and it should have been marketed as the complete experience. The end. The Wii U did them no good. They're going to make their money but the value of good faith to the customer probably means more sales behind a $20 DLC pack. I'm saying, they're drawing some pretty thick lines in the sand too early. The lack of information up until now ... the only thing I ask myself when wondering if the $20 DLC pack is worth my money is "What am I missing" rather than "what does this add to my experience?"

It's a damn stark contrast to Mario Kart 8's initial DLC. 200cc again was a nice surprise and no one asked for it but Nintendo felt it was good enough to warrant it as a freebie for a challenge. Yeah, cranking up enemy stamina/hit effectiveness is no different than tweaking some values to making your kart fly off the track. Nintendo didn't ask for money when they switched the menu screen around in Mario Kart 8 so you can get to the next track in a Grand Prix instead of going to a replay. QoL tweaks if you will. That's what the waypoint and hardmode are.

Smash and Mario Kart 8 Deluxe DLC did nothing to augment the gameplay experience or completely wipe the balance of it. The only like comparison with Zelda and Mario Kart 8 are the Amiibo, which genuinely function as cosmetic DLC (outside of Wolf Link, which augments combat and discovery to some degree).

The $20 DLC is a long-term insurance game. Even with physical copies, they can still make a buck even if people trade-in the game. The person who buys it pads the pockets of the pre-owned game while Nintendo still has the potential of picking up an extra $20 regardless since the DLC is linked to the account, not the cartridge.

For $20, I'm still going to buy it. I don't totally agree with it but I am a completist and an enthusiast. It just sets a bad precedent and makes me wary of titles going forward.

I agree with pretty much everything you said. Well stated.

What I won't be doing, though, is paying $20 for the full DLC sight unseen. I had fun with BotW, but I was sorely disappointed in the "dungeons", and the ONLY thing that would make me want DLC is a better dungeon experience. Hard mode (which should have been a free update), a new way of using the map, and a handful of new armors ain't enough to make me throw down $20.
 

Not

Banned
I agree with pretty much everything you said. Well stated.

What I won't be doing, though, is paying $20 for the full DLC sight unseen. I had fun with BotW, but I was sorely disappointed in the "dungeons", and the ONLY thing that would make me want DLC is a better dungeon experience. Hard mode (which should have been a free update), a new way of using the map, and a handful of new armors ain't enough to make me throw down $20.

Dude these are my favorite dungeons in any Zelda game. Just a far better experience. I'm serious.

Plus you have shrines for the traditional puzzle-solving formula.
 

.J.

Banned
Dude these are my favorite dungeons in any Zelda game. Just a far better experience. I'm serious.

Plus you have shrines for the traditional puzzle-solving formula.

Yeah, I get that. Lots of people seem to feel that way. It's just not how I feel, personally. My preference has always been for the traditional dungeons, and while I appreciate Nintendo's attempts at innovation and expanding their boundaries, it's the one part of this game that I disliked from the get go.

I didn't go into it wanting to dislike them. When I got to the point on my first play through where I realized, "Oh, shit, I'm getting to a dungeon! Finally!!!", I was pumped. When I stepped foot in that big dumb stone elephant for the first time and saw that I'd be solving a handful of shrines glued together, my heart sank. The shrines were fun, but I ultimately found them repetitive and felt that they leaned too heavily on combat trials that were, for me, a slog to get through.

No big deal. Still a great game. I had to play through it almost a full two times because somebody deleted my save right toward the end, so clearly I enjoyed it (otherwise I would've said fuck it and left the thing to gather dust after I lost my save). My complaints don't knock it down to, like, sub-Skyward Sword levels for me or anything, but if I had my druthers, those dungeons would be a whole lot different, you know?
 

mas8705

Member
Kind of a shame that this first DLC pack has gotten some people up in arms about the Season Pass Cost. You could argue that all of this alone by itself could justify the $20, but this is barely half since we still got all the other things coming down the line later this year too. For me, I'll be getting this as soon as the first DLC pack drops.
 

ghibli99

Member
Kind of a shame that this first DLC pack has gotten some people up in arms about the Season Pass Cost. You could argue that all of this alone by itself could justify the $20, but this is barely half since we still got all the other things coming down the line later this year too. For me, I'll be getting this as soon as the first DLC pack drops.
It's actually pretty hard to argue for that. Like many have said, most of this falls under the free/QoL category of updates outside of the trial and outfits. As someone who considers BOTW to be one of the best games I've ever played, the content of this first pack just doesn't feel all that substantial. I will, of course, hold off on judging it entirely until all of its content is revealed/released. Until then, it feels more like a gamble than a good value.
 

mas8705

Member
It's actually pretty hard to argue for that. Like many have said, most of this falls under the free/QoL category of updates outside of the trial and outfits. As someone who considers BOTW to be one of the best games I've ever played, the content of this first pack just doesn't feel all that substantial. I will, of course, hold off on judging it entirely until all of its content is revealed/released. Until then, it feels more like a gamble than a good value.

Well I did say "could" for a reason. There have been some comments I've seen that have been able to justify it, while others say that if this wasn't tacked on with the second pack, there would be no way in hell the first pack would be bought. Personally, is Season Pass 1 worth $20? Not really, but for $10? You might have an easier time justifying that. All in all though, you do have a point about how this is mainly a gamble than a good value as we don't know just how substantial this will be until we actually get it in our hands to find out.
 

Yeah, this is a great wish list. Too bad it's just stronger enemies with regenerating health and enemies on flying platforms. I guess the regenerating health makes you use stronger weapons, which would be interesting for Lynel fights. Maybe they could do something with large connected floating platforms? Mid-air cannons? Guardians on floating platforms could be interesting.
 
Nah, it's just the truth. Generally speaking the difficulty ups put in a game by devs can pretty easily be recreated through player choice.

Can, but shouldn't have to be.

The only place I can think of where this isn't true is in leveling which is literally not a factor in the game. If you can think of a way that the game could be made harder outside of something that could be simulated though, by all means, please share.

Nobody is discussing that you can't; we're affirming that you shouldn't have to. I want to play Zelda Hard Mode, not Zelda the Arbitrarily Self imposed Challenge Edition. It's perfectly fine to disagree, but it seems surreal that you genuinely and literally can't comprehend that there's a difference.

I've been frequenting most of the Breath of the Wild forums and really the only thing I can think of that I've seen regarding difficulty increase that the player couldn't directly simulate is weapons being less durable.

Of course you can simulate that: throw away weapons after swinging them a few times. It's every bit as arbitrary as any other self-imposed restriction.
 
Dumb question, but if I buy the season/expansion pass for this game, other user accounts on the same switch will have access to the same DLC as well right? One purchase per household?
 

Neoweee

Member
Just don't wear armor. Or use strong weapons. Or powers. Who needs a hard mode anyways?

Yeah, the entire point of difficulty levels is so that you don't make players that want a challenge to have to intentionally play terribly.

Damage Reduction, via armor or the potions, is completely broken. Repeatedly eating in battle for health is broken. The DLC helps address the first by having enemies stay further along the damage curve for more of the game, but does nothing to address the other major balance flaw in the game.
 
There has to be more to the hard mode, i refuse to believe that nintendo would do something that basic which doesn't really make the game harder towards the end, it simply makes the game take longer. It's a paid for hard mode so there has to be far more to it, at least fix the cooking and armour.
 

kunonabi

Member
There has to be more to the hard mode, i refuse to believe that nintendo would do something that basic which doesn't really make the game harder towards the end, it simply makes the game take longer. It's a paid for hard mode so there has to be far more to it, at least fix the cooking and armour.

Much of botw is about making things take longer than they need to so it wouldnt surprise me in the least.
 

Crayolan

Member
People keep bringing up the one hit kill protection, but it doesn't exist. It's all about your armor.

I fought Ganon for the first time with 5 hearts. One of his attacks knocked me down to 1/4 heart. Then I used +max health food, bringing me up to 8 hearts. That same attack knocked me back down to 1/4 heart.

There's obviously some kind of ohko prevention going on.
 

Neoweee

Member
There has to be more to the hard mode, i refuse to believe that nintendo would do something that basic which doesn't really make the game harder towards the end, it simply makes the game take longer. It's a paid for hard mode so there has to be far more to it, at least fix the cooking and armour.

It does make it harder by the end, by having higher tiers of enemies replace lower tiers, and by adding new tiers.

The change doesn't make Ganon harder, but my guess is that there's some more specific changes to him.
 

atr0cious

Member
Just don't use any items.
Well you had me until you went into straw man territory. I'm currently playing with only the gerudo vai armor, 3 hearts, no extra stamina, no healing between fights. You don't need the game to limit that, when you can do it yourself. We talk about the option to do things all the time, but this is removing them for people who maybe want to heal during hard mode.
I fought Ganon for the first time with 5 hearts. One of his attacks knocked me down to 1/4 heart. Then I used +max health food, bringing me up to 8 hearts. That same attack knocked me back down to 1/4 heart.

There's obviously some kind of ohko prevention going on.
What armor were you wearing? I regularly get one shotted by moblins.


If you're really worried about difficulty, stop healing yourself, I don't even pick up fairies anymore, cause it feels like a cheat.
 

The_Lump

Banned
Well you had me until you went into straw man territory. I'm currently playing with only the gerudo armor, 3 hearts, no extra stamina, no healing between fights. You don't need the game to limit that, when you can do it yourself. We talk about the option to do things all the time, but this is removing them for people who maybe want to heal during hard mode.

Yeah like they could at least make it so you have to do the dungeons in a particular order. Or, like, maybe you need specific items to access dungeons? Or maybe make it so you can only heal if you find hearts in random pots!?

The Zelda cycle continues.
 

kunonabi

Member
I agree with pretty much everything you said. Well stated.

What I won't be doing, though, is paying $20 for the full DLC sight unseen. I had fun with BotW, but I was sorely disappointed in the "dungeons", and the ONLY thing that would make me want DLC is a better dungeon experience. Hard mode (which should have been a free update), a new way of using the map, and a handful of new armors ain't enough to make me throw down $20.

Yeah, the dungeon is the key in my picking up the dlc. Everything in this 1st pack should have been free or part of the initial package to begin with. The new armor aside from the korok mask and the trial are the only exceptions. Even then, powering up the master sword should have been the reward for the dragons to begin with.
 
Well you had me until you went into straw man territory. I'm currently playing with only the gerudo armor, 3 hearts, no extra stamina, no healing between fights. You don't need the game to limit that, when you can do it yourself. We talk about the option to do things all the time, but this is removing them for people who maybe want to heal during hard mode.

Of course. I agree that there are things that are perfectly reasonable to limit yourself on, but I find it odd that people are dismissing any additions to hard mode by just saying, you can just do it yourself. There's a point where pushing limits on yourself that either gets tedious, having to actively avoid doing certain things, or aspects that just aren't feasible to limit. There's just a completely different dynamic when the game changes the rules for you that you don't get doing it yourself.

There are several areas that are unbalanced in BotW that needs attention to be considered more difficult.

For example, healing. Being able to instantly eat all your food in your inventory practically negates the upped difficulty in battles. These hard mode battles are just going to take much longer now. Not only that, but that recipes are far too powerful in the first place.

The hard mode they are selling changes one aspect of the game, leaving everything else up to the player to decide if they want to challenge themselves, where they actually can, but that just isn't good enough. Maybe if it was free, but not as a part of paid DLC.
 

atr0cious

Member
Of course. I agree that there are things that are perfectly reasonable to limit yourself on, but I find it odd that people are dismissing any additions to hard mode by just saying, you can just do it yourself. There's a point where pushing limits on yourself that either gets tedious, having to actively avoid doing certain things, or aspects that just aren't feasible to limit. There's just a completely different dynamic when the game changes the rules for you that you don't get doing it yourself.
I'm not dismissing every addition to hard mode, only redundant ones and those that go against the open nature of the game. I even posted in one of the speculation threads. I think asking the devs to limit the options you yourself control granularly is boring. I also recognized that stuff like stamina for everything, timed eating effects and more are more for a full on survival mode, not just a hard mode. I would love to have more AI routines for enemies, but the dlc is already covering their damage output and hints of at least a further variation on the harder scale.
 

Crayolan

Member
What armor were you wearing? I regularly get one shotted by moblins.


If you're really worried about difficulty, stop healing yourself, I don't even pick up fairies anymore, cause it feels like a cheat.

I don't remember, but it was probably the Hylian Hood/Climbing Top/Fireproof Pants since that's what I rolled with most of the game.

I don't think every attack is programmed to be unable to ohko--lasers will definitely kill you in hit, I know I've seen some boss attacks kill me in 1 hit, but the majority of attacks will only ever leave you at 1/4 heart if you were at full health.

Also "you can restrict yourself" is not an excuse for hard mode being trash.
 

atr0cious

Member
I don't think every attack is programmed to be unable to ohko--lasers will definitely kill you in hit, I know I've seen some boss attacks kill me in 1 hit, but the majority of attacks will only ever leave you at 1/4 heart if you were at full health.
I promise this isn't true. I've just spent an hour taking two moblin camps and I'm constantly dying to ohko.

Twitch.tv/earneststreaming
 

Vashzaron

Member
What threshold? I'm currently getting one shot by moblins.

I haven't tested it, I dunno if anyone has but the general gist of it seems to be anywhere around near 5 hearts of buffer or a percentage?
So a simple way of explaining it in a hypothetical scenario would be if you have 5 hearts (and is your MAX) and the enemy does 10 damage, you will live with a quarter heart. If the enemy did 11 instead, you are dead.

If you are going to get completely blown out by an enemy way over whatever the threshold is, it won't save you, but it's very generous thing to be in the game in the first place considering the pause heal mechanic.
 
Hard mode (which should have been a free update), a new way of using the map, and a handful of new armors ain't enough to make me throw down $20.

Isn't there more coming later in the year, like a new story DLC which is part of the season pass?

No big deal. Still a great game. I had to play through it almost a full two times because somebody deleted my save right toward the end

Holy shit I would have cried! It wasn't on purpose was it?

Overall I get your point. The dungeons were one of the weaker aspects of BotW for me too but there was just so much more to it between mainline quests, optional quests, shrines, gathering / cooking and most important of all exploration, which the game absolutely nails! If they can create six great dungeons for the next game ontop of a World like that it will be perfect.
 
Just don't use those ingredients. I myself am currently doing a 3 heart run and I don't heal during battles. I know it's probably different people, but it's so weird seeing people calling for options to be removed from a Nintendo game.

Readjusting the coocking to be less over powered is not reducing options, is more about bringing better balance to the system. On the contrary aproperly balanced system would allow more options to the player since it could potentially incentivise the player to cook dishes of different values of health restoration.

For example, a +15 heart dish could have a bigger cool down penalty between eating another dish than a +5 one. The system could be adjusted so food that doesn't give +hearts could restore more hearts if eaten consecutevly before a cool down. The downside would be for this low restoration food that it takes more inventory space, takes more of the player time when coocking and needs more visits to the menu.

But the way the system is, the player only has incentive to cook the highest value food and since the ingredients are so plentiful in the game there's never an obstacle preventing he/she to do that.

Another example is the cook 5 of the same ingredient and have incredible results. That should be adjusted too.

The sad part is that there's an incredible survival game under BotW if Nintendo did the right adjustments. i would pay good money for something like this instead of what we know of the DLC so far.
 
Readjusting the coocking to be less over powered is not reducing options, is more about bringing better balance to the system. On the contrary aproperly balanced system would allow more options to the player since it could potentially incentivise the player to cook dishes of different values of health restoration.

For example, a +15 heart dish could have a bigger cool down penalty between eating another dish than a +5 one. The system could be adjusted so food that doesn't give +hearts could restore more hearts if eaten consecutevly before a cool down. The downside would be for this low restoration food that it takes more inventory space, takes more of the player time when coocking and needs more visits to the menu.

But the way the system is, the player only has incentive to cook the highest value food and since the ingredients are so plentiful in the game there's never an obstacle preventing he/she to do that.

Another example is the cook 5 of the same ingredient and have incredible results. That should be adjusted too.

The sad part is that there's an incredible survival game under BotW if Nintendo did the right adjustments. i would pay good money for something like this instead of what we know of the DLC so far.

You're exactly right. The survival aspect is quite watered down. That seems like the obvious place to start for upping the challenge, while buffing enemy damage is about the last place to go.
 

mrkgoo

Member
Yeah plenty of attacks have left me with 1/4 of a heart which would've have killed me otherwise (I assume). Dunno what triggers it

I don't know what can kill more or otherwise, but FAR too many times I've been hit and left with 1/4 heart. It can't be that so many attacks are exactly 8+ 3/4 or 5 +1/4 or whatever, combined with my armour to give me exactly 1/4 left.
 

atr0cious

Member
Readjusting the coocking to be less over powered is not reducing options, is more about bringing better balance to the system. On the contrary aproperly balanced system would allow more options to the player since it could potentially incentivise the player to cook dishes of different values of health restoration.

For example, a +15 heart dish could have a bigger cool down penalty between eating another dish than a +5 one. The system could be adjusted so food that doesn't give +hearts could restore more hearts if eaten consecutevly before a cool down. The downside would be for this low restoration food that it takes more inventory space, takes more of the player time when coocking and needs more visits to the menu.

But the way the system is, the player only has incentive to cook the highest value food and since the ingredients are so plentiful in the game there's never an obstacle preventing he/she to do that.

Another example is the cook 5 of the same ingredient and have incredible results. That should be adjusted too.

The sad part is that there's an incredible survival game under BotW if Nintendo did the right adjustments. i would pay good money for something like this instead of what we know of the DLC so far.
Or you don't use durians and truffles. They shouldn't have to dilute the mechanics when you can easily just not touch them.

I do want a survival mode, but for hard mode, the cooking mechanics are fine. I'm usually down for mods and different configurations of games, but BotW is so open and allows you to do so much, I don't see the point in forcing anything that can't already be done.
 

Red Devil

Member
Eh, from the initial description I was expecting a lot less, not bad though. Realistically this pack on its own isn't good to sell the DLC, but the promise of what's to come in addition to this sells it.

Dumb question, but if I buy the season/expansion pass for this game, other user accounts on the same switch will have access to the same DLC as well right? One purchase per household?

On Wii U it worked like that yes.
 

.J.

Banned
Isn't there more coming later in the year, like a new story DLC which is part of the season pass?

There is, but we don't know what it is yet, and what I was saying (trying to anyway) is I'm not throwing down $20 for this without knowing if what comes after is worth it. I wouldn't pay $10 for this as standalone to begin with, so it means the next DLC is going to have to be worth $15-$20 for me to justify getting that.


Holy shit I would have cried! It wasn't on purpose was it?

Yeah, a friend started a new game under my account and wiped my save (Thanks, Nintendo), so I had to start back over from really early into it.

Overall I get your point. The dungeons were one of the weaker aspects of BotW for me too but there was just so much more to it between mainline quests, optional quests, shrines, gathering / cooking and most important of all exploration, which the game absolutely nails! If they can create six great dungeons for the next game ontop of a World like that it will be perfect.

Agreed.
 

brad-t

Member
Or you don't use durians and truffles. They shouldn't have to dilute the mechanics when you can easily just not touch them.

The collecting and cooking is really fun in BOTW but it's designed in such a way that you never have to ration your ingredients, can carry a glut of already cooked meals and eat them mid-combat with no penalty.

It's hard to feel like you're fighting against the elements when it's a self-imposed challenge. I also don't think it's fair to frame balancing an overpowered game mechanic as "dilution."
 
Well if they up all tiers by one and delete the lowest one then i can see a gold tier enemy being the new highest tier. Well i atleast hope so gold Lynels would be fun as heck:p

That would be the "logic extrapolation" I was referring to indeed. It really does seem like increasing all enemy tiers needs a new one to increase the previous top one to, but on the other hand it feels odd that they haven't explicitly revealed this new tier when it seems like one of the best ways to promote the DLC.
 

Enthus

Member
They should add like 6 more weapon racks to the house. Or just make some sort of armory upgrade. I'm holding on to like 3 amiibo weapons right now since my wall racks have the champion weapons.
 

Tarps

Member
I really like the idea of eating food triggering a monster hunter style eating animation. So a meal would take longer to consume than a potion.

This would prevent eating mid-combat without penalty, and offer a nice simple touch of realism.
 
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