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Switch dev talk - How Epic got in touch with Nintendo, future updates details, more

manueldelalas

Time Traveler
No...I played the game. There's a snake and some platforms. Sure, friction and weight are checked... but if that's too much work for the cpu, it's not a great sign for something like GTA is it.
Digital Foundry, that run a full analysis of the game, said it was CPU intensive. Neogaf poster Skyzard, who played the game and is an expert, says it's not.

Who to believe? Damn this post truth world!
 
No...I played the game. There's a snake and some platforms. Sure, friction and weight are checked... but if that's too much work for the cpu, it's not a great sign for something like GTA is it.
GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...
 

Principate

Saint Titanfall
Well Epic Japan has at least twice hyped up Japanese UE4 games for Switch but so far we only know about SMT4(and presumably DQXI).



That was definitely the case but we're seeing some games announced for 2018 that are probably skipping Switch.(talking Code Vein, they're being coy with platforms)

TBF though how many of those exactly are Japanese and UE4.

In regard to Code Vein I think it may come (though I wouldn't bet on it). Namco seems to be cagey about the switch in general and I feel like for some of their 2018+ games they may bother to start porting a few to test the sales potential. Which is why I think there's a small chance they maybe deciding to port it.
 

Neoxon

Junior Member
Maybe if Nintendo start using it.
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.
 

Skyzard

Banned
You say "just a snake and some platforms," but that snake is actually an incredibly complicated set of physics calculations. It's not like, say, Mario who is essentially just a set of animations laid upon a 3D model, the entire thing has to be handled by the CPU on-the-fly along with taking into account friction, weight, etc. This Digital Foundry video explains it in a bit more depth.

I'm not implying that I know for certain what the Switch is capable of, but Snake Pass isn't as undemanding as many think it is; it's why even the PS4 Pro couldn't handle it at 60fps.

I thought the PS4 pro did 1080p and 60fps for snake pass?

Sure the snake has weight and friction and it might not be as simple as Mario but compared to something like GTA or other bigger games, I'm not convinced.

No. Just... no.

k

GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...

I hope so.
 
So the Switch export button is real? :p

As someone who has used UE4 a bit for hobby projects, yes, the "push button to port" is definitely a thing with UE4. It doesn't take into account debugging and optimization, but it truly is as easy as hitting a button to create a Switch build of a UE4 game.

No one is talking about the fact that Switch run Casa Barragan in 720p, possibly even 1080p with a few adjustments?

Yeah I saw that, pretty impressive. UE4 Switch games are going to look very nice.
 

Principate

Saint Titanfall
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.

It's not even about need, why would they even want to use it keep in mind that's a percentage of their revenue they're giving to Epic here. There's a reason why so many publishers pushed for internal engines at the end of last gen/beginning of this gen. Engine creation, support and use amongst many developers isn't an easy task so many decided to use third party engines (*cough* Square Enix *cough*)
 

Rodin

Member
GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...

It's not "much closer" to an Xbox One than those, but that doesn't change the fact that it can certainly run GTA V much better than PS360.
 

Zedark

Member
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.

Edit: Actually, scratch that. I should read the full source I quote.
 

Plum

Member
I thought the PS4 pro did 1080p and 60fps for snake pass?

Sure the snake has weight and friction and it might not be as simple as Mario but compared to something like GTA or other bigger games, I'm not convinced.

Ah, you're correct. However the fact that they can even reach semi-parity with the PS4 version in terms of framerate should show that the CPU isn't as horribly underpowered and the game isn't as easy to run as you think they are.

You're also forgetting perhaps the biggest reason for why GTAV would 100% be able to run: Breath of the Wild. Yes, at launch it dropped frames, but after the patch the Switch version is able to run at a near-constant 30fps with many, many more CPU calculations happening at once than even a lot of PS4 games out there. It also runs at 900p compared to the sub-720p seen on PS3 and 360, and don't forget that the last-gen versions of GTAV rarely kept a locked 30fps, if at all.
 

gogogow

Member
Digital Foundry, that run a full analysis of the game, said it was CPU intensive. Neogaf poster Skyzard, who played the game and is an expert, says it's not.

Who to believe? Damn this post truth world!

Lol, reminds me of that guy that always trolls in Nintendo threads, especially Switch threads, says that Nintendo would in no way touch the code of BotW one month out, so Nintendo MUST have downgraded the graphics in order to get better framerate. Despite tons of people saying nothing nothing was downgraded. There are a lot of armchair analysts, CEOs and devs here, that's for sure.
 
Games take time, especially when they started fairly recently most likely and are Japanese.... Was inevitable.

Why was that inevitable?

Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.
 

Zedark

Member
Lol, reminds me of that guy that always trolls in Nintendo threads, especially Switch threads, says that Nintendo would in no way touch the code of BotW one month out, so Nintendo MUST have downgraded the graphics in order to get better framerate. Despite tons of people saying nothing nothing was downgraded. There are a lot of armchair analysts, CEOs and devs here, that's for sure.

*Used to troll. RIP
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.

Given the epic failure of Wii U, I would argue it was expected.
 

Oregano

Member
Given the epic failure of Wii U, I would argue it was expected.

I don't completely buy that argument to be honest, in regards to JP support. Nintendo went to third parties with essentially a new handheld that can support pretty much any engine/game they make and they decided to wait it out almost completely. Something was messed up there.
 
Given the epic failure of Wii U, I would argue it was expected.

Nintendo still had the most successful system on the Japanese market.

The main reason why we don't see some stunning third party support is that developement costs are now exceeding the possibilities of many Japanese devs. It's a trend we have already seen after moving from NDS/PSP to 3DS/Vita.
 

Principate

Saint Titanfall
Why was that inevitable?

Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.

Have a look at the PS4's first year in Japan, it was a waseland in terms of software support. Unless they planned to support it from the onset Japanese developers are slow to support a platform. Clearly they weren't planning on supporting switch from the onset.

Mobile is where most major developers attention is and for the west the PS4 is the main avenue. Unless your AAA with domestic interest the switch as 3DS successor didn't seem to mean much to you.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Why was that inevitable?

Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.
I hear that if you keep repeating that the indies working on UE and Unity titles for the switch will just vanish in a cloud of black smoke. It's true.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I don't completely buy that argument to be honest, in regards to JP support. Nintendo went to third parties with essentially a new handheld that can support pretty much any engine/game they make and they decided to wait it out almost completely. Something was messed up there.

Oh with Japan I think things are definitely in the works and you can see the writing on the wall. Japanese 3rd parties never move very quickly. Was talking more about the West.
 

Oregano

Member
Nintendo still had the most successful system on the Japanese market.

The main reason why we don't see some stunning third party support is that developement costs are now exceeding the possibilities of many Japanese devs. It's a trend we have already seen after moving from NDS/PSP to 3DS/Vita.

I don't think that's the reason either. Vita/PS4 have more support than the 3DS despite the fact that they are surely more expensive to develop for and if they're not then Switch presumably isn't either.
 
Nintendo still had the most successful system on the Japanese market.

The main reason why we don't see some stunning third party support is that developement costs are now exceeding the possibilities of many Japanese devs. It's a trend we have already seen after moving from NDS/PSP to 3DS/Vita.

Epic: There are 20+ Japanese Unreal Engine 4 games for Switch in development

Koei Tecmo making more Switch exclusives, will deliver Switch games one after another

They'll get there.
 

Pokemaniac

Member
So there is a "Press button to port"

lol

This is how stuff like Unreal or Unity has worked​ for a while. Lots of people just have skewed expectations of how much effort goes into porting based on really outdated development practices.
 

Principate

Saint Titanfall
I don't think that's the reason either. Vita/PS4 have more support than the 3DS despite the fact that they are surely more expensive to develop for and if they're not then Switch presumably isn't either.

PS4 didn't start that way though. The PS4 had extremely poor Japanese support initially outside of the odd title. Wasn't until it was confirmed to be a major success in the west that most of the others started to develop heavily for it. At the beginning it was mostly western faced Japanese companies and western developers.
 
Does anyone know how UE4 and its port to switch switch handles fp16 stuff? Does it automatically use fp16 when it can or is does it have to be done as a manual optimisation?
 
I don't think that's the reason either. Vita/PS4 have more support than the 3DS despite the fact that they are surely more expensive to develop for and if they're not then Switch presumably isn't either.

Well, there is a significant market outside of Japan for VITA/PS4 games - not even including getting the game on Steam is way easier.

But the reality is that there is no untapped group of devs which would suddenly start developing games for Switch because of the UE support - doesn't help that the UE license for commercial games is quite expensive as well.
 

Oregano

Member
Oh with Japan I think things are definitely in the works and you can see the writing on the wall. Japanese 3rd parties never move very quickly. Was talking more about the West.

We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.

PS4 didn't start that way though. The PS4 had extremely poor Japanese support initially outside of the odd title. Wasn't until it was confirmed to be a major success in the west that most of the others started to develop heavily for it. At the beginning it was mostly western faced Japanese companies and western developers.

True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.



True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).


Again, just look back at PS4's first year. Japanese support wasn't nearly as good as you are remembering.
 

Oregano

Member
Well, there is a significant market outside of Japan for VITA/PS4 games - not even including getting the game on Steam is way easier.

But the reality is that there is no untapped group of devs which would suddenly start developing games for Switch because of the UE support - doesn't help that the UE license for commercial games is quite expensive as well.

Every major publisher is using UE4 in Japan and even small pubs like NIS are starting to.

Again, just look back at PS4's first year. Japanese support wasn't nearly as good as you are remembering.

I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.

EDIT:
I think Digital Foundry tend to know what they are talking about.

No, despite the fact the PS4 version was the lead platform Sumo totally botched it and the Switch SKU they spent two months on ended up being the most optimised. You don't know what you're talking about.
 

jts

...hate me...
Better to get the cheap shots at "no games" ASAP before they start to hit, I guess. Still about a month to E3, plenty of time to display concern.
 

Principate

Saint Titanfall
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.



True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).

I mean the PS4 wasn't great either in that regards most of it's initial announced support took years to come out or was vapourware (where's deep down). There's a reason why SE stood out in terms of initial support.
 

opricnik

Banned
I still yet to believe these UE4 is so good engine/it scales too great comments. I played a few UE4 games on my laptop which is fairly stronger then Switch and it all had problems. I still think UE4 have problems with low end next gen systems.

Street Fighter 5, Snake pass were examples. I have yet to try Gears 4 or Tekken 7 though.

Other engines scales so much better namely Frostbite or Ubisoft games etc
 
I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.

I wonder how much of that is due to Nintendo not wanting to announce games that are too far out. That might extend to third party games too.

Lazy devs!

It really is that easy. It's more like lazy publishers to be honest.

Although optimizations aren't the easiest and quickest things to do, but if a developer wanted to make a quick and dirty Switch build of a UE4 game they could do that in days.
 

Finn

Member
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.



True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).

You keep beating that dead horse, buddy.
 

digdug2k

Member
I mean the PS4 wasn't great either in that regards most of it's initial announced support took years to come out or was vapourware (where's deep down). There's a reason why SE stood out in terms of initial support.
OT, but I still laugh that half the shit from that Sony 201t pres conference still isn't even close to out (afaict?) Ff7, kh3, shenumi 3? I guess the last guardian came out.

But I really doubt the switch does half as well. I love Nintendo, but... I have no real hope for them.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.
.

The post you made I was responding too specifically made a point about Switch Japanese support not having many concrete release dates. You seem to be shifting your argument to get to the point you keep repeating day after day.

Again, look at PS4's Japanese 3rd party support after one year. Before DQ Heroes released essentially a year after launch, the biggest 3rd party Japanese game sales wise was Yakuza Ishin ( 134K) and MSG Ground Zeroes (170K).

I find it pretty likely Switch will clear that bar.
 
I still yet to believe these UE4 is so good engine/it scales too great comments. I played a few UE4 games on my laptop which is fairly stronger then Switch and it all had problems. I still think UE4 have problems with low end next gen systems.

Street Fighter 5, Snake pass were examples. I have yet to try Gears 4 or Tekken 7 though.

Other engines scales so much better namely Frostbite or Ubisoft games etc
What resolution were you playing at? What settings? There are ways to make games run better. Snake Pass we know is a very demanding game and yet there it is, running on the Switch.
 

Oregano

Member
The post you made I was responding too specifically made a point about Switch Japanese support not having many concrete release dates. You seem to be shifting your argument to get to the point you keep repeating day after day.

Again, look at PS4's Japanese 3rd party support after one year. Before DQ Heroes released essentially a year after launch, the biggest 3rd party Japanese game sales wise was Yakuza Ishin ( 134K) and MSG Ground Zeroes (170K).

I find it pretty likely Switch will clear that bar.

The only third party game currently announced for this year that I could see hitting 170k is DQX, but even that is doubtful IMO(especially considering the PS4 launches first).
 

Buggy Loop

Member
Positive Nintendo thread?

Skyzard & Oregano right on time! It's clockwork accuracy, you can predict their arrival just like the sun rising up.
 
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