SunBroDave
Member
Our very own dark10x goes in-depth on the different versions of Prey, and what kind of improvements can be found over the demo released (on consoles) a week prior to release.
https://www.youtube.com/watch?v=3EZNr0TyimU
Digital Foundry said:XB1 runs at 900p, has random pauses in gameplay if you run the game off of external HDD, but works fine on the internal HDD, has better control input than PS4.
Both PS4 and PS4 Pro run at 1080p/30 FPS, absolutely no visual difference despite the game box saying "Enhanced for Pro", same controller latency issues, it's better than the demo but still the worst out of all versions.
Both have really long loading times.
Digital Foundry said:"Prey is a unique case though, where the PC version offers an experience so much better than the consoles, that it almost changes the game. Prey feels as if it were designed first and foremost as a proper PC game, then shoehorned into consoles."
For more information on how Prey runs on low-to-midrange PC hardware, check out the other Digital Foundry video from earlier this week, and visit GAF's PC performance thread for tips on further improving performance and image quality.
Edit:
It really is a shame that Arkane/Bethesda fumbled so many aspects of this release - an unflattering demo, terrible input latency on the console where statistically most copies would be sold, generally subpar performance on both consoles, advertised but non-existent PS4 Pro support, little marketing and no pre-release review copies for the press - because if they hadn't burned so many consumers, many more people would have picked it up and realized how truly fantastic this game is, especially on PC where performance is basically a non-issue. It's easily one of the best games I've played in the last 10 years, and it's disheartening to think that it won't reach as big an audience as it could have otherwise.