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The Surge [Sci-fi Souls-like, PS4/XBO/PC] Out May 16th

Jennings

Member
I hope the framerate is better on Xbox One than lords of the Fallen. LOTF has such low frame-rate and high detail in the game, that it hurts my eyes to see the game in motion while playing in certain areas, like outdoor.
 

Theorry

Member
I hope the framerate is better on Xbox One than lords of the Fallen. LOTF has such low frame-rate and high detail in the game, that it hurts my eyes to see the game in motion while playing in certain areas, like outdoor.

PS4 and PC seem like good versions from impressions. Great PS4 Pro support also.
Hopefully the Xbox version is solid also. Thats always abit of a shame with marketing stuff. Some versions you see for the first time on releaseday.
 

d13phammer

Neo Member
I'm just wondering one thing from anybody else that has this game: Do you have an issue where the particles and other effects seem to play at like... five fps for you while the rest runs absolutely perfect? It's beyond weird. My game is 120+FPS solid but the particles and effects are literally slideshows around me.

This is a know bug which occurs when you have *very* high framerates (> 120 FPS) and will be fixed with a patch soon.
In the meanwhile, you can add the following line to your settings.ini:

Code:
max_frame_rate = 120

if it doesn't help, try:

Code:
max_frame_rate = 60
 

Timotheus

Member
I hope the framerate is better on Xbox One than lords of the Fallen. LOTF has such low frame-rate and high detail in the game, that it hurts my eyes to see the game in motion while playing in certain areas, like outdoor.

I'm playing the XBOX One version and the framerate is much better, imho.
 
The Surge |OT| Live, Die, Repeat

tumblr_n7246eVptI1r03eggo3_500.gif

Yup, with this gif at the very top.
 

DemWalls

Member
This is a know bug which occurs when you have *very* high framerates (> 120 FPS) and will be fixed with a patch soon.
In the meanwhile, you can add the following line to your settings.ini:

Code:
max_frame_rate = 120

if it doesn't help, try:

Code:
max_frame_rate = 60

Oh hey, I didn't know there was another developer from Deck13 here, besides Michael. Keep up the good work, looking forward to your game!
 

nOoblet16

Member
This is a know bug which occurs when you have *very* high framerates (> 120 FPS) and will be fixed with a patch soon.
In the meanwhile, you can add the following line to your settings.ini:

Code:
max_frame_rate = 120

if it doesn't help, try:

Code:
max_frame_rate = 60
Hey just wanted to say that I hope this game turns out well for you guys as it seems like you've clearly put a lot of effort into it and improving upon LoTF. I also appreciate you posting here along with Michael.

I wanted to ask, could you possibly comment on the differences between PS Pro and PC version? LOTF had pretty significant differences between PC and console with APEX, full equipment self shadowing and a good few other improvements. Can we expect a similar case here or is the Pro quite close to PC here?
 

SomTervo

Member
Is the body part targeting all about highlighting them in the HUD instead of, you know, actually hitting the parts you want? Because that's pretty weak if true.

It was always shown to work like that. Just like VATS, Eternal Darkness, etc.
 
Totalbiscuit. My thoughts on The Surge

https://www.youtube.com/watch?v=5HSwrq8z9Es

"Takes a approach. Changes the theme. Puts its own ideas in. And does it well. Thats should be applauded and thats is imho a very good thing for the industry. And as it stands The Surge is a very competent game"
Nice

And he's right. It should be applauded, even if the game wasn't good. That's why I like that "Soulslike" seems to be catching on; even Sterling was saying it in his video. It cements the Souls games' legacy in crafting a new subgenre without sounding dismissive, like "roguelike" compared to "Doom clone", and tells you what to expect while being open for expansion into other angles and styles.

Just like roguelike means you're getting permadeath, procedurally generated levels, high challenge, a focus on systems and emergent gameplay, turn-based combat/movement if it's traditional, a Soulslike would mean you're getting high challenge; focus on gradual mastery by learning the patterns of tough enemies; lock-on combat revolving around stamina management and timing; interlocked level design that grows through exploration and shortcuts, with world-resetting checkpoints throughout, and other overarching elements

Bloodborne, Nioh, The Surge, Lords of the Fallen, Salt & Sanctuary, Necropolis (a roguelike Soulslike?), DarkMaus
 

Theorry

Member
Nice

And he's right. It should be applauded, even if the game wasn't good. That's why I like that "Soulslike" seems to be catching on; even Sterling was saying it in his video. It cements the Souls games' legacy in crafting a new subgenre without sounding dismissive, like "roguelike" compared to "Doom clone", and tells you what to expect while being open for expansion into other angles and styles.

Just like roguelike means you're getting permadeath, procedurally generated levels, high challenge, a focus on systems and emergent gameplay, turn-based combat/movement if it's traditional, a Soulslike would mean you're getting high challenge; focus on gradual mastery by learning the patterns of tough enemies; lock-on combat revolving around stamina management and timing; interlocked level design that grows through exploration and shortcuts, with world-resetting checkpoints throughout, and other overarching elements

Bloodborne, Nioh, The Surge, Lords of the Fallen, Salt & Sanctuary, Necropolis (a roguelike Soulslike?), DarkMaus

Jup. Hope that we just see more and more games in this genre.
 

d13phammer

Neo Member
I wanted to ask, could you possibly comment on the differences between PS Pro and PC version? LOTF had pretty significant differences between PC and console with APEX, full equipment self shadowing and a good few other improvements. Can we expect a similar case here or is the Pro quite close to PC here?

We still use APEX (as well as PhysX) as physics middleware, but this time no more APEX turbulence (the CUDA-only particle system which is PC-/NV-only). APEX cloth and destruction are CPU based simulations and therefore cross-platform compatible. Since LotF we developed our own GPU particle system which is 100% cross-platform.

PS Pro has two modes to choose: "performance" (1080p, 60 FPS) and "quality" (2880x1620, 30 FPS). Me personally would go for 60 FPS because this really pays off in an action game.

Also, SSR is disabled at the moment, mainly to provide stable, v-synced 60 FPS without other visual compromises.

On PC, you also have some advanced quality options to get higher texture & shadowmap resolutions or higher volumetric lighting quality (buffer resolution).
 
For anyone who has played the PC version these past few days...how's the performance?

Haven't seen anyone putting out any benchmarks or anything yet so I'm just curious how it is.
 

nOoblet16

Member
We still use APEX (as well as PhysX) as physics middleware, but this time no more APEX turbulence (the CUDA-only particle system which is PC-/NV-only). APEX cloth and destruction are CPU based simulations and therefore cross-platform compatible. Since LotF we developed our own GPU particle system which is 100% cross-platform.

PS Pro has two modes to choose: "performance" (1080p, 60 FPS) and "quality" (2880x1620, 30 FPS). Me personally would go for 60 FPS because this really pays off in an action game.

Also, SSR is disabled at the moment, mainly to provide stable, v-synced 60 FPS without other visual compromises.

On PC, you also have some advanced quality options to get higher texture & shadowmap resolutions or higher volumetric lighting quality (buffer resolution).
Thanks for the response it's much appreciated. Yea I would personally go for 60FPS as well even if it means trading off SSR cause the benefits will be great in a game like this.
 

Drewfonse

Member
Thanks for the response it's much appreciated. Yea I would personally go for 60FPS as well even if it means trading off SSR cause the benefits will be great in a game like this.


Yeah, the 60 option in Nioh was a game changer, and I expect a similar feel with this.
 

Agent_4Seven

Tears of Nintendo
Yeah i think that's better although it doesn't really touch on the sci fi thing
See, I don't think that this game is full on sci-fi thing. When i hear sci-fi, i'm almost instantly thinking about Alien Isolation, DOOM, Prey, Horizon, Vanquish, Mass Effect, COD: IW, System Shock, The Chronicles of Riddick, Lost Planet, etc. But when i look at The Surge i'm thinking about more of a grounded crap-like and really boring looking industrial thing with some sci-fi elements (at best), which as a whole and overall I really don't like. If that's what Deck13 think sci-fi is... well, maybe they should rethink this cuz to put it mildly, if your game has huge robots, flying drones, really boring looking industrial levels and all that... that's nowhere near good enough to call it a sci-fi game imo. I can't even say that this game looks great in terms of overall art and design, cuz it's certainly not sci-fi or at best very bare bones realisation of in terms of art and design.

I know it's very critical of me to say such things and that's way I will say this - sci-fi art is my favorite, I really like sci-fi artworks, concept arts and all that just in general and it's my favorite genre (games, movies, books etc.) and I do know when in terms of art and design the game for example looks like full on sci-fi game and I clearly see when developers fully understand what sci-fi is and how the game should look like in terms of art and design. Unfortunately, i can't say the same thing about The Surge, i'm sorry but i just can't cuz overall it doesn not look like sci-fi game to me at all.

The Surge |OT| Industrial Souls of the Fallen

Totalbiscuit. My thoughts on The Surge

https://www.youtube.com/watch?v=5HSwrq8z9Es
Absolutely agree with TB about Lords of the Fallen's problems. And i'm afraid he didn't sold me on this game which costs too fucking much imo. With 50-60% off I may think about buying it though, cuz this is a much appropriate price for a B-tier game which this game certainly is and I don't give a damn what Focus thinks about this.
 

Moff

Member
the aiming and chopping off looks really nice, might give this a try after all if it runs well

is there a multiplayer component à la dark souls?
what about "magic" oder other ranged weapons?
 
Cohh is at final boss now, wonder how streamers actually finishing the game before release will affect this preorder hype they have going on.
Given impressions are likely to decline in positivity as the game goes on.
 

anddo0

Member
Totalbiscuit. My thoughts on The Surge

https://www.youtube.com/watch?v=5HSwrq8z9Es

"Takes a approach. Changes the theme. Puts its own ideas in. And does it well. Thats should be applauded and thats is imho a very good thing for the industry. And as it stands The Surge is a very competent game"

His impressions have changed my view on the game from slight interest to might purchase.

The Surge seems more like Nioh in terms of trash mobs.. Nioh's regular enemies were like mini bosses themselves.

The PC version is only $40. so it might be worth the risk. I think I'll wait for reviews. I think this is a 7 to 8 games. The general consensus from all the streamers I've seen point towards a good game that's rough around the edges. The same could be said about Nioh, NieR and most of the other quality games released thus far.


Cohh is at final boss now, wonder how streamers actually finishing the game before release will affect this preorder hype they have going on.
Given impressions are likely to decline in positivity as the game goes on.

I've avoided watching the later parts of the game. But Cohh likes it, Dansgaming has nothing but good things to say about it. I think the streams have helped if anything.
 
The general consensus from all the streamers I've seen point towards a good game that's rough around the edges. The same could be said about Nioh, NieR and most of the other quality games released thus far.

People talk about "rough around the edges" as if Dark Souls wasn't like that too. I'm not calling you out specifically, I mean just everyone in general. I have played all of the games in the series including Bloodborne, and part of the charm in those games is how those too can be a little rough in terms of animations and whatnot. That "roughness" is there in order to give movement some more fluidity, as well as the timing of the attacks as well. To say any of the Souls games isn't rough too, would be to be dismissing how the games work mechanically. Arguably the other games have other rough edges that maybe the souls games don't have either, but none of them are perfect. The Surge too has that fluidity to it at the expense of some roughness as well from what I gathered.
 
I've avoided watching the later parts of the game. But Cohh likes, Dansgaming has nothing but good things to say about it. I think the streams have helped if anything.

Thats why i said finishing.

Cohh has been saying its "just decent" for a while now.
Given most people won't know ahead of time thats its really light on content, showing only the first area untill the last few days should work out well for it.
 
Thats why i said finishing.

Cohh has been saying its "just decent" for a while now.
Given most people won't know ahead of time thats its really light on content, showing only the first area untill the last few days should work out well for it.
Wait, what makes you think it's light on content? Haven't people been saying the game takes around 20-40hrs to beat? If it's about the bosses, that is evidently a design choice as per many impressions on the game, so I'm a little confused.
 

hawk2025

Member
Thats why i said finishing.

Cohh has been saying its "just decent" for a while now.
Given most people won't know ahead of time thats its really light on content, showing only the first area untill the last few days should work out well for it.


A 20-30 hour game is not "light on content".
 
Wait, what makes you think it's light on content? Haven't people been saying the game takes around 20-40hrs to beat? If it's about the bosses, that is evidently a design choice as per many impressions on the game, so I'm a little confused.

I've had the game since last thursday, but couldnt start till saturday, but i lent it to a friend they beat it in 15 hours~
Cohh just finished in 20, but he got lost so fucking much.

And regarding bosses i think thats mostly just a youtubers spin thats caught on...but w/e.

A 20-30 hour game is not "light on content".

This game is not gonna last people that long. But ye i wasnt referring to length just the variety of the content, i couldnt care less if a games 10/20/30 hours and long as its good. The surge is very limited in terms of variety, the overwhelming majority of enemies can be seen in the games combat trailer.
 
I've had the game since last thursday, but couldnt start till saturday, but i lent it to a friend they beat it in 15 hours~
Cohh just finished in 20, but he got lost so fucking much.

And regarding bosses i think thats mostly just a youtubers spin thats caught on...but w/e.
I too can finish Dark Souls in around 10 hours if I rush through everything and avoid fights. I'm pretty sure that even attaching a length to this type of game is pointless, due to how they work and the different skill set of every player. Getting lost so fucking much is a part of the game :p
 
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