I imagine Drake's cutscene model or someone from UC4.
Saw someone on twitter say that 2B's butt has more polygons than the entirety of Ocarina of Time which really puts the evolution of video games into perspective.
Update: 2B has around 90654 faces.Her booty clocks in at 602 faces. Your answer will vary on what you define as where the begins starts and ends.
Back to the original topic of the thread, all the characters in FFXV have disgustingly high poly counts, Noctis especially.
Do we have a number for Trico? He has to have a ton.
Update: 2B has around 90654 faces.Her booty clocks in at 602 faces. Your answer will vary on what you define as where the begins starts and ends.
Back to the original topic of the thread, all the characters in FFXV have disgustingly high poly counts, Noctis especially.
Okay cool, saved me the work of going through OoT's models.
Yeah that's a complete waste of resources.Hmm, searching around the most detailed real time character model may be WITCH CHAPTER 0 from Microsoft/Square Enix's Direct X 12 demo.
She had 11 Million polygons from her hair to body.
6 Million polys in the hair and 2 million polys in the feathers alone.
It also took 4 Titan Xs to run, haha.
This gen I'm guessing it's characters from either Horizon ZD or UC4.
Last gen I remember Kratos from GoW 3 having a very impressive amount of detail.
Arkham Knight Batman. I think they said his model had more polys than the entirety of Arkham Asylum.
Yup
Next next (next?) gen can't come soon enough.
Yup
Next next (next?) gen can't come soon enough.
Realize how long that will make games take though.
Sigh.That was just a proof of concept...I do not believe that to be feasible even in the next next gen.
Not for horsepower reasons...but because I cannot see AAA studios creating games using the density of assets in that tech demo
Shouldn't the prize for most polys go to a character from a fighting game? You only have 2 characters on screen most of the time and a small area as a background after all.
How many polys is BoTW Link?
I imagine Drake's cutscene model or someone from UC4.
Saw someone on twitter say that 2B's butt has more polygons than the entirety of Ocarina of Time which really puts the evolution of video games into perspective.
Update: 2B has around 90654 faces.Her booty clocks in at 602 faces. Your answer will vary on what you define as where the ass starts and ends.
Back to the original topic of the thread, all the characters in FFXV have disgustingly high poly counts, Noctis especially.
Two Toon Links duct-taped together?
In all seriousness, I think you ask a good question. I wonder how the model complexity of very stylized games compares against more realistic models. I imagine they're way simpler, but perhaps some developers use many polygons in order to pull off convincing cartoon-esque visuals.
Nah, UC4 has quite reserved polyounts in general, pretty sure all models are under 100k polygons.
Lol i miss that demo 😊
How many polys is BoTW Link?
So if Aloys hair is 100k whats the rest of her made up of thenMost main playable character models this gen are around the 100k mark. If one looks dramatically better than another it's clever texturing or more talented artists.
Is this true? Her in-game hair doesn't look like 100k polygons good as that's roughly the same count as Lara's hair in RoTR but Lara's hair is way rounder when moving.
So if Aloys hair is 100k whats the rest of her made up of then
Dunno but here are the numbers for previous Link models for reference.How many polys is BoTW Link?
Sigh.
I really wish the "better graphics are (monetarily) expensive!" myth would die already.
Yeah, that was once. Fighters somehow dropped the ball regarding the most polished character models. Injustice 2's character models look great however, but they also don't come close to what games like Horizon Zero Dawn are doing.
I'll throw in Arkham Knight Batman. No hair, which always eats lotsa polygons, but the suit is extremely detailed, with lots of moving parts and there are probably tens of thousands polygons in the cape:
Frustrating Batmobile sections affected the game's pacing. It also didn't too much different from previous entries to truly stand out from the pack.This game is absolutely ridiculous visually.
Its so under-praised. Was the game really that much of a disappointment ? It hardly gets recognized. It looks like the ultimate realization of Batman.
Joel in Last of Us was ~>40k polygons and according Naughty Dog UC4 used ~2x as much for characters.Yeah I don't believe you. UC4 cutscene character models under 100k? Really?
A question for the agesUpdate: 2B has around 90654 faces. Her booty clocks in at 602 faces. Your answer will vary on what you define as where the ass starts and ends.
Dunno but here are the numbers for previous Link models for reference.
The Legend of Zelda: The Wind Waker, GC, 2002
Link - 2800 polygons
The Legend of Zelda: Twilight Princess, GC/Wii, 2006
Link - 6900 polygons
Source: https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
Yeah that's a complete waste of resources.
Joel in Last of Us was ~>40k polygons and according Naughty Dog UC4 used ~2x as much for characters.
So my guess is up to low 100k characters, at most.
Guys at Naughty Dog really know how to make do with the budget they have set for themselves.
I'll take a guess then and say BoTW Link is sitting at a pretty basic 10,000. Still impressive for a handheld open world gameDunno but here are the numbers for previous Link models for reference.
The Legend of Zelda: The Wind Waker, GC, 2002
Link - 2800 polygons
The Legend of Zelda: Twilight Princess, GC/Wii, 2006
Link - 6900 polygons
Source: https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
Thats insane. I know ND are wizards but the thought of Nathans high-poly model being only around 100k astounds me.
Yeah, that was once. Fighters somehow dropped the ball regarding the most polished character models. Injustice 2's character models look great however, but they also don't come close to what games like Horizon Zero Dawn are doing.
I'll throw in Arkham Knight Batman. No hair, which always eats lotsa polygons, but the suit is extremely detailed, with lots of moving parts and there are probably tens of thousands polygons in the cape:
Safe guess would be Nathan.
Other guesses are Marius , Aloy, Galahad.
This game is absolutely ridiculous visually.
Its so under-praised. Was the game really that much of a disappointment ? It hardly gets recognized. It looks like the ultimate realization of Batman.
I really hope next gen is stuff like this at 1080p rather than what we got now at 4k.