Nintendo's supply chain management is horrendous.
At this rate, MK8D will overtake BOTW in less than 2 weeks.
No? It is going to need a sustained shot of supply maybe. I don't think it is lacking in demand quite yet.
Also this is why I think it'll be tough for Zelda to hit a million. We will see if it goes back up with more Switch supply, but I think it will be losing steam because of weeks like this.
What a terrible week
On par with the visual novel genre.
I still don't like this title:
Attack on Titan: Escape from Certain Death
It's as though it's stating the obvious, like if Nintendo decided to call their next Mario title:
Super Mario: Jump on Platforms
The irony is perfect, its almost planned'Escape From Certain Death' indeed.
Well, the Escape in the title is a reference to Room Escape games, not just "escaping death".
You can't sell bad if you're sold out
so why they just shipped 25k when usually they shipped 40k ?
those shortages are fake, same as happened with famicom mini
real shortages were during DSL time, the more nintendo shipped the more they sold; now they just make "fixed" shipments to keep the hype among the consumer cause the line-up is so modest that without those "shortages" the hype would have been already vanished
those shortages are fake, same as happened with famicom mini
real shortages were during DSL time, the more nintendo shipped the more they sold; now they just make "fixed" shipments to keep the hype among the consumer cause the line-up is so modest that without those "shortages" the hype would have been already vanished
Way to just ignore all the dynamics surrounding creating stock. Instead of artificial scarcity bullshit, you could consider the alternative view that Nintendo just suck big time at anticipating demand and therefore are always over- or undershipping:so why they just shipped 25k when usually they shipped 40k ?
those shortages are fake, same as happened with famicom mini
real shortages were during DSL time, the more nintendo shipped the more they sold; now they just make "fixed" shipments to keep the hype among the consumer cause the line-up is so modest that without those "shortages" the hype would have been already vanished
I never knew it was an escape room visual novel game until now. I thought it was just another action game like the others they already made.
Way to just ignore all the dynamics surrounding creating stock. Instead of artificial scarcity bullshit, you could consider the alternative view that Nintendo just suck big time at anticipating demand and therefore are always over- or undershipping:
- Gamecube sold bad, so they undershipped for Wii;
- Wii sold well, so they ended up massively overshipping for Wii U;
- Now they are undershipping for Switch, after bad sales from Wii U.
Except this is a Nintendo handheld device, not a traditional home console.
They should have known better.
Last time I checked 3DS was a handheld too.Except this is a Nintendo handheld device, not a traditional home console.
They should have known better.
Except this is a Nintendo handheld device, not a traditional home console.
They should have known better.
Except this is a Nintendo handheld device, not a traditional home console.
They should have known better.
Absolutely agree with you there. However I think they do regard it as a console, or at least firmly believed the market would see it as such, and made all their faulty predictions from there. Reflects poorly on their prediction skills, for sure.
Just like you can't ramp up production quickly without exponential growth of your costs, you cannot scale back production without wasting sunk cost either.Furthermore, what's the harm in overestimating demand and over-supplying in these early stages of the system's life? Say they flood the markets with Switches and no one's in the rush to buy them. Nintendo could always scale back production in response and the glut of Switches in the wild will sell off eventually.
Furthermore, what's the harm in overestimating demand and over-supplying in these early stages of the system's life? Say they flood the markets with Switches and no one's in the rush to buy them. Nintendo could always scale back production in response and the glut of Switches in the wild will sell off eventually.
Furthermore, what's the harm in overestimating demand and over-supplying in these early stages of the system's life? Say they flood the markets with Switches and no one's in the rush to buy them. Nintendo could always scale back production in response and the glut of Switches in the wild will sell off eventually.
BOTW should reach 600k in 2-3 weeks, can't see it breaking a million but it will come close.
Furthermore, what's the harm in overestimating demand and over-supplying in these early stages of the system's life? Say they flood the markets with Switches and no one's in the rush to buy them. Nintendo could always scale back production in response and the glut of Switches in the wild will sell off eventually.
wait, really? I thought hey has been using warehouses like other companiesNintendo don't use warehouses to store unsold stock, they ended up paying retailers to keep Wii U stock on shelves instead of having them return it to Nintendo.
That causes Nintendo to lose money, you might wanna check how much money THQ lost from storing unsold stock of the Udraw in warehouses before you suggest Nintendo store their unsold stock in warehouses.
wait, really? I thought hey has been using warehouses like other companies
So, Breath of the Wild is currently at 574 491 (Switch + Wii U). Guess it's going to hit 600k this month/early June. It's already there with digital, though.
They have inventory but it's not the same thing as having warehouses to store unsold stuff they already shipped.
Imagine how costly it would be for them to have warehouses across the Americas and Europe to store unsold stock that was returned to them because retailers couldn't sell it.
Yeah, which is exactly why they had their first loss in decades the year after the Wii U came out.
I would imagine though that they're holding a percentage of produced Switches so that they can distribute them during the holidays this year.
BOTW should reach 600k in 2-3 weeks, can't see it breaking a million but it will come close.
Just like you can't ramp up production quickly without exponential growth of your costs, you cannot scale back production without wasting sunk cost either.
There is not a line of switch making machines that can simply have the switch flicked to 'double speed'. Extra production means more lines of production. Ramping it down means mothballing or dismantling lines of production. The latter is to be avoided whenever possible because it's pure waste.
I think you got the wrong year.
Their first financial loss in decades was due to trying to save the 3DS by doing the huge price cut which caused them to have a net loss because people weren't buying enough software to make up for the difference.
Wii U didn't cause them a financial loss because by then because the 3DS was barely keeping Nintendo afloat.
the Wii U really made Nintendo's supply chain go into an ultra conservative mode that they are having trouble reverting on time with the explosive Switch demand.
at least on the Wii days you could say their supply was the best it was possible since it was outpacing even the PS2 but these sales don't seem that high.
You mean retail Switch + WiiU BOTW, right? Because with digital, it's already well over 600k.
By the way, do we have Famitsu's digital estimates for April?
Its selling 1 copy for about every 2 switches sold. Hard to see how it wont break 1 million eventually
http://www.neogaf.com/forum/showthread.php?t=963700I thought the year ending March 2014 was their big loss, and it had a fair bit to do with storing the unsold Wii U consoles. I could very well be remembering wrong.
Maybe the year ending March 2013 was their first loss but 2014 also saw a loss?
Any guesses on what Sony's long term plan for Japan is? Just give it to Switch?
PSE?
Those are multiplayer focused games, Zelda is the perfect complementary game.Yeah only retail.
The game has a brilliant attach rate so far but I fear with Arms and Splatoon 2 coming out soon the attach rate will start to decrease.
Yeah only retail.
The game has a brilliant attach rate so far but I fear with Arms and Splatoon 2 coming out soon the attach rate will start to decrease.
Any guesses on what Sony's long term plan for Japan is? Just give it to Switch?
PSE?