But I want a proper Burnout type game.
GameInformer are mistaken.I was really irritated that it wasn't coming to Xbox until I got to post #33. Cmon OP, be thourough!
GameInformer are mistaken.
Not expecting too much after how shallow Dangerous Golf was and considering this is only $12.
ok do you have the money to fund it piers
do you
my personal favorite Crash Mode was in Burnout 2.
I thought Burnout 3 was a step down when they started introducing all the pickups
but I love Crash Mode, so I'll still buy this
Same here. *sigh*I am slightly disappointed. They originally said they were using the golf game to fund a Burnout spiritual successor, and I had hoped that meant the whole package, not just one (albeit very fun) mode.
Hmmm. Crash mode was a fun enough diversion in small doses, but as a full game? I think this will get boring quickly.
I hope there are no multiplier icons and after touch and all that silly stuff. Just give me an intersection with moving vehicles to smash into like Burnout 2.
it's a shame no one has quite recaptured the puzzle magic that was Burnout 2, guess we have to keep waiting
I am slightly disappointed. They originally said they were using the golf game to fund a Burnout spiritual successor, and I had hoped that meant the whole package, not just one (albeit very fun) mode.
Yeah, maybe I'm alone in this but I like the racing in Burnout as much (maybe more than) crash mode. Crash mode was often the nice break to doing a bunch of races for me. Also, I thought Dangerous Golf was a great premise that they somehow made a super "meh" game out of. Maybe this will be great and I hope it is but I'm keeping my excitement in check.
Dangerous golf was very disappointing. I'm weary.
Remember the way that collectible score boosters used to float in the air in Crash Mode? They float in the air the same way here. Remember the noise they used to make when you collected them? Guess what. Guess what.
After a day of playing the preview build, I am in love. I am also still mainly on the first level, and while this probably counts as dereliction of previewing duty, it's the clearest way I can make a point about the ungodly potency of what Three Fields is serving up here.
And this is the thing about Crash Mode, or Danger Zone, or whatever you want to call it. For all the destruction, it's all about hope. It's hope that has squeezed hours of fun out of the first level of the game. It is hope, in truth, that saw me lingering in the four part tutorial a little longer than I reasonably should have. The presence of all this hope, driving me back to the restart again and again, is why this compact game already feels expansive, and why I feel confident telling you Danger Zone looks special despite still being mainly stuck on the first level. No. I'm not stuck. I just have faith that I can really do myself proud.
The best mode in Burnout was "Takedown"? The mode where you have to destroy as many other races as possible.
So no Xbox version
Will this bite-sized downloadable game be able to live up to the pedigree of its forefather? As far as presentation goes, that answer is going to be a blunt no.
From my time with a preview build of Danger Zone, I never felt like what I was doing had the same kind of impact. Its fun to plow into traffic and blow my car up, but seemingly disrupting the peace of a busy intersection was a part of the joy in Burnout. I dont really care if Im destroying a computer simulation (which I technically was doing in Burnout, but that is beside the point).
Where the differences come into play is that Danger Zone is actually more of a puzzle game than Burnout ever was. While dollar values for mayhem will determine your ranking on each zone, an emphasis is put on collecting tokens that will increase your score.
You can also outright fail levels if you fall off the roads. This rarely occurred in any of Burnouts intersections, so it definitely feels like a nice way to increase challenge. Thankfully, restarts are super quick and the load times for booting the game up are almost instantaneous.
It doesnt look spectacular, but the game isnt shoddy, either. When you collide with other cars, youll see a ton of sparks, smoke, and things like mirrors, wheels, and doors disconnecting and crumbling in a realistic manner.
Really, what is most impressive about Danger Zone is that a small studio with a not-so-stellar track record managed to create a game that feels like Burnout. The amount of content might be disappointing, but Three Fields isnt asking for full price here. You really cant complain about the price-to-gameplay ratio with Danger Zone. Maybe Id like to see some more cars, different backgrounds, and possibly a soundtrack, but I can live with what is being offered.
The game will officially launch at the end of the month, on May 30.
In playing through the eight Crash Junctions (err, Crash Tests) in the preview build, its clear that Danger Zone successfully revives Burnouts body, if not its spirit. The mechanics feel identical to classic Burnout: each Test is a clever little puzzle to be solved. What do you crash into first? Which order will you aim for each powerup? How can you maximize your dollar value of destruction? But the dull concrete halls of the simulation chamber these Tests are set in sap some of the playfulness that classic Burnouts real-world setting provided. The notion of this kind of chaos happening in a real city added to Burnouts absurdity. That charm is lost in Danger Zones boring gray basements.
I miss the bright, sunny, cheery setting of classic Burnout. Heck, I even miss DJ Stryker and his radio-station soundtrack. But any Burnout is better than no Burnout at all, and Danger Zone Jurassic Parks the DNA of the classic crash-y racer, and Im a happier gamer because it exists again.
Two obvious things missing here. 60fps and shadows.Here's the trailer: https://youtu.be/-WC2sdU5vlI
Two obvious things missing here. 60fps and shadows.
I think the particles should streak longer at normal speed too.
Not on consoles, but the detail level looks much, much lower here.I think it'll have 60fps. Dangerous Golf did, if I remember right.
Not on consoles, but the detail level looks much, much lower here.