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Burnout creators spin off Crash Mode into its own game, Danger Zone

impirius

Member
I wonder if a "pure" mode without pickups would work, or if everything has been designed around the pickups. Tumbling toward a car in an intersection is more fun to me than tumbling toward an icon.

I'm interested in this either way!
 

Shin-Ra

Junior Member
Hopefully the firework spectacle fills in for some of the lo-fi texture work. No trailer's a bummer.
 
Crash Mode is my least favorite mode in Burnout games.

A boring requirement that you are forced to pass in order to move onto other races.
 

Omadahl

Banned
There are very few games past N64 that my wife will play, but I'll be damned if she didn't love Burnout's crash mode. I hope this is good as it would make for a great surprise.
 

shockdude

Member
I am ok with this if it funds a proper Burnout successor. It should also be a good test of whether they can still do awesome arcade car handling or not.
 

Yoritomo

Member
Pass the controller crash mode competition?

If it's single player with no couch multiplayer pass the pad type of set up I'm out. Crash mode gets old fast by yourself. But it's one of those party games that non gamers will play as well (Burnout 2 and 3 crash mode)
 

Lylo

Member
Dangerous Golf was very resource heavy and the gameplay was just ok.

Let's see how well this one will do, i really hope they succeed.

Maybe one day they will make a proper racing game, which probably will have the word "Danger" in it's name, judging by the previous ones...
 
my personal favorite Crash Mode was in Burnout 2.

I thought Burnout 3 was a step down when they started introducing all the pickups

but I love Crash Mode, so I'll still buy this

I think that anyone who actually played Burnout 2 would agree with this!
 
I am slightly disappointed. They originally said they were using the golf game to fund a Burnout spiritual successor, and I had hoped that meant the whole package, not just one (albeit very fun) mode.
Same here. *sigh* :(

I'll still be all over this game, but I've been dying for a Burnout style racing game for years and years. Nothing has even come close to being as fun to me in the racing genre.
 

CamHostage

Member
Hmmm. Crash mode was a fun enough diversion in small doses, but as a full game? I think this will get boring quickly.

Well, that's why this is a small game.

I hope there are no multiplier icons and after touch and all that silly stuff. Just give me an intersection with moving vehicles to smash into like Burnout 2.
it's a shame no one has quite recaptured the puzzle magic that was Burnout 2, guess we have to keep waiting

Sounds like it's a lot of silly stuff (though I like the silly stuff, albeit I agree that the pure puzzle stuff was smart play as well.) That said, since they are an independent game developer producing digitally, there's room to add to the concept afterwards, so let the team know your opinions, maybe a select course or "Pure Mode" could be added down the line for more challenging rankings. If this is what people want, it's in Three Fields' best interest to see if they can make it happen.
 

SFenton

Member
Man, I want this to be good because I want Burnout back... but no Xbox version means I can't play. Wonder why? Dangerous Golf was on the platform...
 
I am slightly disappointed. They originally said they were using the golf game to fund a Burnout spiritual successor, and I had hoped that meant the whole package, not just one (albeit very fun) mode.

Yeah, maybe I'm alone in this but I like the racing in Burnout as much (maybe more than) crash mode. Crash mode was often the nice break to doing a bunch of races for me. Also, I thought Dangerous Golf was a great premise that they somehow made a super "meh" game out of. Maybe this will be great and I hope it is but I'm keeping my excitement in check.
 

CamHostage

Member
Yeah, maybe I'm alone in this but I like the racing in Burnout as much (maybe more than) crash mode. Crash mode was often the nice break to doing a bunch of races for me. Also, I thought Dangerous Golf was a great premise that they somehow made a super "meh" game out of. Maybe this will be great and I hope it is but I'm keeping my excitement in check.

Heh, no, you're not alone -- this entire thread is filled with posters going, "but, the racing...?" It's all we all want in life. But it's not time yet. A full-on Burnout racing game would mean a significant staffing-up for the company and a huge investment in capital. To do it well, they'd probably need a publisher even, as the amount of tracks, cars and tech needed to satisfy Burnout lust would be difficult to do for an indie company even if they could trust the end result would pay out. (And as much as I'd love to say Burnout would print money, the fact that EA stopped making the games and that it sometimes struggled in sales and also that the racing genre is in such dire straits says that a Burnout clone might not be a guaranteed success.) Also, none of the games Three Fields has produced so far has screamed, "We're at the top of our game and ready to deliver you such greatness!" ... even on the small scale of those two games, they weren't belly-whompers (particularly Dangerous Golf, which didn't even make smashing stuff seem fun.) If a Burnout-type game happens, it needs to happen when all parties can be commit to making it as good as the fans need it to be.
 

Coda

Member
Well this is exciting although a little underwhelming. At least give us 7-10 tracks and a race/takedown mode like in Burnout 3.
 
I wish we would get the old burnout remasters on current gen, if not a brand new one. I miss those games except BO:praradise ... hated that one.
 

Psykoboy2

Member
Press have been enjoying some preview builds of the game.

From Eurogamer:

Remember the way that collectible score boosters used to float in the air in Crash Mode? They float in the air the same way here. Remember the noise they used to make when you collected them? Guess what. Guess what.

After a day of playing the preview build, I am in love. I am also still mainly on the first level, and while this probably counts as dereliction of previewing duty, it's the clearest way I can make a point about the ungodly potency of what Three Fields is serving up here.

And this is the thing about Crash Mode, or Danger Zone, or whatever you want to call it. For all the destruction, it's all about hope. It's hope that has squeezed hours of fun out of the first level of the game. It is hope, in truth, that saw me lingering in the four part tutorial a little longer than I reasonably should have. The presence of all this hope, driving me back to the restart again and again, is why this compact game already feels expansive, and why I feel confident telling you Danger Zone looks special despite still being mainly stuck on the first level. No. I'm not stuck. I just have faith that I can really do myself proud.

Here's the trailer: https://youtu.be/-WC2sdU5vlI
 

Elixist

Member
why do the cars smash worse than a ps2 game, i mean the frame smushin in etc. thats disappointing, still kinda interested.
 
Some high praise from that preview; there may be hope yet! I don't see the game reviewing terribly well, can see critics complaining at lack of variety like the old Burnout games had (Racing/road rage). Anyway, I'm in.
 
Burnout 2 crash mode is the best crash mode. No fantasy land pick-ups, after-touch and detonate.

What makes it hilarious is that it looks semi-realistic, as if some totally insane maniac is trying to cause as much damage as possible, which is then counted at the end like nobody cares about any casualties.

Completely failing to do any damage at all in a run just added to the humor, all that anticipation for nothing.

And indeed being able to just choose your own path made it so much more interesting.
 

Psykoboy2

Member
Sorry for the one source. Here's some others.

Destructoid:

Will this bite-sized downloadable game be able to live up to the pedigree of its forefather? As far as presentation goes, that answer is going to be a blunt no.

From my time with a preview build of Danger Zone, I never felt like what I was doing had the same kind of impact. It’s fun to plow into traffic and blow my car up, but seemingly disrupting the peace of a busy intersection was a part of the joy in Burnout. I don’t really care if I’m destroying a computer simulation (which I technically was doing in Burnout, but that is beside the point).

Where the differences come into play is that Danger Zone is actually more of a puzzle game than Burnout ever was. While dollar values for mayhem will determine your ranking on each zone, an emphasis is put on collecting tokens that will increase your score.

You can also outright fail levels if you fall off the roads. This rarely occurred in any of Burnout’s intersections, so it definitely feels like a nice way to increase challenge. Thankfully, restarts are super quick and the load times for booting the game up are almost instantaneous.

It doesn’t look spectacular, but the game isn’t shoddy, either. When you collide with other cars, you’ll see a ton of sparks, smoke, and things like mirrors, wheels, and doors disconnecting and crumbling in a realistic manner.

Really, what is most impressive about Danger Zone is that a small studio with a not-so-stellar track record managed to create a game that feels like Burnout. The amount of content might be disappointing, but Three Fields isn’t asking for full price here. You really can’t complain about the price-to-gameplay ratio with Danger Zone. Maybe I’d like to see some more cars, different backgrounds, and possibly a soundtrack, but I can live with what is being offered.

The game will officially launch at the end of the month, on May 30.

And here's IGN's take:

In playing through the eight Crash Junctions (err, Crash Tests) in the preview build, it’s clear that Danger Zone successfully revives Burnout’s body, if not its spirit. The mechanics feel identical to classic Burnout: each Test is a clever little puzzle to be solved. What do you crash into first? Which order will you aim for each powerup? How can you maximize your dollar value of destruction? But the dull concrete halls of the simulation chamber these Tests are set in sap some of the playfulness that classic Burnout’s real-world setting provided. The notion of this kind of chaos happening in a real city added to Burnout’s absurdity. That charm is lost in Danger Zone’s boring gray basements.

I miss the bright, sunny, cheery setting of classic Burnout. Heck, I even miss DJ Stryker and his radio-station soundtrack. But any Burnout is better than no Burnout at all, and Danger Zone Jurassic Parks the DNA of the classic crash-y racer, and I’m a happier gamer because it exists again.
 
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