Redneckerz
Those long posts don't cover that red neck boy
Video shows Xbox One X gameplay in its 4K30 mode and its 1080p60 mode, similar to Danger Zone, which Rich feels gives the game even more similarities with the Burnout series.
Article: https://www.eurogamer.net/articles/...o-the-burnout-successor-weve-been-waiting-for
Video:
Excerpts:
Personal thoughts:
Unreal Engine 4 proves why the middleware is used by literally millions of people - To give everyone a chance to do AAA development for a very low price. Danger Zone 2 demonstrates this perfectly: Whilst you can clearly tell that the game uses UE4, enough has been altered to mimic what made crashes in Burnout so good pretty accurately. Danger Zone 2 screams fun and i hope that, together with Dangerous Driving and the first Danger Zone, this will get a physical release.
Article: https://www.eurogamer.net/articles/...o-the-burnout-successor-weve-been-waiting-for
Video:
Excerpts:
More at the link. It also mentions Dangerous Driving, which will be even more eyed towards Burnout than just the Crash mode only.''Some of the particular hallmarks of the engine are noticeable: over and above the signature way that materials and lighting are rendered, UE4's excellent temporal anti-aliasing is deployed, smoothing off the edges and providing scalability on the lower-end builds of the game. Similar to the way Fortnite presents across multiple platforms, the base Xbox One version looks similar to the top-end X release - just somewhat blurrier with a target 900p resolution (expect 1080p on PS4 and circa-1500p on Pro). Other Fortnite tech is also used in Danger Zone 2 - Epic's tree imposter technique is also used, swapping out GPU-intensive geometry for simpler, but uncannily similar shapes when viewed at a distance. GPU-accelerated particles also serve to emphasise collisions, checking and side-swiping.
Also present is UE4's recently introduced dynamic resolution scaler, aimed at trading pixels for performance where needed. However, on Xbox One X at least, optimisation was based on a native 4K output, with DRS only added at the end of development. Physics are entirely CPU-driven, so in common with Dangerous Golf and the first Danger Zone, this is a 30Hz experience on all consoles bar Xbox One X, which has an optional unlocked performance mode that while not perfectly consistent, effectively trades physical resolution for temporal, offering a smoother ride and an experience that is closer to the feel of the original Burnout.''
Personal thoughts:
Unreal Engine 4 proves why the middleware is used by literally millions of people - To give everyone a chance to do AAA development for a very low price. Danger Zone 2 demonstrates this perfectly: Whilst you can clearly tell that the game uses UE4, enough has been altered to mimic what made crashes in Burnout so good pretty accurately. Danger Zone 2 screams fun and i hope that, together with Dangerous Driving and the first Danger Zone, this will get a physical release.
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