Yes you are correct, Bungie's older games used to have this where even your movement was running on the host, so you'd be skating everywhere due to lag lol.Generally most of the Simulation still runs on every client.
This is often referred to as Client Side Simulation and its the reason when you press "Forward" you move instantly and don't have to wait for a response from a server. Because you too are running the physics and can simulate what will probably happen.
Thats not to say there aren't some pieces that can be offloaded but lots of stuff still runs on the client in modern MP games.
Yes you are correct, Bungie's older games used to have this where even your movement was running on the host, so you'd be skating everywhere due to lag lol.
AI however, I don't really see it running on every client.
Wouldn't say a clear upgrade but it is an upgrade. That FOV though.Hopefully DF can put an end to people saying it looks identical to the first game when it's a clear upgrade.
I think it's clear but it could be bigger. Still, the areas that are improved (materials, particles, post processing) are the key things I look at when judging visuals and are what I think are most important to Destiny's art style so there is some subjectivity involved.Wouldn't say a clear upgrade but it is an upgrade. That FOV though.
It's true. They make so much money that they can afford the dedicated servers but I don't think Activision wants to shell out any money on dedicated servers if they can get away with a cheap option.What I dislike is Bungie makes it sound like their Activity Host system prevents them from having Dedicated Servers but theres really no good reason they give for that. It sounds like the Physics Host could just as easily be Dedicated as what they do now. Their excuse is "We have to run half a million PS3" executables is more like them saying "We didn't build a proper Dedicated Server".
I like the Activity Host system (though its led to some exploits like Network Pull Crota) but I'd prefer Dedicated Servers. Their answer here really seems to be more like "We're not willing to spend that much on the datacenters, look our datacenters right now can run way more people!"
How do you recommend a game with a totally different gameplay experience to somebody trying to see how Destiny is?Borderlands 2 is on sale this week, maybe try that?
http://www.neogaf.com/forum/showthread.php?t=1378950
I don't find Destiny 2 a looker... there are a lot of games that looks better than it but Battlefront is not one of them... sorry... Battlefront is not a looker even... I found it pretty generic.It's crazy how much a bias can influence the subjective perception of graphics. Battlefront looks photorealistic at times while Destiny 2 by comparison looks to be full of low res models and textures yet you'll still find people who think Destiny 2 look better.
I think Battlefront easily fits in the top 10 best looking PS4 games so I'm baffled when someone says they think Destiny 2 looks better. Just compare the rocks on Tatooine with the rocks in Destiny 2. Looks like a generation of difference.
I think Destiny 2 looks fine btw.
https://www.youtube.com/watch?v=w1wW2Kv1AhA
This vid seems to compare a lot of the animations/effects which have been re-used too.
Seems like they haven't utilised the extra juice well.
Love Destiny threads.
Hopefully DF can put an end to people saying it looks identical to the first game when it's a clear upgrade.
You don't need 16ms or even 32ms response time from AI though. Why would you want something like that, especially considering due to the nature of encounters in games AI reactions are already delayed and not instantaneous.Dude has no idea what he's talking about. Even a zero-work ping is considered within Xbox Live certification standards at 150ms, and to do cloud physics and AI you'd need to be sub 16ms every single frame. I'd fire someone who pushed for a solution like this in a heartbeat.
You can hide that latency but you pay for it with lag. Having ten frames of input lag would be flat out unacceptable.
I honestly can't grasp how people don't see the upgrade. Could it have been more for a 30fps game? Probably. But it definitely drops many of the obvious last gen roots that D1 has and has quite good lighting and post processing with excellent particle work.
Yep there is, and they have already mentioned what it is. The AI and simulation. Unless you mean to say what's visible in a screenshot.I think the point they're trying to make is that it's only adequate.
And adequate isn't an exciting word when you're looking at descriptors for a shiny new game.
For all the self-praise Bungie heads have been giving themselves in these past few days of exhuberant media coverage (moneyhats everywhere), there isn't anything on screen that makes you go "yeah, that can't be done at 60FPS."
The physics enabled object interactions during enemy kills etc, are standard Destiny 1 fare.
The bigger difference comes from lighting and texture work, which I think is GPU bound.
It's a very subtle jump in quality, making for a merely adequate jump in fifelity.
https://www.youtube.com/watch?v=w1wW2Kv1AhA
This vid seems to compare a lot of the animations/effects which have been re-used too.
Seems like they haven't utilised the extra juice well.
Yep there is, and they have already mentioned what it is. The AI and simulation. Unless you mean to say what's visible in a screenshot.
Okay I know this is probably an unpopular opinion but why would they change the way the guns and the player character handled and animated if that's like one of the only things people universally loved in the first game.
Perfect video. No one can watch that video and say Destiny 2 looks a lot better than the original. Its the same game with some higher res textures and additional effects.
Bots in Titanfall were only to fill the Titan bar... ridiculous dumb.You don't need 16ms or even 32ms response time from AI though. Why would you want something like that, especially considering due to the nature of encounters in games AI reactions are already delayed and not instantaneous.
Also the dude that you say no idea worked on Titanfall's network and that game uses the cloud for AI. So he should have some idea atleast.
DF talked to a network specialist, who's also an ex developer from Respawn Entertainment and Sony, and he said Bungie could have offloaded some features of the games (physics, AI, etc...) to the cloud with dedicated servers and thus, Destiny 2 could have been 60fps (on PS4 Pro at least).
It's at around 5:50 in the video.
You can see here how low poly the character models are. Especially disappointing considering this is a 30fps game.
I know that but it does not really matter whether they were canon fodder or not, the complexity of the simulation can be changed and it's the cloud that will do all the heavily lifting. But what it shows is that it is possible to transfer this AI information through a network and have a response time that doesn't affect playability.Bots in Titanfall were only to fill the Titan bar... ridiculous dumb.
It is not a good example of AI offload.
Cause the new CPUs are super shit. They are like $200 notebook level CPU from 2012.IIRC the AI in Destiny was only adequate as well.
Nothing Earth-shattering.
F.E.A.R. was doing similar things back in 2005 with enemies retreating, flanking and running for cover.
How can't these new CPU's handle that?
I never got the feeling I was fighting chess master level tacticians in Destiny, even when the Fallen would spawn a Servitor it was still pretty basic.
I don't find Destiny 2 a looker... there are a lot of games that looks better than it but Battlefront is not one of them... sorry... Battlefront is not a looker even... I found it pretty generic.
We do though! Most videos get articles these days. Have been trying really hard to do both.
It's just not possible to have an article for every video, unfortunately.
Yeap... a PC image leaked from Alpha build shows how it is a looker on PS4/XB1.You are probably in the minority there.
So we're at the point where people are saying Battlefront is 'ok' and Destiny looks better.
Holy shit.
They are as repetitive as Destiny itself.
They reuse as much old ideas as Destiny 2.
They where the same 3 years ago. Just like how Destiny 2 looks.
I COULD GO ON!
Perfect video. No one can watch that video and say Destiny 2 looks a lot better than the original. Its the same game with some higher res textures and additional effects.
Dude has no idea what he's talking about. Even a zero-work ping is considered within Xbox Live certification standards at 150ms, and to do cloud physics and AI you'd need to be sub 16ms every single frame. I'd fire someone who pushed for a solution like this in a heartbeat.
You can hide that latency but you pay for it with lag. Having ten frames of input lag would be flat out unacceptable.
Pretty much. Destiny 2 defenders need to take the L and just accept the game is not a massive jump visually.
When the footage in the video started, I was confused whether they were showing the original Destiny or the sequel. Even the animations are the same including the reload one.
Not really. All they said was that the engine can now make shiny surfaces look shiny, wet surfaces look wet, etc. They then spent the rest of the video talking about how they were disappointed that it's not 60fps or running on dedicated servers.Hopefully DF can put an end to people saying it looks identical to the first game when it's a clear upgrade.
Fps and graphics aside, this looks boring af. I'll be looking forward to borderlands 3 instead
I don't think anyone (at least no one reasonable) is saying that there's no difference at all, more like that these improvements are not enough.Dont get why people dont see the difference., The lighting stands out right away from Destiny 1.
Actually no. What people mean to be physics is pretty standard simulation done server side on any game using authoritative dedicated servers.
Actually that video shows a discernible upgrade in graphics quality for D2
https://www.destinythegame.com/content/dam/atvi/bungie/destiny/web/multimedia/Screenshot_venus02.jpg
http://cdn3.dualshockers.com/wp-content/uploads/2014/04/WeRiseAgain-01.jpg
http://cdn3-i.hitc-s.com/171/destiny_hive_screen_64079.jpg
http://cdn4.dualshockers.com/wp-content/uploads/2017/05/d2_titan_gear_01.jpg
Can you tell which ones are from OG Destiny?