PokéKong;238247661 said:I just realized "Nintendo Switch Ver." is actually part of the title and they even put it on the box art, which seems super weird and unnecessarily at first, but it gives me the feeling that they are going to add some extra bits of content to this version. What do you think? Are we in for some goofy joke weapon "Switch Axe"? A super low defense t-shirt like Link got for his DLC?
they always called these up-ports 'HD ver' in the past.
I don't expect any content disparity from the 3DS version as it has cross-play. But you can definitely expect goofy joke weapons.
OMG Capcom, it's time to update the animations some day. I see some animations in the trailer that already were there in the PS2 games. It's surprising that after all these games and platforms are still there xDD.
Capcom is the master of "recycling" stuff: Mega Man, Morrigan's sprite....
I have no idea what specifically you're complaining about here, but they did re-do some older monster animations over the years.The improvements they made to Rathalos and Rathian in Tri were pretty massive but it was more about making them move more naturally and less like jerky robots. They aren't going to completely change the look of their attacks and movements because it'd be like changing Ryu's Shoryuken.
The overall standards for animations are far, far higher in the newer monsters. Gore Magala and Mizutsune were fascinating to look at despite the 3DS games looking like ass. It's just that after the reception to Tri's lack of content they had to throw everything and the kitchen sink into the series, and monsters like Gravios or Khezu didn't get the same treatment that Tigrex and the Raths did. So they still look and move mostly like their PS2 selves. Khezu even does his weird stare when he's low hp.
We are definitely due for another jump in fidelity like we saw with Tri, and I'm expecting this with 5. But dropping down to 20 monsters from the 90+ in this game would be even more jarring.