Garou
Member
That's basically the open world model these days and people love it. Connected, co-op open world experiences filled with padding. They sell like cray.
The formula could use some tweaking though. I think the "free hunt" distinction vs. leaving on missions is artificial and outdated. You should probably just be able to leave the village and access any biome and do whatever.
It's all about level design honestly...
Of all the games, Monster Hunter is the one that doesn't need padding. Players already spend hundreds of hours with the games as they are now, adding time-wasting traversal to it dilutes the whole thing.