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Xbox E3 Conference 6/11 2pm PST

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jmartoine

Member
Missing:

Morrowind Remaster
Splinter cell return to form
Ninja Gaiden Black remaster
Breakdown sequel
Crimson skies sequel
PGR 5 from the reborn Bizarre
Rallisport challenge 3
Alan Wake 2

Pretty accurate aside from that

Don't forget Brute Force 2 and Blinx 3.
 
I think Valkyrie on Xbone wasn't just a one off. The Inner Circle podcast tweeted this:

https://twitter.com/TiC_Podcast/status/867403801778679808

Which says Sega is partnering up with Ms to both to renew IPs, and create new franchises. Granted, this could be about Halo Wars 2, but why mention it in a new PR aimed to talk about the future of the company?

That is indeed very interesting. I almost forgot that Valkyrie was indeed on Xbox One. I would love it so much if they would announce that they are now bringing the Yakuza games to Xbox as well, there is very little stopping them and I doubt MS wouldn't want it. Of course it won't sell like a Halo does never will any Japanese game on Xbox I bet. But hold on, Sega had something to do with Halo Wars 2?

I'm not getting my hopes up though. In a perfect world for gaming Xbox would have tons of exclusives, most if not all the Japanese games too like Dragon Quest and so on and despite not selling too great, they would still bring them over nonetheless. Something tells me I'm gonna end up playing most of them on Playstation or maybe Nintendo next year.
 

m23

Member
Let's dare to dream guys. The calm before the storm is because Microsoft has completely sealed up all leaks, and they're going to blow us away with huge surprises.

There are reasons to be pessimistic for sure. Lionhead studios was closed - they were the Fable dev. Press Play was closed - they made awesome games like Kalimba and Max Curse of Brotherhood. Remedy relationship is gone - they made INCREDIBLE games like Alan Wake and Quantum Break. Twisted Pixel relationship is gone - they made INCREDIBLE games like Splosion Man and Ms. Splosion Man (although their last game Lococycle was super weak). They cancelled Scalebound. And they haven't announced new games in a long time.

But fuck it - dare to dream. Here's what Microsoft's E3 will have:

*Scorpio will look just as good as Xbox One S and will cost $399.
*Original Xbox BC is announced.

*Turn10 announces Forza Motorsport 7 and it takes the crown as the best looking and best playing racing game ever made.
*Playground announces a new open world IP, exclusive to Xbox.
*343 announces a new Mass Effect style Halo RPG game, third-person shooter, similar to a blend between Mass Effect 1 and Mass Effect 2.
*The Coalition announce they've revived Shangheist and it's their next game.

*State of Decay, Crackdown 3, Sea of Thieves, Cuphead, and Tacoma all have hard 2017 release dates
*Ori 2, Recore 2, Sunset Overdrive 2, and Ryse 2 sequels announced.

*Microsoft announces a new publishing company called Microsoft Third-Party Publishing Studios, an initiative where they pay for a myriad of Japanese and indie ports that skipped Xbox - they help the developer make the port, and they get a sizable cut of the profits themselves for helping finance the port. The list includes small games like The Talos Principle, 999, Virtue's Last Reward, The Silver Case, mid-tier niche games like Tales of Beseria, and huge popular games like Nier Automata, Persona 5, FFVII Remake, Shenmue 3, etc...

*Microsoft publically announces the abolishment of the indie parity clause and the 50k disc print limit - queue the flood of previously missing niche indie and Japanese games on Xbox.

*Then, before the show closes, Microsoft has these three final announcements:

**Rare announces Banjo Kazooie 3
**CD Projekt Red contracted to make Fable 4, Witcher 3 like RPG set in Fable universe
** Bethesda / MachineWorks contracted to make Perfect Dark 3, with oversight from Rare.

*And just as the curtains close, Phil Spencer says "And one more thing". The mysterious G-Man appears on-screen in the subsequent trailer, and he says "Welcome back. Welcome back.... to City 17". Cue 2-minute cinematic trailer announcing Half Life 3 is coming out, published by Microsoft, coming out to Xbox, Steam, and Win10.

Definitely possible. Hyped.
 

peppers

Member
But fuck it - dare to dream. Here's what Microsoft's E3 will have:

*Scorpio will look just as good as Xbox One S and will cost $399.
*Original Xbox BC is announced.

*Turn10 announces Forza Motorsport 7 and it takes the crown as the best looking and best playing racing game ever made.
*Playground announces a new open world IP, exclusive to Xbox.
*343 announces a new Mass Effect style Halo RPG game, third-person shooter, similar to a blend between Mass Effect 1 and Mass Effect 2.
*The Coalition announce they've revived Shangheist and it's their next game.

*State of Decay, Crackdown 3, Sea of Thieves, Cuphead, and Tacoma all have hard 2017 release dates
*Ori 2, Recore 2, Sunset Overdrive 2, and Ryse 2 sequels announced.

*Microsoft announces a new publishing company called Microsoft Third-Party Publishing Studios, an initiative where they pay for a myriad of Japanese and indie ports that skipped Xbox - they help the developer make the port, and they get a sizable cut of the profits themselves for helping finance the port. The list includes small games like The Talos Principle, 999, Virtue's Last Reward, The Silver Case, mid-tier niche games like Tales of Beseria, and huge popular games like Nier Automata, Persona 5, FFVII Remake, Shenmue 3, etc...

*Microsoft publically announces the abolishment of the indie parity clause and the 50k disc print limit - queue the flood of previously missing niche indie and Japanese games on Xbox.

*Then, before the show closes, Microsoft has these three final announcements:

**Rare announces Banjo Kazooie 3
**CD Projekt Red contracted to make Fable 4, Witcher 3 like RPG set in Fable universe
** Bethesda / MachineWorks contracted to make Perfect Dark 3, with oversight from Rare.

*And just as the curtains close, Phil Spencer says "And one more thing". The mysterious G-Man appears on-screen in the subsequent trailer, and he says "Welcome back. Welcome back.... to City 17". Cue 2-minute cinematic trailer announcing Half Life 3 is coming out, published by Microsoft, coming out to Xbox, Steam, and Win10.

I mean... I don't see this being reasonable at all if only for the fact that I don't see the announcement of Cyberpunk 2077 being Xbox Play Anywhere exclusive???
 

blakep267

Member
Now I'm really interested in when MS are going to release their games this fall. Forza 7 is a given for a September release. But now that Shadow of War has moved to October, and assassins creed has a rumored October release, when do Crackdown and State of Decay drop.

Do they pack them all into October, or put something against Destiny in September or BF2&COD in November

In a perfect world the would launch in July, August then leave the fall to the third party games. But MS will probably drop Crackdown in November and SoD in september
 
Now I'm really interested in when MS are going to release their games this fall. Forza 7 is a given for a September release. But now that Shadow of War has moved to October, and assassins creed has a rumored October release, when do Crackdown and State of Decay drop.

Do they pack them all into October, or put something against Destiny in September or BF2&COD in November

i think at least one will release in Q1 2018
 
I think Valkyrie on Xbone wasn't just a one off. The Inner Circle podcast tweeted this:

https://twitter.com/TiC_Podcast/status/867403801778679808

Which says Sega is partnering up with Ms to both to renew IPs, and create new franchises. Granted, this could be about Halo Wars 2, but why mention it in a new PR aimed to talk about the future of the company?

Because there is a future expansion for HW2 about to be announced & released in the not so distant future?
 
How was the 360 a better platform than Xbone? The 1 million it sold in Japan wasn't the only reason. It's the same arguement people made to why FF15 was going to bomb on Xbox and yet when it still pulled respectable numbers the opinion shifted to Xbox gamers having no games to play so they bought FF15. I'm not saying it will outsell 300k but if they can pull even close to that on the platform because Xbox gamers are pretty hardcore buyers, that would still be extra money.

I didn't say the 360 was a better platform than the Xbone?

If you think that Nier would pull 300k on XB1, numbers that it pulled on Steam, a platform far more favorable to JP games, it would seem the onus is on you to show how that is possible.

Characterizing the port as "extra money" ignores a multitude of factors that come into play.

-------------

FFXV Point: The most FF ever sold on steam is VII with 1.1 million. It's not far fetched that xbone version sits around that if not more given it sold about half of that in a single month on the US alone so I wouldn't say it's a given it will sell more.

I think your missing the point here? Steam as a platform is more receptive to JP games. FFVII is a 20 year old game. FFXV when it releases on Steam will be a better seller than the Xbox version because the platform is more receptive to JP titles.

That follows given that that is how the generation has played out. Nier opted to go PS4/PC precisely because the latter platform is considered to be receptive to JP games and while not as big as PS4 for JP titles, still a platform that most JP titles are now primarily targeting.

100k point: If you are letting a minimum print of physical copies hold off your release on a platform then you are not being very smart, we live in a age were digital only releases are more than viable, and in fact are becoming the delivery of choice. Specially when the minimum print is 50k apparently and Xbone is truly region free, so you can make world wide discs.

JP games are localized at different times so asking for world wide discs seems foolish and not really logistically possible from them. Digital is big but physical still has a huge presence. If you eliminate physical entirely, you've hampered your own sales a decent bit. And at that point, the platform becomes even less appealing for porting purposes.

Your investment point doesn't make sense. You are comparing porting a game that is already made with porting in mind to creating a new project XD Investments are a trade off, but not like that. If it costs $100k to port a game, and you make $1million in revenue you had excellent return of investment, even though you could add that $100k to a $10million project that will give you $60 million in revenue. You talk as if we live in the Ps2 era were it was necessary to have everything in ps2 specific assembly code which indeed would be a pain to port. This is specially true for xbox since there's already a PC version already, I mean, you can literally use the same tools that you develop for Pc on xbone and even almost the exact same DX11 code, which exactly would cause the port to be so much more costly?

The investment point is an example. To be coupled with the variety of other factors at play. If porting was the only issue that MS faced with Xbox, then your point here makes sense. But it is is not. As mentioned above, the minimum print requirement is a thing. Further, most JP titles would not sell nearly enough to make back porting costs.

Distance yourself from the bigger titles like Nier and FFXV and look at the JP market as a whole. If they released Yakuza on XB1 and it sells 5-10k copies (if that), does that justify the port? No. To Sega and the Yakuza devs, they might as well not even bother. Further, given the series is currently PS4 only, if they do decide to opt for a port, why would they ever choose Xbox over PC?

As for profitability, there are games that sold 28k copies on Ps4 in Japan and were said to be profitable, so why not bring that world wide? Looks like every little sales would be a nice profit if your budget is so small. If you are smart about budgets and your games needs less copies to sell to make a profit is precisely a reason to launch on more platforms since point of breaking even will be low. Not to mention that it seems that what some developers actually did was use the money they made from mobile back into console projects, like I am setsuna which was a small budget game and still ended up in the red, and yet the same team is already with another game ready.

You seem to be starting your argument with the idea that JP devs and publishers aren't smart with their budgets and working backwards. When, given the resurgence of JP studios and games, it should be the opposite. They've budgeted accordingly, and picked the platforms that they'll find the most success on and it's clearly worked this gen as opposed to last.

If a JP game comes out on PS4 in NA and sells 30k copies, how much exactly are you expecting it to sell on XB1? Most JP titles have a 80/20 ratio. One of the biggest reasons that PS4 gets JP titles is because it's a worldwide console. The sales aren't actually reliant on NA or western countries.

Yakuza doesn't get made because of the pathetic number of copies it manages to sell in the west. It gets made because of Asia and other regions, where Xbox is irrelevant. With each title, there are so many factors at play and you seem to be honing in one or two and ignoring the rest.

Regarding your edit: Well, I'm sorry but nor you nor the developers can actually know without releasing games, it doesn't work like that. What we do know is that many titles that were released were successful like MGSV, DS2, FF XV. There's not much but there are more success than failure stories for japanese games this gen on xbone.

Yes, all these big Japanese titles that released sure are a shining example of why smaller Japanese titles should be released on the platform.
 
Now I'm really interested in when MS are going to release their games this fall. Forza 7 is a given for a September release. But now that Shadow of War has moved to October, and assassins creed has a rumored October release, when do Crackdown and State of Decay drop.

Do they pack them all into October, or put something against Destiny in September or BF2&COD in November

In a perfect world the would launch in July, August then leave the fall to the third party games. But MS will probably drop Crackdown in November and SoD in september
I think they are all going to come out in that September-November range, unfortunately.
 
I don't really follow PS4 news much but my brother said Sony is planning on releasing demos of games during or right after their show. He clearly meant game demos, something which is already becoming a rarity nowadays.

Hopefully MS does something similar. I mean we have yet to get that Crackdown beta. So how about a demo of SP or actually indeed that MP beta?
 
I think your missing the point here? Steam as a platform is more receptive to JP games. FFVII is a 20 year old game. FFXV when it releases on Steam will be a better seller than the Xbox version because the platform is more receptive to JP titles.
I'm not missing the point, I'm saying that you have no way of knowing if it's more receptive or not.

FF VII is a 20year old game but it also outsold FFXIII on Steam, so Steam users weren't more receptive to the game compared to 360 users, just as likely it's not gospel that FFXV will sell more on Steam than it did on Xbone.

That follows given that that is how the generation has played out. Nier opted to go PS4/PC precisely because the latter platform is considered to be receptive to JP games and while not as big as PS4 for JP titles, still a platform that most JP titles are now primarily targeting.
They are targeting Pc because now to develop for Ps4 you have to develop for PC as well, and with Steam having no certification or anything that means an extra version for free.

This has little to do with the fact that other platform might be viable if they released their games on it, which they can't possibly know because they haven't even tried. And ironically the ones that did tried had success (except perhaps for the port of that horrible psp FF game, that even selling what it did on ps4 was a surprise)


JP games are localized at different times so asking for world wide discs seems foolish and not really logistically possible from them. Digital is big but physical still has a huge presence. If you eliminate physical entirely, you've hampered your own sales a decent bit. And at that point, the platform becomes even less appealing for porting purposes.

So by that logic they shouldn't be releasing games on steam either.
And going digital only doesn't hamper the sales potential, many digital only games have been tremendously successful on Xbox one, if anything it makes the port less risky because there's almost literally no extra cost other than porting the game, contrary to what would happen if you printed too many copies of the game.

Not to mention Xbox is the console platform that pushes digital the most,ever since last gen by pushing XBLA, XBLIG and Games on Demand Programs, but also this gen with EA access, Play Anywhere and Game Pass pushing users to adopt digital faster.


The investment point is an example. To be coupled with the variety of other factors at play. If porting was the only issue that MS faced with Xbox, then your point here makes sense. But it is is not. As mentioned above, the minimum print requirement is a thing. Further, most JP titles would not sell nearly enough to make back porting costs.
The porting *is* the only barrier. They artificially limiting themselves due a desire to have discs is precisely my point on how they are letting another wealthy platform that could sell their games on. And in some cases are suffering for it.

Distance yourself from the bigger titles like Nier and FFXV and look at the JP market as a whole. If they released Yakuza on XB1 and it sells 5-10k copies (if that), does that justify the port? No. To Sega and the Yakuza devs, they might as well not even bother.
I doubt any port would sell just 5-10k on Xbone alone, unless that was one of those very niche games that sell 28k on Ps4 and still make profit in that case yeah, it would justify the port.

To make a similar counter point. Consoles Xbox or otherwise have no receptiveness for RTS games. Well, one just launched on Xbox and was successful. Nor City Builders, and guess what? Cities Skylines was another successul launch on xbone. Want another one? Old school point and click adventures also have low historical presence on consoles, and yet Thimbleweed Park launched and again achieved success. All these console exclusives, all these had successful launches on Xbox, all these not games that console gamers are usually receptive, and all those games aren't any less niche than most japanese games. And yet their Xbone port more than paid off. So why is it guaranteed that all japanese games won't sell?

BTW, you know it was leaked last gen that Sega offered MS exclusivity rights for Yakuza and after Ms passed they went for Sony?

Further, given the series is currently PS4 only, if they do decide to opt for a port, why would they ever choose Xbox over PC?
If you are thinking I'm saying they should chose Xbox over anything else than you are clearly not seeing my point. I'm saying that they should port to anything, and if you already have a PC version porting to Xbox isn't a high cost from that.


You seem to be starting your argument with the idea that JP devs and publishers aren't smart with their budgets and working backwards. When, given the resurgence of JP studios and games, it should be the opposite. They've budgeted accordingly, and picked the platforms that they'll find the most success on and it's clearly worked this gen as opposed to last.
I think it's arguable it's working, yeah we had some very successful stories with FFXV and now Nier, but some are still struggling like Star Ocean, Tales , I Am Setsuna....

If a JP game comes out on PS4 in NA and sells 30k copies, how much exactly are you expecting it to sell on XB1? Most JP titles have a 80/20 ratio. One of the biggest reasons that PS4 gets JP titles is because it's a worldwide console. The sales aren't actually reliant on NA or western countries.
If your game sells 30k overall and somehow that's profitable, adding another 20% to tthat would only be a good thing, right?

Even if you not profitable, at least made you lose less money. And sometimes that could be the difference between losing money and making some as well.

Yakuza doesn't get made because of the pathetic number of copies it manages to sell in the west. It gets made because of Asia and other regions, where Xbox is irrelevant. With each title, there are so many factors at play and you seem to be honing in one or two and ignoring the rest.
Right, but that's fully on Sega's fault that's so inconsistent over bringing the game overseas. In part because they insist in bringing the game to retail, which is kinda the point I was making: They making stupid marketing decisions and reducing their profits/revenue due to that decisions.

Want to see another perfect example of that? Puyo Puyo Tetris launched on Xbone in Japam disc only, and despite having the game they never brought it overseas due to minimum print, but they did brought it to PS4 on retail only. Why on earth wouldn't they release that digitally and have coverage of 100% of the regions these consoles are sold instead of having extremely low availability on a less markets because you chose retail?

Yes, all these big Japanese titles that released sure are a shining example of why smaller Japanese titles should be released on the platform.

Yes? That's how it works for all genres, a few big titles bring the audience to the platform and the little ones get smaller sales.
 

Wow, there's so much wrong here that I don't even know where to begin.

You need to actually look up sales data on JP titles both on Steam and other platforms. A lot of your premises are on faulty grounds, based off incorrect assumptions or just show that you haven't paid much attention, if any, to actual sales numbers for games.

That you think JP games are on Steam simply due to porting or that it is the only factor in other situations is hilariously naive. Your post reads like someone ignorant to actual sales numbers. Even more so considering the OG Xbox and 360 actually exist and we have sales data on a plethora of JP titles.

Edit: Like for example, can you name me the game that sold only 28k and is considered profitable? Can you name more than one title like that? Because I doubt there are many that have only sold 28k worldwide and are considered profitable.
 

Ushay

Member
Phil Spencer - For me this is one of our most interesting shows in a long time. I'm impressed with breadth and quality that will be shown.

Oh lawd. I was trying to reserve my judgement and not get myself overhyped.
 
Oh lawd. I was trying to reserve my judgement and not get myself overhyped.
Let it consume you.

The problem isn't getting hyped. It is just being unable to handle the show not meeting expectations. People start shitposting when they can't deal with it lol.

If you are a reasonable person, it should be fine. I have big expectations for Sony but I will be able to rationally discuss my disappointment if my expectations aren't met.
 

Ushay

Member
Let it consume you.

The problem isn't getting hyped. It is just being unable to handle the show not meeting expectations. People start shitposting when they can't deal with it lol.

If you are a reasonable person, it should be fine. I have big expectations for Sony but I will be able to rationally discuss my disappointment if my expectations aren't met.

Good call.
 
They need to announce a list of games that will be Scorpio updated. That would be great.

Announce halo5 scorpio update, BF1 scorpio update, all the MS games that came out this year, Gears 4, Forza Horizon3, Halo wars 2, all scorpio ready. That would be amazing
 
They need to announce a list of games that will be Scorpio updated. That would be great.

Announce halo5 scorpio update, BF1 scorpio update, all the MS games that came out this year, Gears 4, Forza Horizon3, Halo wars 2, all scorpio ready. That would be amazing

I think it's already a sure thing that will happen.
 

jbug617

Banned
don't doubt Phil Spencer
DBQqU7tUAAExG91.jpg
 
They need to announce a list of games that will be Scorpio updated. That would be great.

Announce halo5 scorpio update, BF1 scorpio update, all the MS games that came out this year, Gears 4, Forza Horizon3, Halo wars 2, all scorpio ready. That would be amazing

What would be the best scenario is all Xbox One exclusives getting a 4K patch. Yep that includes Ryse and Sunset Overdrive. But those two.......fat chance. At least they will perform, load faster and look a bit better automatically.

Haha @ Mario. What a weird error by Walmart.
 
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