I think your missing the point here? Steam as a platform is more receptive to JP games. FFVII is a 20 year old game. FFXV when it releases on Steam will be a better seller than the Xbox version because the platform is more receptive to JP titles.
I'm not missing the point, I'm saying that you have no way of knowing if it's more receptive or not.
FF VII is a 20year old game but it also outsold FFXIII on Steam, so Steam users weren't more receptive to the game compared to 360 users, just as likely it's not gospel that FFXV will sell more on Steam than it did on Xbone.
That follows given that that is how the generation has played out. Nier opted to go PS4/PC precisely because the latter platform is considered to be receptive to JP games and while not as big as PS4 for JP titles, still a platform that most JP titles are now primarily targeting.
They are targeting Pc because now to develop for Ps4 you have to develop for PC as well, and with Steam having no certification or anything that means an extra version for free.
This has little to do with the fact that other platform might be viable if they released their games on it, which they can't possibly know because they haven't even tried. And ironically the ones that did tried had success (except perhaps for the port of that horrible psp FF game, that even selling what it did on ps4 was a surprise)
JP games are localized at different times so asking for world wide discs seems foolish and not really logistically possible from them. Digital is big but physical still has a huge presence. If you eliminate physical entirely, you've hampered your own sales a decent bit. And at that point, the platform becomes even less appealing for porting purposes.
So by that logic they shouldn't be releasing games on steam either.
And going digital only doesn't hamper the sales potential, many digital only games have been tremendously successful on Xbox one, if anything it makes the port less risky because there's almost literally no extra cost other than porting the game, contrary to what would happen if you printed too many copies of the game.
Not to mention Xbox is the console platform that pushes digital the most,ever since last gen by pushing XBLA, XBLIG and Games on Demand Programs, but also this gen with EA access, Play Anywhere and Game Pass pushing users to adopt digital faster.
The investment point is an example. To be coupled with the variety of other factors at play. If porting was the only issue that MS faced with Xbox, then your point here makes sense. But it is is not. As mentioned above, the minimum print requirement is a thing. Further, most JP titles would not sell nearly enough to make back porting costs.
The porting *is* the only barrier. They artificially limiting themselves due a desire to have discs is precisely my point on how they are letting another wealthy platform that could sell their games on. And in some cases are suffering for it.
Distance yourself from the bigger titles like Nier and FFXV and look at the JP market as a whole. If they released Yakuza on XB1 and it sells 5-10k copies (if that), does that justify the port? No. To Sega and the Yakuza devs, they might as well not even bother.
I doubt any port would sell just 5-10k on Xbone alone, unless that was one of those very niche games that sell 28k on Ps4 and still make profit in that case yeah, it would justify the port.
To make a similar counter point. Consoles Xbox or otherwise have no receptiveness for RTS games. Well, one just launched on Xbox and was successful. Nor City Builders, and guess what? Cities Skylines was another successul launch on xbone. Want another one? Old school point and click adventures also have low historical presence on consoles, and yet Thimbleweed Park launched and again achieved success. All these console exclusives, all these had successful launches on Xbox, all these not games that console gamers are usually receptive, and all those games aren't any less niche than most japanese games. And yet their Xbone port more than paid off. So why is it guaranteed that all japanese games won't sell?
BTW, you know it was leaked last gen that Sega offered MS exclusivity rights for Yakuza and after Ms passed they went for Sony?
Further, given the series is currently PS4 only, if they do decide to opt for a port, why would they ever choose Xbox over PC?
If you are thinking I'm saying they should chose Xbox over anything else than you are clearly not seeing my point. I'm saying that they should port to anything, and if you already have a PC version porting to Xbox isn't a high cost from that.
You seem to be starting your argument with the idea that JP devs and publishers aren't smart with their budgets and working backwards. When, given the resurgence of JP studios and games, it should be the opposite. They've budgeted accordingly, and picked the platforms that they'll find the most success on and it's clearly worked this gen as opposed to last.
I think it's arguable it's working, yeah we had some very successful stories with FFXV and now Nier, but some are still struggling like Star Ocean, Tales , I Am Setsuna....
If a JP game comes out on PS4 in NA and sells 30k copies, how much exactly are you expecting it to sell on XB1? Most JP titles have a 80/20 ratio. One of the biggest reasons that PS4 gets JP titles is because it's a worldwide console. The sales aren't actually reliant on NA or western countries.
If your game sells 30k overall and somehow that's profitable, adding another 20% to tthat would only be a good thing, right?
Even if you not profitable, at least made you lose less money. And sometimes that could be the difference between losing money and making some as well.
Yakuza doesn't get made because of the pathetic number of copies it manages to sell in the west. It gets made because of Asia and other regions, where Xbox is irrelevant. With each title, there are so many factors at play and you seem to be honing in one or two and ignoring the rest.
Right, but that's fully on Sega's fault that's so inconsistent over bringing the game overseas. In part because they insist in bringing the game to retail, which is kinda the point I was making: They making stupid marketing decisions and reducing their profits/revenue due to that decisions.
Want to see another perfect example of that? Puyo Puyo Tetris launched on Xbone in Japam disc only, and despite having the game they never brought it overseas due to minimum print, but they did brought it to PS4 on retail only. Why on earth wouldn't they release that digitally and have coverage of 100% of the regions these consoles are sold instead of having extremely low availability on a less markets because you chose retail?
Yes, all these big Japanese titles that released sure are a shining example of why smaller Japanese titles should be released on the platform.
Yes? That's how it works for all genres, a few big titles bring the audience to the platform and the little ones get smaller sales.