The jokes about Valve's productivity couldn't be aimed at a less appropriate target, it's why it's so funny.
Oldish comment but:
1. Develop and run three of the biggest (PC) games (hundreds of updates since launch per game, one game currently going through a significant engine transition). Two of those games having gigantic player bases. Running major tournaments for two of those games too.
2. Develop and run the biggest PC distribution and gaming platform
3. Developing a new game engine (Source 2)
4. Developing a Linux distribution for bringing Steam to the living room.
5. Developing two new hardware devices (Steam controller, Steam Link)
6. Developing SteamVR and HTC Vive
7. General Steam feature development (Big Picture, community features, market, workshop, etc, etc)
When you consider Valve is a studio of around 400 people, they're one of the most productive in the industry.
I mean, if you look at other big studios and they really only focus on games, like Bungie who are said to have around
750 employees now, or even smaller ones like Naughty Dog (around 300), pound for pound Valve are punching above their weight.
But yeah... get back to some '''''''actual work'''''''' Valve, you know, stop working on those things other people like and go back to working on things that *I* like!