JonnyDBrit
Member
The Nintendo Switch is a portable powerful enough to play full scale console games, even if a generation behind graphically. In portable mode, the most direct comparison for functionality, it runs Breath of the Wild at 720p with a near locked 30 fps. It runs Mario Kart 8D at a locked 60 fps. The Vita chugged in trying to play a pared down Borderlands 2, I honestly don't believe a binned overclock would be enough to solve that - certainly not while upping the screen resolution to 720p, which is like a 70% increase in pixel count over the Vita's original qHD screen. If anything, the games would have to get worse graphically to counterbalance that.
Meanwhile, a revised Vita wouldn't have the same chance of third party ports that the Switch does (itself behind PS4 and XBO in that regard), so it would be the one relying on a value proposition of its exclusives, vs the Switch. The DS won that battle between it and the PSP, and the 3DS won against the Vita. Now, it's Switch that has the exclusives and tech advantage, so no, I do not think a Vita revision would hold up with that stratagem.
If Sony want to contest in the handheld market, they would need to create new hardware, which is its own mess.
Meanwhile, a revised Vita wouldn't have the same chance of third party ports that the Switch does (itself behind PS4 and XBO in that regard), so it would be the one relying on a value proposition of its exclusives, vs the Switch. The DS won that battle between it and the PSP, and the 3DS won against the Vita. Now, it's Switch that has the exclusives and tech advantage, so no, I do not think a Vita revision would hold up with that stratagem.
If Sony want to contest in the handheld market, they would need to create new hardware, which is its own mess.