They are going to release Zelda for it? Because that is mainly the reason for the success of the Switch.
Huh?
They are going to release Zelda for it? Because that is mainly the reason for the success of the Switch.
Someone better tell Japan then.
That said, its why I've wondered if Sony would also go down the hybrid road so they can stay relevant in Japan.
Haha no.
Huh?
Yes. The portability has little to do with it. There are no numbers unfortunately but I bet playtime is >90% docked based on what I see around me and in articles.
Here are some numbers:
The Switch sold extremely well - Breath of the Wild has (had) an attach rate of over 100% (Link)
So drop BOTW out of the equation, say it didn't release -> There are no trustworthy numbers for games like 1,2 Switch, Bomberman I could find but the numbers out there suggest an attach rate of about 20%.
Mario Kart 8 Deluxe has an attach rate of 45%, sales rival that of the Wii Mario Kart and it is doing a lot better than the WiiU version. But the game has not that many additions so you can argue it is not a system seller but people who own a system are likely to pick it up.
Super Mario Odyssey will do extremely well too, perhaps even be the best selling Mario game.
Nintendo platforms sell because of first party titles. It is one of the reasons they have trouble getting third party titles; the attach rate on Nintendo platforms is poorer against competitors.
The same goes for their handhelds; release Pokemon on mobile and hardware sales drop hard (look at GO which wasn't even a proper Pokemon game). So many (3)DS systems rarely leave the house.
Handhelds are not actually that popular; Nintendo makes them work because of their games.
There are no numbers unfortunately but I bet playtime is >90% docked based on what I see around me and in articles.
Yes. The portability has little to do with it. There are no numbers unfortunately but I bet playtime is >90% docked based on what I see around me and in articles.
Here are some numbers:
The Switch sold extremely well - Breath of the Wild has (had) an attach rate of over 100% (Link)
So drop BOTW out of the equation, say it didn't release -> There are no trustworthy numbers for games like 1,2 Switch, Bomberman I could find but the numbers out there suggest an attach rate of about 20%.
Mario Kart 8 Deluxe has an attach rate of 45%, sales rival that of the Wii Mario Kart and it is doing a lot better than the WiiU version. But the game has not that many additions so you can argue it is not a system seller but people who own a system are likely to pick it up.
Super Mario Odyssey will do extremely well too, perhaps even be the best selling Mario game.
Nintendo platforms sell because of first party titles. It is one of the reasons they have trouble getting third party titles; the attach rate on Nintendo platforms is poorer against competitors.
The same goes for their handhelds; release Pokemon on mobile and hardware sales drop hard (look at GO which wasn't even a proper Pokemon game). So many (3)DS systems rarely leave the house.
Handhelds are not actually that popular; Nintendo makes them work because of their games.
The Switch is not a success because it's a lot like Vita...
It's a success because it gets the Nintendo 1st party games WHILE being a lot like Vita.
I assume in theory so we can play third party console games on the go.
Someone better tell Japan then.
That said, its why I've wondered if Sony would also go down the hybrid road so they can stay relevant in Japan.
I have no idea what this has to do with the post you quoted. Did you read the first sentence and ignore the rest? It's not like Sony doesn't have experience launching new storage mediums.
Nintendo doesn't either really, hence they made the Switch.Sony don't have a big enough first party to support a console and handheld. Simple as that,
Why is this so hard for people to understand? Sony's failings in the handheld space are not remedied by some genius product / marketing / pricing strategy.
Nintendo have some serious buffer room to make mistakes and misjudged the market. They throw their IP at the problem to salvage and succeed.
Why is this so hard for people to understand? Sony's failings in the handheld space are not remedied by some genius product / marketing / pricing strategy.
Nintendo have some serious buffer room to make mistakes and misjudged the market. They throw their IP at the problem to salvage and succeed.
True.It's never about hardware when competing against Nintendo. Nintendo gets a pass on all their failings because people love Mario and zelda.
Huh?
I actually agree with the OP that Sony is/was wasting an opportunity to bring its mid-generation model to Vita (and proposed something similar last year; somebody also posted something on those lines last July.) I'm almost onboard with such insanity...
Manufacturing the same essential Vita models from 2011 makes little sense to me when mobile technology has grown by tremendous leaps while dropping prices for outdated components. Sony hasn't stopped manufacturing Vita, so until that happens, why continue making the exact same old hardware when you can take advantage of time and make a Vita that is a little sweeter for conceivably the same price? Sony could have addressed some of the issues that show the system's age, and maybe rethought a few choices that have been cited as drawbacks to produce a Vita that would supplant the current model. The idea of a PlayStation Vita Pro would be a hard sell, so they couldn't go crazy with the meager market Vita has. (*And going against my own interests, it's worth pointing out that if you look at manufacturing change costs, refurbishing Vita in any way is probably a money-loser against its market trends.) But there are things that perhaps could have been done within the architecture to run games better and make the system operate more smoothly or cooperate with PS4 better. I still believe that there was a time Sony could have produced (and maybe still should) a final version of Vita that plays and accesses the games and entertainment Vita sells today better.
...All that said, the idea of Sony introducing a new Vita that could counter the success of the Switch is not at all realistic. This platform is in no shape to compete with any market, and is only being kept alive by the die-hard (and, before Switch, by the portable-hungry gamers.) Vita has no future; it only has a seemingly ever-lasting, impossible present.
Sony's doing mobile games now, whether they'll tackle handhelds again is dependent on Sony Interactive Entertainment which has its HQ in the US now which has the same guys that don't give a shit about the PS Vita every year.
Slight detour, but that idea that Nintendo treated its portables as "first class citizens" while Sony always put its low-tier teams on portables is IMO long-standing BS. When you look at them side by side, they're pretty similar. Granted, some of the massive studios like Naughty Dog and Santa Monica have not coded their own games, but Guerrilla, Polyphony Digital, ClapHanz, Media Molecule, San Diego and others made games in-house on PSP or Vita, and the "B-studio" teams they tended to put on portables were good studios, some of which (Sony Bend and Tarsier and Ready at Dawn) are now top teams. Nintendo meanwhile gets credit for its own creative heads "making" portable games, but when you look at the credits, it's a top-line producer with a notable name but then the core development staff are way down the line or still cutting their teeth. Nintendo produces a lot in-house at its EAD office, but it has also farmed out lots and lots of work to Artoon and AlphaDream and Natsume and ND Cube and the like. Retro ported a DKC game, but when it comes to original productions, they're too big with their console work and let minor studios like NST make the portable version. And it's hard to consider the portable games "first-class citizens" when the budgets for portable games from Nintendo are clearly fractions of what the publisher pays for equivalent console products (albeit at lower prices, but that's a self-fulfilling situation,) whereas while Sony never over-invested in portable games either, the visible production value in money it poured into products such as the GoW duo and Uncharted GA is on a higher scale than what Nintendo has ever spent on any given portable game.
They generally have a similar approach to the business of producing portable games; the schedules that Nintendo affords its development team and the franchises it has in the roster, however, make for drastically different results.
Although Nintendo doesn't maintain a lot of continuity across its franchises, few gamers consider the portable versions of its games to be "canon", and as much as I love portable games (and personally hold Zelda: Link's Awakening as my favorite Zelda), it is clear to see that every portable game is a smaller and less valued title than the equivalent game on console from the same era. Mario and Zelda and Metroid and Fire Emblem have never been content with the GBA/DS/3DS games they're getting, they've always used them to bide their time for the "real" games that eventually come to the home platform.
I'm also calling BS on this commonly-held belief, that Sony just made lots of ports and console wanna-bes while Nintendo had the perfect formula for what makes a portable game. (That said, I am reading more global sentiment into your words than you probably meant.)
Sony had a wide variety of games on portables, from big epic console-quality games like Daxter and KZ:M and the sports games to bite-sized things like Patapon, LocoRoco, Little Deviants, Smart As, etc. They had staples like sports games and racing games and puzzlers; they had multiplayer games like SOCOM and Unit 13 and Buzz; they had play-your-life-away games like Wipeout and TM:HO and Lemmings that could be played a little bit or for hours and hours. Most importantly, both of their portables had a rest mode feature (thank god that now every platform has that; it was far and away the best thing about being a PSP and DS fan in that era of painful loadtimes) which made every type of game from the massive epics to little time-wasters as bite-sized and easy to put down as need be.
If Nintendo had the perfect formula all along for exactly what a gamer wants in a portable, we would be seeing something else besides the console-sized Zelda and Mario Kart (and soon Splatoon and Mario) being played on every train and at every park bench and in every DMV line. As is often the case, any approach can be the wrong thing to do in the gaming business until Nintendo comes along and proves that it can do it right.
Chû Totoro;242721306 said:Still OP, is far from being the one that says the biggest crap. In my opinion it'd have been best to post a thread like this "would it be easy for Sony to counter Switch's success?" because obviously you have no idea (claiming "relatively easy" is just crazy with you OP's content).
I wouldn't be very helpful either... for me it's not that easy but for many reasons that could be debated.
And since I will relatively fast lack arguments or data to back up my assumptions it'll be mostly speculation. Maybe some others on specific parts of this supposed strategy would have more qualified input (some posts are really interesting to read here but you'll have to go find them )
So now it is too late. I even think Switch, while will do nice numbers, i doubt it will reach 3DS sales. Unless it goes really cheap.
I looked at two threads posted last week alone where a bunch of Nintendo fans, myself included, tore the 3DS apart for being a giant piece of shit (w/good games)Just look at how they released a handheld with one analog stick after Sony were dragged for the lifetime of the PSP for ommiting it.
GDDR5 is not mobile-friendly. It's a power hog variant of DDR3.If Sony wanted to stick it to Nintendo, they need the PS4 to hit a really small fabrication process, stick a screen and battery on it, and call it a day. We won't see something like this for a while I'd imagine.
Og ps4 consumes around 200 watts of power I think, the slim around 70. The switch is around 20 no?
My math might be hella janky lol.
I looked at two threads posted last week alone where a bunch of Nintendo fans, myself included, tore the 3DS apart for being a giant piece of shit (w/good games)
and I've held that opinion since 2011