ShadowFox08
Member
I just thought of something else.. Will it be possible to see 1080p 60fps footage if we import our videos from youtube now, considering Wii U version was only 720p 60fps?
GIVE ROB BACK HIS EXPRESSIVE EYES!
There won't be a Smash 4 port. There will only be Smash 5. Nintendo and Sakurai would never do just an upgraded port. I'm 100% certain there will only be a Smash 5 on Switch.
That left joycon is useless by itself. I don't see Nintendo doing this.
Ice Climbers.
edit : I mean the Ice Climbers weren't technically possible in 8 players mode on Wii U
Bring back Ice Climbers as split JoyCon characters, that would be a fun co-op experience.
All characters should be unlocked from the outset this time around, and instead make unlockables be some fun new items to play with. This should make it better for competitive play (who don't care about items anyway) and change up the formula somewhat.
They need a target lock mode so I can follow who to fight in 4 player modes.
If maps get so big that it makes players tiny, they need a player marker.
Let's face it, we all use random to select characters but no one wants to play as Olamar. We need an option to assign a favorites roster for each player account. This way I can comfortably play as any non Pokémon or Fire Emblem character.
Adventure mode needs to be less platforming, more Final Fight.
Arcade mode needs more options. Like a 1v1 mode & a 2v2 co-op.
Blocking should be automatic if controller is not touched.
By pressing both attack & special at the same time, I want to see a combo.
Smash Attack should be holding in a direction then button while they absorb power like Samus's arm cannon. Once fully charged it makes a cool sound to indicate you have maxed out strength.
When punching a player a bar shows above their head with a meter. With each hit, numbers appear over head with negative numbers reducing player guard. Once meter is down player will be vulnerable to a smash attack ender.
They were. The issue was that the 3DS version couldn't handle 4 players/CPUs set to Ice Climbers without impacting performance, and Sakurai insisted on 1:1 roster parity.
Regardless, they were held back for technical reasons that are no longer relevant, so they still fit. And I can't believe they'd insist on roster parity with the previous versions if Smash 4 Switch does indeed come to fruition.
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Since Smash U was already 1080p/60 and looked pretty great, I don't really think extra technical improvements are necessary, beyond allowing all stages to be 8-player (without disabling stage hazards [with an option to do so anyway!]) and bringing back Ice Climbers. Beyond that I just want a Definitive Edition with all 3DS and Wii U content in one package, and ideally some new content.
I guess it would be nice if they could bump the internal rendering resolution and down-sample, for better IQ. Handheld mode would probably be able to render at 1080p still, if they managed it on Wii U. Maybe docked could hit 1440p?
Interesting. I'm like 95% certain there won't be a Smash 5 at all.There won't be a Smash 4 port. There will only be Smash 5. Nintendo and Sakurai would never do just an upgraded port. I'm 100% certain there will only be a Smash 5 on Switch.
No. The 3DS had a dual-core ARM11 CPU clocked at 268 MHz. The Wii's single-core PPC-based Hollywood chip was clocked at 729MHz. It does have more total RAM memory, but a sizable chunk is eaten up by the system OS. RAW numbers put it more in line with the GCN. The two architectures are extremely different though, so it's impossible to do clean comparisons, but either way it's still trailing behind the Wii in a fair few areas.The CPU and RAM were more powerful than the Wii's, no? At the very least the NEW 3DS should have been able to handle it, if that was the case. It's a shame their GPU wasn't upgraded along with it.
No. The 3DS had a dual-core ARM11 CPU clocked at 268 MHz. The Wii's single-core PPC-based Hollywood chip was clocked at 729MHz. It does have more total RAM memory, but a sizable chunk is eaten up by the system OS. RAW numbers put it more in line with the GCN. The two architectures are extremely different though, so it's impossible to do clean comparisons, but either way it's still trailing behind the Wii in a fair few areas.
And yeah, New 3DS had a pretty huge improvement to the CPU, so it almost certainly would have been capable, but then if Sakurai wasn't willing to sacrifice parity across 3DS and Wii U, he certainly wasn't going to sacrifice between 3DS players.