GoldenEye still does plenty of things better than most other games.
I'm honestly surprised that adding additional objectives on higher difficulties didn't catch on.
Ah. In that case it was probably PD's single greatest addition...
I find funny that GoldenEye and perfectdark games were made for Wii pointing before Wii came out and then they were never released on the system.Its a shame that the controls have not aged gracefully. It can difficult to make precision shots.
It has every single type of FPS controls up to modern standards (WASD, Dual Analog and it's own hybrid of movement/camera stick controls). Or you mean how the game feels today due to low frame rate?Its a shame that the controls have not aged gracefully. It can difficult to make precision shots.
Objective based gameplay did catch on not just in shooters but all action games after it. However, not alwyas tied to difficulty.I'm honestly surprised that adding additional objectives on higher difficulties didn't catch on.
The shooting lights wasn't just a cosmetic effect, it had impact in gameplay since it reduced the AI visibility and the player's however, some missions had the night vision gogles.In Perfect Dark, you can shoot almost literally any light in the game and the area gets darker. You could shoot out all the lights in a room and it'll be pitch black in the end lol. I assume it's just a feature that wasn't yet fully realized in Goldeneye and was improved in PD.
GoldenEye still does plenty of things better than most other games.
I'm honestly surprised that adding additional objectives on higher difficulties didn't catch on.
I also believe that tbh. And i also remember playing Half-Life which was released a year after Goldeneye and... it didn't feel all that special. I mean, it was still great but some things felt like a step back for me coming from Goldeneye. Like how there is no difference in what body part you shoot and how human models move like robots and they don't use motion capture. These were a big deal for me in Goldneneye and thought they were going to be a standard in all games after it.At the risk at ruffling some feathers i would say Golden Eye brought up more stuff to shooters than Half Life did
Objective based gameplay did catch on not just in shooters but all action games after it. However, not alwyas tied to difficulty..
That sounds really cool.Not to downplay Goldeneye because that stuff was revolutionary in the 90s but OP have you played Rainbow 6 Siege? That game is all about the most precise of shots.
I just finished a match where an enemy created a bullethole in a wall and aimed through it to kill me outside on a rooftop.
Goldeneye still has one of the best grenade launchers in gaming.
That sounds really cool.
No i haven't played that game.
Personally, I like how precise-aiming and moving are almost mutually exclusive. It puts an extreme amount of emphasis on finding safe areas to start aiming, which in turn makes stealth important.
There's also something really satisfying about stopping still in order to line up a shot, then either using the C-buttons to peek out of cover, or shooting a volley of bullets to lure an enemy toward your ambush.
That was one of the best little details in that game. Poor guy sitting on the toilet always lost his hat.I liked making their hats fly off.
How many times his bulletproof hat saved his life so he can live for a few more seconds though?Poor guy sitting on the toilet always lost his hat.
Another thing Goldeneye does masterfully is hit reactions on the enemies.
They react differently no matter where you shoot them and have a huge amount of different animations and ways to die depending on where hit.
It really adds to the feel of the combat when enemies reacts so well.
It's a shame no other game has really managed to replicate this to Goldeneyes level.
Bunker 2 is also my favorite level in the game and everything he wrote in the quote is what i had in mind more or less.
Goldeneye 20th anniversary is on August 25th. We should have a thread for sure.It is a really good level. I was tempted to make another thread called "One more thing that GoldenEye still does better..." but decided not to. But we should definitely celebrate the game's level design another time.
Goldeneye 20th anniversary is on August 25th. We should have a thread for sure.
It also has paintball mode.
RIP paintball mode.
A surprise release of the HD remaster would also be interesting to see.Isn't there a detailed film documentary being made about Goldeneye and it's supposed to come out this year in time for the game's 20th anniversary? I remember reading something like that.......Would be interesting to see for sure.
This makes sense. However there were also many old games with even simpler geometry than Goldeneye where the invisible barrier was still there. I remember the original Turok being pretty bad at this.Another key factor that affects this is the complexity of the geometry, back in the day everything was square, rectangular and simple. Today we have geometry of varying shapes BUT the hitboxes of those geometry are still simple box shaps this causes a disconnect between the actual geometry and it's hitbox. Which is why you can have arrows sticking out in thin air or bullets getting blocked by an invisible barrier because the hitbox of that geometry might at times extend the visible outline of the geometry.
A surprise release of the HD remaster would also be interesting to see.
Or a leak at least
I just googled it, didn't know it was a thing. I hope they can release it.Isn't there a detailed film documentary being made about Goldeneye and it's supposed to come out this year in time for the game's 20th anniversary? I remember reading something like that.......Would be interesting to see for sure.
Actually, at the time of Porting the game to Xbox 360, Nintendo was in fact the last hurdle, and they said no.
Perfect Dark was even better.
And does a TON of stuff better than modern games.
Great thread. I can never speak highly enough of this game. It pushed the genre forward and many of its ideas ended up in other genres while FPS got dumbed down to cinematic corridors with regenerating health.
I played it through on the cinema widescreen mode, which lowered resolution obviously, but dramatically improved frame rate, so give that a go if the frame rate kills it for you.
It's so weird that games like Half Life and Halo get so much credit (Halo in particular gets a lot of 'showed your could do an FPS on a console' credit) when IMO Goldeneye was far more revolutionary, a better designed game, and even a lot more popular (Goldeneye outsold both Half Life and Halo).
I'd like to add music. Well composed pieces that were perfect for Bond and the levels.
Yes, it did.Goldeneye did not outsell Half-Life.