Miniature Kaiju
Member
CTR + Crash Bash Party Bundle of Couch Coop Madness. Make it, price it at $40, market it and watch the monies rake in.
How much would it grow by if the first three games were PS exclusives?This will grow bigger if the Xbox One version actually does come out this year.
CTR is for sure getting the green light, and probably a brand new platformer.
I'd be there day one for Ape Escape. I'd find some way to break into storage facilities so I could be there day 0 even.
I've never even played a fuckin Ape Escape game either but the concept and the ape designs are so charming and hilarious to me I absolutely adore the franchise. Is there some reason Sony hasn't done any kind of remaster or rerelease of the games yet? Isn't there some rights thing?
How much would it grow by if the first three games were PS exclusives?
For the most part, no, but I can see there being issues with Ape Escape 3 because of the Metal Gear crossover game that was included.
That being said, I'm pretty sure each game sold less and less over each installment, so I think it's an issue of a series that was never that big to begin with, and certainly not to the same level that Crash was.
I need more MediEvil. And they already remade the first game on PSP, just use that as the base, Sony!
The PSP MediEvil was terrible and unfaithful to the first game. They need to start over from scratch, look at what made the first game work and completely ignore the PSP game for a new MediEvil.
How much would it grow by if the first three games were PS exclusives?
I hope it is inevitable. Part of me still has doubts though.
will launch on 30th June 2017. To clarify our earlier post, it will be coming to PlayStation 4 and PS4 Pro first.
Well this tweet from PS Ireland is still up
https://mobile.twitter.com/playstationie/status/834336383112212480?lang=en
CTR + Crash Bash Party Bundle of Couch Coop Madness. Make it, price it at $40, market it and watch the monies rake in.
i did my part
Some people tend to judge every platformer by how it compares to a Mario game.
Crash is more linear than Mario 64.
Sonic the Hedgehog's controls are less precise than Super Mario World.
But the thing is, these characteristics aren't inherently bad. Linearity in Crash gives it a focused platforming identity. Sonic's momentum-based physics reward skill with speed. And the same goes for other beloved platforming games like Donkey Kong Country, Rayman, Spyro, Banjo Kazooie, etc. I have no problem with disliking these games' qualities on their own merits, but so many times they're judged poorly simply because they're different from some Mario game.
Mario is a critically acclaimed, popular series that is responsible for the existence of the platformer genre. But that doesn't mean it should be the perfect model every platformer needs to match.
The PSP MediEvil was terrible and unfaithful to the first game. They need to start over from scratch, look at what made the first game work and completely ignore the PSP game for a new MediEvil.
Ah, I was under the impression it was well received.
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Then start from scratch, Sony!