Damn Silly
Member
It's a great feeling game with a god-tier Mick Gordon soundtrack. I can't remember much of the story or the actual level design though, so you might be right.
every game is forgetable when you're old.
I feel exactly the same, and I think it's a result of the levels just kind of there, and don't really matter to the gameplay at all. So once you run out of new monsters and weapons to use on them, the game has no more tricks. In original Doom and 2, there were some environments that were downright diabolical in how they could spring shit on you. That's almost nonexistent in the new game.I enjoyed it for the first few hours but the repetition after that was a grind, I did finish it and I enjoyed it but I don't see the pedestal it was put upon at all.
I bought it just because you don't get stuck to walls.It's in a similar situation to Wolfenstein. They're both considered "old school" experiences that you don't get much these days so they get inordinately praised.
Nothing stands out really. Everything in Doom has been done before and 10 times better.
Besides the general awesomeness of DOOM's gunplay (maybe the best ever), this shooter will he forever memorable to me for one special reason: it is the game on PC where I first practiced and mastered Steam controller's motion aiming.
I kid you not - I played Destiny 2'a beta on the PS4 this weekend as he first time playing an FPS game since finishing DOOM a few months ago and I deleted it after fifteen minutes. Without motion controls, it is hard for me to go back to analog aiming. Also, DOOM killing sprees were soooooo much fun that it'll be a hard combination for any game to match anytime soon.
Busted, OP is DOOMedSo "forgettable" that you can't forget it and instead feel compelled to make a thread about a game that is over a year old to complain that it gets too much praise? Sounds more like an unforgettable game to me!
Plays, looks, sounds, and runs great. Checked all the boxes for me in making it a memorable and fun FPS.
DOOM is boring to watch, boring to read about, and boring to reflect on. As it should be. Looking at this thread, games listed have set pieces, or "stories, and marketing campaigns that push them. They're memorable because thats how the game is sold, thats how the game is structured, so those moments stay with you. But that's not the point of DOOM. The moments that matter in DOOM are too numerous to sell, to take screen captures of, and stick on the back of the box. DOOM is incredible to play, all else forgotten. The moment to moment of DOOM trumps everything in this thread, hands down. It's only forgetable if you're not remembering the parts that matter.
Doom was never about the story. That shit is irrelevant for this game and it makes multiple tongue in cheek references to this. Doom was about the exhilarating, pulse pounding combat sequences, the layered and detailed level design, and soundtrack.
Buzzwords
I thought Wolfenstein was really boring after playing DOOM.
Nothing stands out really. Everything in Doom has been done before and 10 times better.
I liked the graphics and its attitude, and even that got pretty boring towards the end.
The level design was nothing special and the combat sequence was just the same cycle throughout the whole game.
∀ Narayan;244416363 said:I ended up playing this after going through Titanfall 2's campaign. I enjoyed DOOM's campaign, but I definitely thought it paled in comparison to Tf2's.
I agree with the thread title.