It's a win-win for fans too
No, win-win is to have fucking BC on the consoles and use your resources to actually make good games that people want.
How's paying money to play the same shit only prettier a "win-win" for us?
No, win-win is to have fucking BC on the consoles and use your resources to actually make good games that people want.
No, win-win is to have every game on PC with arbitrary res and semi-automatic BC
Having BC isn't going to stop people from wanting remasters. For example, if the PS4 were BC with the PS3, you'd still have people that wanted a 1080p/60fps version of Demon's Souls. And BC couldn't give them that. Only a remaster could.
Thank you Microsoft.Thank you Sony.
Ohhh I'd pay good money for Dead Space 1 and 2 Remasters. They can keep 3 thoYeah, what the eff is EA even doing!? Remasters of Burnout 3, SSX3 and Dead Space 1 would basically be free money for them and more than likely reinvigorate interest in the IPs.
Dead Space trilogy is playable on the XBone already. I get the sense that remasters are a thing because there's a platform without bc.Yeah, what the eff is EA even doing!? Remasters of Burnout 3, SSX3 and Dead Space 1 would basically be free money for them and more than likely reinvigorate interest in the IPs.
Can't argue for the resolution, but if the devs thought 60fps would benefit the game, the original would be in 60fps. And, again, making new games is a better use of resources.
Having BC isn't going to stop people from wanting remasters. For example, if the PS4 were BC with the PS3, you'd still have people that wanted a 1080p/60fps version of Demon's Souls. And BC couldn't give them that. Only a remaster could.
I love remasters, but I hope that next gen systems have less of them and more original new games.
I want the receipts on how Remasters somehow prevent New games from coming into existence
No, win-win is to have fucking BC on the consoles and use your resources to actually make good games that people want.
Mario Kart 8 DX is a port with DLC.
Wipeout PS4 is a remaster.
Crash PS4 is a remake.
FFXII is a remaster.
You'd think the people writing these columns would be actual gamers but no.
You'd think a person would do their research before calling other people fake gamers but no.
Part of me is sad that the industry makes such a profit off our nostalgia.
Then I think of the Spyro remaster with the same level of love put into it as N-Sane and... I don't remember the first part.
There are ports with resolution differences are they not?MK8D has the resolution bumped to 1080p from 720p on Wii U. It's a remaster.
You'd think a person would do their research before calling other people fake gamers but no.
Looking at the UK charts, remasters of Mario Kart, Wipeout, Crash Bandicoot and Final Fantasy XII have all topped the charts in the last two month.
Thank you Sony.
Thank you Microsoft.
There are ports with resolution differences are they not?
There are ports with resolution differences are they not?
They don't. Having worked on greenlight forecasting and slate planning for 10+ years in publishing before I took this gig I know from actual experience.
MK8 DX has eight new Battle Arenas. That alone is more than 15% of all maps.
EYYYYYY! Right on!You hear that you Warhawk hostage holding motherfuckers
10-15% is not a trivial number.
It's still money and time that could have been otherwise invested into more new games. I don't think its impact on the slow decrease in new game releases should be understated
Personally, I hope high end BC becomes the norm, I've little interest in paying $40+ to replay games I already own.
Well, remasters are what give publishers the money and time to make new games. They pad out the schedule and are cheaper to make thana brand new game so with the profit from that they can fund new games.
But they do have effects on lineups and release schedules of all games, original titles included
While I understand the sentiment, people have to understand that remasters don't keep original games from being made. 99% of the time, these remasters are made by teams that are specifically built to remaster titles or port them to other hardware. They're essentially tech teams devoid of staff that would normally need to be employed to create a brand new game.
Mass Effect Trilogy remaster when, EA?
I love remasters, but I hope that next gen systems have less of them and more original new games.
All this shit is going to take a major hit when the next generation is backwards compatible.
It'll keep the AAA train running a bit longer, but it will just postpone the inevitable.
Crash is a remake, not a remaster.
Please tell me more.
AAA gaming is doomed because of excessive growth in scope. It's been doomed like this for a good decade or two as well, so I'm surprised you're not clued in on that one.
/s
Food for thought;
-Remaster are outsourced to a different studio leaving the developers free to work on different project.
-Remaster introduce newer players into the series thus getting them up to speed and encouraging a healthy growth of the series.
-Remaster are sometime a useful tools for developers for future titles.
Please tell me more.
The costs for keeping AAA AAA are going up, it's not about scope, it's about the need for more detail as processing power increases which requires more manhours which requires more money. The sales (and prices) are not going up at the same rate.AAA gaming is doomed because of excessive growth in scope. It's been doomed like this for a good decade or two as well, so I'm surprised you're not clued in on that one.
/s
Food for thought;
-Remaster are outsourced to a different studio leaving the developers free to work on different project.
-Remaster introduce newer players into the series thus getting them up to speed and encouraging a healthy growth of the series.
-Remaster are sometime a useful tools for developers for future titles.
The costs for keeping AAA AAA are going up, it's not about scope, it's about the need for more detail as processing power increases which requires more manhours which requires more money. The sales (and prices) are not going up at the same rate.
So hey, I'm around for questions if people have any, or want to call me a fake gamer or something.
Remasters, remakes and ports have a more reliable and predictable rate of return on new product development at a much lower risk.
This type of development helps lessen the risk associated with new game development, making new games more likely, not less.
They don't. Having worked on greenlight forecasting and slate planning for 10+ years in publishing before I took this gig I know from actual experience.
Why not all of the above? It's not a zero sum situation. BC, Remasters, New Games, these require different specialties, different funding levels, all with varying levels of potential return. All can coexist.