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Steam monthly active users now at 67 million compared to 70 million for PSN

Trogdor1123

Member
Steam turns on for me when I turn my computer on, would that be an active user? I haven't played a steam game in at least 9 months
 

Syf

Banned
People who have booted up a game within the last month, that's why it says "players" and not "users". Steam's number is more conservative than PSN and XBL.
In before nobody reads this and we get the same users making fools of themselves in the next thread.
 

Grief.exe

Member
Steam turns on for me when I turn my computer on, would that be an active user? I haven't played a steam game in at least 9 months

Here is an explanation, would probably be helpful to put in the OP.

Valve is actually relatively open about this number, relative to their console counterparts. They count "Active Users" as someone who owns a game and has played a game within the last month. So "Total Users' is actually significantly higher.
 
I can see where he is coming from, PC has been taking away attention from the console market for the last few years now. That is why the ps4 pro exists in the first place. Despite PS4 taking a larger market share this generation, the overall 3 console user base has shrunk from the ps/wii/60 era.

yeah PC gaming had an insane growth the last years
especially in ASIA
but western markets, too

and esport is basically only on PC beside CoD and Fighting Games
if that stuff really gets close to the scale of big regular sport competitions, all the kids want to play the games their favourite pros are

In before nobody reads this and we get the same users making fools of themselves in the next thread.

if you use the service (whatever way) you count. i don't think it's a bad measurement
you can also be an active PSN user, if you just have a Sony smart TV and buy or rent a show / movie from Sony
 

Fisty

Member
Great to see such strong numbers for everyone involved. PC was in a pretty iffy place before Steam took hold and made being legit as easy as piracy, and seems like it's paid off really well for them.
 

Zia

Member
Crazy considering Origin, GOG, Minecraft standalone, World of Tanks, Uplay, Battle.net, most big MMOs, whatever distribution service Crossfire uses...

PC gaming dying for 25 years and counting.
 

CorrisD

badchoiceboobies
Valve is actually relatively open about this number, relative to their console counterparts. They count "Active Users" as someone who owns a game and has played a game within the last month. So "Total Users' is actually significantly higher.

This is weird, I swear we had a topic in the last few years where their "active users" was over 100m+ and all that was said was active users were those logged in within the last month.

So have they changed their active user metric to those who have played a game which is why it went down and then has risen again?

Mad Edit Skills:
Yes here we go, Steam has over 125m active accounts

And the active user quote for that topic:
Because people will try to downplay this, as always - active account = logged in within the last month
 

ArtHands

Thinks buying more servers can fix a bad patch
Steam turns on for me when I turn my computer on, would that be an active user? I haven't played a steam game in at least 9 months

You got to boot up a game in recent time to be counted, so you are not counted

But havent play any Steam game for 9 months? Why not uninstall it?
 
This is weird, I swear we had a topic in the last few years where their "active users" was over 100m+ and all that was said was active users were those logged in within the last month.

So have they changed their active user metric to those who have played a game which is why it went down and then has risen again?

Mad Edit Skills:
Yes here we go, Steam has over 125m active accounts

And the active user quote for that topic:

In that very thread just a few posts below it you can see that's wrong. Those 125m were accounts that had at least one game on it.

When they're talking about MONTHLY active users then yeah, it's everyone that played a game the previous month.
 

KHarvey16

Member
This is weird, I swear we had a topic in the last few years where their "active users" was over 100m+ and all that was said was active users were those logged in within the last month.

So have they changed their active user metric to those who have played a game which is why it went down and then has risen again?

Mad Edit Skills:
Yes here we go, Steam has over 125m active accounts

And the active user quote for that topic:

125m active accounts and 67m active users monthly.

How many people are actually playing games on Steam and PSN tho. thats what I am most curious about.

67m people have played a Steam game within the last 30 days.
 
during the Xb360 era XBL never had 50 or even 40 million Monthly Active Users
in 2012, XBL had a TOTAL of 40 million User(Accounts)

on topic:
months old news, btw
http://www.neogaf.com/forum/showthread.php?t=1400109&highlight=

A couple of years ago =/= 360 era... but yes, they did have a bit of a decline in both 2015 and 2016, but their last report shows that they've had the highest MAUs ever.

xboxlive-1-630x419.png
 
A couple of years ago =/= 360 era... but yes, they did have a bit of a decline in both 2015 and 2016, but their last report shows that they've had the highest MAUs ever.

xboxlive-1-630x419.png

that's the usual sequential decline form a holiday quarter, what you're talking about
C-cg1igXgAAv5RM.jpg


and the latest report is also not the higest MAU ever
that was 55m in Q4CY2016, while the last quarter was 53m

when there is no more YoY growth or YoY decline, Microsoft should be worried


edit:
i also do not consider 2016, aka last year, a couple of years ago at all
a couple of years ago is at least 3 to 5 years ago
 

Offline

Banned
This gen has been so good for Steam or PC gaming. PS4/X1 was a disappointment on the hardware/performance side thanks to AMD BUT the funny thing is AMD is also a provider of Ryzen recently for PC users which has been getting a lot of traction thus more potential Steam users.. With word of Jaguar continuing on the console space, Steam should easily grow more.

I know that modern consoles being underpowered and perhaps a 'disappointment' is the narrative that's currently popular but I'd like to offer a different opinion if I may, one which entertains the idea that for some people gaming may not revolve around adoption of leading edge hardware spec and nor dose it perhaps define platform choice and/or worth. Excluding Nintendo we've mostly seen a linear adaption of power with each advancing console generation, most people see generational leaps through graphics, however I can also see how one would think consoles underpowered due to the CPU's they use when being compared to options offered through PC gaming and well, I would be inclined to agree that in fact if the objective of modern consoles was to push the highest level of visual fidelity can offer at 60 frames per second then modern consoles are probably underpowred, however with Metal Gear Solid 5 a AAA game running at 60fps and Horizon Zero Dawn a game that offers visual fidelity well above it's spec level or PC equivalent GPU, I wonder if the contention that consoles are underpowered really is a hardware or developer problem? or if the CPU performance alone is big enough incentive for users to switch to steam seeing as 30fps has more or less been console standard since the SNES. All I know is some of the most renowned games of the past and current generation have dips to 20fps or lower and I'd like to go over things like pricing, appeal of the ecosystem and software selection as other major factors that go into platform choice but I'll leave that for another time. I simply wanted to challenge the notion that Steam adoption would increase due to Jaguars continuation.
 

Ionic

Member
It always baffles me that I can enter these threads and see people both trying to argue that Steam is monopoly and that Steam actually doesn't have nearly as many users as they say.
 

Pachael

Member
Crazy considering Origin, GOG, Minecraft standalone, World of Tanks, Uplay, Battle.net, most big MMOs, whatever distribution service Crossfire uses...

PC gaming dying for 25 years and counting.

Don't forget Tencent and WeGame. The former can easily say one day, ok people who I'm on, put yourselves on our client or whatevs like Blizzard and Acti (Destiny 2) and off you go.
 
Crazy considering Origin, GOG, Minecraft standalone, World of Tanks, Uplay, Battle.net, most big MMOs, whatever distribution service Crossfire uses...

PC gaming dying for 25 years and counting.

Holy strawman batman! No one says this any more.
 
I recon very few PS3 and Vita is out there that's active these days. Even if they make up 10 mil active user still impressive that Sony may have 60 mil paid sub while steam is free. But good to see PC game is getting bigger.
 
I recon very few PS3 and Vita is out there that's active these days. Even if they make up 10 mil active user still impressive that Sony may have 60 mil paid sub while steam is free. But good to see PC game is getting bigger.

PSN is different from PS Plus users. Sony doesn't have 70M paying users (other than buying their consoles).





Steam numbers are really bad though, I can run Steam on a modified Game & Watch. PC is irrelevant.
 

Momentary

Banned
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.
 
PSN is different from PS Plus users. Sony doesn't have 70M paying users (other than buying their consoles).





Steam numbers are really bad though, I can run Steam on a modified Game & Watch. PC is irrelevant.
Excellent point. Still those numbers are good for steam. But I think it's dangerous that pc market is dominted by one platform.
 
Doesn't STEAM automatically download and start up a game at least once a month without PC users actually doing anything? These numbers are definitely bloated if this is true.

Exactly. Even if you don't have a PC, your toaster will download Steam and play a game once a month.
 

Urthor

Member
Yeah the problem with this math is something very simple. Internet cafes.

Yes, Steam has 67 million accounts connected to the internet on a monthly basis. But how many of those are from internet cafes in China and Korea where Steam is a platform for Dota2 and PUBG? Quite a lot more than likely.

Those aren't *monetised users* who realistically are going to buy a 60 dollar AAA game from their storefront and are part of the same install base a Playstation 3 or Playstation 4 console is. Nor are they high spending first world customers, they're internet cafe users who have a much more limited spending habits for their games than play from home users in developed Western countries.

In contrast, for Sony their 70 million user base is far more valuable. Playstation install base is much more focused in developed countries and that 70 million will consist of far more people participating in the mainstream boxed game market, and not the internet cafe gaming culture of Korea/China/Asia in general. And 100% of that 70 million install base is buying discrete games for their platform because that's the only way to enjoy the platform, either through brick and mortar retail channel or through digital delivery. In contrast, a large proportion of Valve's channel are internet cafe's running out Dota2 for free to Chinese customers or buying PUBG keys once for their cafe, the second is pretty much the reason PUBG has almost never gone on sale.

There's a lot more spending power in Sony's base, and a lot less China involved in general, these numbers don't indicate a tip towards PC as a platform in the Western boxed game market, and by all reports the Western PC boxed game market has plateaued recently, there have been several reports of Valve's overall revenues being stable in the last few years. The growth segment has all been in games as a service.

So tl;dr don't take these numbers as either PC gaming or Valve "winning" the console war, there's a helluva lot more to them because their numbers are driven by PUBG and Dota2 in China which is not a place where selling discrete 60 dollar games to an install base is a thing. There is probably some minor growth in the discrete gaming install base for Valve but no massive upheaval in the shape of the market.
 

Armaros

Member
Yeah the problem with this math is something very simple. Internet cafes.

Yes, Steam has 67 million accounts connected to the internet on a monthly basis. But how many of those are from internet cafes in China and Korea where Steam is a platform for Dota2 and PUBG?

Those aren't *monetised users* who realistically are going to buy a 60 dollar AAA game from their storefront. Nor are they high spending first world customers, they're internet cafe users who have a much more limited spending habits for their games than play from home users in developed Western countries.

In contrast, for Sony their 70 million user base is far more valuable. Playstation install base is much more focused in developed countries and that 70 million will consist of far more people participating in the mainstream boxed game market, and not the internet cafe gaming culture of Korea/China/Asia in general.

There's a lot more spending power in Sony's base, and a lot less China involved in general, these numbers don't indicate a tip towards PC as a platform in the Western boxed game market, and by all reports the Western PC boxed game market has plateaued recently, there have been several reports of Valve's overall revenues being stable in the last few years. The growth segment has all been in games as a service.

So tl;dr don't take these numbers as either PC gaming or Valve "winning" the console war, there's a helluva lot more to them because their numbers are driven by PUBG and Dota2 in China which is not a place where selling discrete 60 dollar games to an install base is a thing.

Dota uses a different client in China...because thats how china works.
 
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