They better fix the running game, fumbling, and dropped passes. Shit was absurd last year.
They've introduced 3 play styles now, SImulation, Arcade, and Competitive.
In Arcade, you see fewer of those strip drops, fewer fumbles, more offense-oriented, action oriented plays, accurate passes that result in receptions, and fewer amazing interceptions. QBs can throw on the run easily, scramble easily, fewer QB fumbles, fewer RB fumbles, etc.
In simulation, it's closer to last year's game but plays more sim-style, instead of the strip drops (which are always really common in Madden), QBs are just less accurate. Accuracy was a problem last year (as it is most years), so a user may go 85% accuracy for the season, and almost all of their incompletions are either drops or interceptions, and so without those drops you'd see something close to 90%+ accuracy (which good players would achieve).
Competitve raises the stakes and is more about user skill, as sort of a branch to Arcade but with more risk and reward based on user actions.
So far from the videos and from feedback, these sound like good changes that help bridge that. As a sim-style player, I would want the drops over the 90+% accuracy, only because it'd help reign in the super human accuracy every QB had, while casual players (who even playa lot, or might play a lot online) would get frustrated by drops or a more realistically inaccurate QB.
Looking forward to seeing how they play out, although not looking forward to the slider arguments this will introduce either...
Omg was the commentary this bad last year? I don't know who these guys are, but the play by play guy is super annoying.
Commentary is waaaay better in Madden lately. IT's a million times better than it was 2 years ago, the new studio guys they have are way better because they're inexpensive and they put in a ton more commentary. Also the live updates throughout the year were a huge addition to the game, and in M'18 they're finally adding it to franchise (Something they left out intentionally last year).