texhnolyze
Banned
I missed this one. Is there a reupload?
I missed this one. Is there a reupload?
I expect 3 weeks max
I missed this one. Is there a reupload?
I mean, they're there to show off the game and what's new. What do you actually want them to do? Speed run the hunt and optimise dps?
Doesn't really matter, Capcom have devs who worked on MTFramework ports and did a great job, there's no reason for whoever doing MHW's port to not have access to those devs.Not for the MH team. This is their first time porting to PC.
Maybe this will finally be the first monster hunter ill like!
The stream had a ton of Gunlance in it D: just also had them showing a lot of features (not all of the features were shown on purpose). Gotta say I'm a little disappointed that there doesn't SEEM to be any big Gunlance changes. Waiting on the Arekks video to see if they've added stuff that I didn't notice. Seems like there was something similar to the heat gauge returning but I couldn't tell if it worked the same.I want some gunlance play dammit!!! I finally get some and it's nothing. NOTHING!!! Can I vent? Can I?
In true Monster Hunter fashion, all of these weapons can be upgraded by hunting bigger and more challenging monsters as you progress through the world. The real joy of Monster Hunter: World comes from its larger-than-life battle sequences and finding ways to use the environment to your advantage. I was doing my best stab-a-lot-and-roll strategy before remembering that I could lead the Great Jagras I was fighting into a tree, which would eventually fall over and reveal ensnaring vines to tangle it up. Used strategically, these elements make the battles feel very fluid, and as monsters try to run away, or eat smaller creatures to gain back health, you truly get a sense for how open and alive the map is.
https://blog.us.playstation.com/2017/08/22/monster-hunter-world-welcomes-you-with-open-arms/This feels most rewarding during multiplayer hunts, which you can organize before embarking, or by firing a signal flare during single-player mode. This feature is new to the world of Monster Hunter, and allows for a seamless connection throughout the entire game rather than separating out quests based on a single-player or co-op storyline. Multiplayer makes the hunt a group effort, with every player actively searching for clues to find your prey. Some of my most exciting moments were watching a teammate leap onto the back of a Anjanath while I snuck underneath for a shot, or working together to cause a rock ceiling to cave in and crush our target.
Big monsters AI breaks in this video! At around 10 minutes in, monsters stop moving, lol!
Here's the mud fish's name, told y'all it wasn't Lavasioth.
Seemingly not the same FY, and I expect MHW to launch sooner than later in 2018's tail end of FY2017 for Capcom to try and meet some sort of sales expectations.
So I'd sooner say 3 months, than 3 weeks.
One thing of note I noticed on the IGN stream, there's definitely no separate blademaster and gunner armour, like some people were hypothesising. The guy switches from Gunlance to Heavy Bow Gun and his armour stays equipped.
So guns got rid of their one downside. That sucks.
So guns got rid of their one downside. That sucks.
Watched the first IGN video
Am I missing something or did the post-kill timer run out before he'd finished carving, even though he was right on top of the monster when it died?
Chalk it up to it being a demo adjustment
they need to keep people moving along lol
I imagine that a major reason for nuking the harder division between Blademaster/Gunner armors is because it's a hell of a lot less work when you only need to create assets for two sets of armor, rather than four. I do think that mechanically speaking, it's a smart change since it's a very newcomer-focused improvement to not overwhelm them with a decision that early on in the game and it makes the weapons feel more weighted in terms of benefits and downsides.
Pretty much what I thought, it eases on the art side.
Pretty much what I thought, it eases on the art side.
Well, it's also on PC!
MHW is coming out on PC too.
***
Wait unless he is on nintendo....
I'm still amazed that there are as many unique sets as there are in the older games. That could not have been easy on the art teams, even with the lower fidelity.
That being said, some of those Gunner armors looked better than their Blademaster equivalent, so I hope they do find a happy medium.
Yeah I don't have a PC that would run this and no money to invest in a new console. Just have a Switch at the moment. My love for Monster Hunter is almost enough to get my to irresponsibly buy a PS4 or Xbox One.
Yeah I don't have a PC that would run this and no money to invest in a new console. Just have a Switch at the moment. My love for Monster Hunter is almost enough to get my to irresponsibly buy a PS4 or Xbox One.
But do they get the same defense or is there a gun factor added in? And how is gun vs sword skills made up?
There is. They moved the defense differences to the weapons themselves. Blademaster weapons get reduced phys damage taken and gunner weapons get reduced elemental damage taken.
no they just set it up to the weapon type bonus instead
so armors are free but youll still take more melee damage as a gunner and less element
and vice versa for blademaster just like before
Oh cool. That certainly makes swapping between blademaster and gunner weapons less of a hassle.
The visuals and graphic didn't impress me in trailers that I saw. Capcom should work on that.
MH games will never be as hard as MHFU again though, and it's mostly for good reasons.
Already mentioned, while using a melee weapon you get a defense boost and while using guns you get an elemental defense boost.But do they get the same defense or is there a gun factor added in? And how is gun vs sword skills made up?
What the hell happened in that one moment with mud Plesioth and Barroth? Neither of them were responding at all. Glitch?
Charms are back in? Nooooooooooooooooo!
Charms are back in? Nooooooooooooooooo!