The song to the facility level will never leave my brain.
https://www.youtube.com/watch?v=_oMCy3IZAQE
https://www.youtube.com/watch?v=_oMCy3IZAQE
Not until an internet post years later did I see it20 years and I still cannot unsee it.
It was a gentlemen's game.Pistols only, naturally. Automatic weapons were for savages.
It's funny because Goldeneye was the game that broke this standard for console shooters.I remember two guys at school talking about it shortly before release and one of them said "It looks like just another Doom clone".
That's normal. From all the discussions i ever had about this in GAF, or other gaming forums, it seems like very few people know about this and even less tried it. And that's people in gaming forums, let alone average/casual gamers.I can't believe that I learned this control scheme only last year.
A big FUCK YOU to whoever is responsible for this not coming out
It's a shame that super shitty decisions are attached to the legacy of my two favorite FPS
The standard controls were perfect for strafe running though. Couldn't imagine beating some of the speed run times without it.It's funny because Goldeneye was the game that broke this standard for console shooters.
It broke the "Doom Clone" meme and started the "Goldeneye Clone" one in fact.
That's normal. From all the discussions i ever had about this in GAF, or other gaming forums, it seems like very few people know about this and even less tried it. And that's people in gaming forums, let alone average/casual gamers.
Heck, nevermind the dual analog, even the single analog 1.2 solitare option while holding the controller from the left side was just as rare. No wonder how so many people complain about the controls. The majority only ever played the game with the awkward defaults or 1.2 from the default holding position, which is like an inverted modern shooters scheme.
I remember beating most of them using 1.2. The few ones i couldn't were because of me or Natalia dying. I don't remember having issues with the time limit itself.The standard controls were perfect for strafe running though. Couldn't imagine beating some of the speed run times without it.
Maybe I was just too trained using the strafe run to even give the other controls a chance.I remember beating most of them using 1.2. The few ones i couldn't were because of me or Natalia dying. I don't remember having issues with the time limit itself.
What do Doom and Quake have to do with your hatred towards GoldenEye?I hate this game. I have always hated this game. I had played Doom and Quake for years before it and thought it was an overrated pile of garbage that I was often forced to play at parties.
Perfect Dark was a marginal improvement.
Hot take: The controls in this game were so bad I couldn't enjoy it.
We don't really know what happened for sure?And the whole situation that happened with the XBLA remake was an absolute travesty.
What have you done to the cartridges?I wandered away from gaming when I was in high school (most of the early 90s) but the N64 was what sucked me back into gaming, and Goldeneye is what looped ALL of my friends into buying N64s.
I can't even begin to calculate how many late nights we wasted wasting each other in Goldeneye (and later, Perfect Dark and Excitebike 64). Mario 64 and Goldeneye are only a few of the battered cartridges I've managed to hang on from those days, but I still adore them enough I put 'em on display.
What have you done to the cartridges?
Oh. As a game collector, that picture saddens me. But to each their own.The glasses/moustache were so I could recognize my copy from anyone else's, and since N64 games didn't have top labels (and whenever my friends wanted to play some Goldeneye, the question was always "Who's up for a little 'kill kill kill'?") I just labeled 'em myself with some whiteout and a Sharpie.
Such a damn shame. Maybe somedayShame we never got this on 360
https://www.youtube.com/watch?v=RRRuhviJGMQ
At least in this thread you learned that Goldeneye could also be played with similar controls like Timesplitters/Halo.Same. I'd play it with friends, just generally prefered other games if we were playing N64. Once Time Splitters and Halo hit, I never touched it again. They, along with Melee, became the new party game.
Oh. As a game collector, that picture saddens me. But to each their own.
What picture you are talking about? Can't see anything!I kinda love that picture actually! Looks fun.
What picture you are talking about? Can't see anything!
A sexy picture of an N64 with Mario 64 in the slot and GoldenEye to the side. But there's writing on the cartridges.What picture you are talking about? Can't see anything!
https://www.youtube.com/watch?v=9-VfvXpy9KEThe soundtrack is still so good. Antenna Cradle is one of the hypest final level themes ever.
Even better was using two controllers. Worked really well.1.2 feels like a modern shooter if you hold the controller from it's left side so everyone should already be used to it.
I wouldn't call the visuals "hideous".Seminal game
If one can look past the hideous visuals, it's still god like
Yeah, i covered that too in this thread.Even better was using two controllers. Worked really well.
Don't worry, he's dead now.A big FUCK YOU to whoever is responsible for this not coming out.
That particular is absolutely nuts. For those that don't want an hour long video in the Aztc level you normally kill Jaws which leads to guards constantly spawning but you get keys to open a glass door to get an item needed to beat the level. There exists a trick which bypasses the killing jaws bit saving a lot of time. It's kind of crazy of go to the room after the glass doors, have a couple of guards chase you, run back to the room, shut the computer wall door, hide behind a wall sometimes the pursuing guards will open the glass door for some reason.The game is attracting new audiences through speedrunning twenty years later, and it has a hardcore following of really dedicated players. Recently these players discovered a new time saving technique in Aztec for example. I think if you play the game as was intended its going to feel dated but playing the game with a high level skill is completely different. It wouldn't attract such an audience if it was complete shit.
Oh. As a game collector, that picture saddens me. But to each their own.
Goldeneye being a lot slower than its PC FPS brethren at the time is something that fell into the "Feature, not a Bug" category. Being more friendly to people not used to twitchy games was a subtle plus.The infatuation for this game completely baffles me. In 1997, we had Quake and by the end of 1997 we had Quake 2. Goldeneye is nowhere near as good as these two games, as far as FPS games go. Heck, I play Q1, Q2 and even Doom on the regular nowadays. Still, this isn't a knock against those who do like Goldeneye in spite of its many shortcomings (again, considering it's the clunkiest FPS I ever played).
I find the infatuation for Quake baffling. I like it but Doom > Quake. Also, Arcane Dimensions > vanilla Quake. And why do we keep comparing Quake to GoldenEye? They're different types of FPS.The infatuation for this game completely baffles me. In 1997, we had Quake and by the end of 1997 we had Quake 2. Goldeneye is nowhere near as good as these two games, as far as FPS games go. Heck, I play Q1, Q2 and even Doom on the regular nowadays. Still, this isn't a knock against those who do like Goldeneye in spite of its many shortcomings (again, considering it's the clunkiest FPS I ever played).
I don't think so. Maybe if you find them complete in box. Now Conker's Bad Fur Day, I got that for pretty cheap recently considering how much is usually sells for. I got it for around $60. That's the just the cart and its in good shape. I guess it also depends on how many copies were sold and the demand, among other things. I see Mario 64 and GoldenEye everywhere (game shops).Are Mario 64 or Goldeneye carts rare or worth much these days? I just beat the hell out of them because they saw so much use. At least they're dearly-loved cartridges!
Whoa, I thought Microsoft started the whole "Only For" logos on exclusives.
Goldeneye being a lot slower than its PC FPS brethren at the time is something that fell into the "Feature, not a Bug" category. Being more friendly to people not used to twitchy games was a subtle plus.
Also, if you weren't playing local co-op multiplayer you were missing out on the biggest selling point.
I find the infatuation for Quake baffling. I like it but Doom > Quake. Also, Arcane Dimensions > vanilla Quake. And why do we keep comparing Quake to GoldenEye? They're different types of FPS.