• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GoldenEye 007 is now 20 years old

woopWOOP

Member
20 years and I still cannot unsee it.
Not until an internet post years later did I see it
and now it cannot be unseen. My eyes went to the hand immediately upon seeing that picture in the OP :(


Anyway, lots of great memories were made with this one. A school friend, my brother and a cousin would get together nearly every weekend for almost 2 years to play this among other games. Remote mines were the best. Spam an entire hallway with 30+ of them, run to the other side of the map, detonate and wait for the explosions to finish. I think the game could detonate 5 different mines at most, so you'd have these explosive bursts every 4-5 seconds. Someone waiting for the explosion to finish and walk through, only to get killed by a late explosion at the same spot.
 
Pistols only, naturally. Automatic weapons were for savages.
It was a gentlemen's game.

Our favourite self-made challenge was 2 player split screen on facility, proximity mines. One player had to stand at the very end of the level and reach the toilets, while the other had to lay mines to stop them. We spent days playing that.
 

twinturbo2

butthurt Heat fan
I remember spending a summer vacation with the family in 1998 at a log cabin in upstate New York that was owned by a friend of my moms. The place had great views of a forest and was situated near a lake with a boat so we can go on the water and take in nature.

The cabin also had an N64 with a copy of GoldenEye and a spare controller.

Guess what I did for most of that vacation.
 

nkarafo

Member
I remember two guys at school talking about it shortly before release and one of them said "It looks like just another Doom clone".
It's funny because Goldeneye was the game that broke this standard for console shooters.

It broke the "Doom Clone" meme and started the "Goldeneye Clone" one in fact.


I can't believe that I learned this control scheme only last year.
That's normal. From all the discussions i ever had about this in GAF, or other gaming forums, it seems like very few people know about this and even less tried it. And that's people in gaming forums, let alone average/casual gamers.

Heck, nevermind the dual analog, even the single analog 1.2 solitare option while holding the controller from the left side was just as rare. No wonder how so many people complain about the controls. The majority only ever played the game with the awkward defaults or 1.2 from the default holding position, which is like an inverted modern shooters scheme.
 
It's funny because Goldeneye was the game that broke this standard for console shooters.

It broke the "Doom Clone" meme and started the "Goldeneye Clone" one in fact.



That's normal. From all the discussions i ever had about this in GAF, or other gaming forums, it seems like very few people know about this and even less tried it. And that's people in gaming forums, let alone average/casual gamers.

Heck, nevermind the dual analog, even the single analog 1.2 solitare option while holding the controller from the left side was just as rare. No wonder how so many people complain about the controls. The majority only ever played the game with the awkward defaults or 1.2 from the default holding position, which is like an inverted modern shooters scheme.
The standard controls were perfect for strafe running though. Couldn't imagine beating some of the speed run times without it.
 

nkarafo

Member
The standard controls were perfect for strafe running though. Couldn't imagine beating some of the speed run times without it.
I remember beating most of them using 1.2. The few ones i couldn't were because of me or Natalia dying. I don't remember having issues with the time limit itself.
 
I remember beating most of them using 1.2. The few ones i couldn't were because of me or Natalia dying. I don't remember having issues with the time limit itself.
Maybe I was just too trained using the strafe run to even give the other controls a chance.
Like with RE5, I kept using RE4 controls even though the game offered full dual analog controls. It just never felt right to me.
 

Fugu

Member
I hate this game. I have always hated this game. I had played Doom and Quake for years before it and thought it was an overrated pile of garbage that I was often forced to play at parties.

Perfect Dark was a marginal improvement.
 

Jims

Member
Played so much of this in middle school, despite never owning it. Lots of parties and sleepovers.

It was the first game I remember people around me really getting into GameShark. We were playing with stuff like unlocking the full Facility in multiplayer, that Statue Park and final single player mission were playable in multi... I'm sure there was a bunch of other stuff. Loved how much lore there was about what could be unlocked, the missing cheat code, etc. When they found out about the expert Aztec Level and stuff. There was a lot of this rumoring still going around in the N64 era (Ocarina of Time, anyone?)... But the little secrets around this game were really fun because of the community multiplayer aspect of trying stuff out together.
 
Still one of the absolute best multiplayer experiences I've ever had with relatives, and it's still one of the best N64 games out there and one of the highlights of Nintendo-era Rareware. This was truly one of those games we could play for hours on end. The weapons were so fun and the level design for the maps are among the best in the genre. Super unhappy I lost my copy of the game years ago.

The 2010 game isn't actually bad, but Activision was straight up lying in their marketing about it being a remake. It's essentially a new adaptation of the film that runs on the COD engine, it's virtually nothing like the original either in gameplay or in content.

And the whole situation that happened with the XBLA remake was an absolute travesty.
 

Raptomex

Member
I hate this game. I have always hated this game. I had played Doom and Quake for years before it and thought it was an overrated pile of garbage that I was often forced to play at parties.

Perfect Dark was a marginal improvement.
What do Doom and Quake have to do with your hatred towards GoldenEye?
 

MultiCore

Member
I was playing this a couple of days ago with 3 of my kids on a 50" CRT rear projector.

They had a lot of fun. The auto aim is not reliable, but you can't move and aim at the same time otherwise.

This game could definitely use some balance patches.


We fired up PD shortly after. It's only marginally better. Bots bring the framerate to a crawl.
 
Hot take: The controls in this game were so bad I couldn't enjoy it.

Same. I'd play it with friends, just generally prefered other games if we were playing N64. Once Time Splitters and Halo hit, I never touched it again. They, along with Melee, became the new party game.



....until a party last weekend. Holy crap, I didn't remember how poorly this game ran. It's like 10 fps.
 

D.Lo

Member
And the whole situation that happened with the XBLA remake was an absolute travesty.
We don't really know what happened for sure?

But it seems more like it should never have been developed to the capacity it was. Nintendo owns the rights to the game Goldeneye. Why would Iwata ever let a game that they own the rights to be on a competing system? Especially a very famous game heavily associated with one of their systems.
 

Mudron

Member
I wandered away from gaming when I was in high school (most of the early 90s) but the N64 was what sucked me back into gaming, and Goldeneye is what looped ALL of my friends into buying N64s.

I can't even begin to calculate how many late nights we wasted wasting each other in Goldeneye (and later, Perfect Dark and Excitebike 64). Mario 64 and Goldeneye are two of the only few battered cartridges I've managed to hang on from those days, but I still adore them enough that I put 'em on display.

DIFm1rUV0AAyBdK.jpg:small
 

Raptomex

Member
I wandered away from gaming when I was in high school (most of the early 90s) but the N64 was what sucked me back into gaming, and Goldeneye is what looped ALL of my friends into buying N64s.

I can't even begin to calculate how many late nights we wasted wasting each other in Goldeneye (and later, Perfect Dark and Excitebike 64). Mario 64 and Goldeneye are only a few of the battered cartridges I've managed to hang on from those days, but I still adore them enough I put 'em on display.

DIFm1rUV0AAyBdK.jpg:small
What have you done to the cartridges?
 

Mudron

Member
What have you done to the cartridges?

The glasses/moustache were so I could recognize my copy from anyone else's, and since N64 games didn't have top labels (and whenever my friends wanted to play some Goldeneye, the question was always "Who's up for a little 'kill kill kill'?") I just labeled 'em myself with some whiteout and a Sharpie.
 

Raptomex

Member
The glasses/moustache were so I could recognize my copy from anyone else's, and since N64 games didn't have top labels (and whenever my friends wanted to play some Goldeneye, the question was always "Who's up for a little 'kill kill kill'?") I just labeled 'em myself with some whiteout and a Sharpie.
Oh. As a game collector, that picture saddens me. But to each their own.
 

nkarafo

Member
Same. I'd play it with friends, just generally prefered other games if we were playing N64. Once Time Splitters and Halo hit, I never touched it again. They, along with Melee, became the new party game.
At least in this thread you learned that Goldeneye could also be played with similar controls like Timesplitters/Halo.
 

Boem

Member
Oh. As a game collector, that picture saddens me. But to each their own.

I strongly believe that having these personalized memories is worth so much more than maintaining the standard marketing. It's about remembering the good times with your friends, not whatever a company came up with (unless you're going for pure economic value when those games become rare). It's like the ending of the Lego Movie: toys are meant to be played with, not to be put on display as if you're creating a company museum.

I kinda love that picture actually! Looks fun.
 
So many memories attached to this game, playing multiplayer at a friends birthday party with the golden gun.

I put alot of time into the single player campaign as well, playing through and replaying my fav levels.

Years later after its initial launch, it had to be around 2005 or 2006 I remember buying my own N64 as I had moved over to Playstation for the most part. I came across a stack of them at EB Games of all places while I was Christmas shopping for my brother. The store was packed with shoppers and there was a tower of N64's by the front counter for $10. Mine was the only one that was CIB it actually looked brand new with all the original packaging, manuals and advertising inside, I quickly but quietly grabbed an employee, confirmed the price (cause I couldn't believe it) and then everyone started grabbing them up in a mad dash.

I ended up buying GoldenEye, Mario 64 and Mariokart 64 as my first 3 games. I'm pretty sure I only played those games for the next 6 months. It was bittersweet as I always played the N64 at friends houses and had finally got my own and play through some nostalgia.
 

Pandy

Member
Could never understand the complaints about the controls, the default aiming system is still the best way to solve FPS aiming using an analogue stick.

The game is showing its age in many places, a few of the single-player levels have aged very badly, but to this day it is still the best 'single-screen' multiplayer FPS. Nothing has surpassed it.
 

Raptomex

Member
What picture you are talking about? Can't see anything!
A sexy picture of an N64 with Mario 64 in the slot and GoldenEye to the side. But there's writing on the cartridges.

I get the memories part of it. I respect that. It just sparked my collector mindset is all.
 

nkarafo

Member
Seminal game

If one can look past the hideous visuals, it's still god like
I wouldn't call the visuals "hideous".

It depends on the levels though. Some look great, like Bunker, Silo and Control. Some do look hideous though like Jungle and Statue.


Even better was using two controllers. Worked really well.
Yeah, i covered that too in this thread.
 
The development story behind the game always gets me. Reading it you think this is normally what really bad games go through of huge gameplay changes mid development (it was an on rails shooter early on) and some big last minute additions (multiplayer, using Bond characters the license did not cover).

In terms of secrets it I remember the button press cheats mostly went undiscovered for a while outside of play as dev team in multiplayer.

The game is attracting new audiences through speedrunning twenty years later, and it has a hardcore following of really dedicated players. Recently these players discovered a new time saving technique in Aztec for example. I think if you play the game as was intended its going to feel dated but playing the game with a high level skill is completely different. It wouldn't attract such an audience if it was complete shit.
That particular is absolutely nuts. For those that don't want an hour long video in the Aztc level you normally kill Jaws which leads to guards constantly spawning but you get keys to open a glass door to get an item needed to beat the level. There exists a trick which bypasses the killing jaws bit saving a lot of time. It's kind of crazy of go to the room after the glass doors, have a couple of guards chase you, run back to the room, shut the computer wall door, hide behind a wall sometimes the pursuing guards will open the glass door for some reason.

So what does the new trick involve? It saves some seconds by hiding inside a guards hitbox instead :O Downside is it requires you to shoot a guard and have them react in a certain way so lots of resetting is needed and then you need to not screw up on the rest of the level after that (which is optimised to the point of extreme risks of not picking up body amour, running past all the drone guns taking damage as you go and being on no health for the launch countdown).

It's far from the only RNG heavy level. Frigate with it's hostages escaping is another nightmare.
 

prag16

Banned
Just skimming through, and I'm sure this has been said. But to the people complaining about the controls, I'm sure you only ever used the default "1.1" scheme, yes?

Use 1.2 and hold the controller with your left hand on the d-pad and right hand on the analog stick. It controls exactly like a modern shooter. L to bring up reticle (no ADS in those days), Z to fire, d-pad to move/strafe, and stick to turn/look.

And if you want to use two controllers at once, use scheme 2.4 (iirc) for an exact replica of modern dual analog controls.
 
The greatest FPS of all time.

The N64 was a huge part of my childhood, and this along with Super Smash Bros., Mario Kart 64, and Mario Party gave me so many good memories.
 

Mudron

Member
Oh. As a game collector, that picture saddens me. But to each their own.

Are Mario 64 or Goldeneye carts rare or worth much these days? I just beat the hell out of them because they saw so much use. At least they're dearly-loved cartridges!
 
The infatuation for this game completely baffles me. In 1997, we had Quake and by the end of 1997 we had Quake 2. Goldeneye is nowhere near as good as these two games, as far as FPS games go. Heck, I play Q1, Q2 and even Doom on the regular nowadays. Still, this isn't a knock against those who do like Goldeneye in spite of its many shortcomings (again, considering it's the clunkiest FPS I ever played).
 

kirblar

Member
The infatuation for this game completely baffles me. In 1997, we had Quake and by the end of 1997 we had Quake 2. Goldeneye is nowhere near as good as these two games, as far as FPS games go. Heck, I play Q1, Q2 and even Doom on the regular nowadays. Still, this isn't a knock against those who do like Goldeneye in spite of its many shortcomings (again, considering it's the clunkiest FPS I ever played).
Goldeneye being a lot slower than its PC FPS brethren at the time is something that fell into the "Feature, not a Bug" category. Being more friendly to people not used to twitchy games was a subtle plus.

Also, if you weren't playing local co-op multiplayer you were missing out on the biggest selling point.
 

Raptomex

Member
The infatuation for this game completely baffles me. In 1997, we had Quake and by the end of 1997 we had Quake 2. Goldeneye is nowhere near as good as these two games, as far as FPS games go. Heck, I play Q1, Q2 and even Doom on the regular nowadays. Still, this isn't a knock against those who do like Goldeneye in spite of its many shortcomings (again, considering it's the clunkiest FPS I ever played).
I find the infatuation for Quake baffling. I like it but Doom > Quake. Also, Arcane Dimensions > vanilla Quake. And why do we keep comparing Quake to GoldenEye? They're different types of FPS.
Are Mario 64 or Goldeneye carts rare or worth much these days? I just beat the hell out of them because they saw so much use. At least they're dearly-loved cartridges!
I don't think so. Maybe if you find them complete in box. Now Conker's Bad Fur Day, I got that for pretty cheap recently considering how much is usually sells for. I got it for around $60. That's the just the cart and its in good shape. I guess it also depends on how many copies were sold and the demand, among other things. I see Mario 64 and GoldenEye everywhere (game shops).
 

hao chi

Member
This was a great game at the time. It aged horrendously, but I had lots of fun with the SP and MP.

Whoa, I thought Microsoft started the whole "Only For" logos on exclusives.

Microsoft also came up with the originally ABXY layout then Nintendo later switched A/B and X/Y.
 
Goldeneye being a lot slower than its PC FPS brethren at the time is something that fell into the "Feature, not a Bug" category. Being more friendly to people not used to twitchy games was a subtle plus.

Also, if you weren't playing local co-op multiplayer you were missing out on the biggest selling point.

I see. I guess people who hadn't had much contact with other FPS games might have had a much better impression than I had of 007, though I do think they're the ones who missed out. Still impressive that said impressions have lasted as long as they have.

I find the infatuation for Quake baffling. I like it but Doom > Quake. Also, Arcane Dimensions > vanilla Quake. And why do we keep comparing Quake to GoldenEye? They're different types of FPS.

I have to disagree with you on Doom being a better game than Quake, though I do agree Doom's setting is, IMO, better than Quake's. I also think Quake 2 > Quake 1 > Doom, and I'm of the opinion that these 3 games feel timeless, whereas Goldeneye is terribly dated (which is why it is baffling that people are so infatuated with the game to this day).

But how come they're different types? Does Goldeneye do anything that makes it transcend the FPS genre, or be more similar to a different genre?
 
Top Bottom