Raptomex
Member
In many ways Quake is a rehash of Doom, albeit with a very unique atmosphere. Doomguy trying to thwart a demonic invasion on Mars after teleportation experiments or something go wrong. Ranger trying to stop Quake from invading the human dimension because of teleportation experiments or something gone wrong. Shotgun, double barreled shotgun, chaingun/super nailgun, other similar weapons that felt familiar, circle strafing, fast-paced action. There are things that make Quake very unique, even to this day like its dark fantasy theme for example. The 3D rendering was a breakthrough, it had a very unique aesthetic, but the gameplay had been done before. I'm not saying Quake is bad but it borrows a lot from Doom. Even Quake II instills a feeling of deja vu. I agree that they're timeless, though. But I also think sprite work ages better than 3D, especially early 3D games like Quake.I have to disagree with you on Doom being a better game than Quake, though I do agree Doom's setting is, IMO, better than Quake's. I also think Quake 2 > Quake 1 > Doom. I also think all these games feel timeless, whereas Goldeneye is terribly dated (which is why it is baffling that people are so infatuated with the game).
But how come they're different types? Does Goldeneye do anything that makes it transcend the FPS genre, or be more similar to a different genre?
Doom and Quake are fast-paced, I guess "arena" style shooters, or whatever we call them now. GoldenEye is definitely a bit more story driven, slower-paced, and for its time, I think it looked pretty excellent. The gunplay is satisfying, the animations were awesome, and it broke ground for multiplayer on consoles.