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Xenoblade Chronicles 2 previews

On one hand, an RPG taking after XC, and not XCX, to have on the go is super appealing. I'm wary after XCX though and I really don't care for the art style they went with. I wish they would have tried to emulate the style from XC, if for any reason other than to avoid looking so generic.
 

Jarmel

Banned
You probably only think that because we just heard about this game at the start of the year.

I'm thinking that because the framerate is a mess and the little they've shown gameplay-wise isn't a substantial jump over earlier entries in combination with the lack of visual oomph.
 

foxuzamaki

Doesn't read OPs, especially not his own
On one hand, an RPG taking after XC, and not XCX, to have on the go is super appealing. I'm wary after XCX though and I really don't care for the art style they went with. I wish they would have tried to emulate the style from XC, of for any reason other than to avoid looking so generic.
Why would you worry, xbx improved the gameplay and exploration and now they are saying they are doing that plus bringing back the story focus of xb why are you worried?
 
They said this game is Xenoblade Chronicles with Xenoblade Chronicles X exploration. That sounds like an amazing game to me. I have no reason to be worried about framerate. Again if the first two games were fine there's no reason to think it'll be different for this one.
 

duckroll

Member
Game doesn't seem to have the same impact as earlier entries. I don't know if it's marketing or Monolith's fault. This does feel rushed though.

You already played it? Because I think pre-release this is pretty normal for Xenoblade. Nintendo has always sucked at marketing these sort of games. The excitement is from diehards who will believe anything is good, and sometimes they are right. The footage shown is always somewhat problematic because they don't know how to really show it off.

Xenoblade X probably had the best original announcement trailer as X. Big leap, lots of robots, great scope. When Xenoblade was first announced as Monado, it looked like a total piece of shit from a third-tier developer, until we realized it really was Takahashi's big new project. Same with W101 when it was announced and people didn't know Kamiya was making it.

And even with the game itself looking good, we all know what happened to Bayonetta 2. The problem is when Nintendo publishes these sort of game, they just fail in understanding how to really sell them.
 
You already played it? Because I think pre-release this is pretty normal for Xenoblade. Nintendo has always sucked at marketing these sort of games. The excitement is from diehards who will believe anything is good, and sometimes they are right. The footage shown is always somewhat problematic because they don't know how to really show it off.

Xenoblade X probably had the best original announcement trailer as X. Big leap, lots of robots, great scope. When Xenoblade was first announced as Monado, it looked like a total piece of shit from a third-tier developer, until we realized it really was Takahashi's big new project. Same with W101 when it was announced and people didn't know Kamiya was making it.

And even with the game itself looking good, we all know what happened to Bayonetta 2. The problem is when Nintendo publishes these sort of game, they just fail in understanding how to really sell them.

I think that the game doesn't really look all that impressive at the moment (those character designs don't really help first impressions too...), but that's because of what we are seeing in the promotional videos.

I assume that if this ends up Switch's big game for the holidays (apart from Odyssey), they will give it a reasonable promotion, with new trailers and a more focused Direct.
 

TDLink

Member
I don't get how people are saying the game looks unimpressive. Yeah the character design is off putting to some, but the rest looks seems to look like the Xenoblade we know and love.

It's a big concept that lends itself to a large explorable RPG: The world is multiple giant living creatures in a sea of clouds.

Based on previous Xenoblade games we more or less know what the gameplay will be like from that standpoint so there's not really much more to show.

Do people want every area of the game revealed beforehand? We've only been shown a couple in depth now... and that's good. One is a very Gaur Plains type area, while the other is the recently shown sort of Autumnal Cave which is inside one of the creatures.

That's a pretty good showing so far as I can tell. Just because they aren't blowing their load and showing the entire game doesn't mean it's being rushed.

Xenoblade X came out in April 2015, and was almost certainly content-locked 6 months before that. ~3ish years of development makes complete sense, especially since they can reuse assets and the game engine they've already built for the previous games.
 

Instro

Member
You already played it? Because I think pre-release this is pretty normal for Xenoblade. Nintendo has always sucked at marketing these sort of games. The excitement is from diehards who will believe anything is good, and sometimes they are right. The footage shown is always somewhat problematic because they don't know how to really show it off.

Xenoblade X probably had the best original announcement trailer as X. Big leap, lots of robots, great scope. When Xenoblade was first announced as Monado, it looked like a total piece of shit from a third-tier developer, until we realized it really was Takahashi's big new project. Same with W101 when it was announced and people didn't know Kamiya was making it.

And even with the game itself looking good, we all know what happened to Bayonetta 2. The problem is when Nintendo publishes these sort of game, they just fail in understanding how to really sell them.

Nintendo marketing is pretty much ass for anything outside their biggest draws really.
 

foxuzamaki

Doesn't read OPs, especially not his own
I think people see what they want to see, even with the character designs being as anime as they are, you can still tell they are high quality models since the 1st trailer
 
Nintendo marketing is pretty much ass for anything outside their biggest draws really.
I wouldn't say that's entirely true.

Before, Even with their biggest draws their marketing was a bit weak. Lately they gotten so much better (of course there are obvious reason why)
 

duckroll

Member
I don't get how people are saying the game looks unimpressive. Yeah the character design is off putting to some, but the rest looks seems to look like the Xenoblade we know and love.

If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.
 

TDLink

Member
Nintendo marketing is pretty much ass for anything outside their biggest draws really.

It's hard to demo a giant JRPG. But Nintendo gave this game the opening spot at their E3 presentation and it has, I think, come across that it's a big open world game -- the only one on the system this winter apart from Zelda and Skyrim.

If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.

Well, the Switch really can't provide as big of a leap from Wii U as X on Wii U did from Wii. That's just a fact of the hardware limitations. However, a game like this is impressive just by nature of being on a portable like the Switch, even though it's not really a leap from X.

I think conceptually that placing the world on the back of multiple giant monsters (and apparently inside some of them as well) is interesting and a new twist from X's alien planet or the original's stationary giant robots/gods.

Obviously we're going to have a way to get around between these monsters, I'd imagine, which could be a very good opportunity to create a new type of sense of scale. Though they haven't shown this off yet admittedly. But they have talked about how areas will change as the monsters move within the sea of clouds, which is definitely new from the previous two games.

Ultimately I'm okay with there being a lack of a more significant jump in graphics/scale if it means faster turnaround on dev time and thus more frequent games from Monolithsoft.

I yearn for the days when there was at least one big new Square game coming out -every- year. If Monolith can get in a groove to do one every 2-3 years... that's great in my books.

Compare Xenoblade to like the PS1 FF games graphically. XC1 = FF7, XCX = FF8, XC2 = FF9. There was a big leap from 7 to 8, but 9 was more or less the same as 8 and built on the same engine. And yet it was still a fantastic game.
 

foxuzamaki

Doesn't read OPs, especially not his own
If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.
I don't think there are open world games white on the level of the xenoblade games, especially when most either go for the midevil setting or just a general real life setting, having a game take place on gigantic creatures is still wholly unique in this enviroment
 

jorgejjvr

Member
If this is half as good as the original game, it would already be amazing, and it could easily be my game of the year

I'm not worried
 

Almond

Member
I guess, not every game needs a directly related sequel? Like, just because one Tales or Final Fantasy game is a contained story, doesn't mean I don't want a spiritual sequel. And I'm down for something that capture the spirit of XC more than XCX tbh.

Right, like the first Xenoblade, not that I'm against a sequel for it, I'm just surprised. I personally like X's type of story and characters better than Chronicles, so I was looking forward to that more.

I was just trying to say that everything about X seems like a really obvious setup for a multi-part series like Xenogears/Xenosaga. So I'm just wondering why they went with this first.
 

Instro

Member
If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.

Guess it depends on what form their next game takes.

All pretty fair though. Their next project seems like the "next big thing" if you will, whereas this is more of a standard sequel refinement. Realistically the hardware difference between the WiiU and Switch really isn't great enough to push the boundaries appreciably farther anyway.
 
On one hand, an RPG taking after XC, and not XCX, to have on the go is super appealing. I'm wary after XCX though and I really don't care for the art style they went with. I wish they would have tried to emulate the style from XC, if for any reason other than to avoid looking so generic.
I think a more linear story will help monolithsoft avoid a lot of the problems they created with X.

But OTOH, I'm still not sure if the first half of xenoblade was a fluke, or if they really are that good at their best. I think it's worth a shot regardless though.

(If I get burned again I'll be singing a different tune)

If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.
Where are these other open world fantasy games on the scale of xenoblade and XBX, so I can immediately buy them?
 
Was there ever anything mentioned by the developer, about a possible X sequel?
I absolutely need it in my life.

Hope it will come after Chronicles 2.
I love both Xenoblade games equally, each for their own reasons.
The same even though the setting of X is much more appealing for me.
 
I'm actually pretty glad that they held some restraint in ambition and focused on refinement this time around. Because of that a good chunk of the problematic filler that the Xenoblade games had seems to have been removed. And they seemed to have taken a good look at their combat system to make it more interesting than either previous entry. The area and level design appears to strike a middle ground between Xenoblade X and the original in terms of enemy density (as well as Variety), placement and movement as well as focusing on generally tight nonlinear pathing that made the areas of Noctlium in X more interesting to Navigate while still having that player driven forward pursuit that gave the original its energy.

Even if the game is not technically proficient, the actual game design seems well put together.

Where are these other open world fantasy games on the scale of xenoblade and XBX, so I can immediately buy them?

Well, Witcher 3 and its expansions, Dragon Age Inquisition and Mass Effect Andromeda.
 
I was just trying to say that everything about X seems like a really obvious setup for a multi-part series like Xenogears/Xenosaga. So I'm just wondering why they went with this first.

Aside from just a direct sequel to X with same characters to finish that plot I always thought a game where you play as the descendents of the ark ship hundreds of years later on Mira kind of like the gap seen in the starting cutscene of Xenogears and then the actual game.

I also thought the multiple ark ships from Earth also allow for a variety of settings within that universe.

After Xenogears and Xenosaga I'm interested in seeing Sci-Fi.

Though I'm not surprised then weren't with this first. Especially if they are able to release these every 2.5 years now.

I also don't have an issue with a game like the original Xenoblade. It's just several elements of XB2's presentation are ones that I don't like.

I do hope mounts are plentiful as the walking speed feels slow though it's faster than the first Xenoblade.

I'll still definitely enjoy the exploration of XB2.
 

Aostia

El Capitan Todd
If we're talking about technical aspects, I think the game certainly looks unimpressive. It's not a step up from what Xenoblade X showed, and for a third game in a series where the main visual selling point is "omg look at all that scale" I think the luster has sort of worn off. We have more and more games like that these days, and while this is keeping with the series traditional, it no looking feels unique or particularly impressive.

Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward. The game will probably be good, and I'm looking forward to a return to a linear story packed with cutscenes and characters, but there's certainly no "omg this is pushing the series to new heights" feeling at all. Which could also be good because it means we are actually getting efficient games released in 2 year windows.


Going from wii to Wii U was a technical leap bigger than the one from wii u to switch

I mean...
 
Well, the Switch really can't provide as big of a leap from Wii U as X on Wii U did from Wii. That's just a fact of the hardware limitations. However, a game like this is impressive just by nature of being on a portable like the Switch, even though it's not really a leap from X.
Realistically the hardware difference between the WiiU and Switch really isn't great enough to push the boundaries appreciably farther anyway.
Going from wii to Wii U was a technical leap bigger than the one from wii u to switch
Did none of y'all read this sentence in the very post you quoted:
Considering how the series started out on a Wii, and has had an entry for every Nintendo hardware leap, I'm not surprised people think this looks like more of the same rather that a jump forward.
He implied the Wii > Wii U leap was massive, and the Wii U > Switch was not.

Anyway, I've seen a general sentiment on this board that Xenoblade 2 doesn't have them hyped like X did, and I think that's to be expected. Most of the X hype came from fan expectations after Xenoblade; the only official marketing that people really got excited over were skells, which are a naturally cool hook, and mentions of the world size. Nearly everything else was based on fan expectations after Xenoblade, which was a pretty universal hit in the RPG world. Xenoblade X, by contrast, was much more controversial, and many fans are now too cautious to drum up the hype machine. There's no inherit hook like giant robots this time to help it, either. The game will probably be good all the same, it's just important to realize we all kinda expected XCX to be XC2, and now that many feel they were burned once already, they're hesitant to get hyped only to be let down all over again.
 

JThird

Member
Still looks terrible. Ugliest characters models, terrible performance. A huge downgrade after XCX beauty:
https://www.youtube.com/watch?v=Umwyql5c3Rk

miraplaneth2js1.jpg


I feel sorry for Monolith Soft to spending their time and resources for unnecessary sequels. We want XCX2, not this.

Well.. At least music is good.
 

Yazuka

Member
The music is so damn good! Oh! Man I'm calling in love with this game over and over, before I've even played it. Easily my most hyped game of the year.
 

duckroll

Member
I feel sorry for Monolith Soft to spending their time and resources for unnecessary sequels. We want XCX2, not this.

Well.. At least music is good.

Actually judging from the response after Xenoblade X came out, both in Japan and in the West, it seems like more people actually want this?
 

Yazuka

Member
Actually judging from the response after Xenoblade X came out, both in Japan and in the West, it seems like more people actually want this?
If XCX had more story, much better music and way better character design. Soon if the original characters like Elma look great. The rest was just thrown together create your own characters more or less.
I will enjoyed it, but XBC2 seem to be going more in the directiin with a bigger story that is at least something I want.
 

Waji

Member
And the useless Xenoblade VS X fight continues.
Classic.

I'm also laughing at people who think Xenoblade 2 looks worse than X.
It's just wrong but whatever...
X has 5 continents as an open world. It's easy to quickly get to any location and screenshot something.
Xenoblade 2 probably showed... 3% of the whole game's areas, never as high quality/direct feed videos.

As much as I like X, Xenoblade 2 will most certainly have much more variety and probably end up also prettier.
 

LordKano

Member
This revisionism about how XCX was received is incredible. Everyone was shitting on it and wanted a more story-driven game like the first one, and now some people pretend that actually it's another XCX that they wanted.
 
And the useless Xenoblade VS X fight continues.
Classic.

I'm also laughing at people who think Xenoblade 2 looks worse than X.
It's just wrong but whatever...
X has 5 continents as an open world. It's easy to quickly get to any location and screenshot something.
Xenoblade 2 probably showed... 3% of the whole game's areas, never as high quality/direct feed videos.

As much as I like X, Xenoblade 2 will most certainly have much more variety and probably end up also prettier.

yeah we know next to nothing about xenoblade 2s environments as the trailers were all about the story
 

duckroll

Member
Do we know how many titans in total there are in XB2? Like, a ballpark number? Is it going to be like 5-6, or more like 10-12?
 

Aostia

El Capitan Todd
Did none of y'all read this sentence in the very post you quoted:
He implied the Wii > Wii U leap was massive, and the Wii U > Switch was not


Yes
Exactly
So Monolith should have wait for the Super Switch to be released to have that leap effect
But he said a clever thing, that we can rejoice of them speeding up releases with what seems a game perfectly in line with heir usual output (complain about this being a downgrade lol)

This is and Splatoon 2 are good examples
 

KingSnake

The Birthday Skeleton
This revisionism about how XCX was received is incredible. Everyone was shitting on it and wanted a more story-driven game like the first one, and now some people pretend that actually it's another XCX that they wanted.

A lot of people would have been happy just with a better story in XCX and some minor QoL improvements. After the end of XCX, a sequel was to be expected.

And it's not revisionism, it just depends on your bubble.
 

LordKano

Member
A lot of people would have been happy just with a better story in XCX and some minor QoL improvements. After the end of XCX, a sequel was to be expected.

And it's not revisionism, it just depends on your bubble.

I'm one of these people, I liked XCX much more than the first game and it saddened me to see it bashed both in reviews (even if it had good reviews, they were much lower than the first game) and by most players I saw on this forum.
 

foxuzamaki

Doesn't read OPs, especially not his own
I'm one of these people, I liked XCX much more than the first game and it saddened me to see it bashed both in reviews (even if it had good reviews, they were much lower than the first game) and by most players I saw on this forum.
Were the reviews that much lower? I remember it getting 9s all over the place, even jim sterling loved it and was gushing about it and its quirks
 

Aostia

El Capitan Todd
A lot of people would have been happy just with a better story in XCX and some minor QoL improvements. After the end of XCX, a sequel was to be expected.

And it's not revisionism, it just depends on your bubble.


I loved X and I clearly remember how many people wanted a more story driven game like the Wii one back in the day
After the western release, there was an interview where the developer anticipated a more focused game as next project with many people rejoicing

http://m.neogaf.com/showthread.php?t=1150911&page=1
 

KingSnake

The Birthday Skeleton
I'm one of these people, I liked XCX much more than the first game and it saddened me to see it bashed both in reviews (even if it had good reviews, they were much lower than the first game) and by most players I saw on this forum.

A lot of negativity came from the first review from Kotaku (I think) done based on the Japanese version and that was for months the only western review of the game. When the other reviews finally hit and people started playing the game it was more positive. People rushing through the story and hitting a wall where they had to compensate for the lack of patience earlier was an issue, but otherwise the OT was pretty great with people putting together bits and pieces for the ad-hoc manual the game never properly had.

I think this was actually a big mistake from Monolith Soft, they never properly fully explained in the game all the X's systems.

I loved X and I clearly remember how many people wanted a more story driven game like the Wii one back in the day.

I'm not contradicting that, I'm saying that X is also a story driven game, just that the story wasn't that good. I wish they would have added more of the great side-stories to the main story, building up the characters more and get rid of the stupid limitations imposed at times. And the pace was all over the pace.
 

Lutherian

Member
Still looks terrible. Ugliest characters models, terrible performance. A huge downgrade after XCX beauty:
https://www.youtube.com/watch?v=Umwyql5c3Rk

miraplaneth2js1.jpg


I feel sorry for Monolith Soft to spending their time and resources for unnecessary sequels. We want XCX2, not this.

Well.. At least music is good.

The stream quality was ass. Monolith already said at e3 that they were polishing the game and asked people to not worry about framerate issues and other visual problems. XenoX was a marvel to explore, but its story was a pain to endure. And its characters too (Tatsu, Lin, the final boss aka the traitor with a IQ of 2 -
Waaah my family was left on Earth and died so I hate mankind and I want to destroy them by trusting the aliens who destroyed the Earth !
Yeah, that makes perfect sense, right ?-)
 

Sadist

Member
But what if you like both?

I still prefer the original over X, but in both games I've put over 100 hours in and it was great, even fantastic at times. I'll reserve judgement until I get to play XB 2.
 

Lutherian

Member
Also, I still can't believe XenoX was released with such awful sound mixing problems. And one of the greatest music track being used for the final boss battle... didn't matched at all !

This is the theme of the final battle :
https://www.youtube.com/watch?v=APWTJMyM4qg

Don't forget to add people screaming their attacks while the final boss do a (stupid) monologue you almost can't understand because of the lyrics.

What were they thinking ?
 
Watch this video and tell me honestly that you don't think this game will deliver on the lush beauty, varied biomes, and strange topography we all expect from Xenoblade Chronicle games:

https://youtu.be/NfGk6VMcJsw?t=6m34s

This game is gorgeous in the same ways XC1 and XCX were.

I definitely find that environment impressive. Still hate the character design but between the beautiful environments, combat system improvements and the fact that you'll be able to play this game on a fucking portable (!!!) I am looking forward to it.

Let's just point that out again. A portable system is going to play this game.
 
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