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Xenoblade Chronicles 2 previews

MomoQca

Member
Click here to watch a video of the demo at Gamescom

I left Xenoblade's world a little bit bewildered, a little bit overwhelmed, but ultimately completely absorbed in its wonder and promise. I've got much to learn about the combat system and mastering the rhythm of its battles, and while it all feels a little daunting, the world here is a beautiful one and I'm excited to train my party (and myself) to be strong enough and smart enough to conquer it. If Monolith Soft sticks to their promise of launching the game by the end of 2017, we'll all get to explore it soon.

More at the link below:

IGN

In French--if someone could translate it, that would be wonderful...it should be noted that there are quite a few errors in this article. You CAN control party members outside of the main protagonist.

GameKult

*Thanks Waji for the full translation!*
At the time you're reading these lines, you may have already seen almost every unique aspect we could discover about Xenoblade 2 at gamescom. Because of a weird lift embargo right after the Nintendo Treehouse styled presentation, the image were faster than words. But since we think about players/gamers who avoid videos, here is a report from the 45 minutes of visit, Joy-Cons in hand, inside the new lush world created by Monolith Software.

I we have to be honest, we may as well admit that Xenoblade 2 wasn't very high in my wish list. At the time it got revealed in last January, it's the generic character design which was the most problematic to me, followed by the concern of the technical part from the Switch. The worldwide date, set to the end of 2017 and the clogged UI - a constant in the series, though - reinforcing the feeling of filler épisode to fill the Switch library as fast as possible. The E3 demonstration already gave a glimpse of potential for the interconnection between game systems. It is in Cologne that we could at least get a better playable overview of Tetsuya Takahashi and his team's ambitions.

No surprise for the fans of Xenoblade, the section was happening on the body of titan, an excessively big creature living as others in a sea of clouds. More accurately we were inside this gigantic being, in what seemed to be a rib cage pierced in different spots by the intrusion of salvagers, Rex being part of one of these groups. Very stoy but also hymid with vast stretches of water and luxuriant vegetation, the area was offering breathtaking landscapes when playing with the free camera. Even if the exploration was for the most part happening in wild environements, we ran into an aerial ship and quickly got through a city as populated as it was high (perchée is a word we use for a bird sitting in a tree to give a better idea) at the end of our playtime.

The emphasis was however on the battles, still in real time as well as the possible interactions with the scenery, especially the harvest and salvage here. The second part not being the most interesting (only a specific level of mastering in a specific action was enough to make random ressources spring up), we're more gladly going to talk about the fighting, even more complex than XenobladeX's. Even though every recruitable character in the team deals with his own style, from tank to healer, as well as buff/debuff or range specialist, the fundamental rule of Xenoblade 2 will be the flexibility of profiles depending on the players needs or desires.

Combining it with certain Blades (they actually translated Blade into Lames which is pretty weird to me) - biomecanical weapons taking the shape of living beings - and making them evolve in a certain way thanks to a process similar to gems in the first Xenoblade, we can heavily modify the natural tendencies of a protagonist. Rex being the only character we could use in this demo (He doesn't say exactly that but I prefer to correct it myself) directly it was important to chose the attributes of his partners to balance the team depending on the dangers around. The Blades elements, randomly assigned (we can try to force) during the link with their "master" (Driver I guess), wille have an essential role in the realisation of devastating magical combos. After charging a meter by using Arts,chaining a level 1 magic attack, then 2, then 3 in the time allowed will trigger an ultimate attack you can reinforce thanks to a little QTE, relate to the association of the 3 elements.

A guide displayed at the top right of the screen allow us to see which combination will give which special attack, sealing an element as a result - or even a type of attack as a bonus - from the targeted enemy. The counterpart is that your opponent will become much more resistant to the sealed element, pictured as a little colourd sphere flying around it. Thanks to 3 measures of tension, shown as blue gauges at the top left of the screen (which are also used to revive a fallen ally), we can unleash a powerful chain attack which can break one or more seals. With a smart choice of elements, the damage counter will explode in the course of combos, continuing as long as we get the "excellent" mention from more and more deceitful QTE.

Enumerate the whole list of combat subtlety in this preview would make it much longer, much more than reasonable, but be aware that the positioning is even more important than in the other Xenoblade games since it's impossible to attack while moving and now on we can send the opponent in the air to better crush it on the ground with the right Arts then. If the jumps are not as fanciful/lunar and not available in water (???), the fall damage is back. To end this, the sprint from Xenoblade X doesn't seem to be back mais we'll encount specific interactions which will modify the area's morphology, as long as we possess the right elements in the group. Finaly, we're going to wait to be able to try the game in peace on a well set screen to really judge the visual and sound quality of the title even if the few musics we heard were clearly pleasant to the ears.

Lastly, enjoy this cute gif of Pyra.

xsCXWCr.gif
 
Unfortunate that it doesn't show too well in trailers like XCX since it'll likely be a considerably better game.
Hope it's good and still comes out this year.
The combat changes seem nice. Instead of cool downs and having to scroll through arts you seemingly charge arts through auto attacks and using arts charges a special move.
 

Fireblend

Banned
That IGN preview sounds pretty positive. Everything we've seen and heard of this game makes it sound like the sequel to Xenoblade I want. The improvements to the battle system in particular look really good, the way attacks and blades are one-button away reminds me of the QoL improvements Persona 5's battle systems had. I think I'm gonna try and avoid spoilers and trailers and stuff for XB2 from now on.

Except for more music samples. I need more of that sweet sweet OST. It sounds outstanding.

They re-stated during the gamescom demo that it would release in 2017 so it sounds like development is progressing at a good pace. Too bad this and RPG games in general are hard to demo without spoiling story which they very evidently avoided doing so it wasn't a very exciting one. The environment they showed was awesome looking though. Loved the color palette in that whole section.
 
Ign seemed to enjoy it.

Honestly, the demonstration today was bad, but I have more expectatives now than what I had back in June after E3.
Thanks in part for what they showed of the area they were in and the amazing music that it was playing.
 

Jakoo

Member
This is the first Xenoblade 2 footage I have really seen thus far, but it definitely is looking like more of a direct successor then X was. I kind of wish they allowed you to still attack while moving though.
 
The overall Combat System seems pretty well put together. I like how there's a very explicit goal built into combat to get to the next "layer" of mechanics which is important for strategic merit and how each layer has some choices that influence future decision making (most notably the Seal effects and Elemental Resistances).
 

LordKano

Member
Here's the translated conclusion of Gamekult's preview, maybe I'll translate the whole thing later tonight.

If complex battle systems, invasives UI and questionable character designs don't scare you, then Xenoblade Chronicles 2 could very well be your new time-consuming vacuum after Zelda: Breath of the Wild. There's still some time for Monolith to polish the UI and framerate's stability, but the game system's depth is already there. Hopefully we'll soon be able to play it quietly and on a screen without an awful upscaling so we can judge what it really looks like.
 

Aostia

El Capitan Todd
They need to improve the frame rate and everything will be massive
The most disappointing ring part was no date nor limited edition
 

Lilo_D

Member
Xenoblade series didn't really need any preview or review to convince me to buy, but glad to hear the music is hot! Can't wait
 
In French--if someone could translate it, that would be wonderful...it should be noted that there are quite a few errors in this article. You CAN control party members outside of the main protagonist.

GameKult

I read it, don't have time to translate sorry but maybe it is a demo thing ? I don't see Gamekult making that kind of mistake...
 

Jakoo

Member
Damn, I really like the idea of the "phase shifting" on your weapon. Seems like they could introduce some interesting decisions in battle.

Do you know if you have the ability to control all party members like the old games?
 

foxuzamaki

Doesn't read OPs, especially not his own
I can't believe a sequel o
To my 2nd favorite game of all time is coming out on a few months
 
The summary at the bottom of Gamekult's article says:

En résumé
Si les systèmes de combat complexes, les interfaces envahissantes et les personnages au design discutable ne vous font pas peur, Xenoblade Chronicles 2 pourrait bien être votre nouvel aspirateur à temps libre de la Switch après Zelda : Breath of the Wild. Il reste encore un peu de temps à Monolith pour peaufiner l'UI et la stabilité du frame rate mais la richesse des systèmes de jeu est déjà au rendez-vous. Vivement qu'on puisse y jouer au calme et sur un écran sans upscaling au rabais pour voir ce que le titre a vraiment dans le ventre.

If complex battle systems, invasive interfaces, and questionable character designs don't put you off, Xenoblade Chronicles 2 could easily be your Switch's next free time sucker; after Breath of the Wild. There's still a bit of time for Monolith to fine-tune the UI and the stability of the framerate, but the richness of the game's systems are already in place. Hopefully we'll be able to play it somewhere quietly and without a cheaply-upscaled screen to really judge what it has in store.

Edit - Grr
 

Fireblend

Banned
Damn, I really like the idea of the "phase shifting" on your weapon. Seems like they could introduce some interesting decisions in battle.

Do you know if you have the ability to control all party members like the old games?

Yep, they showed that in the E3 demo: https://youtu.be/NfGk6VMcJsw?t=26m30s
See 26:30 if the link doesn't take you there automatically.
I read it, don't have time to translate sorry but maybe it is a demo thing ? I don't see Gamekult making that kind of mistake...
That'd be weird considering it was in the E3 demo. They probably just missed it. Maybe they didn't think of entering the menu.
 

Aostia

El Capitan Todd
Man, those enemies have a ton of HP.

About this

During an Italian official presentation, the Nintendo representative told that this was done for demo purposes in order to allow a full demonstration of the first 4 layers of the combat system within few encounters/short limit of time
 
It does seem like there's a lot more activeness to the battle system compared to XC. I like how they've streamlined the arts.

But yeah. It's Xenoblade. Fix the framerate and I'm there Day 0.
 

LordKano

Member
The summary at the bottom of Gamekult's article says:



If complex battle systems, invasive interfaces, and questionable character designs don't put you off, Xenoblade Chronicles 2 could easily be your Switch's next free time sucker; after Breath of the Wild. There's still a bit of time for Monolith to fine-tune the UI and the stability of the framerate, but the richness of the game's systems are already in place. Hopefully we'll be able to play it somewhere quietly and without a cheaply-upscaled screen to really judge what it has in store.

Edit - Grr

Sorry D:

About this

During an Italian official presentation, the Nintendo representative told that this was done for demo purposes in order to allow a full demonstration of the first 4 layers of the combat system within few encounters/short limit of time

Seriously ? That's some weird decisions, couldn't they just make everyone fight a boss or something ?
 

Pif

Banned
This looks to me as being an inferior game to XCX graphics wise.

I wonder what other systems are in play here for the visual presentation not being as good. I was expecting even better than XCX.
 
Damn, I really like the idea of the "phase shifting" on your weapon. Seems like they could introduce some interesting decisions in battle.

Do you know if you have the ability to control all party members like the old games?
Pretty sure they've shown the player controlling the cat girl at least
About this

During an Italian official presentation, the Nintendo representative told that this was done for demo purposes in order to allow a full demonstration of the first 4 layers of the combat system within few encounters/short limit of time
That makes more sense. Don't remeber normal combat against one enemy on the same level taking so long
 
How's the framerate on the original game? I never played that.

It's not great? In some mechon fights, the game can slow down pretty significantly. But there it's a bit more justified since the game was pushing the Wii to its limits and doing something people didn't think it could do.
 

Seik

Banned
How's the framerate on the original game? I never played that.
It did have framerate dips during the most crowded segments IIRC.

Honestly all I want from XC2 so far is some decent media. Since E3 all we got are some low res/quality streams loaded with artifacts that can't show the game under its best light.

This game desperately needs some direct feed footage.
 
How's the framerate on the original game? I never played that.

Spotty in some areas, but X was pretty much a solid 30 throughout. Don't remember ever running into drops in that game.

This looks to me as being an inferior game to XCX graphics wise.

I wonder what other systems are in play here for the visual presentation not being as good. I was expecting even better than XCX.

I mean its an entirely different art style. Plus this game has physics, as well as actual dynamic lighting/shadows for day/night cycles.
 

Guymelef

Member
Looks really good, (still smells to Wii U port) just what I expect from a sequel, not that Xenoblade X...
But framerate needs lot of work and combat HUD is horrible.

Seriously...
iilNeyJ.png
 

Brandon F

Well congratulations! You got yourself caught!
Looks enjoyable. Lots of layered systems and mechanics that seem relatively easy to parse compared to the overwhelming combat customization of XBX. Would have liked the environment to be seen in a different time cycle as the dusk setting muted a lot of the image while the camera is focused on the enemies and combat UI throughout the video.

About this

During an Italian official presentation, the Nintendo representative told that this was done for demo purposes in order to allow a full demonstration of the first 4 layers of the combat system within few encounters/short limit of time

Yea, makes total sense given how difficult it would be to explain mechanics if AI decimates the enemies while the commentators are still providing context and instruction.
 

LordKano

Member
This looks to me as being an inferior game to XCX graphics wise.

I wonder what other systems are in play here for the visual presentation not being as good. I was expecting even better than XCX.

Well, I don't think it looks worse (at least in this area), but it does have some actual physics, as opposed to XCX, dynamic lighting system and dynamic day/night cycle.
 
Can they please fix the UI. Its less messy than X, but why is it soooo big on the screen? Its like they made it for handheld mode and didnt scale it down in TV mode.
 
How's the framerate on the original game? I never played that.

It's generally stable until you battle it out against a huge group of monsters. Some effects also cause some slowdown as well.

On the other hand, Xenoblade Chronicles X has a very stable framerate throughout. In my 500 hours of gameplay, never have I encountered a severe drop when performing QTEs—the B button presses you see on screen. The original game did that a lot, unfortunately.
 
How's the framerate on the original game? I never played that.

It's been a moment since I played Xenoblade, but the game ran pretty good through most of the game far as exploration goes except maybe a few spots. Some of the battles got slowdown, especially the huge enemy battles in certain areas or a decent amount of enemies on screen like the Alcamoth battle.

Definitely great for what they achieved on Wii, but some parts certainly show how it's a Wii game.

XCX was really solid far as gameplay and exploration went since I saw like no dips. The only big dip I saw on that game was one of the intro cutscenes.
 
Well, I don't think it looks worse (at least in this area), but it does have some actual physics, as opposed to XCX, dynamic lighting system and dynamic day/night cycle.

The day night cycle actually seems about the same system as XCX. It's not granular like BOTW.

As for the Graphical merits as a whole. The lighting seems to be the biggest improvement from XCX. But otherwise, it seems about the same.
 

LordKano

Member
The day night cycle actually seems about the same system as XCX. It's not granular like BOTW.

As for the Graphical merits as a whole. The lighting seems to be the biggest improvement from XCX. But otherwise, it seems about the same.

It seemed like (but I may be mistaken, with the stream's poor quality and all) that the day/night cycle was more dynamic than in XCX. In XCX it's litterally either dawn, day, evening or night, in that order. Here it seemed to be more gradual.
 

mindatlarge

Member
About this

During an Italian official presentation, the Nintendo representative told that this was done for demo purposes in order to allow a full demonstration of the first 4 layers of the combat system within few encounters/short limit of time
Figured it was something along those lines. Thanks for the info. Game is looking awesome.
 
Still no date? Feels like we're running out of time if they're sticking to 2017. Are there any other 2017 games without a date on them?
 

EhoaVash

Member
Damn what a visual downgrade from XCX where almost every corner of the map made my jaw drop

:(

At least I'm still hyped for the music and story...

Can't say I'm. Happy with these visuals though :(:(
 
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