The Gamekult article is a pretty standard rundown of the game. The main thing I took away from it was at the beginning of the article, they admitted they were skeptical of the game when it was revealed in January. They thought the character design was generic, were concerned about technical performance, and were put off by the garish UI (which they admit was par for the course for the series). They were worried when they saw the 2017 date that they were getting it out to fill the Switch's software library as quickly as possible. That being said, by the end of the article, seeing it at E3 and now playing it at Gamescom, they feel pretty good about the game itself. Only complaints were technical issues that could be ironed out, still feeling iffy about the designs and UI. Noted the battle system is more complex than Xenoblade X's, positioning is key since you can't move while attacking, and even though all the characters have styles they personally lean towards, the fundamental rule of the game is your party members are all very flexible depending on your personal tastes.