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Xenoblade Chronicles 2 previews

Red Devil

Member
I think it depends on when they release it (as far as sales). I want it this year and I can't wait to get my hands on it, but I can't help but wonder if it wouldn't do better releasing in Feb 2018. That said we have to remember that Monolithsoft has said many times that the other Xenoblade games aren't AAA games so it's not a series that needs to sell millions to be profitable.

And also got to see how old is this build anyway.
 

Aostia

El Capitan Todd
Reps on the show floor is one thing, but this is the person they picked for the livestream that had to have been a lot more Informed of the demo than the show floor staff.


Oh he is very well informed
And reliable
I really like him, it's since three years that he present very well every Nintendo game to me and many other

But

We don't know that. It could still have been a mistake/confusion. Always better to be cautious.


It could also simply be something g under consideration, tweaking, and subject to change

So I don't want someone takes my word as a fact that to judge about the game and its purchase
 
The performance of the game does make me wonder if it was originally coded for Wii U or something:

oGJ29qN.png


Probably unlikely, but it is worrying. The only time Xenoblade X looked janky was in the initial reveal trailer 2-and-a-half years before release.
 
The performance of the game does make me wonder if it was originally coded for Wii U or something:

oGJ29qN.png


Probably unlikely, but it is worrying. The only time Xenoblade X looked janky was in the initial reveal trailer 2-and-a-half years before release.

We know it started development before Xenoblade X was even released, so I think it's likely they were either developing for Wii U or using target specs and not final hardware.
 
Wish I could watch it fully, but that'll have to wait until after I get off work.

Though, one major thing I did notice in this one is that the Anchor Shot art started all of the battles fully charged and ready to go, compared to the E3 demo where it needed to be built up like every other art. Unless this was a unique change to this particular skill, this probably means that one of the upgrades/enhancements for arts is the ability to make them immediately available at the start of fights. Downtime between fights might not seem nearly as bad, in this case.
 

Fireblend

Banned
How was the framerate on the first two Xenoblade games? I don't really pay attention to that stuff, but was it fine?

It was "fine" in that it ran smoothly most of the time but would get a bit janky in crowded sections/big battles.

I played through the original on my 3DS and honestly can't remember thinking the framerate was bad or anything like that. But then again I'm also not the sort of person that pays attention to that stuff unless it's literally game breaking.
 
The performance of the game does make me wonder if it was originally coded for Wii U or something:

oGJ29qN.png


Probably unlikely, but it is worrying. The only time Xenoblade X looked janky was in the initial reveal trailer 2-and-a-half years before release.
I'm not sure it started on Wii U. Would've been pretty late into the system's life cycle.
Should be fine with 5 or so months of polish or if it needs a delay then it'll likely get one.

We'll see. Monolith is pretty competent tech wise.
 
How was the framerate on the first two Xenoblade games? I don't really pay attention to that stuff, but was it fine?

Average and not nearly as noticeable as what's going on here. Truth be told I'd rather they sit and polish this out rather than rush to release it before the end of the year.
 
It was "fine" in that it ran smoothly most of the time but would get a bit janky in crowded sections/big battles.

I played through the original on my 3DS and honestly can't remember thinking the framerate was bad or anything like that. But then again I'm also not the sort of person that pays attention to that stuff unless it's literally game breaking.

I see. I'm not the person either who can really tell unless the game slows down a lot.

I hope they don't feel pressured to release it in 2017 just to get it out. If it needs to release in 2018 then take their time.
 

Wagram

Member
Wouldn't really worry too much about the frame rate. Xenoblade Chronicles X looked choppy as shit for a long time and it turned out fine.
 

renzolama

Member
To me it looks like they've actually streamlined and simplified it for the player even though the combat system itself might be more complex.

Fair enough, it's certainly impossible to tell anything for sure with the extent of gameplay coverage so far. Hopefully that will be the case.
 

Waji

Member
I see. I'm not the person either who can really tell unless the game slows down a lot.

I hope they don't feel pressured to release it in 2017 just to get it out. If it needs to release in 2018 then take their time.
Why would this game magicaly become THE Monolithsoft game with terrible frame rate.
And if they got 5 years for X, I think they're probably not that pressured to release this one, plus they're already working on the action game project so they're certainly good with the game itself. Only the localisation would work on any delay.

People should stop freaking out. And if it turned out to be a FF13 then nothing would matter anymore anyway.

Damn what a visual downgrade from XCX where almost every corner of the map made my jaw drop

:(

At least I'm still hyped for the music and story...

Can't say I'm. Happy with these visuals though :(:(
Nonsense. Downgrade is already wrong, but "what a downgrade" is even more wrong.
The game looks at least as good as X, with better details like the light among other things.
The live videos are just pretty bad.

Not to mention the overal animation with cutscenes most certainly more important in this one since it's story focuses compared to X which was more about text side quests.
 

jonjonaug

Member
Battles seemed to last too long in the X demonstrations too and that obviously wasn't the case in the actual game, so I'm not worried.
 

Copper

Member
Battle HUD needs to be about 50% smaller

I think people are forgetting exactly what XCX looked like. The lighting and physics definitely seem improved here. Remember you are looking at a non full screen 720p stream.
 
I'm not sure it started on Wii U. Would've been pretty late into the system's life cycle.
Should be fine with 5 or so months of polish or if it needs a delay then it'll likely get one.

We'll see. Monolith is pretty competent tech wise.

They said they started development on it while Xenoblade X was still in Devleopment. That means it likely entered development at the end of 2014 or very beginning of 2015. Not sure if it was specifically Wii U they were working on, or if it was target specs but they definitely weren't working with final hardware for the majority of the development time.
 
Yeeeah I think some people need to look back at, like, the cars and the storefronts of NLA in X, or the entire residential bloc that seemed to have been built in The Sims 3.
 
I hope they abandon X's shitty ass end game design. No fucking monster part crafting. Fucking bullshit requirements to craft 1 gem. Could not be bothered. Trying out a build shouldn't be so insanely tome consuming.
 
Why would this game magicaly become THE Monolithsoft game with terrible frame rate.
And if they got 5 years for X, I think they're probably not that pressured to release this one, plus they're already working on the action game project so they're certainly good with the game itself. Only the localisation would work on any delay.

People should stop freaking out. And if it turned out to be a FF13 then nothing would matter anymore

I'm not worried lol. This is my second most anticipated game after Mario. I'm ready to put another 100+ hours into it. But you see how people are acting in here when it comes to framerate.

My question was more to ensure people if the first two games were fine then why would this game turn out different.
 
I'm not sure it started on Wii U. Would've been pretty late into the system's life cycle.
Should be fine with 5 or so months of polish or if it needs a delay then it'll likely get one.

We'll see. Monolith is pretty competent tech wise.

It's built on the Xenoblade X tech, so probably they used the engine and some assets.
 
I've had this pre-ordered at Best Buy for a while and was pretty hyped... Until this...eh...I dunno...I'll wait it out but I think the main reason I'll keep the pre-order is because I got it ultra cheap using the Visa checkout promo. I liked the look/premise/open world of X a lot. So far, not a fan of this.
 
I like X's character designs way more as opposed to this more chibi/Tales-like ones.

They looked liked people as opposed to little kids.

Also all the clothing/gear was way better.

It helped that the character designer of XBX was the same for Xenogears and Xenosaga Episode I.
 

Red Devil

Member
The huge data packs were to help with loading times for the retail version. So I don't understand your point here. It was a workaround for Wii U's lack of install.

But in the case of the NLA cars for example(like the ones near the barracks) on ocassion would take a while to load properly even with the data packs.
 
I've had this pre-ordered at Best Buy for a while and was pretty hyped... Until this...eh...I dunno...I'll wait it out but I think the main reason I'll keep the pre-order is because I got it ultra cheap using the Visa checkout promo. I liked the look/premise/open world of X a lot. So far, not a fan of this.

Well, it's more like Xenoblade 1, which was the better game so i'm hyped even with those crap quality videos. The number 1 reason i own a Switch, it will be a gorgeous RPG.
 

Waji

Member
Gamkult quick translation, feel free to correct my rough/bad English :

At the time you're reading these lines, you may have already seen almost every unique aspect we could discover about Xenoblade 2 at gamescom. Because of a weird lift embargo right after the Nintendo Treehouse styled presentation, the image were faster than words. But since we think about players/gamers who avoid videos, here is a report from the 45 minutes of visit, Joy-Cons in hand, inside the new lush world created by Monolith Software.

I we have to be honest, we may as well admit that Xenoblade 2 wasn't very high in my wish list. At the time it got revealed in last January, it's the generic character design which was the most problematic to me, followed by the concern of the technical part from the Switch. The worldwide date, set to the end of 2017 and the clogged UI - a constant in the series, though - reinforcing the feeling of filler épisode to fill the Switch library as fast as possible. The E3 demonstration already gave a glimpse of potential for the interconnection between game systems. It is in Cologne that we could at least get a better playable overview of Tetsuya Takahashi and his team's ambitions.

No surprise for the fans of Xenoblade, the section was happening on the body of titan, an excessively big creature living as others in a sea of clouds. More accurately we were inside this gigantic being, in what seemed to be a rib cage pierced in different spots by the intrusion of salvagers, Rex being part of one of these groups. Very stoy but also hymid with vast stretches of water and luxuriant vegetation, the area was offering breathtaking landscapes when playing with the free camera. Even if the exploration was for the most part happening in wild environements, we ran into an aerial ship and quickly got through a city as populated as it was high (perchée is a word we use for a bird sitting in a tree to give a better idea) at the end of our playtime.

The emphasis was however on the battles, still in real time as well as the possible interactions with the scenery, especially the harvest and salvage here. The second part not being the most interesting (only a specific level of mastering in a specific action was enough to make random ressources spring up), we're more gladly going to talk about the fighting, even more complex than XenobladeX's. Even though every recruitable character in the team deals with his own style, from tank to healer, as well as buff/debuff or range specialist, the fundamental rule of Xenoblade 2 will be the flexibility of profiles depending on the players needs or desires.

Combining it with certain Blades (they actually translated Blade into Lames which is pretty weird to me) - biomecanical weapons taking the shape of living beings - and making them evolve in a certain way thanks to a process similar to gems in the first Xenoblade, we can heavily modify the natural tendencies of a protagonist. Rex being the only character we could use in this demo (He doesn't say exactly that but I prefer to correct it myself) directly it was important to chose the attributes of his partners to balance the team depending on the dangers around. The Blades elements, randomly assigned (we can try to force) during the link with their "master" (Driver I guess), wille have an essential role in the realisation of devastating magical combos. After charging a meter by using Arts,chaining a level 1 magic attack, then 2, then 3 in the time allowed will trigger an ultimate attack you can reinforce thanks to a little QTE, relate to the association of the 3 elements.

A guide displayed at the top right of the screen allow us to see which combination will give which special attack, sealing an element as a result - or even a type of attack as a bonus - from the targeted enemy. The counterpart is that your opponent will become much more resistant to the sealed element, pictured as a little colourd sphere flying around it. Thanks to 3 measures of tension, shown as blue gauges at the top left of the screen (which are also used to revive a fallen ally), we can unleash a powerful chain attack which can break one or more seals. With a smart choice of elements, the damage counter will explode in the course of combos, continuing as long as we get the "excellent" mention from more and more deceitful QTE.

Enumerate the whole list of combat subtlety in this preview would make it much longer, much more than reasonable, but be aware that the positioning is even more important than in the other Xenoblade games since it's impossible to attack while moving and now on we can send the opponent in the air to better crush it on the ground with the right Arts then. If the jumps are not as fanciful/lunar and not available in water (???), the fall damage is back. To end this, the sprint from Xenoblade X doesn't seem to be back mais we'll encount specific interactions which will modify the area's morphology, as long as we possess the right elements in the group. Finaly, we're going to wait to be able to try the game in peace on a well set screen to really judge the visual and sound quality of the title even if the few musics we heard were clearly pleasant to the ears.


You can just add the last paragraph already translated by LordKano to have the whole preview.
 
I like X's character designs way more as opposed to this more chibi/Tales-like ones.

They looked liked people as opposed to little kids.

They looked like freak-mutants tbh. In this game we have "normal looking" anime characters, it's way more consistent. But i think it will allways be the same, people are sceptical for the new, until the next thing comes out. Also we already know that you and many others don't like the throwsers, the anime style (it's not Chibi) etc., why repeat it? It won't go away :p
 

KingSnake

The Birthday Skeleton
You know why so many people have the impression that XC2 is not a graphical improvement over XCX despite some clear improvements like lightning and some physics (although physics are pretty non-important with the type of gameplay Xenoblade games have)? Because it lacks the "wow factor". XCX had majestic views everywhere you looked. Well, except for New L.A. which was the weak spot in terms of graphics. And even New L.A. was amazing once you took a mech and fly up from it.

On top of that the environments don't seem improved in terms of textures and foliage.

It's practically not a "next gen" Xenoblade in terms of visuals compared to XCX.

But in the case of the NLA cars for example(like the ones near the barracks) on ocassion would take a while to load properly even with the data packs.

Are you talking about pop-ins? Because that it's pretty clear due to the limitation of the memory on Wii U.
 

marmoka

Banned
We need a new impressive trailer. I have no hype for this yet. And I liked XCX, but I don't feel like needing this yet.
 
This looks great :) I love the visuals and the music sounds much better than X's weird soundtrack. I think all the games in the series suffer from regular enemies taking a bit too long to kill which slows the exploration down a bit too much in aggro-heavy areas but that's more a generic complaint.

I'm glad the interface and text is nice and large, should make handheld mode a lot better for those of us with bad eyes. Would be nice if it scaled down a little when docked but maybe that's something they can add in before release if there's enough feedback on it.

Can't wait to pump 100+ hours into this world.
 

W. L. Saga

Neo Member
I didn't realize so many people liked XCX over XC.
I vastly prefer scifi to fantasy settings, so X resonated way more with me. The story also wasn't shit, the sidequests expanded the world a huge deal and presented a wide array of interesting social and political issues with so many species being forced to live together in Mira. Also, I find the anime look of 2's characters way dumber than X's.

I think the hate X gets is way overblown. The OST has two or three songs people don't like and because of those they paint everything as utter shit. It makes XC2 topics hard to follow, but I keep trucking along because I want to be wrong about XC2, a game I'm currently not feeling at all.
 

KLoWn

Member
I vastly prefer scifi to fantasy settings, so X resonated way more with me. The story also wasn't shit, the sidequests expanded the world a huge deal and presented a wide array of interesting social and political issues with so many species being forced to live together in Mira. Also, I find the anime look of 2's characters way dumber than X's.

I think the hate X gets is way overblown. The OST has two or three songs people don't like and because of those they paint everything as utter shit. It makes XC2 topics hard to follow, but I keep trucking along because I want to be wrong about XC2, a game I'm currently not feeling at all.

^This guy gets it.
 
You know why so many people have the impression that XC2 is not a graphical improvement over XCX despite some clear improvements like lightning and some physics (although physics are pretty non-important with the type of gameplay Xenoblade games have)? Because it lacks the "wow factor". XCX had majestic views everywhere you looked. Well, except for New L.A. which was the weak spot in terms of graphics. And even New L.A. was amazing once you took a mech and fly up from it.

On top of that the environments don't seem improved in terms of textures and foliage.

It's practically not a "next gen" Xenoblade in terms of visuals compared to XCX.



Are you talking about pop-ins? Because that it's pretty clear due to the limitation of the memory on Wii U.


Like i said, wait for better footage, the streamed shit we have won't do the game justice. I wouldn't say anything if the quality of the videos wasn't really bad.
 

LordKano

Member
You know why so many people have the impression that XC2 is not a graphical improvement over XCX despite some clear improvements like lightning and some physics (although physics are pretty non-important with the type of gameplay Xenoblade games have)? Because it lacks the "wow factor". XCX had majestic views everywhere you looked. Well, except for New L.A. which was the weak spot in terms of graphics. And even New L.A. was amazing once you took a mech and fly up from it.

On top of that the environments don't seem improved in terms of textures and foliage.

It's practically not a "next gen" Xenoblade in terms of visuals compared to XCX.



Are you talking about pop-ins? Because that it's pretty clear due to the limitation of the memory on Wii U.

Well, it's just bad communication on that side. Because we saw it on the stream, the game has some amazing landscapes. Even at E3, we saw some amazing looking places. It's just that well, the trailers focused on story and the demonstrators so far weren't very good at playing the game.
 
So you think everyone from X all looked like "freak-mutants" but not the characters in this? Lol ok.

Not everyone, but many characters looked really strange and some deformed. That's probably the reason why they choose this look now and i think it will work better for Monolithsoft at this point.
 

DJIzana

Member
This is the first Xenoblade 2 footage I have really seen thus far, but it definitely is looking like more of a direct successor then X was. I kind of wish they allowed you to still attack while moving though.

X was NEVER a direct successor to the original Xenoblade.

Regarding the footage though, I love what I've seen from this area. Really curious what other titans look like. I'm curious about customizable gear too and how that'll look.

I think all five of them are in this thread.

Nope... I'm here now. ;P

Seriously though. I love both Xenoblade games equally... like I do Chrono Trigger and Chrono Cross.
 

Aostia

El Capitan Todd
You know why so many people have the impression that XC2 is not a graphical improvement over XCX despite some clear improvements like lightning and some physics (although physics are pretty non-important with the type of gameplay Xenoblade games have)? Because it lacks the "wow factor". XCX had majestic views everywhere you looked. Well, except for New L.A. which was the weak spot in terms of graphics. And even New L.A. was amazing once you took a mech and fly up from it.

On top of that the environments don't seem improved in terms of textures and foliage.

It's practically not a "next gen" Xenoblade in terms of visuals compared to XCX.



Are you talking about pop-ins? Because that it's pretty clear due to the limitation of the memory on Wii U.


That is because the wow factor is connected to the Titans size, life and variety, as in the first Xeno was for Bionis and Mechonis
Not directly to the planet itself, like Mira
Plus, no flying mech make harder to understand with one look how big the game/scope is
It is more fragmented, but also more alive
Once they will show new Titans, living/dying Titans, we (as Rex) travel from one huge beast to another and how those huge animals lifecycle interacts with the world itself in the sea of clouds there will be many wow moments

This is something really tied to the story, so it is hard to not spoil people showing this kind of stuff
 

depward

Member
Hmm. Framerate looks rough.

First battle and he can barely hit the enemy to start the battle. Can you not jump in this game?
 

KingSnake

The Birthday Skeleton
Well, it's just bad communication on that side. Because we saw it on the stream, the game has some amazing landscapes. Even at E3, we saw some amazing looking places. It's just that well, the trailers focused on story and the demonstrators so far weren't very good at playing the game.

I mean this is part of my point. X was looking amazing since the first time it was shown. Through landscapes, huge size and monsters. Plus mechs.

In XC2 so far I found the town they shown today the first real "wow" part. In the sense that it's something truly much better than before. Wonderful landscapes is like an expected feature of any Xenoblade game.
 
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