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Media Create Sales: Week 33, 2017 (Aug 14 - Aug 20)

sense

Member
Agreed. Things will come naturally for Switch. It's a fantastic system that complements the PS4 nicely and it is a much better ecosystem for third parties than PS4/PSV.

Multiplatform PS4/Switch games can only mean good things for them and they know it. They are used to multiplatform development now.

People need to be patient.

The only one who should be watching this situation closely is Sony. They are out of the handheld market and if they ignore the Switch for too long they could start losing relevance with - japanese - third parties.
I honestly don't see how Sony should be worried. More and more Japanese publishers are starting to greenlight games with a global mindset and PS4 and steam can't be ignored outside Japan. Switch has a good chance of getting a lot of ports but I don't see any publisher ignoring Sony unless Nintendo is working with them ala platinum games like wonderful 101/bayonetta etc...
 

Principate

Saint Titanfall
Well, portmanteau isn't actually an English word, it's a French one, so you're all good ;)



***

So, potentially big week for Switch, huh? Was expecting something closer to 50k than 100k, so pleasant surprise. Looking forward to official data.
I mean.a large portion of English words are French. So in this case it's not too much of a difference.
 
As a console manufacturer and publisher with a game console in such a high demand that sells everything been made. Wouldn't make sense to enforce bundles of the 1st party software that's not moving as much units?

For example, including digital codes of Snipper Clips or 1 2 Switch at a discounted price. This makes the baseline of the console's sale price higher, extra software sales are been made and the games get more exposure. The potential downside is pissing off buyers and retailers, yet these entities are already disapointed because the system shortages.

So from a busyness perespective, is money been left on the table?

Switch doesn't have the publisher support Vita got. There's a handful of good surprises like Gust getting on board but the vast majority of Vita developers/games have gone to PS4

Sigh. Really? Still?

Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.

Given how good some of you guys are getting sales information im surprised it hasn't happened already XD

It happened, multiple times. IIRC it was something like 3DS > Vita > Switch > PS4, counting the whole first year.
Thanks for the answer.

But the Switch doesn't have a year in the market and there's the chance of software landing within that time that hasn't been announced.

So it would be about looking at exactly what has been released for both Vita and Switch in the first 6 months.
 

LordKano

Member
Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.

Given how good some of you guys are getting sales information im surprised it hasn't happened already XD

It happened, multiple times. IIRC it was something like 3DS > Vita > Switch > PS4, counting the whole first year.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.

Given how good some of you guys are getting sales information im surprised it hasn't happened already XD

.

We've brought that up repeatedly but its usually dismissed for one reason or another.
 

Oregano

Member
Sigh. Really? Still?

I don't think there's anything controversial with what I said there. Switch is picking up more support(especially from people like Gust) than I expected but it's not matching Vita, at least for now.

You are a stubborn person, aren't you? Look into your crystal ball and tell me if you think by this time next year there's going to be more or less publishers releasing and announcing Switch games than Vita.

You talking Switch 2018 vs Vita 2018? I'd hope to god Switch would win that.

I honestly don't see how Sony should be worried. More and more Japanese publishers are starting to greenlight games with a global mindset and PS4 and steam can't be ignored outside Japan. Switch has a good chance of getting a lot of ports but I don't see any publisher ignoring Sony unless Nintendo is working with them ala platinum games like wonderful 101/bayonetta etc...

Yeah, we're not seeing anyone make Switch exclusives whilst PS4 is getting more and more. Sony has nothing to worry about.

As a console manufacturer and publisher with a game console in such a high demand that sells everything been made. Wouldn't make sense to enforce bundles for the 1st party software that's not moving as much units?

For example, including digital codes of Snipper Clips or 1 2 Switch at a discounted price. The baseline of the console's sale price is higher, extra software sales are been made and the game's get more exposure. The downsides are pissing off buyers and retailers, yet these entities are already pissed of because the system shortages.

So from a busyness perespective, is money been left on the table?





Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.

Given how good some of you guys are getting sales information im surprised it hasn't happened already XD

It might be best to wait until the end of next month because it's about announcements as well as releases. Vita's first TGS had(from third parties):

Gundam Breaker
EDF3
Street Fighter x Tekken
Ninja Gaiden Sigma 2
Senran Kagura: Shinovi Versus
Muramasa
Valhalla Knights 3
Atelier Totori
Ys Celceta
Zero no Kiseki Evo
God Eater 2
Toukiden
Demon Tribe(vaporware)
Phantasy Star Online 2

Looking at the current Road to TGS DQ Builders 2 is around on par with God Eater 2(those are the respective big hitters there) and we've got Atelier for Switch but other than that Switch has a lot of catching up to do, most of the Switch games announced recently are irrelevant late ports.
 

Lonely1

Unconfirmed Member
We've brought that up repeatedly but its usually dismissed for one reason or another.

My problem with this is that I'm sure that SW will have shorter life than PS4. And many developers have avoided the easiest of ports to the SW.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I don't think there's anything controversial with what I said there. Switch is picking up more support(especially from people like Gust) than I expected but it's not matching Vita, at least for now.


.

What is frustrating is you and others appear to keep moving the goal posts.

"no 3rd parties are announcing games. Support is nothing compared to PS4".

9-10 games announced in past 3 weeks: "those don't count! They're late ports!! Compare it to Vita!!"
 

Lonely1

Unconfirmed Member
Why do you think that?

Technological cycles. Nintendo wouldn't want to be on a position where neither mobile engines, let alone console engines, stop being feasible to port to the hardware. I see a 4 year cycle to the SW, 3 if they release a SW2 with perfect backwards compatibility.
 

Oregano

Member
What is frustrating is you and others appear to keep moving the goal posts.

"no 3rd parties are announcing games. Support is nothing compared to PS4".

9-10 games announced in past 3 weeks: "those don't count! They're late ports!! Compare it to Vita!!"

Hey now I didn't bring up Vita.

Also those late ports are super irrelevant. Two out of three of those Musou games are several years old, they won't sell anything and more importantly the new games(Dynasty Warriors 9 and AOT2) are skipping the platform.
 

jman2050

Member
Switch doesn't have the publisher support Vita got. There's a handful of good surprises like Gust getting on board but the vast majority of Vita developers/games have gone to PS4.



That's gonna be hard when the new tech baseline is PS4. Koei Tecmo doesn't think Switch can run AOT2 despite the first one having a Vita version(that sold quite a bit too).

Here, let me make this simple for you.

The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.

It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Also those late ports are super irrelevant. Two out of three of those Musou games are several years old, they won't sell anything and more importantly the new games(Dynasty Warriors 9 and AOT2) are skipping the platform.

And the point I've been trying to make for months is that late ports are the norm for initial Japanese support
 

KtSlime

Member
Hey now I didn't bring up Vita.

Also those late ports are super irrelevant. Two out of three of those Musou games are several years old, they won't sell anything and more importantly the new games(Dynasty Warriors 9 and AOT2) are skipping the platform.

Why list the late ports to Vita then?
 

Kilrogg

paid requisite penance
A french word butchered by english as it should be written "porte-manteau" instead, la perfide Albion strikes again!

Not to mention we don't even use that word the way English speakers do :p. When anglophones say "portmanteau", we say "mot-valise".

"Portemanteau" means "coat stand" or "clothes tree" in French.
 

Oregano

Member
Here, let me make this simple for you.

The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.

It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.

They seem to be managing just fine without Switch.

And the point I've been trying to make for months is that late ports are the norm for initial Japanese support

I might be forgetting something but PS4 generally didn't get late ports where the next games in those franchises were skipping the platform. That's the key difference.

Why list the late ports to Vita then?

You can probably take out the straight late ports(like NGS2) but something Muramasa was greatly expanded on Vita, unlike the late ports on Switch which are as low effort as they come.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I might be forgetting something but PS4 generally didn't get late ports where the next games in those franchises were skipping the platform. That's the key difference.

.

You seem to believe these late, rushed ports equal the total sum of 3rd party support for the platform going forward and that after those games are released they are done with the platform.

To me it seems much more likely that they are setting up for much bigger things on a system currently selling out everywhere.

EDIT- I'm looking at PS4's first 12 months 3rd party support- what 3rd party ports specifically are you thinking of when you say the next game in the franchises were guaranteed on PS4?
 

Celine

Member
Switch is SIX MONTHS OLD.

Look at the support Vita got in its first six months then get back to me.
From Okami site (Famitsu/Enterbrain), PSV and Switch first 6 months SW.
Miss latest updated Switch games figures and of course Monster Hunter XX for Switch Ver isn't there yet.

PSV:
mB31S0s.jpg

Switch:

Essentially Vita had more games but all of them sold very little, at most 100K.
Only Hot Shot Golf sold markedly more than 100K but nothing to write home (180K).
Switch had less games but what is pushing sales are first-party games that are selling big (Monster Hunter XX may join the 200K+ club).
 
It's a little naive to think that the Switch would instantly get the games for a specific audience which was cultivated on Playstation platforms for over a decade.

Switch will never those games is so much bullshit as the opposite claim that Japanese devs will see the Switch as only relevant platform.
 

Oregano

Member
You seem to believe these late, rushed ports equal the total sum of 3rd party support for the platform going forward and that after those games are released they are done with the platform.

To me it seems much more likely that they are setting up for much bigger things on a system currently selling out everywhere.

EDIT- I'm looking at PS4's first 12 months 3rd party support- what 3rd party ports specifically are you thinking of when you say the next game in the franchises were guaranteed on PS4?

The obvious comparisons would be Dynasty Warriors 8 Xtreme Legends, Samurai Warriors 4 and Warriors Orochi 3 Ultimate. PS4 is getting/got follow ups to all three of those.

Currently the next Dynasty Warriors is not releasing on Switch and the other recent announcement from the same developer/on the same engine (AOT2) is also skipping Switch because they don't think it can run the game.

I was going to say Tales of Zestiria but that was 2015. Yikes!
 

Fiendcode

Member
Currently the next Dynasty Warriors is not releasing on Switch and the other recent announcement from the same developer/on the same engine (AOT2) is also skipping Switch because they don't think it can run the game.
Where was that said about AOT2? All I can find was KT's COO saying they weren't ruling out Switch but had nothing to announce now.
 

Laplasakos

Member
Switch third party support has seen a big turnaround since launch and will only keep getting better.

What games where announced for Switch after launch that you could call it a big turnaround?

Here, let me make this simple for you.

The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.

It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.

PS4 is a dead and it's Switch or death in Japan?

Japanese publishers shot themselves on foot. They should publicaly apologize and cancel their PS4 games or they can kiss their business goodbye!

Ah yes, when you look at all that growth going from PS4/Vita to just PS4. Amazing numbers.

Why don't you look from PS3 to PS4 instead?
 

LordKano

Member
Why don't you look from PS3 to PS4 instead?

Why not indeed, the growth of big japanese PS3 IP on PS4 like Tales Of, Final Fantasy, Yakuza, Dynasty Warriors, Gran Turismo (soon) and much more really shows how confident developers should feel about a PS4-only future.
 

Oregano

Member
Where was that said about AOT2? All I can find was KT's COO saying they weren't ruling out Switch but had nothing to announce now.

You might be right, I thought for sure I read that whilst they hadn't ruled Vita and Switch out they didn't think they would be able to run it. Hmmm I'll have to see if I can find it.
 

Celine

Member
Why not indeed, the growth of big japanese PS3 IP on PS4 like Tales Of, Final Fantasy, Yakuza, Dynasty Warriors, Gran Turismo (soon) and much more really shows how confident developers should feel about a PS4-only future.
Resident Evil, Metal Gear Solid, Winning Eleven, Tekken are also negative examples in the transition between PS3 and PS4.
On the bright side there are Persona and Dark Souls.

EDIT:
Oh yeah Nier too (on the bright side)!
 

Laplasakos

Member
Why not indeed, the growth of big japanese PS3 IP on PS4 like Tales Of, Final Fantasy, Yakuza, Dynasty Warriors, Gran Turismo (soon) and much more really shows how confident developers should feel about a PS4-only future.

Seems to me you are only comparing what suits you. Dynasty Warriors and Gran Turismo haven't hit PS4 yet and the decline of Yakuza and Tales started before PS4. What about Dark Souls, Nier, MGS, Persona?

And what about total numbers (in case you say i am comparing what suits me) like hardware and software where PS4 is leading? YoY numbers maybe?

Final Fantasy is indeed in decline but every major franchise is. MH4 declined from Portable 3 in Japan, DQ11 will decline from DQ9, Yokai Watch is in decline too but i am not seeing you making a fuss. Maybe because these games were only available for Nintendo platforms?
 
These first-year comparisons means very little at the end of the day with the way things are going due to the Switch's preformance. After the failing of the Wii and the decrease of the handheld marketshare, most were caution about Nintendo's next system. The ENTIRE INDUSTRY (including Nintendo) underestimated the system's selling potential, so there are publishers that are literally scambling to make games for it before the system's sales explode even more when the shipment issues are dealt with. We will likely see more random games and late ports pop up as companies play catch-up.
 

DrWong

Member
These first-year comparisons means very little at the end of the day with the way things are going due to the Switch's preformance. The ENTIRE INDUSTRY (including Nintendo) underestimated the system's selling potential, so there are publishers that are literally scambling to make games for it before the system's sales explode even more when the shipment issues are dealt with. We will likely see more random games and late ports pop up as companies play catch-up.
Yup.
 

LordKano

Member
Resident Evil, Metal Gear Solid, Winning Eleven, Tekken are also negative examples in the transition between PS3 and PS4.
On the bright side there are Persona and Dark Souls.

Seems to me you are only comparing what suits you. Dynasty Warriors and Gran Turismo haven't hit PS4 yet and the decline of Yakuza and Tales started before PS4. What about Dark Souls, Nier, MGS, Persona?

And what about total numbers (in case you say i am comparing what suits me) like hardware and software where PS4 is leading? YoY numbers maybe?

Final Fantasy is indeed in decline but every major franchise is. MH4 declined from Portable 3 in Japan, DQ11 will decline from DQ9, Yokai Watch is in decline too but i am not seeing you making a fuss. Maybe because these games were only available for Nintendo platforms?

I don't need to bring my crystall ball to predict that Dynasty Warriors 9 will be a major decline. Musou in general is dying. I didn't know there was a PS3-exclusive Persona game, you learn something new everyday. Dark Souls I debuted higher than Dark Souls 3. You're right about NieR, there are some success stories on PS4.

Hardware-wise the PS4 is barely leading, by such a small margin that nobody should be celebrating that, especially when PS3 numbers weren't impressive to begin with.

The initial discussion was about developers doing fine with PS4 only games, hence why I brought examples of PS4 declines. I don't know why you're bringing up console warriors arguments, and stating the obvious : yes, there are declines everywhere, practically every IP is suffering declines at some point, it's nearly impossible to have only growth. That's how sales works.
 

jman2050

Member
These first-year comparisons means very little at the end of the day with the way things are going due to the Switch's preformance. After the failing of the Wii and the decrease of the handheld marketshare, most were caution about Nintendo's next system. The ENTIRE INDUSTRY (including Nintendo) underestimated the system's selling potential, so there are publishers that are literally scambling to make games for it before the system's sales explode even more when the shipment issues are dealt with. We will likely see more random games and late ports pop up as companies play catch-up.

People are applying muddled reasoning and increasingly convoluted mental gymnastics to deny what is going to be a straightforward and unremarkable transition towards what will likely be the only traditional platform in Japan that matters.
 

Celine

Member
Another series I think is very likely going down sales-wise (once again) is Hot Shot Golf (once released on PS4).
 

Rolf NB

Member
Here, let me make this simple for you.

The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.

It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.
You better get used to the idea that a lot of 3rd party games on the Switch will be multiplatform. That 256x192 pixel roadblock to easy ports is gone for good. Switch is a single-screen 16:9 sometimes 720p sometimes 1080p system. There will not be hand-placed pixel art designed specifically for that screen, unlike DS and 3DS. Touch is only available in one mode, unlike DS and 3DS. There is no extra design required to make any Switch game also a PS4 and/or PC game, and that's exactly why you'll see it happening more, not less.
 

Laplasakos

Member
I don't need to bring my crystall ball to predict that Dynasty Warriors 9 will be a major decline. Musou in general is dying.

Then maybe you should wait and seed how it does. You were sure that MH would not hit PS4 too.

Dark Souls I debuted higher than Dark Souls 3.

Are we comparing only debuts now? What's next, first day numbers?

Hardware-wise the PS4 is barely leading, by such a small margin that nobody should be celebrating that, especially when PS3 numbers weren't impressive to begin with.

Ah, i see, so no fun allowed then.

The initial discussion was about developers doing fine with PS4 only games, hence why I brought examples of PS4 declines. I don't know why you're bringing up console warriors arguments, and stating the obvious : yes, there are declines everywhere, practically every IP is suffering declines at some point, it's nearly impossible to have only growth. That's how sales works.

Console warrior arguments? I suggest you should be more careful with your words. Don't accuse me with that nonsense. I just quote your posts and reply back with as much evidence i can.
 

Hero

Member
You talking Switch 2018 vs Vita 2018? I'd hope to god Switch would win that.

Goodness gracious, what on Earth is your position now? A year from now do you think when the Vita is dead do you expect publishers to migrate to PS4/PC only when the Switch is poised to be the next traditional platform or not? It's mind boggling how you're using rushed software to make the first few months of support and extrapolating that to paint how third party is going to be for the system. I sincerely hope you are smarter than that, but even if you aren't, only more games have been getting announced for Switch.
 

LordKano

Member
Then maybe you should wait and seed how it does. You were sure that MH would not hit PS4 too.

I'd really like to know what's the relation between predicting sales and predicting where an unannounced game would release but hey, let's wait then.

Are we comparing only debuts now? What's next, first day numbers?

Uh, if you want to compare LTD, Dark Souls I sold around 334k in 3 months in 2011, while in 2016 Dark Souls 3 with 9 months only sold 330k according to Famitsu. If you have better numbers than these feel free to share them.

Ah, i see, so no fun allowed then.

That's only my opinion tho, do whatever you want /shrug.

Console warrior arguments? I suggest you should be more careful with your words. Don't accuse me with that nonsense.

I mean, you brought completely unrelated arguments for no reason, but if you say so, I'll belive in your innocence.
 
I see this said often but are there numbers to support it? Dengeki gives FY totals per platform don't they?

I'd like to know too, I though this was a hiska-kun graph but I can't find it. At least there is the total retail software here from Game Data Library. Looks like PS4 games are about to outlcass PS Vita.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The obvious comparisons would be Dynasty Warriors 8 Xtreme Legends, Samurai Warriors 4 and Warriors Orochi 3 Ultimate. PS4 is getting/got follow ups to all three of those.

The question was did we know they were getting the next games in those series during the first 6 months of PS4's launch?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Goodness gracious, what on Earth is your position now? A year from now do you think when the Vita is dead do you expect publishers to migrate to PS4/PC only when the Switch is poised to be the next traditional platform or not? It's mind boggling how you're using rushed software to make the first few months of support and extrapolating that to paint how third party is going to be for the system. I sincerely hope you are smarter than that, but even if you aren't, only more games have been getting announced for Switch.

Everyone knew PS4 would get every major franchise in Japan even though the first 9-10 months of the platform saw a total of like 15 Japanese 3rd party games.

Everyone knows Switch's first 9 months of Japanese support is the high water mark for a system on track to at least triple PS4's first year.
 

Laplasakos

Member
Uh, if you want to compare LTD, Dark Souls I sold around 334k in 3 months in 2011, while in 2016 Dark Souls 3 with 9 months only sold 330k according to Famitsu. If you have better numbers than these feel free to share them.

Famitsu numbers
Retail: 395.650
Digital: 73.018
Total: 468.668

Source: Okami gamesdatalibrary


I mean, you brought completely unrelated arguments for no reason, but if you say so, I'll belive in your innocence.

How it's completely unrelated, when you mentioned big franchises on Sony systems and i did the same with big franchises on Nintendo systems?
 

LordKano

Member
Famitsu numbers
Retail: 395.650
Digital: 73.018
Total: 468.668

Source: Okami gamesdatalibrary

Ooh, that's a nice site. I was using Media Create numbers for Dark Souls I tho, and it debuted quite higher here compared to Dark Souls 3, but Famitsu has significantly lower numbers (228k vs 280k), guess I was fooled by the trackers.

How it's completely unrelated, when you mentioned big franchises on Sony systems and i did the same with big franchises on Nintendo systems?

Maybe because I was talking about the issue of being a PS4-only developer for the upcoming years when this hardware has seen a lot of declines from PS3 or Vita releases ? Like, what's even the point with 3DS. There are declines on that hardware too, but it's not like they can make PS4/3DS multiplatform games to compensate or something (well, except Square Enix) >.>
 

Laplasakos

Member
Maybe because I was talking about the issue of being a PS4-only developer for the upcoming years when this hardware has seen a lot of declines from PS3 or Vita releases ? Like, what's even the point with 3DS. There are declines on that hardware too, but it's not like they can make PS4/3DS multiplatform games to compensate or something (well, except Square Enix) >.>

Yes, you were talking about the issue of being a PS4 only developer and you mentioned some declines. And i mentioned some other games, basically saying that Nintendo only developers too are seeing declines. I don't understand really the issue.
 

Lonely1

Unconfirmed Member
Why do (third party) developers have to be PS or Nintendo only anyway? Japenese developers often makes no sense.
 

Fiendcode

Member
Yes, you were talking about the issue of being a PS4 only developer and you mentioned some declines. And i mentioned some other games, basically saying that Nintendo only developers too are seeing declines. I don't understand really the issue.
Extending this logic then which Switch games are seeing declines?
 
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