Well, portmanteau isn't actually an English word, it's a French one, so you're all good
A french word butchered by english as it should be written "porte-manteau" instead, la perfide Albion strikes again!
Well, portmanteau isn't actually an English word, it's a French one, so you're all good
I honestly don't see how Sony should be worried. More and more Japanese publishers are starting to greenlight games with a global mindset and PS4 and steam can't be ignored outside Japan. Switch has a good chance of getting a lot of ports but I don't see any publisher ignoring Sony unless Nintendo is working with them ala platinum games like wonderful 101/bayonetta etc...Agreed. Things will come naturally for Switch. It's a fantastic system that complements the PS4 nicely and it is a much better ecosystem for third parties than PS4/PSV.
Multiplatform PS4/Switch games can only mean good things for them and they know it. They are used to multiplatform development now.
People need to be patient.
The only one who should be watching this situation closely is Sony. They are out of the handheld market and if they ignore the Switch for too long they could start losing relevance with - japanese - third parties.
I mean.a large portion of English words are French. So in this case it's not too much of a difference.Well, portmanteau isn't actually an English word, it's a French one, so you're all good
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So, potentially big week for Switch, huh? Was expecting something closer to 50k than 100k, so pleasant surprise. Looking forward to official data.
Switch doesn't have the publisher support Vita got. There's a handful of good surprises like Gust getting on board but the vast majority of Vita developers/games have gone to PS4
Sigh. Really? Still?
Thanks for the answer.It happened, multiple times. IIRC it was something like 3DS > Vita > Switch > PS4, counting the whole first year.
Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.
Given how good some of you guys are getting sales information im surprised it hasn't happened already XD
Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.
Given how good some of you guys are getting sales information im surprised it hasn't happened already XD
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Sigh. Really? Still?
You are a stubborn person, aren't you? Look into your crystal ball and tell me if you think by this time next year there's going to be more or less publishers releasing and announcing Switch games than Vita.
I honestly don't see how Sony should be worried. More and more Japanese publishers are starting to greenlight games with a global mindset and PS4 and steam can't be ignored outside Japan. Switch has a good chance of getting a lot of ports but I don't see any publisher ignoring Sony unless Nintendo is working with them ala platinum games like wonderful 101/bayonetta etc...
As a console manufacturer and publisher with a game console in such a high demand that sells everything been made. Wouldn't make sense to enforce bundles for the 1st party software that's not moving as much units?
For example, including digital codes of Snipper Clips or 1 2 Switch at a discounted price. The baseline of the console's sale price is higher, extra software sales are been made and the game's get more exposure. The downsides are pissing off buyers and retailers, yet these entities are already pissed of because the system shortages.
So from a busyness perespective, is money been left on the table?
Wouldn't the correct way to debate this, be to compare the 3rd party software available for both consoles at the same time in the market? It's better than a back and fowrward by both sides withouth any substantial proof. When there's the possibility to reach the truth in an objective way.
Given how good some of you guys are getting sales information im surprised it hasn't happened already XD
We've brought that up repeatedly but its usually dismissed for one reason or another.
I don't think there's anything controversial with what I said there. Switch is picking up more support(especially from people like Gust) than I expected but it's not matching Vita, at least for now.
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My problem with this is that I'm sure that SW will have shorter life than PS4. And many developers have avoided the easiest of ports to the SW.
Why do you think that?
What is frustrating is you and others appear to keep moving the goal posts.
"no 3rd parties are announcing games. Support is nothing compared to PS4".
9-10 games announced in past 3 weeks: "those don't count! They're late ports!! Compare it to Vita!!"
Switch doesn't have the publisher support Vita got. There's a handful of good surprises like Gust getting on board but the vast majority of Vita developers/games have gone to PS4.
That's gonna be hard when the new tech baseline is PS4. Koei Tecmo doesn't think Switch can run AOT2 despite the first one having a Vita version(that sold quite a bit too).
Also those late ports are super irrelevant. Two out of three of those Musou games are several years old, they won't sell anything and more importantly the new games(Dynasty Warriors 9 and AOT2) are skipping the platform.
Hey now I didn't bring up Vita.
Also those late ports are super irrelevant. Two out of three of those Musou games are several years old, they won't sell anything and more importantly the new games(Dynasty Warriors 9 and AOT2) are skipping the platform.
A french word butchered by english as it should be written "porte-manteau" instead, la perfide Albion strikes again!
Here, let me make this simple for you.
The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.
It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.
And the point I've been trying to make for months is that late ports are the norm for initial Japanese support
Why list the late ports to Vita then?
They seem to be managing just fine without Switch
I might be forgetting something but PS4 generally didn't get late ports where the next games in those franchises were skipping the platform. That's the key difference.
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From Okami site (Famitsu/Enterbrain), PSV and Switch first 6 months SW.Switch is SIX MONTHS OLD.
Look at the support Vita got in its first six months then get back to me.
You seem to believe these late, rushed ports equal the total sum of 3rd party support for the platform going forward and that after those games are released they are done with the platform.
To me it seems much more likely that they are setting up for much bigger things on a system currently selling out everywhere.
EDIT- I'm looking at PS4's first 12 months 3rd party support- what 3rd party ports specifically are you thinking of when you say the next game in the franchises were guaranteed on PS4?
Where was that said about AOT2? All I can find was KT's COO saying they weren't ruling out Switch but had nothing to announce now.Currently the next Dynasty Warriors is not releasing on Switch and the other recent announcement from the same developer/on the same engine (AOT2) is also skipping Switch because they don't think it can run the game.
Switch third party support has seen a big turnaround since launch and will only keep getting better.
Here, let me make this simple for you.
The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.
It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.
Ah yes, when you look at all that growth going from PS4/Vita to just PS4. Amazing numbers.
Why don't you look from PS3 to PS4 instead?
Where was that said about AOT2? All I can find was KT's COO saying they weren't ruling out Switch but had nothing to announce now.
Resident Evil, Metal Gear Solid, Winning Eleven, Tekken are also negative examples in the transition between PS3 and PS4.Why not indeed, the growth of big japanese PS3 IP on PS4 like Tales Of, Final Fantasy, Yakuza, Dynasty Warriors, Gran Turismo (soon) and much more really shows how confident developers should feel about a PS4-only future.
Why not indeed, the growth of big japanese PS3 IP on PS4 like Tales Of, Final Fantasy, Yakuza, Dynasty Warriors, Gran Turismo (soon) and much more really shows how confident developers should feel about a PS4-only future.
Resident Evil, Metal Gear Solid, Winning Eleven, Tekken are also negative examples in the transition between PS3 and PS4.
On the bright side there are Persona and Dark Souls.
Many of the series cited peaked on PS1 or PS2.Tekken is on decline since PS1 and Winning Eleven since PS2.
Yup.These first-year comparisons means very little at the end of the day with the way things are going due to the Switch's preformance. The ENTIRE INDUSTRY (including Nintendo) underestimated the system's selling potential, so there are publishers that are literally scambling to make games for it before the system's sales explode even more when the shipment issues are dealt with. We will likely see more random games and late ports pop up as companies play catch-up.
Resident Evil, Metal Gear Solid, Winning Eleven, Tekken are also negative examples in the transition between PS3 and PS4.
On the bright side there are Persona and Dark Souls.
Seems to me you are only comparing what suits you. Dynasty Warriors and Gran Turismo haven't hit PS4 yet and the decline of Yakuza and Tales started before PS4. What about Dark Souls, Nier, MGS, Persona?
And what about total numbers (in case you say i am comparing what suits me) like hardware and software where PS4 is leading? YoY numbers maybe?
Final Fantasy is indeed in decline but every major franchise is. MH4 declined from Portable 3 in Japan, DQ11 will decline from DQ9, Yokai Watch is in decline too but i am not seeing you making a fuss. Maybe because these games were only available for Nintendo platforms?
These first-year comparisons means very little at the end of the day with the way things are going due to the Switch's preformance. After the failing of the Wii and the decrease of the handheld marketshare, most were caution about Nintendo's next system. The ENTIRE INDUSTRY (including Nintendo) underestimated the system's selling potential, so there are publishers that are literally scambling to make games for it before the system's sales explode even more when the shipment issues are dealt with. We will likely see more random games and late ports pop up as companies play catch-up.
I see this said often but are there numbers to support it? Dengeki gives FY totals per platform don't they?The PS4 has sold more games than the PS3 at the same point of life anyway, has it not ?
You better get used to the idea that a lot of 3rd party games on the Switch will be multiplatform. That 256x192 pixel roadblock to easy ports is gone for good. Switch is a single-screen 16:9 sometimes 720p sometimes 1080p system. There will not be hand-placed pixel art designed specifically for that screen, unlike DS and 3DS. Touch is only available in one mode, unlike DS and 3DS. There is no extra design required to make any Switch game also a PS4 and/or PC game, and that's exactly why you'll see it happening more, not less.Here, let me make this simple for you.
The lion's share of Japanese publishers, especially niche publishers more focused on the domestic market, will be heavy supporters of the Switch because they don't have a choice. The PS4 is a dead end as far as the Japanese traditional gaming market is concerned. The Vita is irrelevant and the 3DS is slowly bowing out. Mobile remains a lucrative market but it's heavy on competition and isn't a good exclusive option for most publishers.
It is literally Switch or bust. Market realities will force publishers' hands no matter what the new "tech baseline" is.
I don't need to bring my crystall ball to predict that Dynasty Warriors 9 will be a major decline. Musou in general is dying.
Dark Souls I debuted higher than Dark Souls 3.
Hardware-wise the PS4 is barely leading, by such a small margin that nobody should be celebrating that, especially when PS3 numbers weren't impressive to begin with.
The initial discussion was about developers doing fine with PS4 only games, hence why I brought examples of PS4 declines. I don't know why you're bringing up console warriors arguments, and stating the obvious : yes, there are declines everywhere, practically every IP is suffering declines at some point, it's nearly impossible to have only growth. That's how sales works.
You talking Switch 2018 vs Vita 2018? I'd hope to god Switch would win that.
Then maybe you should wait and seed how it does. You were sure that MH would not hit PS4 too.
Are we comparing only debuts now? What's next, first day numbers?
Ah, i see, so no fun allowed then.
Console warrior arguments? I suggest you should be more careful with your words. Don't accuse me with that nonsense.
I see this said often but are there numbers to support it? Dengeki gives FY totals per platform don't they?
The obvious comparisons would be Dynasty Warriors 8 Xtreme Legends, Samurai Warriors 4 and Warriors Orochi 3 Ultimate. PS4 is getting/got follow ups to all three of those.
Goodness gracious, what on Earth is your position now? A year from now do you think when the Vita is dead do you expect publishers to migrate to PS4/PC only when the Switch is poised to be the next traditional platform or not? It's mind boggling how you're using rushed software to make the first few months of support and extrapolating that to paint how third party is going to be for the system. I sincerely hope you are smarter than that, but even if you aren't, only more games have been getting announced for Switch.
Uh, if you want to compare LTD, Dark Souls I sold around 334k in 3 months in 2011, while in 2016 Dark Souls 3 with 9 months only sold 330k according to Famitsu. If you have better numbers than these feel free to share them.
I mean, you brought completely unrelated arguments for no reason, but if you say so, I'll belive in your innocence.
Famitsu numbers
Retail: 395.650
Digital: 73.018
Total: 468.668
Source: Okami gamesdatalibrary
How it's completely unrelated, when you mentioned big franchises on Sony systems and i did the same with big franchises on Nintendo systems?
Maybe because I was talking about the issue of being a PS4-only developer for the upcoming years when this hardware has seen a lot of declines from PS3 or Vita releases ? Like, what's even the point with 3DS. There are declines on that hardware too, but it's not like they can make PS4/3DS multiplatform games to compensate or something (well, except Square Enix) >.>
Extending this logic then which Switch games are seeing declines?Yes, you were talking about the issue of being a PS4 only developer and you mentioned some declines. And i mentioned some other games, basically saying that Nintendo only developers too are seeing declines. I don't understand really the issue.