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Digital Foundry: [4K] Call of Duty WW2 Beta: PS4 Pro vs PS4 Analysis

adamsapple

Or is it just one of Phil's balls in my throat?
https://www.youtube.com/watch?v=qa-XPM3ZR64

- Developed by Sledgehammer Games.
- WW2 uses an iteration of the Infinite Warfare engine.

Pro:
- Native 2880 x 1620p or somewhere very close to it. All pixels count suggest value is fixed, no dynamic scaling.
- Photogrammetry used to translate real world weapons and vehicles into the game.
- Material based lighting, per object motion blur and depth of field are present.
- No super sampling for 1080p TV users, straight 1080p turnout.
- 60 FPS for most of the time, but can drop to 55 when alpha heavy effects are triggered.
- Running in 1080p mode has the same performance results, 60 FPS with highest drops to 55.

OG:
- Native 1080p.
- Some rare high contrast points are missed by the game's AA but otherwise the visual effects are the same.
- OG PS4 performance is roughly the same as Pro. 60 FPS with 55 FPS when particles fly. One rare instance of drop to 45 FPS on OG PS4 during a killcam segment.
 

Guymelef

Member
Why VG Tech says:

The PS4 version uses a dynamic resolution with the native resolution ranging from 960x1080 to 1920x1080. The PS4 Pro version also uses a dynamic resolution with the native resolution ranging from 1440x1620 to 2880x1620. The PS4 Pro downsamples from this resolution when outputting at 1080p. Both versions also appear to feature a temporal reconstruction technique that improves the resolution for parts of the frame that are similar to previous frames.

https://www.youtube.com/watch?v=mBo0bS3qkdk
?
 

RoboPlato

I'd be in the dick
Weren't there some reports of some temporal reconstruction going around?

Seems like a similar set up to MWR. Was hoping it would use checkerboard like IW did. That had excellent IQ.

I hope downsampling makes it in for the final release.
 
Photogrammery in that shitty engine doesn't make it not look like shit. Compare the photogrammery in CODWW2 to that in Star Wars Battlefront.
 
2880x1620, not 2280.

Weren't there some reports of some temporal reconstruction going around?

Seems like a similar set up to MWR. Was hoping it would use checkerboard like IW did. That had excellent IQ.
According to who? Also, MWR was Dynamic 2160p CBR, so not exactly the same. They both look crisp tho. I thought WW2 was higher than it was reported because it looks great.
 

Guymelef

Member
For fucks sake.

VG Tech says it does.
They use this image as example, I don't know.
Pm0Gch0.png
 

Neith

Banned
LOL no supersampling then screw off immediately. Still pissed it's not in TLG or Bloodborne. Not a big COD fan so I don't care that much, but this is an insult to Pro owners with 1080p TVs. In other words the VAST majority.
 
"That shitty engine?"

The call of duty engine has been top tier since AW.

Blops III was kind of rough, much worse performance than the rest of the series this gen, but since then most of the teams seem to be iterating on AW tech. IW looked great and this seems to be continuing that.


Thankfully this is a beta and we can provide feedback for Sledgehammer.
The multiplayer never looks great. Campaigns, yeah, pretty stellar, but the MP? Hardly any improvement since AW.
 

RoboPlato

I'd be in the dick
LOL no supersampling then screw off immediately. Still pissed it's not in TLG or Bloodborne. Not a big COD fan so I don't care that much, but this is an insult to Pro owners with 1080p TVs. In other words the VAST majority.
Bloodborne doesn't have Pro support
 

dLMN8R

Member
Photogrammery in that shitty engine doesn't make it not look like shit. Compare the photogrammery in CODWW2 to that in Star Wars Battlefront.

Advanced Warfare and Infinite Warfare are two of the most spectacular looking games I've ever played, and that was on an Xbox One S.

And they run at 60FPS.

It's honestly mindblowing what Activison's studios have managed to pull off in this generation, even on the Xbox One / PS4 base models.
 
Ehhhhhh, I wouldn't say top tier, but it's definitely not shitty.

A lot of the technical stuff it does and the documentation behind it to create the image on screen is used as a "go to" reference in rendering. All of the post-processing for example, the subsurface scattering, the AA, etc.

It is state of the art.
Blops III was kind of rough, much worse performance than the rest of the series this gen, but since then most of the teams seem to be iterating on AW tech. IW looked great and this seems to be continuing that.

I think that may have been a game that was just doing "too much" in its campaign at points for the standard consoles while mainting 60 fps. The Pro Version shows for example how much better it runs when you up the things starving the original systems (bandwidth and CPU).
 
Something is not right with this analysis. Beta was too clean for a straight up 1080p title on the Pro.

The multiplayer never looks great. Campaigns, yeah, pretty stellar, but the MP? Hardly any improvement since AW.

Multiplayer beta looked fantastic on the Pro. Did you get a chance to play it?
 

RoboPlato

I'd be in the dick
Not native 4k? 1420p? Confused... Can someone explain why DF say output 4k, but native is only 1420p.
The actual inherent (native) resolution it's rendering at is 2880x1620. The output at 4k refers to what kind of display the console is connected to. Some games automatically have different modes when the console is set at 1080p or 4k

A lot of the technical stuff it does and the documentation behind it to create the image on screen is used as a "go to" reference in rendering. All of the post-processing for example, the subsurface scattering, the AA, etc.

It is state of the art.

The character modeling, subsurface scattering, DoF, and motion blur in the scripted moments first mission of AW (running at 60fps too) are still one of the most impressive sequences I've seen this gen.
 

Neith

Banned
If 1080p has great image quality with some other method that is fine by me.

But TLG had image quality concerns at 1080p on some things big time. I'd rather not have that on a new console.
 

Hoodbury

Member
Beta felt pretty choppy/laggy to me. Shooting felt delayed or slow. Everything just felt clunky. Played IW last night and it felt buttery smooth. On a regular PS4.
 

KageMaru

Member
Odd DF says there is no scaling, VG Tech says there is scaling, and NX Gamer says there is temporal injection. Wonder what it really is.
 
Something is not right with this analysis. Beta was too clean for a straight up 1080p title on the Pro.



Multiplayer beta looked fantastic on the Pro. Did you get a chance to play it?
Yes I did and honestly I wasn't impressed. It didn't look bad for a COD game, but in my opinion compared to what other devs can do it looks bad.

It also looks great graphically in the video in the OP. I honestly think it was just a drive by, junior shit post.
Check my join date and postcount son.
 

kuYuri

Member
I'm not sure that DF said WWII uses the iteration of the Infinite Warfare engine. I think it's still the Advanced Warfare engine with some upgrades.

As far as I'm aware, each developer since Modern Warfare 2 has branched off and done different things with the CoD engine, but still retaining the things that make CoD what it is (60fps, responsive and tight controls, etc.). The one exception is Modern Warfare Remastered, I'm more than positive it's reusing the Advanced Warfare engine.
 

J_Viper

Member
Damn that Infinite Warfare campaign clip looked tasty

I really gotta grab a cheap copy of that game to play on my new Pro next week
 

RoboPlato

I'd be in the dick
Damn that Infinite Warfare campaign clip looked tasty

I really gotta grab a cheap copy of that game to play on my new Pro next week
IW's Pro support is often overlooked but it's great. Excellent image quality and performance. Campaign is quite good too.
 
Damn that Infinite Warfare campaign clip looked tasty

I really gotta grab a cheap copy of that game to play on my new Pro next week

The campaign is actually surprisingly good in iw. Highly recommend it to any fan of fps. Gonna replay the campaign as soon as I get my hands on a 4k tv.
 

On Demand

Banned
I hope the final code for release is improved like BO3 was. Wasn't expecting it to look better than the beta.

Damn that Infinite Warfare campaign clip looked tasty

I really gotta grab a cheap copy of that game to play on my new Pro next week

Saw some cheap copies on ebay. I wan't to play that campaign too.
 
I wish developers would give an option to disable Temporal AA, at least for games with a dynamic res. Whenever a game has a dynamic res the transition between a lower and higher res makes the game look like it's running at a low res.
TAA shouldn't be used with dynamic res.
 

SmokedMeat

Gamer™
Yes I did and honestly I wasn't impressed. It didn't look bad for a COD game, but in my opinion compared to what other devs can do it looks bad.

Compared to what other developers? WWII looks fantastic, with a budget other developers would kill to have. Outside of maybe Dice nobody else matches it.
 
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