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Or is it just one of Phil's balls in my throat?
https://www.youtube.com/watch?v=qa-XPM3ZR64
- Developed by Sledgehammer Games.
- WW2 uses an iteration of the Infinite Warfare engine.
Pro:
- Native 2880 x 1620p or somewhere very close to it. All pixels count suggest value is fixed, no dynamic scaling.
- Photogrammetry used to translate real world weapons and vehicles into the game.
- Material based lighting, per object motion blur and depth of field are present.
- No super sampling for 1080p TV users, straight 1080p turnout.
- 60 FPS for most of the time, but can drop to 55 when alpha heavy effects are triggered.
- Running in 1080p mode has the same performance results, 60 FPS with highest drops to 55.
OG:
- Native 1080p.
- Some rare high contrast points are missed by the game's AA but otherwise the visual effects are the same.
- OG PS4 performance is roughly the same as Pro. 60 FPS with 55 FPS when particles fly. One rare instance of drop to 45 FPS on OG PS4 during a killcam segment.
- Developed by Sledgehammer Games.
- WW2 uses an iteration of the Infinite Warfare engine.
Pro:
- Native 2880 x 1620p or somewhere very close to it. All pixels count suggest value is fixed, no dynamic scaling.
- Photogrammetry used to translate real world weapons and vehicles into the game.
- Material based lighting, per object motion blur and depth of field are present.
- No super sampling for 1080p TV users, straight 1080p turnout.
- 60 FPS for most of the time, but can drop to 55 when alpha heavy effects are triggered.
- Running in 1080p mode has the same performance results, 60 FPS with highest drops to 55.
OG:
- Native 1080p.
- Some rare high contrast points are missed by the game's AA but otherwise the visual effects are the same.
- OG PS4 performance is roughly the same as Pro. 60 FPS with 55 FPS when particles fly. One rare instance of drop to 45 FPS on OG PS4 during a killcam segment.