But the same happens in the auction anyway, things like the pickpocketing are just gimmicks used for that one sequence and then thrown away. I'm not complaining, by the way, I thought it was a really neat sequence, but he just replaced a concept he disliked for the exact same concept, only executed differently.
- No gun combat for half the game, vehicle based (Unkarted was a reality)
-Huge emphasis on melee combat
-No mechanic you shoot at walls and use that to climb
- New boost mechanic
- Dance Dance mini game
From this info, I'm glad we got the Uncharted we did because half the game with no gunplay sounds like a slog.
- No gun combat for half the game, vehicle based (Unkarted was a reality)
- Huge emphasis on melee combat
Anyway, I think this is the reason for Straley's current break from development.
Immediately after Hennig's departure, Evan Wells and Christophe Balestra called Neil Druckmann and Bruce Straley into a meeting to tell them that she was gone. Both Druckmann and Straley wanted to work on other games they'd been playing around with prototypes for a sequel to The Last of Us and Straley in particular was feeling burned out. But when asked to lead the development of Uncharted 4, they said they'd do it on one condition: they needed full creative control. They weren't interested in finishing the story that Hennig had started, and while they'd try to salvage some of the characters (like Sam and Rafe) and environments (big areas in Scotland and Madagascar), they'd also have to throw out a lot of work that Uncharted 4's team had done so far.
Hmm so people that found the pacing horrible and said that druckman destroyed Uncharted, maybe would be even less happy with Hennings Version?
Or maybe they'd be more happy?
That version of the game was never seen to fruition.
also a revealing twist that they're actually brothers is one of those stupid twists ala Spectre. only a twist because you've withheld information from the audience, not a twist for the actual characters.
I doubt it.
I'm REALLY glad that Sam didn't turn out to be a villain.
The fact that Sam wasn't a villain is such a twist for me because the whole time I was waiting, is this how you turn into a villain? Hmm ok nope. Is this it? Not yet?
Uncharted 4's twist functions on lying to the player, presenting falsehoods in the same way as reality, which isn't much better.
I just played through the game again and the whole thing about the game barely having any shooting is blown soo much out of proportion. The game has as much shooting in it as any of the other games far as I recall. It's just a much longer game so the segments without shooting feel a little longer is all.
Uncharted Versus IVHmm so people that found the pacing horrible and said that druckman destroyed Uncharted, maybe would be even less happy with Hennings Version?
That's all you can really do. Doubt.
but we're right there with Drake being lied to.
Sure.
Those people didn't like segments with no shooting. And you're saying that they would be fine with Amy Hennig's UC4 design, right? nonsense.
ND can never satisfy everyone really, some people dont like shooting, some want more of it, same with the climbing, some want more puzzles, some like those narrative chapter where you just walking and enjoy the story.Or maybe they'd be more happy?
That version of the game was never seen to fruition.
At the very least I'm finding Hennig's version of Uncharted 4 to be more conceptually interesting.
Eh I imagine holding the left trigger (a mechanic which already exists for the entirety of the game, allowing you to focus in on something outside of combat) to look at something until a circle is full is far simpler and costs far less resources than a full-on dance mini-game.
dance dance mini game...? yeah handing the game over to Druckmann was the right decision.It's a long video it's 20 minutes.
- No gun combat for half the game, vehicle based (Unkarted was a reality)
-Huge emphasis on melee combat
-No mechanic you shoot at walls and use that to climb
- New boost mechanic
- Dance Dance mini game
- Elena would have been with Drake for the first half of the game on his adventure
- No Nadine
https://www.youtube.com/watch?v=nIwHJojouxI
https://www.psu.com/news/34094/uncharted-4-development-troubled-history-surfaces
Yeah no thanksNo Nadine? This version appeals me.
With an enhanced focus on melee combat, maybe?
Yea the story we got was better
With an enhanced focus on melee combat, which seemed to be implied, maybe?