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Mechwarrior 5: Mercenaries announced for 2018 (Designed for VR)

Lime

Member
but yea I have some hesitation with MW5 if PGI is developing it based on my MWO experience. There's always the MW turn based made by the shadowrun team thats being developed. I havent heard much about that one recently though.

22 minutes of Pre-alpha gameplay

MP beta is coming in January/February open for anyone who backs it

Final release in Summer 2017 with fleshed out campaign missions, narrative branching, procedural missions that you can continue even if you fail your main campaign, mech lab customization, customizable dropship with fleshed-out characters, Iron Man mode, Skirmish mode vs AI, 1v1 multiplayer with optional timed turn.
 

Woorloog

Banned
I believe someone from HBS wanted the Hatchetman into the game?
I guess they could create the Hatchetman for MWO even if they aren't using it anytime soon. Wasn't Bushwacker done for MWO last year, or was that concept only?

Also, while HBS is mostly using MWO assets when it comes to 'Mechs, i reckon it could be possible for them to make one or two of their own. The tanks are theirs after all...
 

Lime

Member
I believe someone from HBS wanted the Hatchetman into the game?
I guess they could create the Hatchetman for MWO even if they aren't using it anytime soon. Wasn't Bushwacker done for MWO last year, or was that concept only?

Also, while HBS is mostly using MWO assets when it comes to 'Mechs, i reckon it could be possible for them to make one or two of their own. The tanks are theirs after all...

Bushwacker was announced a couple of months ago and will be implemented on January 24:

slide2-bushwacker.jpg


HBS is not going to make their own Hatchetman without Alex Iglesias re-imagining it and PGI would miss out on a possible other mech pack
 

Woorloog

Banned
Yeah, i know Bushwacker was announced a couple of months ago. I just have vague recollection of reading that Alex actually drew it last year (ie it might have been delayed for some reason).
 

K.Jack

Knowledge is power, guard it well
PGI is doing all of the mech concepting, modeling, rigging, etc for HBS, I doubt HBS even employs anyone in that regard.
Yeah, i know Bushwacker was announced a couple of months ago. I just have vague recollection of reading that Alex actually drew it last year (ie it might have been delayed for some reason).

Alex has probably done the next 50 mechs at this point, if not more.
 

Lime

Member
Easter egg in the trailer:

Z9fsI87.png


That was also my bootup screen on my family's Pentium 75mhz with 8MB RAM and 750MB HDD, so I associate it very much with 90's PC games.
 

RedSwirl

Junior Member
So basically Unreal 4's increased level of availability is making all kinds of shit possible.

Not sure how hard this analogy will ring with you, but Mechcommander is this series' Final Fantasy Tactics, and is completely free to download.

Start there.

Looks like a western Front Mission (which I've never played so it's probably just superficial).
 

Mupod

Member
I didn't realize PGI was so involved in Harebrained's Battletech game. Makes sense though.

Also just realized I forgot to back that game. I have little to no actual experience with Battletech outside of Mechwarrior games but I do love turn-based strategy. Particularly XCOM and Super Robot Wars.
 

Lime

Member
I didn't realize PGI was so involved in Harebrained's Battletech game. Makes sense though.

Also just realized I forgot to back that game. I have little to no actual experience with Battletech outside of Mechwarrior games but I do love turn-based strategy. Particularly XCOM and Super Robot Wars.

Let's hope that PGI borrows some writing skills and project management skills from HBS, that would make this new project perfect and make me much more hopeful and optimistic.
 

Woorloog

Banned
The game should have poorly acted FMV cutscenes. I love those. They were the only part i liked in Red Alert 3 and they really made older Command&Conquers and MechWarriors fun.

I mean, writing can be, should be good. But the story presentation needs a certain amount of narm to fit the MechWarrior style.
 

Lime

Member
The game should have poorly acted FMV cutscenes. I love those. They were the only part i liked in Red Alert 3 and they really made older Command&Conquers and MechWarriors fun.

I mean, writing can be, should be good. But the story presentation needs a certain amount of narm to fit the MechWarrior style.

I like to have contextual reasons to blow stuff to up and a competent narrative with good characters would only spice things up. I know the prior games had cheesy writing (MW4 was the worst), but that doesn't mean that this should be the . Standards have risen in video games and we already have plenty of novels with competent narratives, so having some decent dialogue and writing would be really good.

As far as I recall, the MW2 trilogy was written fairly well.

Slightly surprised that none of the old Mechwarrior games are on GOG or Steam.

Read this: http://www.neogaf.com/forum/showthread.php?t=1276998

Blame Microsoft for not caring about this, not even Mechcommander which is already freeware on some obscure site.

There's also the fact that MW2 trilogy is made by Activision, MW3 by Zipper / Hasbro / Microprose. Only MW4 and the two Mechcommander games are entirely owned by Microsoft.

It's seriously the second-most requested series on GOG after Blizzard's Diablo:

gogwishlistjussc.jpg
 

Akronis

Member
Hopefully they can do it justice. MechWarrior 2 PVP was my jam back in the day. Played with my dad and cousins. Such good memories.

Killing FASA was a huge blow and a huge reason I hate MS.
 

Woorloog

Banned
Hopefully they can do it justice. MechWarrior 2 PVP was my jam back in the day. Played with my dad and cousins. Such good memories.

Killing FASA was a huge blow and a huge reason I hate MS.

Don't expect MW5 to have multiplayer. I think they will direct people to MWO for multiplayer.
 

Lime

Member
I hope they insert the Inspect and Escape missions again. They were so cool in Mechwarrior 2 and MW2: Mercs, where you had to infiltrate a plant or a base, inspect it, and then escape when a heavy lance or star shows up and hunts you down.
 

Woorloog

Banned
I hope they insert the Inspect and Escape missions again. They were so cool in Mechwarrior 2 and MW2: Mercs, where you had to infiltrate a plant or a base, inspect it, and then escape when a heavy lance or star shows up and hunts you down.

I just had flashbacks about one such mission in MW4Mercs... Dear lord they were difficult. It didn't help ECM and Active Probes were worthless for such missions even though logically they should have been very useful.

I think i once accomplished one by using a frigging assault 'Mech to kill everything because i couldn't come with a mix of speed and survivability that could accomplish the mission (during that playthrough/difficulty).

Inspecting stuff while fighting is OK, especially if i can delegate that task to a lance-mate. But solo missions? Urgh, that's not what 'Mechs are suited to do.

At least allow me to bring my lance as a back-up when shit hits the fan. Hell, this would promote having 'Mechs configured for speed and firepower so that they can distract enemies for long enough for me to escape and them to follow.
 

Lime

Member
I just had flashbacks about one such mission in MW4Mercs... Dear lord they were difficult. It didn't help ECM and Active Probes were worthless for such missions even though logically they should have been very useful.

I think i once accomplished one by using a frigging assault 'Mech to kill everything because i couldn't come with a mix of speed and survivability that could accomplish the mission (during that playthrough/difficulty).

Inspecting stuff while fighting is OK, especially if i can delegate that task to a lance-mate. But solo missions? Urgh, that's not what 'Mechs are suited to do.

At least allow me to bring my lance as a back-up when shit hits the fan. Hell, this would promote having 'Mechs configured for speed and firepower so that they can distract enemies for long enough for me to escape and them to follow.

Haha, yeah I understand that. It's difficult to manage this all by yourself, but at the same time this made those missions so unique and special. In MW2 when you have to protect a convoy by yourself, when you have to infiltrate that power plant and then escape before it explodes, when you have to inspect various buildings to locate a target of opportunity and then escape to your dropship before the incoming Summoners and Timberwolves get to you.

That's the stuff dreams are made out of. <3
 

TheRed

Member
Awesome, I've been dreaming of VR support in Mechwarrior Online and I guess they were already onto how good it'd be in VR. Can't wait.
 

Helznicht

Member
Doesnt look like it follows the tabletop rules very close. All movement should happen before firing. Video showed firing after each movement. That kind breaks the strat in Battletech honestly. :-/
 
After using my Oculus Touch, I've realized you could have the joystick controls in game that you grab onto with the touch without needing an actual joystick. Maybe it's not quite there yet but its damn close. Game changing shit is happening.
 

Lime

Member
Awesome, I've been dreaming of VR support in Mechwarrior Online and I guess they were already onto how good it'd be in VR. Can't wait.

It's been a long time coming that's for sure. MW4: Mercenaries was in 2002 and ever since then, it's been a grueling period for Mechwarrior fans. Microsoft basically buried the IP and have been sitting on it for ages (and they're still not doing anything even though the games are the second-highest requested games on GOG).

But now with Piranha Games using Alex Iglesias' beautiful mech designs in a high quality graphics engine, Harebrained Schemes' upcoming strategy game, the license to sell merchandise being approved by Topps, Catalyst Game Labs having their own store and collaborating with the game developers, and a recently held MechCon, the sun rises yet again on being a Battletech/Mechwarrior fan.

I'm seriously so happy.

Doesnt look like it follows the tabletop rules very close. All movement should happen before firing. Video showed firing after each movement. That kind breaks the strat in Battletech honestly. :-/

It's good that it doesn't follow the table-top rules. This is a mech action sim, not a tabletop game.
 
Doesnt look like it follows the tabletop rules very close. All movement should happen before firing. Video showed firing after each movement. That kind breaks the strat in Battletech honestly. :-/

That would be a great idea if you wanted to doom the game to critical and commercial failure.

That's not what anyone would want out of Mechwarrior 5.
 

Woorloog

Banned
Doesnt look like it follows the tabletop rules very close. All movement should happen before firing. Video showed firing after each movement. That kind breaks the strat in Battletech honestly. :-/

Are you talking about PGI's MechWarrior 5 (MW series has always been real-time semi-simulation and thus throw away tabletop rules) or HBS BattleTech, which uses new system that works better on PC to give light 'Mechs some usefulness?

Anyway, while shooting in tabletop BattleTech happens after movement, due to way to-hit and movement modifiers work, it is pretty clear everything implicitly happens at the same time (well, within 10 second round anyway), not like units would really stop before firing...
 

Lime

Member
Someone posted this on the Battletech forums:

Question: Any hope for joystick support?
Bryan Ekman: MW5? You bet.

Question: Any plans to hire a dedicated writer to do the story/campaign?
Bryan Ekman: We have Randall [Bills]

This may prove to be a positive and a negative - positive in the sense that the game will stick to the canon of Battletech and be consistent with the universe, but negative in the sense that (1) Bills is already heavily occupied with managing Catalyst and all their products and therefore this lack of time will show up in the final product, and (2) Bills is not working with the team itself in terms of writing, which might mean that the gameplay and narrative will be disjointed and not reinforcing one another.
 

Laiza

Member
Summary posted on the subreddit:
Short summary:
  • There will not be a series of linear missions. Instead the player will be in command of a mercenary unit and choose between missions across the Inner Sphere.
  • Around 300 planets in the Inner Sphere will be open for business, "letting you travel between the Great Houses while taking increasingly demanding contracts and building reputation with each faction as you also manage your lances of warriors and supporting technicians."
  • The timeline will progress, with new technologies becoming available and the Clans arriving.
  • You start the game with one weak Mech and work your way up.
  • Mech customization will be very limited (if at all possible). The game will feature more than 60 chassis with 300 to 400 variants.
  • In different parts of the Inner Sphere, different Mechs will be for sale.
  • There will also be different weapon manufacturers.
  • The build played the the PCGamer writer did not include any free market aspects.
  • The damage model has been improved. There are different stages of armor peeling away until the internal structure begins to show.
  • There will be infantry, artillery, land and air vehicles.
  • The maps for the 300 planets will be dynamically generated. Some parameters: density of foliage, terrain patterns, weather, time of day.
  • There won't be any Mech knockdowns.
  • Buildings will be destructible.
With "60 chassis" and "300 to 400 variants", it's clear they're doing everything they can to leverage the massive surplus of art assets they've created with MWO. It's a damn good thing, if you ask me. Only possible because of all the whales bankrolling the franchise... gotta be thankful for that, at least.
 

Woorloog

Banned
They cram in all sorts of stuff but not knockdowns? What?

Positively surprised at limited customization. Gives 'Mech variants actual point. Or, the good ones anyway...
 

Sinatar

Official GAF Bottom Feeder
Summary posted on the subreddit:

  • There will not be a series of linear missions. Instead the player will be in command of a mercenary unit and choose between missions across the Inner Sphere.
  • Around 300 planets in the Inner Sphere will be open for business, "letting you travel between the Great Houses while taking increasingly demanding contracts and building reputation with each faction as you also manage your lances of warriors and supporting technicians."
  • The timeline will progress, with new technologies becoming available and the Clans arriving.
  • You start the game with one weak Mech and work your way up.
  • Mech customization will be very limited (if at all possible). The game will feature more than 60 chassis with 300 to 400 variants.
  • In different parts of the Inner Sphere, different Mechs will be for sale.
  • There will also be different weapon manufacturers.
  • The build played the the PCGamer writer did not include any free market aspects.
  • The damage model has been improved. There are different stages of armor peeling away until the internal structure begins to show.
  • There will be infantry, artillery, land and air vehicles.
  • The maps for the 300 planets will be dynamically generated. Some parameters: density of foliage, terrain patterns, weather, time of day.
  • There won't be any Mech knockdowns.
  • Buildings will be destructible.

With "60 chassis" and "300 to 400 variants", it's clear they're doing everything they can to leverage the massive surplus of art assets they've created with MWO. It's a damn good thing, if you ask me. Only possible because of all the whales bankrolling the franchise... gotta be thankful for that, at least.

No mech customization?

Are they having a laugh?
 

AlStrong

Member
No mech customization?

Are they having a laugh?

Sounds about right for pre-Clan Inner Sphere tech, particularly if "limited" just refers to the hardpoints being locked to certain weapon types. If they don't even do that, then... weird.

Hopefully it doesn't boil down to a chance of paint jobs in a card pack. :|
 
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