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That ethereal haze and general art style of Ueda's games must be hard to replicate. I've never seen any other games that look anything like Team Ico games.
Please look at these pictures
and tell me it's nostalgia why this is getting criticized.
He didn't specifically because of tech tho....yes the older game looks gorgeous but a lot of aspects don't hold up. The structures in the remaster look a lot more like those in the last guardian for instancequite possibly. but - he didn't! & the results, i'd say, have a beauty of their own...
That ethereal haze and general art style of Ueda's games must be hard to replicate. I've never seen any other games that look anything like Team Ico games.
I came back to this game a number of times and never made it past the first colossus. People seem so hyped about it I kept wanting to give it another go but I never did figure out how to take down the first one and eventually gave up. I still feel shame about this.
One thing I've noticed: we've only seen footage of the colossus fights and some of the cut scenes. We haven't seen any footage of traversal throughout the world, which I'm interested in seeing too. A big part of the SOTC is that it's set in a place that's mostly empty, but also vast (for a PS2 game). I want to see what more of the backdrops and landscapes look like on PS4.
I'm curious about horse animations and physics. They were a little unresponsive on purpose in the original game so I wonder if they'll keep that feel or tighten it up
Art style and atmosphere is a lot harder to remaster compare to graphics, models, textures and animations.
Some people just don't see it, let alone recreate it, it' not their fault, not everyone has the same artistic talent.
Like I said before, Blueprint might be a bunch of really talented technicians that can recreate some really good rock textures and put it into a really old game, but that doesn't mean they have the artistic talent to recreate the art style and atmosphere of the original, at best they can only mimic it.
Not saying Blueprint have no artist, I am just saying the artist in Blueprint might not be talented enough to mimic Ueda's vision.
Unless the original director is directly involved in the development, this is usually what you will get in a ''remake'' or ''remaster''.
Nothing but a shell of its former self, but hey, it sure looks ''improved''.
Yeah, let's wait for the finished game. There are many dated aspects to the originals. Acting like they are perfect is a bit much.
This makes me wonder how a Bloodborne remake would be received if the chromatic aberration were to be removed, and it lost a lot of the griminess/grotesqueness introduced by the less than ideal image quality.
I recall arguing that it lost some of its "otherworldliness" in the recreation.
Best run cycle ever
Honestly though, Wander's stride has a certain personality, just like Ico's and the Boy's from TLG.
this is actually the healthy way to run according to marathon runners (except for the heel to toe motion of the foot, which is done conversly)
That ethereal haze and general art style of Ueda's games must be hard to replicate. I've never seen any other games that look anything like Team Ico games.
— Motion Blur
There's motion blur in the TGS trailer but it seems to require a higher velocity to start showing. Due to parallax perspective, it's most commonly visible close to the camera.
Examples from the first few scenes: Agro's ear and Wanda's leg passing at the very start, violent camera shake during the wall break and pieces falling closer to the camera, Wanda's sword-holding arm swinging on the approach to Valus.
Bluepoint could satisfy most players by including three motion blur options (Nathan Drake Collection had just on/off) for classic [high], [natural] and [off].
— Cape Flaps
Wanda's cape still flaps too stiffly when running but there's demonstrably cape-ability for more flexible flapping!
Maybe the force of Wanda running is acting against the virtual air turbulence, pulling it too flat.
I don't know if the pieces hanging from Wanda's lower belt are supposed to be soft or hard, but the middle three are stuck pointing outward instead of hanging like the others. I'm going to be really picky and say the wrinkles on Wanda's shorts should be placed and shaped according to the curvature of his arse.
Best run cycle ever
Honestly though, Wander's stride has a certain personality, just like Ico's and the Boy's from TLG.
this is actually the healthy way to run according to marathon runners (except for the heel to toe motion of the foot, which is done conversly)
I was on the track team for years and I was just in a marathon a few months ago. It's absolutely not normal or more efficient to run the way Wander does. First of all the arm flailing side to side would tire a person out quickly so that's a big no no, plus the long leg strides are also a big no no.this is actually the healthy way to run according to marathon runners (except for the heel to toe motion of the foot, which is done conversly)
...Blueprint
... Blueprint ... Blueprint ...
Again, people are failing to realize that this should never ever attempt to replace or recreate the original 1:1. You can't expect a team to redo what Ueda couldn't do on decades old hardware AND add in the mystifying and atmospheric effects meant to mask shortcomings (unless they were just the only available techiques at the time).
No. That tarnishes or takes away from Ueda's vision unless he does it himself.
So instead, a new take is far more respectful and more worthy of development. Why bother doing it if it's going to be 1:1 and why take that aspect away from the original?
It's a new take in that its visual fidelity and image quality suit the generation more than the ethereal/blurry/mystical look of the original.But this doesn't look like a new take at all but a re-creation that is reverentially faithful in parts to the original and in others weirdly askew.
It's a new take in that its visual fidelity and image quality suit the generation more than the ethereal/blurry/mystical look of the original.
Similar to The Last Guardian.
This makes me wonder how a Bloodborne remake would be received if the chromatic aberration were to be removed, and it lost a lot of the griminess/grotesqueness introduced by the less than ideal image quality..
It's an interesting discussion with various perspectives, to be sure.
It's a new take in that its visual fidelity and image quality suit the generation more than the ethereal/blurry/mystical look of the original.
Similar to The Last Guardian.
On one hand, you have a reason and justification to own and play both. As I've said, I don't want something that does everything better than the original. I'll take the cg or live action remake to go along with my hand drawn or practical effect classic.I disagree. TLG clearly looks like the natural aesthetic follow-up of ICO and SotC, unlike this remake.
This remake reminds me more of Ocarina of Time for the 3DS. Essentially the same game rendered at higher detail, but they changed its color palette completely among other artistic changes.
On one hand, you have a reason and justification to own and play both. As I've said, I don't want something that does everything better than the original. I'll take the cg or live action remake to go along with my hand drawn or practical effect classic.
Not something that aims to overshadow the original to the point of making it unnecessary and irrelevant.
And I've said in previous threads, it's far more exciting viewing this as the "actual" scenery Ueda could have visited and put to canvas. And it's like playing the game for the first time again, something I've yearned for since my first completion way way back. Even the PS3 remaster didn't quite capture that because essentially, I was playing the same game as I remembered it despite it looking and performing a bit better.
I think it may have come across wrong.I don't understand how can anyone view this in that light when Ueda isn't involved.
Personally, the PS3 remaster didn't capture the original feeling because BluePoint fucked up and released the game with borked grip physics. Let's hope that doesn't happen again.
I think it may have come across wrong.
(I remember posting this in another thread after e3)
What's on the canvas is the original game. The "actual scenery" is the PS4 game. I much rather this idea than someone trying to redo and replace the actual painting.
Best run cycle ever
Honestly though, Wander's stride has a certain personality, just like Ico's and the Boy's from TLG.
this is actually the healthy way to run according to marathon runners (except for the heel to toe motion of the foot, which is done conversly)
Honestly, we've resorted to outright lying about running animations to prove that the original does it best. OKAY guys.
That is no way whatsoever looks natural. It looks horribly animated is what it looks like.
I disagree. TLG clearly looks like the natural aesthetic follow-up of ICO and SotC, unlike this remake.
This remake reminds me more of Ocarina of Time for the 3DS. Essentially the same game rendered at higher detail, but they changed its color palette completely among other artistic changes.
There barely any detail whatsoever in the N64 game. I'm not sure what you want them to do. Things are going to change people. Maybe you just mean that really bright green? I guess. But it's just a 3DS. It's power is shit too, so they really couldn't do all that much. I guess they could have dimmed the colors a bit.
...just like they're both games. The point should still be clear. (Edit: I thought my quotes around "actual scenery" was enough)But they're both paintings. Come on.
That new one tho:Honestly, we've resorted to outright lying about running animations to prove that the original does it best. OKAY guys.
That is no way whatsoever looks natural. It looks horribly animated is what it looks like.
Can't wait to play this beauty for the first time. It looks gorgeous and I'm interested in why I have to kill these creatures. Come on May release date baby!(guess work)That new one tho:
Straight up perfection. It's like a perfect representation of how it should've looked in the original.
You've never played SOTC and don't know the reason? Ah shit you're in for a treat,Can't wait to play this beauty for the first time. It looks gorgeous and I'm interested in why I have to kill these creatures. Come on May release date baby!(guess work)
Last guardian is the only game I've played from these guys unfortunatelyYou've never played SOTC and don't know the reason? Ah shit you're in for a treat,
You've never played SOTC and don't know the reason? Ah shit you're in for a treat,
I mean yes generally there's a reason why you're killing something in a video game. From what I've seen there's only this boy and these big titans. So no I don't know why he's killing themI think he knows. Or else he plays every video game and is curious about why he has to kill stuff.