• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

MHW stage presentation

Yeah this has killer app written all over it
Yes... a killer app indeed.
I almost want to buy the game now.
gaycat1.png
 

Chris1964

Sales-Age Genius
Excitement for Busters 2 is at nadir right now. Preorders at most retailers almost don't exist. Sukiyaki showed a recovery for Yo-kai Watch after Sushi / Tempura but things for this entry could not turn out well.

Last year Sukiyaki was helped from Sun / Moon release maybe Level 5 is lucky and Busters 2 will be helped from Ultra Sun / Ultra Moon this time.
 

D.Lo

Member
I dont think using the word "westernized" is a good fit just because its on a console. It would be the same saying that a game is being "japanified" because its being released on a handheld, just because handhelds are more popular than consoles in Japan. MHW might come to Switch too later on, who knows.
Fair call on the terminology. But I think everyone agrees the game is clearly a play at the west at the expense of the series' main Japanese audience?

So did anyone post already that Nintendo will be selling Smartphone cases which look like the phones in Splatoon? Oh, and there's Zelda as well.

More pics in the link:

https://topics.nintendo.co.jp/c/article/dddcf289-99e3-11e7-8cda-063b7ac45a6d.html
I posted them in the Splatoon thread and nobody gave a shit, too busy complaining about teammates lol
 

enishi

Member
The Switch will release in Taiwan on December 1st, so it kinda sucks that they're skipping the Switch version, but I can understand it. I think Switch will miss out only on the Asian release/localisation tho, because the market is small there anyways and the Switch will be out for only a couple of months when the game releases, so its install base will be next to zero. In the west, the install base is a lot bigger. Of course, they can await initial success/failure of Nights of Azure 2 on Switch in the west, but I think they'll just announce it for NSW/PC/PS4 in the west regardless.

Except Sega has announced Chinese localization of Puyo Puyo Tetris and Disgaea 5 Complete on Dec 1 (via patch)

Actually Nights of Azure 2 Switch Chinese version has appeared in distributor ordering form. It should release along with PS4 and PSV versions.
 
Excitement for Busters 2 is at nadir right now. Preorders at most retailers almost don't exist. Sukiyaki showed a recovery for Yo-kai Watch after Sushi / Tempura but things for this entry could not turn out well.

Last year Sukiyaki was helped from Sun / Moon release maybe Level 5 is lucky and Busters 2 will be helped from Ultra Sun / Ultra Moon this time.

It's such a shame that Level-5 is so bad at brand management...

Except Sega has announced Chinese localization of Puyo Puyo Tetris and Disgaea 5 Complete on Dec 1 (via patch)

Actually Nights of Azure 2 Switch Chinese version has appeared in distributor ordering form. It should release along with PS4 and PSV versions.

What does that have to do with KT's choice not to release Atelier over there?
 
Fair call on the terminology. But I think everyone agrees the game is clearly a play at the west at the expense of the series' main Japanese audience?

I posted them in the Splatoon thread and nobody gave a shit, too busy complaining about teammates lol
classic comments from shooter players,always blame your teammates
 

enishi

Member
It's such a shame that Level-5 is so bad at brand management...



What does that have to do with KT's choice not to release Atelier over there?

KT only announced Nights of Azure 2 Chinese for PS4 and PSV. People only found out the Switch version from local game shop as they receive the order form from distributor.
 

Zedark

Member
To compare (edited for correctness):
April 12th:

10PS4ドラゴンクエストXI 過ぎ去りし時を求めて 18 pt

(Source: http://www7b.biglobe.ne.jp/~taku64/cong/1704.html)

The game had initial preorders before the event on April 11th (10 points), then had a few extra the day after (see above), and after that started to grow faster (growing 52 points in 4 days, from April 13th through April 16th).

So, DQXI PS4 had 18 preorders at Comg, 3.5 months before release. It finished at 1179 points for its first week of sales, in the end. In the 2 months leading up to launch, it kept a steady pace of about 10 or more points a day, so we can slightly compare the trajectory it took with the one MHW will take in the coming months. Fun stuff!
 

L~A

Member
So theres no more TGS announcement after today?
This is disappointing, december I guess, for PSX and nintendo direct for new announcements

Nah, there's generally a few announcements here and there during the public days, but not expecting anything major (generally it's stuff for already announced games, at least as far as I can remember).

There's the Ace Attorney stage show, so there's bound to be something at least. If we're lucky, we'll get a Switch tease, but I'm not too hopeful tbh.
 

Laplasakos

Member
To compare:

So, DQXI PS4 had 48 first-day preorders at Comg, 3.5 months before release. It finished at 1179 points for its first week of sales, in the end. In the 2 months leading up to launch, it kept a steady pace of about 10 or more points a day, so we can slightly compare the trajectory it took with the one MHW will take in the coming months. Fun stuff!

I think that COMG started taking pre orders for DQXI some days before the announcement of the release date, so it didn't open with 48p.
 
KT only announced Nights of Azure 2 Chinese for PS4 and PSV. People only found out the Switch version from local game shop as they receive the order form from distributor.

Ah, that's interesting. Still weird that they didn't include it in the announcement...
 

Zedark

Member
I think that COMG started taking pre orders for DQXI some days before the announcement of the release date, so it didn't open with 48p.

You're right, I was misled by the listing in the source I used because of the name change after the event. Edited my post for full correctness.
 

Laplasakos

Member
You're right, I was misled by the listing in the source I used because of the name change after the event. Edited my post for full correctness.

No problem, thanks for posting the actual number! I was searching too last night in order to compare it with DQXI but it was late and gave up.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
It seems pretty clear to me that Capcom went all in on expecting the Switch to be Wii U 2.0.

Overall I'd say the biggest surprise regarding the Switch and 3rd parties is definitely how slow Japanese 3rd parties have been to react to its success, in contrast to the shockingly strong support from western 3rd parties like Bethesda.
I agree on both parts.
The last couple months have just shown us again how slow the suits who a running the Jpn publishers are when it comes to embracing new consoles.

I mean look at Konami... They had success with Bomberman, where is the follow up? Yu-Gi-Oh? Power Pro? Pro Evo? Or just porting the MGS collection to Switch? I mean they porter MGS2 to the Shield lol. It's all politics over there when it comes to announcements lol.


Disclaimer:

Yeah this will come off as an excuse to some. But one thing that I sure for me when it comes to Switch that Nintendo is working much tighter with all their partners to optimize the release schedule. They def. did get the memo to not talk/announce Switch games that won't be out by this Holiday season.

I think once those season is over post December we will have a couple of new games unveiled in a Direct that will focus on the final releases of this fiscal year.

Tales of/Bayo1+2/whatever Ubi has still planned for this year... They will want to keep the momentum going 2018 and will need software releases every week for that.
 

Oregano

Member
Obviously it comes with the territory of being a major multinational business but it's kind of embarrassing to see how small boutique publishers are completely out-maneouvring(sp?) the big guys.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
3rd parties in general are going to have a horrible holiday.
 
It's all politics over there when it comes to announcements lol.

Looks like that's the sad truth yeah... :(
I'd love to play MGS and PowerPro on Switch. I think the only company fully utilising the Switch's potential for ports is Koei Tecmo, while they're bringing new games to the system too (Nights of Azure 2, Nobunaga no Yabou: Taishi, Atelier Lydie & Suelle, etc).
 

L~A

Member
Speaking of Konami, i thought they were going to announce Jikkyou Powerful Pro Baseball 2018 but nothing happened...

Well, they seem to be a skipping a year again, since that worked pretty well for 2016 iirc. Gonna assume next one will be out in April 2018.
 

fortunato

Banned
The only thing that might piss Japanese gamers off is the lack of offline co-op. Monster Hunter became a cultural phenomenon thanks to local gameplay, and this was still pretty huge on 3DS. This is something that might also cut legs (on top of the low installed base); World will start very strong, as expected by the type of audience, but the real question is where it will land. It can have a 1.1-1.2m first week, and not reaching 2m units. Legs are helped by a more causal and kid-oriented audience, which tend to work through word-of-mouth (less true for an established franchise, though, but PS4 has yet to reach this audience).

Further, Monster Hunter: World must strike a balance between Japanese and Western tastes in order to succeed worldwide (i.e., to sell 4m+ units). Right now, it seems a more traditional Monster Hunter game, which is totally fine, but how will Western gamers respond to that? It's not a graphical showcase, and the gameplay is still very peculiar and less fast-paced than other action games, so it might be hard to sell it outside the usual fanbase.

In my opinion, Monster Hunter: World will breakout on PC. On consoles, it will sell well, but below 3DS entries; the loss in Japanese sales will not be covered by the increase in Western sales, or just covered.
 
Well, they seem to be a skipping a year again, since that worked pretty well for 2016 iirc. Gonna assume next one will be out in April 2018.

Yeah, April 2018 is most likely. It's pointless to announce it already, because it doesn't need a long marketing cycle. Even though they did announce 'a new installment in the Jikkyou Powerful Pro Yakyuu series' at TGS 2015 (link), they didn't fully reveal the game until January 2016 (link). I expect they'll release the new game around January next year for that reason. They have no reason to announce it earlier.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The only thing that might piss Japanese gamers off is the lack of offline co-op. Monster Hunter became a cultural phenomenon thanks to local gameplay, and this was still pretty huge on 3DS. This is something that might also cut legs (on top of the low installed base); World will start very strong, as expected by the type of audience, but the real question is where it will land. It can have a 1.1-1.2m first week, and not reaching 2m units. Legs are helped by a more causal and kid-oriented audience, which tend to work through word-of-mouth (less true for an established franchise, though, but PS4 has yet to reach this audience).

Further, Monster Hunter: World must strike a balance between Japanese and Western tastes in order to succeed worldwide (i.e., to sell 4m+ units). Right now, it seems a more traditional Monster Hunter game, which is totally fine, but how will Western gamers respond to that? It's not a graphical showcase, and the gameplay is still very peculiar and less fast-paced than other action games, so it might be hard to sell it outside the usual fanbase.

In my opinion, Monster Hunter: World will breakout on PC. On consoles, it will sell well, but below 3DS entries; the loss in Japanese sales will not be covered by the increase in Western sales, or just covered.

Yes I'd say right now (4 months out from release) this matches up pretty well with my thoughts. Its clearly being very well received in Japan and I think it will have a great first week. I don't expect the portable legs for the reasons you've indicated.

And I also am not seeing a ton of evidence yet its going to break out in the West in a big way. Its a lot tougher market and the changes IMO do not seem to have really done that much to differentiate it from the earlier games (although on the other hand I think it does better in Japan than I first thought!).
 

Laplasakos

Member
Well, they seem to be a skipping a year again, since that worked pretty well for 2016 iirc. Gonna assume next one will be out in April 2018.

That's what i assumed, so i was waiting a TGS announcement. Guess they can still announce it later.
 

Eolz

Member
The only thing that might piss Japanese gamers off is the lack of offline co-op. Monster Hunter became a cultural phenomenon thanks to local gameplay, and this was still pretty huge on 3DS. This is something that might also cut legs (on top of the low installed base); World will start very strong, as expected by the type of audience, but the real question is where it will land. It can have a 1.1-1.2m first week, and not reaching 2m units. Legs are helped by a more causal and kid-oriented audience, which tend to work through word-of-mouth (less true for an established franchise, though, but PS4 has yet to reach this audience).

Further, Monster Hunter: World must strike a balance between Japanese and Western tastes in order to succeed worldwide (i.e., to sell 4m+ units). Right now, it seems a more traditional Monster Hunter game, which is totally fine, but how will Western gamers respond to that? It's not a graphical showcase, and the gameplay is still very peculiar and less fast-paced than other action games, so it might be hard to sell it outside the usual fanbase.

In my opinion, Monster Hunter: World will breakout on PC. On consoles, it will sell well, but below 3DS entries; the loss in Japanese sales will not be covered by the increase in Western sales, or just covered.

I don't believe it'll do that well on PC (it'll do better than on X1 though), but yeah, lack of local coop will definitely cut its legs in Japan.
Marketing will kill it or make it in the west.

edit:
Monster Hunter World is gonna do well in the west. Better tham the 3DS installments easily. Yall tripping.

If we don't count PC, which will release months later, and don't start believing that the X1 version will be some success when there's no audience for japanese games there, I don't think so far it can do more this FY than the 1.5M that MH4U pushed in the west. By fall 2018, it's definitely possible to go to 2M, but it's still going to need some work from Capcom.
There's nothing right now showing this game being some 3M+ seller there, aka more than Souls games.
 

fortunato

Banned
Yes I'd say right now (4 months out from release) this matches up pretty well with my thoughts. Its clearly being very well received in Japan and I think it will have a great first week. I don't expect the portable legs for the reasons you've indicated.

And I also am not seeing a ton of evidence yet its going to break out in the West in a big way. Its a lot tougher market and the changes IMO do not seem to have really done that much to differentiate it from the earlier games (although on the other hand I think it does better in Japan than I first thought!).

Another interesting thing is to see how Capcom will deal with the traditional expanded version. This would be much harder to sell in the West, where a DLC expansion seems more appropriate. On 3DS, Capcom didn't sell 4m units of Monster Hunter 4, but 8m+ considering the Ultimate version (at full price). A DLC expansion is not typically sold at full price, though. Maybe Monster Hunter World will see a more traditional DLC path instead of a revised version?

Further, it will be interesting to see how much contents the game has. Japanese gamers are used to large games in terms of contents, and they might reject World if it doesn't have enough monsters, weapons or areas. I have the feeling World will not have a large monster roster.

Monster Hunter World is gonna do well in the west. Better tham the 3DS installments easily. Yall tripping.

Given Capcom marketing efforts, it would be really, really bad if they cannot improve over 3DS numbers in Western markets; PS4+Xbox One is also a much healthier market for third parties than how 3DS ever was. This is basically 2018 main Capcom product: worldwide release, huge presence across gaming exhibitions, massive marketing push on social networks and YouTube: they are really betting on it.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
How is ps plus received in Japan? I wonder if that will hurt monster hunter legs further.

Yeah. I kind of just assume its well received given how well many Western online titles have done but I admit to just guessing on that.

Still better than Tri which still needed a Monster Hunter only monthly sub fee.
 

Eolz

Member
How is ps plus received in Japan? I wonder if that will hurt monster hunter legs further.

I remember seeing something months ago about how it was working alright for Sony, just a lot less than in the west where most users have it.
The PS+ offerings in asia being better are precisely there to try to get more people to subscribe.

I don't remember seeing any opinions/views about it though, guess it's a "who cares" situation, and that japanese players are mostly playing single player games, which fits with SW sales information we know.
 
I don't believe it'll do that well on PC (it'll do better than on X1 though), but yeah, lack of local coop will definitely cut its legs in Japan.
Marketing will kill it or make it in the west.

edit:


If we don't count PC, which will release months later, and don't start believing that the X1 version will be some success when there's no audience for japanese games there, I don't think so far it can do more this FY than the 1.5M that MH4U pushed in the west. By fall 2018, it's definitely possible to go to 2M, but it's still going to need some work from Capcom.
There's nothing right now showing this game being some 3M+ seller there, aka more than Souls games.

Why wouldn't we include PC :/

And the game will do better than people think on the Xbox One. Monster Hunter has always had the potential to break out in the west and this new title streamlining the shitty parts of the series and expanding the story section will help it bridge the gap. It's also on systems whose western sales dom't suck. It will cross 2.5m in the West.

Especially because Capcom puts their shit on sale all the time and that will help push units on fence sitters.


Given Capcom marketing efforts, it would be really, really bad if they cannot improve over 3DS numbers in Western markets; PS4+Xbox One is also a much healthier market for third parties than how 3DS ever was. This is basically 2018 main Capcom product: worldwide release, huge presence across gaming exhibitions, massive marketing push on social networks and YouTube: they are really betting on it.

If it doesn't outsell MH4U western sales by a decent margin that's a failure imo. It will though so I'm not really concerned.
 

Eolz

Member
Why wouldn't we include PC :/

And the game will do better than people think on the Xbox One. Monster Hunter has always had the potential to break out in the west and this new title streamlining the shitty parts of the series and expanding the story section will help it bridge the gap. It's also on systems whose western sales dom't suck. It will cross 2.5m in the West.

Especially because Capcom puts their shit on sale all the time and that will help push units on fence sitters.

For PC, as said before, do you think it will release this FY (before March 31st)? As I was saying for my numbers, I really don't think it's the case sadly.

How much do you think the game will sell on X1? There's no audience for those games there, unlike the one that was cultivated on 360. There's also no crossplay on any platform, making it even less interesting to get it there when most people will get it on one of the two others.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
This might be a dumb question, but how will the December MH World Pro bundle be tracked in terms of software? You get a download code that isn't activated for a month and a half- I assume they're just tracked and then added for the actual release week?
 

Fularu

Banned
This might be a dumb question, but how will the December MH World Pro bundle be tracked in terms of software? You get a download code that isn't activated for a month and a half- I assume they're just tracked and then added for the actual release week?

The same way DQH bundles were tracked. I believe they were simply added once the game released no?
 
For PC, as said before, do you think it will release this FY (before March 31st)? As I was saying for my numbers, I really don't think it's the case sadly.

How much do you think the game will sell on X1? There's no audience for those games there, unlike the one that was cultivated on 360. There's also no crossplay on any platform, making it even less interesting to get it there when most people will get it on one of the two others.

If we are talking about FY no PC wont be out by then but I was talking total sales. 4U didn't cross sell its whole 1.5m in its first fiscal year.

In the West japanese games dont do well when they dont have any real western hook. Something like FF or Dark Souls pulls decent numbers. I expect MH will be similar. MH has an obvious Western appeal that most Japanese games lack. It's also a system with like 19m units sold in the US. Just on the basis of MH being the biggest release of January it will do alright.

The bar isn't really set high for the game to perform decent on X1. 500k is more than adequate to justify it.

The 3DS limited the series in the West honestly. But since the series is still a monster in Japan we know this never mattered. It's why if Capcom released XX in the West I expect the series would have seen a huge chunk of growth. Alas they suck.
 

horuhe

Member
I just told that yesterday. MH World preorder were big. I mean big, and bigger than DQXI. Collector-s Edition and the PS4 bundle are not anymore available to pre-order.
 

Laplasakos

Member
This might be a dumb question, but how will the December MH World Pro bundle be tracked in terms of software? You get a download code that isn't activated for a month and a half- I assume they're just tracked and then added for the actual release week?

Yeah, i guess. It's the same way as Dragon Quest Heroes. I believe Media Create included the bundle sales in the FW number.
 
I remember seeing something months ago about how it was working alright for Sony, just a lot less than in the west where most users have it.
The PS+ offerings in asia being better are precisely there to try to get more people to subscribe.

I don't remember seeing any opinions/views about it though, guess it's a "who cares" situation, and that japanese players are mostly playing single player games, which fits with SW sales information we know.
Tbf two best selling games on the switch right now both of them are multiplayer online GaaS games(MK8D and Splatoon 2)
 
I assumed there will be free(or paid) upcoming dlcs for MK8D in order for it to sell well through out the switch life cycle.

As of right now there is nothing to saying its going to take that model. Calling ir GaaS right now is just flatout untrue

And do we consider any game that gets DLC or a season pass GaaS? Is Rabbids GaaS now as well?
 
Top Bottom