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Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

Vena

Member
Ōkami;249709356 said:
Capcom will push it more than Nintendo ever did, and Sony will too, they push Call of Duty when they don't need to, you bet Monster Hunter will get a big push, mainly in Asia where the series has stagnated as Nintendo has so little precense, think what Sony did with Persona.

One could have expected Capcom to push MvCI and SFV too, but all they did was push both into shallow graves.

This is a company that cannot handle its own major IP with any deft, I have no faith in them suddenly handling this one well.
 
This seems to be a strange distinction to make. Is the number more important than the talent assigned to the title?

Most people talking up the "real" MH5 are pretending World is a spinoff. I (and Capcom) contend that future MH titles will build off of World, making World the "real" MH5 in every way but the title. If all you're contesting is the title, what's the point?

Also, I doubt investors are more concerned about single region sales than worldwide sales.

When its their home region though it'll stick out to them like a sore thumb
 
Would it really? i could've seen XX on switch selling a million in japan easily before capcpom cut its balls off, could maybe gave done similar im the west too

Yes. Sitting on a completed title for three platforms for a year just to capitalize on one platform, in one region is incredibly dumb.
 

Sandfox

Member
This seems to be a strange distinction to make. Is the number more important than the talent assigned to the title?

Most people talking up the "real" MH5 are pretending World is a spinoff. I (and Capcom) contend that future MH titles will build off of World, making World the "real" MH5 in every way but the title. If all you're contesting is the title, what's the point?

Also, I doubt investors are more concerned about single region sales than worldwide sales.
I imagine investors would want to see growth in other regions without seeing decline in Japan whether that's realistic or not.
 
One could have expected Capcom to push MvCI and SFV too, but all they did was push both into shallow graves.

This is a company that cannot handle its own major IP with any deft, I have no faith in them suddenly handling this one well.

It's pretty night and day already the handling of MHW vs. those two titles. MvC:I especially.
 

Kyoufu

Member
To think a HD port of XX would sell 1 million in Japan and then another million in the west just makes me laugh.
 

okita

Member
People should consider that MHW might have been a deal between Sony and Capcom , I think is too late for adjustments now. Like SFV.

It was probably a bet from capcom and the currently scenario probably is different from what they expected. For them the only course of action is make the most from this decision. Nowhere to run now.
 

Ōkami

Member
One could have expected Capcom to push MvCI and SFV too, but all they did was push both into shallow graves.

This is a company that cannot handle its own major IP with any deft, I have no faith in them suddenly handling this one well.
I didn't said anything about pushing it well.

Capcom's greatest enemy is Capcom itself after all.

Even then so far they way they've been showing MH is much better.
 
To think a HD port of XX would sell 1 million in Japan and then another million in the west just makes me laugh.

Why not? On a fast selling new system could've done that in japan and actually between the 2 systems in the west should've been able to as well
 

Vena

Member
It's pretty night and day already the handling of MHW vs. those two titles. MvC:I especially.

I mean, SFV was fine until it hit beta and was a broken mess, and finally launched on fire. MvCI was just kicked out to die and die it did. I have no faith in RE7 Gold as what they showed looked... bad. And that was after it was delayed to be "improved", so I dare not even think what it looked like before the delay.

I am more curious when MHW is supposed to start some form of marketing momentum in the west because what its had so far is basically nothing. They need some sort of concerted momentum going and whatever noise they make in November/December will be buried, so what are they planning to do? Blitzkreig marketing in January?

January is such a bizarre date. I noted this before but there was an empty open-world holiday this year for the holidays where they could have ridden the dragon of AAA releases, and January is a weird month.

Ōkami;249712167 said:
I didn't said anything about pushing it well.

Capcom's greatest enemy is Capcom itself after all.

Even then so far they way they've been showing MH is much better.

Of course, hah. Wasn't saying you were but I was more adding to it my view of things.
 
People should consider that MHW might have been a deal between Sony and Capcom , I think is too late for adjustments now. Like SFV.

It was probably a bet from capcom and the currently scenario probably is different from what they expected. For them the only course of action is make the most from this decision. Nowhere to run now.

If it was a deal from Sony, Xbox would not be a platform for MHW.

^ Vena, but that was still far out for SFV. The beta was a year before launch IIRC.
 
The devs have said as much. I'm pretty sure they've even said that they view World as MH5, but they didn't put the 5 because they didn't want to intimidate newcomers.

This "real MH5" stuff is nonsense that we've been hearing ever since that debunked 4chan rumor. Everything coming from Capcom has stated otherwise, and people who think Capcom has decided to invest so heavily both in dev time and money for MHW without planning to use it as a template for the future of the series is smoking something.

All that being said, it's pretty obvious that Capcom is willing to give up some of its (stagnated) Japanese audience to grow the series in markets that are performing better. This is a move to expand the audience for the series at large. They'll most likely continue to release games more suited to the JP audience as well, but they need more growth than Japan has given them in the last few years.

Tbh that growth never helped Resident Evil 7 or Street Fighter 5.

Then again it was part of Capcom's fault by overestimating sales and dumb decisions. Although I thought them making Resident Evil 7 with less action lowered its attraction in comparison to RE6.
 
All that being said, it's pretty obvious that Capcom is willing to give up some of its (stagnated) Japanese audience to grow the series in markets that are performing better. This is a move to expand the audience for the series at large. They'll most likely continue to release games more suited to the JP audience as well, but they need more growth than Japan has given them in the last few years.

Cause they've been doing such a good job with that the past 2 years.
 
Cause they've been doing such a good job with that the past 2 years.
Their past success rate has little to do with the discussion of their motives.

I have my own reservations on whether this gambit will work, but I have no doubt as to why they've made the decisions they have regarding MHW.
 

Vena

Member
There was little chance that RE7 was going to show growth. They banked on a smaller project and gambled on cashing in on the PT-hype that they clearly did not actually understand. The brand carried them a while but clearly not far enough as they've lost ~50% of their audience.

RE5/6 reached their highs because they were third person horror-action co-op romps that carved out a big audience the world over and especially in the west.

I don't know what the plan was here but it wasn't very well thought out.
 

Busaiku

Member
Just want to point out that just last week we had a director from a major Japanese publisher talking about the fact his next game will release on PS5, a platform that won't exist for a few more years.
It's always weird how every publisher is always willing to make games on Sony hardware regardless of the conditions.
But Nintendo hardware needs to have had successes on that specific hardware, which ends being a catch 22. Sometimes they use the success on previous platforms, but as with Capcom, that's not always the case.
 

StormKing

Member
SFV underperformed.
RE:7 underperformed.
MvCI hasn't had a good critical reception.
Monster Hunter World is abandoning the portable audience.

Now that Konami has jumped ship, Capcom has taken their place as the worst Japanese developer.
 
There was little chance that RE7 was going to show growth. They banked on a smaller project and gambled on cashing in on the PT-hype that they clearly did not actually understand. The brand carried them a while but clearly not far enough as they've lost ~50% of their audience.

RE5/6 reached their highs because they were third person horror-action co-op romps that carved out a big audience the world over and especially in the west.

I don't know what the plan was here but it wasn't very well thought out.

If their plan was to deliver the best Resident Evil since 4, they certainly succeeded. I appreciate their risk-taking.
 
It's always weird how every publisher is always willing to make games on Sony hardware regardless of the conditions.
But Nintendo hardware needs to have had successes on that specific hardware, which ends being a catch 22. Sometimes they use the success on previous platforms, but as with Capcom, that's not always the case.

Because one has almost guaranteed global appeal and the other doesn't. The Switch, for all it's huge success in Japan, still isn't comparable to the PS4 in the ROTW.
 
Capcom didn't even disturbed the game in the West. There games came out late as hell as well. Capcom put the bare minimum of efforts into their 3DS releases in the West, yet you have the audacity to state that false equivalence that been discussed repeatedly.

First of all "audacity"? Calm down lol. It's not that serious.

Second, just because the 3DS limited the potential of these games in the West that doesn't mean Nintendo was not a fantastic partner that grew the series and helped make them successful titles. It just means the console these games were on didn't allow them to reach their full potential.

I stand by the fact that the 3DS wasn't a strong platform in the West in both hardware sales ration compared to its predecessors or 3rd party software sales. Propose something as opposition to that or leave your crap at the door cause I really don't care if Capcom hurt your feelings by moving MH to stronger platforms.
 

okita

Member
If it was a deal from Sony, Xbox would not be a platform for MHW.

Activision with Destiny has a deal with Sony and yet it came to Xbox , i'm not saying exclusivity deal specifically but it might have something we don't know and perhaps explain capcom's decision ...
 

Kyoufu

Member
SFV underperformed.
RE:7 underperformed.
MvCI hasn't had a good critical reception.
Monster Hunter World is abandoning the portable audience.

Now that Konami has jumped ship, Capcom has taken their place as the worst Japanese developer.

If you think Capcom is the worst Japanese developer then I actually envy your lack of knowledge and awareness when it comes to the Japanese video game industry. It must be really nice to live in your bubble. Got any room?

With posts like that it's hard to take this thread seriously tbh.
 

Toxi

Banned
People should consider that MHW might have been a deal between Sony and Capcom , I think is too late for adjustments now. Like SFV.

It was probably a bet from capcom and the currently scenario probably is different from what they expected. For them the only course of action is make the most from this decision. Nowhere to run now.
That would be wild speculation with nothing to back it up.
 
If their plan was to deliver the best Resident Evil since 4, they certainly succeeded. I appreciate their risk-taking.

The reason why RE7 has sold less than RE5/6 is because people enjoy shooting shit more than w/e RE7 is suppose to be. That's why it's going to underperform and RE5 is still the best selling in the series with no issue moving units since the day it was released.

I know people here like to pretend 5 and 6 were what damaged the brand but lol, these are 2 of Capcom's best selling titles for a reason.

If you think Capcom is the worst Japanese developer then I actually envy your lack of knowledge and awareness when it comes to the Japanese video game industry. It must be really nice to live in your bubble. Got any room?

With posts like that it's hard to take this thread seriously tbh.

We've actually had lots of good discussion the last few pages. If you can't take tge thread seriously you can always leave?
 
Let's step away from the MH talk and move onto another related question; how do you think Revelations 1 and 2 will sell on Switch, both Japan and worldwide? I hope it does well enough to warrant ports of 4-6. I don't expect 7 honestly, but you never know.
 
I mean, that's entirely subjective. Sales are objective.

They took a risk, knowing it could impact their sales, and delivered something fresh for the series without totally breaking the bank. We know the game recouped its development costs back in February (I don't think this includes marketing), so I highly doubt they're reeling due to the lower initial sales. We'll have to see where sales end up with the introduction of the Gold Edition and further discounts down the line (which RE5 and 6 had plenty of), but it certainly isn't a failure — especially relative to the risk they took.

I want more risks, even if it's at the cost of losing some of their audience by refusing to allow a series to stagnate.
 

okita

Member
That would be wild speculation with nothing to back it up.

yes it is, but would make the capcom's decision seem more logical , than simple choose to take the risk without something strong to justify , but yes i agree is just pure speculation , let' s see if we get more information in the future ...
 

Toxi

Banned
Wild speculation that sprouted from rumours that made 0 sense the moment we saw the game.

Still waiting for a Western Exclusive QTE(tm).
It'll come after the removal of some of the "complicated" weapons we've already seen in the game.
 

JJConrad

Sucks at viral marketing
Let's step away from the MH talk and move onto another related question; how do you think Revelations 1 and 2 will sell on Switch, both Japan and worldwide? I hope it does well enough to warrant ports of 4-6. I don't expect 7 honestly, but you never know.
I'm not sure the success of one is related to the release of the others. Capcom will port because Capcom will port. There's no particular timescale for any of those port's releases (they'll sell the same today or in two years). So give it time.
 
PREDICTION LEAGUE OCTOBER 2017

Predict how much these titles will sell in the month (from Sep 25 to Oct 29):

[NSW + 3DS] Fire Emblem Warriors (32 days) - 115k
[PS4] Dragon's Dogma: Dark Arisen (25 days) - 50k
[3DS] Mario & Luigi: RPG1 DX (25 days) - 80k
[PS4] Gran Turismo Sport (11 days) - 190k
[PS4 + PSV] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (11 days) - 60k
[NSW] Super Mario Odyssey (3 days) - 350k

Super Mario Odyssey is doing well at COMG. Looks like it's about to pass 3D World's total with over a month left.
 

Vena

Member
They took a risk, knowing it could impact their sales, and delivered something fresh for the series without totally breaking the bank. We know the game recouped its development costs back in February (I don't think this includes marketing), so I highly doubt they're reeling due to the lower initial sales. We'll have to see where sales end up with the introduction of the Gold Edition and further discounts down the line (which RE5 and 6 had plenty of), but it certainly isn't a failure — especially relative to the risk they took.

I want more risks, even if it's at the cost of losing some of their audience by refusing to allow a series to stagnate.

This supposes that they couldn't have done the same without tossing away a chunk of their audience. You're framing this as if there is no way for a series to stagnate sans reinventing itself through "risk taking". And it wasn't *some* of their audience. It was nearly half of it. 7.2/6.8 million to 3.7 million. That a hell of a diminutive "some".

Reality of it is that Capcom probably couldn't afford RE6 (ie. a follow up to RE6 in RE7) in this day and age, that's probably the underlying shift to the lower budget RE7 and attempting to pivot on the PT-hype to sell the product. But just because a game has recouped dev costs (and failed all sales expectations metrics sans that one), doesn't make it a healthy venture or one that a company can proceed to repeat with their once most successful releases.

Risky/vanity projects are what healthy companies do to develop a portfolio.
 
Wild speculation that sprouted from rumours that made 0 sense the moment we saw the game.

Still waiting for a Western Exclusive QTE(tm).

It was always impressive how people were willing to latch on to narratives that fit what they wanted to believe despite that rumor making little to no sense on its face.
 
Let's step away from the MH talk and move onto another related question; how do you think Revelations 1 and 2 will sell on Switch, both Japan and worldwide? I hope it does well enough to warrant ports of 4-6. I don't expect 7 honestly, but you never know.

Better than the recent PS4 release by virtue of being the first resi on the system but nothing spectacular, will probably eek it's way to an eventual profitable worldwide total but will take a while, probably would've been a better bet to port 7
 

Aters

Member
SFV underperformed.
RE:7 underperformed.
MvCI hasn't had a good critical reception.
Monster Hunter World is abandoning the portable audience.

Now that Konami has jumped ship, Capcom has taken their place as the worst Japanese developer.

I think the worst Japanese developers are the ones that make bad games, not the ones that make unfortunate decisions. RE7 is a good game, and MHW seems to be a good game too. To be honest, Sega Japan is in a much worse position than Capcom in terms of quantity and quality of their output.
 

casiopao

Member
I think the worst Japanese developers are the ones that make bad games, not the ones that make unfortunate decisions. RE7 is a good game, and MHW seems to be a good game too. To be honest, Sega Japan is in a much worse position than Capcom in terms of quantity and quality of their output.

Capcom is a business company. They exist to make money.

If they have been keep making bad decision again and again undermining their profitability, then they are the worst company.

Their traditional gaming recent effort all bomb which put them putting all their eggs on MHW doing really well.

Their mobile effort is zero. Nil. Dead. They had not reached a single success on that front.

They had zero ideas on expanding outside of gaming industries yet. Which if u compared with most other giant third party company in Japan, had done with varrying success.

I mean, putting Capcom on the same level as Sega Japan is blasphemy lol. As at least Sega Japan is still able to push numerous quality and successful mobile title which brought tons of money for the company. What does Capcom bring lol?
 
seriously,can we stop these monster hunter talks?
Capcom is a business company. They exist to make money.

If they have been keep making bad decision again and again undermining their profitability, then they are the worst company.

Their traditional gaming recent effort all bomb which put them putting all their eggs on MHW doing really well.

Their mobile effort is zero. Nil. Dead. They had not reached a single success on that front.

They had zero ideas on expanding outside of gaming industries yet. Which if u compared with most other giant third party company in Japan, had done with varrying success.

I mean, putting Capcom on the same level as Sega Japan is blasphemy lol. As at least Sega Japan is still able to push numerous quality and successful mobile title which brought tons of money for the company. What does Capcom bring lol?
.
 

Aters

Member
Capcom is a business company. They exist to make money.

If they have been keep making bad decision again and again undermining their profitability, then they are the worst company.

Their traditional gaming recent effort all bomb which put them putting all their eggs on MHW doing really well.

Their mobile effort is zero. Nil. Dead. They had not reached a single success on that front.

They had zero ideas on expanding outside of gaming industries yet. Which if u compared with most other giant third party company in Japan, had done with varrying success.

I mean, putting Capcom on the same level as Sega Japan is blasphemy lol. As at least Sega Japan is still able to push numerous quality and successful mobile title which brought tons of money for the company. What does Capcom bring lol?

Konami is making all the smart business decisions, and their business has been doing great. Why people say Konami is the worst dev then?
 
TGS 2017 live.

Konami, Square-Enix, Bandai Namco, Sega Atlus, Alienware and others:

http://live.nicovideo.jp/search/TGS2017?kind=content&track=nicouni_search_keyword
ah,speaking of TGS,how many hours until the Megaman anniversary segment?I saw Dengeki Nintendo retweeting the Roll new artwork,there could be something up
Konami is making all the smart business decisions, and their business has been doing great. Why people say Konami is the worst dev then?
let's be honest,those are just the heats betwwen Kojima fanboys and Konami
 

casiopao

Member
seriously,can we stop these monster hunter talks?

.

How about Konami is da best? They are doing so well compared to Capcom lol?

No? How about we try to clean the wrong perseption that mobile is all shitty and in japan there is tons of quality mobile game that is able to provide quality gaming experience?

Like, for 2d Tales fans like me, i can try game called Helix Horizon.

Also, speaking of failure on mobile front, except for the notoriously famous Capcom and L-5, Koei Tecmo is also one of the biggest flop lol. There is zero big mobile product from them lol. None ever break top 100 there.

Konami is making all the smart business decisions, and their business has been doing great. Why people say Konami is the worst dev then?

Because there is fanboys and then there is business viewers.

Like from my fanboy perspective, i would Konami is bad(not worst as i am not Kojima fanboy lol.) But they sure soured me a lot with how they killed Hudson IP. But recently they had been reviving some of the older IP so i am a okay with their progress.

On the business part though, they had been doing wonderful.
Jikkyou Power Pro on mobile bringing tons of money.
YuGioh still bringing huge money.
Their recent Bomberman and Momotaro Densetsu doing really well with low budget.
And of course their deep push for Casino, Pachinko and Gyms business which had been their bread and butter.

If we are talking business, Konami sure is one of the most stable one.
 
This supposes that they couldn't have done the same without tossing away a chunk of their audience. You're framing this as if there is no way for a series to stagnate sans reinventing itself through "risk taking". And it wasn't *some* of their audience. It was nearly half of it. 7.2/6.8 million to 3.7 million. That a hell of a diminutive "some".

Reality of it is that Capcom probably couldn't afford RE6 (ie. a follow up to RE6 in RE7) in this day and age, that's probably the underlying shift to the lower budget RE7 and attempting to pivot on the PT-hype to sell the product. But just because a game has recouped dev costs (and failed all sales expectations metrics sans that one), doesn't make it a healthy venture or one that a company can proceed to repeat with their once most successful releases.

Risky/vanity projects are what healthy companies do to develop a portfolio.

In order to keep that audience, they would have needed to create an action-based title designed with co-op in mind again. As a consumer, while I'd like to see them succeed wildly, what's most important (to me) is that they make great games that I actually want to play (unlike Resident Evil 6). Given that the free upcoming DLC is more action-oriented and features a series veteran, I think they realize that part of their audience wasn't catered to.

It's a balancing act. My biases are inevitably going to come into play, so while someone may lambaste Capcom for failing to release another 5 or 6 while citing a steep decline in sales, I'm willing to look at it as a lower budget release that satisfies my love of the series' roots, which also managed to sell solidly, all things considered. With enough time on the market as their previous two titles, we can hope that it has a decent enough tail to bring it closer in sales and provide more incentive to develop another similar title.

Did it set the world on fire? No. Did it cater to fans of action games and co-op? No. Has it sold well enough on a lower budget? Sure. Was it a critical success? Yes. Can it continue to sell with complete editions/DLC and price cuts? Hopefully.

Konami is making all the smart business decisions, and their business has been doing great. Why people say Konami is the worst dev then?

Because people want good games first, and the company to succeed second. Both happening is ideal, but I think your average gamer, provided they don't own stock in the company, will take a critically acclaimed title that bombs over a game they dislike selling like gangbusters.
 
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