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Bluehole in talks with Sony about bringing PUBG to PS4 after XB1 launch

TSM

Member
What? How is that the same thing? All they need to do is create a controller mapping for console that allows for flexible inventory management. The moment-to-moment gameplay will take place over shorter distances, which will just happen naturally due to the way shooters are played on console. That's not a "major overhaul", it's just modifying the controls.

It's a competitive game. You seriously don't think people will be exploiting the fact that most people sit an unreasonable distance from their HDTVs to make life hell for your average person?\

Ok, now I have no clue about what you're talking about.

On PC nearly everyone is sitting several feet from a high resolution monitor. You can easily see sub pixel size people looking over ridges or peeking out from behind trees. On console people will be sitting in normal living room conditions and these same people will effectively be invisible. This is a huge issue that will be exploited.
 
It's a competitive game. You seriously don't think people will be exploiting the fact that most people sit an unreasonable distance from their HDTVs to make life hell for your average person?

...Wouldn't that mean that the person shooting has the same limitation?

On PC nearly everyone is sitting several feet from a high resolution monitor. You can easily see sub pixel size people looking over ridges or peeking out from behind trees. On console people will be sitting in normal living room conditions and these same people will effectively be invisible. This is a huge issue that will be exploited.

Huge issue? Dude, you are making a mountain out of a molehill just to prove yourself right. The average console player will just jive in with the more cloes-range gameplay. They aren't gonna go out of their way to just sit closer to their TV so that they might spot a pixel moving over a hill.
 

TSM

Member
...Wouldn't that mean that the person shooting has the same limitation?

We have people on here that regularly sit 4-6 feet from their 4k HDTVs. What do you think?

The difference between being dead or being alive in this game is often a couple frame window of seeing a couple pixels of someone peeking out from cover. This will be the most obvious edge you can have in this game if it's not addressed in some fashion. People that want to win will be playing this up close or on a computer monitor.

Huge issue? Dude, you are making a mountain out of a molehill just to prove yourself right. The average console player will just jive in with the more cloes-range gameplay. They aren't gonna go out of their way to just sit closer to their TV so that they might spot a pixel moving over a hill.

It's almost like you have never seen or played this game. The only time you are very close to people is in the very beginning and at the very end. The rest of the game is all about getting the drop on people by any means possible. This is generally achieved from large distances and you often have no idea where the bullets that are killing you are even coming from. Hell, the only reason people get close to each other at the end is because the circles force them to.
 
We have people on here that regularly sit 4-6 feet from their 4k HDTVs. What do you think?

The difference between being dead or being alive in this game is often a couple frame window of seeing a couple pixels of someone peeking out from cover. This will be the most obvious edge you can have in this game if it's not addressed in some fashion. People that want to win will be playing this up close or on a computer monitor.

Didn't we already go over this when it was said that the gameplay would end up being more close-range? You say sub-pixel, but even if the game was being played on a 4k TV, most people are going to play on a regular PS4, not a Pro. Which normally outputs a max of 1080p. Being closer to your TV isn't going to help that. As well, you are still taking the precision aim of a mouse into your equation, which also doesn't apply to PS4.

The main reason the gameplay would end up being closer range is because of the not-as-precise aim of a controller.
 

TSM

Member
Didn't we already go over this when it was said that the gameplay would end up being more close-range? You say sub-pixel, but even if the game was being played on a 4k TV, most people are going to play on a regular PS4, not a Pro. Which normally outputs a max of 1080p. Being closer to your TV isn't going to help that. As well, you are still taking the precision aim of a mouse into your equation, which also doesn't apply to PS4.

The main reason the gameplay would end up being closer range is because of the not-as-precise aim of a controller.

Have you even seen the size of the map? You can drop at the start with 100 other people and still be several minutes on foot away from any other player. The entire mid game is traversing cross country unless you are lucky enough to have landed near the circle. The bulk of each game is long distance fighting. You can spend 15 or 20 minutes without ever being near another player.
 
To be clear you don't think that people being able to pick off other people by standing just outside the reasonable visibility of the average person sitting 10+ feet away from their 40 inch TV will be addressed? Dying from unseen bullets is already frustrating to your average person, never mind people intentionally exploiting limitations in their living room set up.

You suggest this as if there's some known in-game distance that a player will know to stand outside of to take advantage of a tv that another player may or may not be using in a living room that a player may or may not be playing in.

No, I don't think that will be a problem and I don't think it needs to be addressed. In regards to this specific point, Battlefield is actually a pretty good comparison as the map size and bullet physics are a decent approximation of what you see in PUBG. Plain and simply, it's not a problem.

Have you even seen the size of the map? You can drop at the start with 100 other people and still be several minutes on foot away from any other player. The entire mid game is traversing cross country unless you are lucky enough to have landed near the circle. The bulk of each game is long distance fighting.

If shots were able to be made across distances that equate minutes of walking, then this might be a relevant point. They aren't, so it's not. Console vs. Console, no one is at a disadvantage.
 
Have you even seen the size of the map? You can drop at the start with 100 other people and still be several minutes on foot away from any other player. The entire mid game is traversing cross country unless you are lucky enough to have landed near the circle. The bulk of each game is long distance fighting.

Yes, on PC. That won't be the case on console.
 

TSM

Member
OK, so you guys think Bluehole is incompetent and will not address such a fundamental issue with the console version of their game. Maybe you are right. Time will tell.
 
OK, so you guys think Bluehole is incompetent and will not address such a fundamental issue with the console version of their game. Maybe you are right. Time will tell.

I'm not commenting on Bluehole's competency one way or the other. I'm saying that what you think is an issue, absolutely isn't. You can't achieve pixel-perfect accuracy with joysticks. This is why shooters on console have aim assist. Even XIM M/KB stuff only emulates, so you still can't get pixel perfect accuracy. It's a non-issue.
 

TSM

Member
I'm not commenting on Bluehole's competency one way or the other. I'm saying that what you think is an issue, absolutely isn't. You can't achieve pixel-perfect accuracy with joysticks. This is why shooters on console have aim assist. Even XIM M/KB stuff only emulates, so you still can't get pixel perfect accuracy. It's a non-issue.

Why are you still talking about aiming? That's not even what the last bunch of posts was about...
 
Why are you still talking about aiming? That's not even what the last bunch of posts was about...

I thought that's what you were implying since you've largely discussed long distance engagement, sub-pixel recognition, and "unseen bullets."

Since, you know, you'd have to shoot accurately from such long distances for that to actually matter.

If that's not what you're inferring then by all means clarify.
 

Yu Furealdo

Member
LOL the earliest the ps4 version will come out is late 2018. If RDR2 has a battle royale mode, on top of Fortnite which is a free game... ouch.
 

TSM

Member
I thought that's what you were implying since you've largely discussed long distance engagement, sub-pixel recognition, and "unseen bullets."

Since, you know, you'd have to shoot accurately from such long distances for that to actually matter.

If that's not what you're inferring then by all means clarify.

You guys are saying long distance fighting will be drastically reduced. The middle 15-20 minutes of the game is people at a long distance from each other. Either Bluehole makes significant changes to their game or it will be by far the most boring version of the game. The 1pp mode of the PC game already suffers somewhat from this problem and it will be hugely magnified on console by your own admission.
 

Magwik

Banned
It's a competitive game. You seriously don't think people will be exploiting the fact that most people sit an unreasonable distance from their HDTVs to make life hell for your average person?



On PC nearly everyone is sitting several feet from a high resolution monitor. You can easily see sub pixel size people looking over ridges or peeking out from behind trees. On console people will be sitting in normal living room conditions and these same people will effectively be invisible. This is a huge issue that will be exploited.
Console version players would all have the same viewing distance, foliage, etc optimized for playing on a TV and to render large distances and player visibility for your gripes and just general performance. There's a lot more work that goes into ports than you seem to think. The game will play fundamentally different on consoles.
 
No its not. Seriously.

I am just gonna assume you havent played the game or seen any gameplay. In which case I dont even know why you are in the thread except to fight a console or whatever.

I have played it as I stated previously. Also this thread is about console ports so even 8f I hadn't I'd be welcome.

I'm starting to think you haven't played any console versions of PC centric shooters which you are claiming to know a lot about.
 

Blam

Member
Console version players would all have the same viewing distance, foliage, etc optimized for playing on a TV and to render large distances and player visibility for your gripes and just general performance. There's a lot more work that goes into ports than you seem to think. The game will play fundamentally different on consoles.

It will and don't forget this won't be like PC where everyone is most definitely playing on different settings, etc, etc. It'll be a level playing ground all around.

This is going to be much different on Consoles.

Fortnite vs PBUG, dis gon b gud

Honestly it's a won match for GBUP
 

Neith

Banned
As a primary player that can play BF1 at a high level on PC with DS4, I still prefer my controller for FPS so this is nice. And I would probably enjoy this game more as on PC it's really you kind of need to have a mouse in some circumstances. I didn't give it enough time though. Would definitely be interested on Pro.
 

FelipeMGM

Member
When they said “console launch exclusive” at the reveal didn’t we know that this was on the horizon?

the point eveyone with similar posts like this are missing is that they are clearly mentioning the PS4 versions is already in talks with Sony, thats the news. Not the fact that a port will eventually come
 

Quasar

Member
the point eveyone with similar posts like this are missing is that they are clearly mentioning the PS4 versions is already in talks with Sony, thats the news. Not the fact that a port will eventually come

Well that did depend on how much cash ms wanted to throw at em.

I did wonder though even if timed would every other shooter have a similar mode before it got a PS4 port.
 
You guys are saying long distance fighting will be drastically reduced. The middle 15-20 minutes of the game is people at a long distance from each other. Either Bluehole makes significant changes to their game or it will be by far the most boring version of the game. The 1pp mode of the PC game already suffers somewhat from this problem and it will be hugely magnified on console by your own admission.

The gunfight will be slower. The looting will be slower. Mid-game travel will be faster since you don't have to worry about extreme long range sniping as much as you do on PC.

1pp vs 3pp is a whole other thing.

Honestly it's a won match for GBUP

Honestly it's a won match for players who like BR games. PUBG plays more sim. Fortnite more arcade.
 

Dynomutt

Member
the point eveyone with similar posts like this are missing is that they are clearly mentioning the PS4 versions is already in talks with Sony, thats the news. Not the fact that a port will eventually come

Has a game ever had specific builds on each console? I could see Sony publishing this with the driving engine from Uncharted ala water from Sea of Thieves.
 

Cipherr

Member
No they are definitely shook.

R.....really?


There is such a disconnect between how successful PUBG has been and how it is perceived on GAF.

Seriously. Its amazing. PUBG developers who have pushed 13m and counting in no time is shook of Fortnite? Guys seriously, venture outside a bit and get some fresh air, this is like saying Minecraft is shook of Terraria.

Both can be good games and even be successful, but chill out with the shook shit. PUBG is a titan here. Its THE titan here, and need not worry about anything other than a faithful port at this point. The idea of anyone 'eating their lunch' is such ridiculous and far reaching hyperbole.
 
Seriously. Its amazing. PUBG developers who have pushed 13m and counting in no time is shook of Fortnite? Guys seriously, venture outside a bit and get some fresh air, this is like saying Minecraft is shook of Terraria.

Both can be good games and even be successful, but chill out with the shook shit. PUBG is a titan here. Its THE titan here, and need not worry about anything other than a faithful port at this point. The idea of anyone 'eating their lunch' is such ridiculous and far reaching hyperbole.

I agree.

But I guess the slightly salty comment from Bluehole fuels the opposite narrative a bit.
 
Honestly it's a won match for players who like BR games. PUBG plays more sim. Fortnite more arcade.

In the end, that's how it is, and Bluehole should wise up to that. I've played Fortnite and it's awesome, but it ain't gonna keep me from playing PUBG, which is also awesome in a totally different way. They can sooo coexist, and it's hard to even compare one to the other in terms of the experience you get out of actually playing the games, despite that they share a skeletal framework.
 
Have you even seen the size of the map? You can drop at the start with 100 other people and still be several minutes on foot away from any other player. The entire mid game is traversing cross country unless you are lucky enough to have landed near the circle. The bulk of each game is long distance fighting. You can spend 15 or 20 minutes without ever being near another player.

If the bulk of each game is long distance fighting you're doing it wrong.
 
Well yeah if you read between the lines. But this is for full clarification. Although I did make a post in another thread resigning myself to the idea of PUBG never coming to PS4, I'm kinda happy to be proven wrong.

yea i just checked and only games MS made themselves or an indie game they probably paid for completely are complete exclusives. devs really can't afford to ignore the PS4, and even if they could simply dont want to
 
the point eveyone with similar posts like this are missing is that they are clearly mentioning the PS4 versions is already in talks with Sony, thats the news. Not the fact that a port will eventually come

im sure it was in talks with sony as soon as they decided it could be ported to consoles. they just couldn't talk about it before maybe? we knew from the beginning that it was a certain eventuality because if it wasn't they would have pointed out in big bold letters that xbox will be the only place you can ever play PUGB outside of a non-console PC
 
Tbqh. They have a lot no fucking work to make this game a full $60 title. If they don't fix the armor bug, I'm definitely not going to play this game much longer.
 

Floody

Member
So another Minecraft situation, were MS publish the Xbox version and then Sony do the PS version later.
Not really too surprising, MS pretty much said it's timed anyway, but nice to have confirmation. And hopefully a fantastic product when it does arrive.
 
Tbqh. They have a lot no fucking work to make this game a full $60 title. If they don't fix the armor bug, I'm definitely not going to play this game much longer.

Lol, I guess they'll just have to settle for the other 12 million people. I think they could easily charge 60 bucks and not lose more than 10% sales.

The people saying Fortnite are trolling at this point I hope.
 

prag16

Banned
Lol, I guess they'll just have to settle for the other 12 million people. I think they could easily charge 60 bucks and not lose more than 10% sales.

The people saying Fortnite are trolling at this point I hope.
I don't think they are. PUBG derangement syndrome is real.
 
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