M2's got your back! Battle Garegga rev.2016, out next week! It's even in English, unlike the PS4 version: https://www.microsoft.com/ja-jp/store/p/バトルガレッガ-rev2016/c0s4vgl6s1fb?wa=wsignin1.0
This is so cool. I adore my XBOX One S and will buy it instantly.
Question, how do I access the Japanese shop. Is it easy?
You probably won't have to--the game's in English and by changing the URL you can access an English listing, so it'll probably be available in whichever country you're currently set to.
In case you do, I believe this guide is still accurate, just swap out that game for Garegga: https://www.windowscentral.com/onigiri-japanese-download-guide
Dangun Feveron is getting the same treatment, listed as "Coming Soon" on the English website.
http://m2stg.com/en/#
PS4 is mentioned on the Garegga page, so shouldnt be too long before that is released internationally as well.
Dangun Feveron is so fun with the funky soundtrack and bouncing humans to collect. Love that game.
These are exciting times we live in.
I sincerely hope that they release additional Raizing titles.
Dangun Feveron is so fun with the funky soundtrack and bouncing humans to collect. Love that game.
Cool to hear Zero Gunner 2 is coming to switch. Sounds like Psikyo games have found a new home.
AKA TO BLUE is now available on the Android and iOS stores in English.
If it reviews well I'll be picking it up this weekend.
Can't help but wonder what it'd be like with an arcade stick.
Yeah, I haven't been able to really sit down with the game yet but I believe it. I mostly really want to try this on one of my normal big displays. Maybe I should look into HDMI out.
Can I get a rotated display from iOS in cases like this?
AKA TO BLUE is now available on the Android and iOS stores in English.
If it reviews well I'll be picking it up this weekend.
Cool to hear Zero Gunner 2 is coming to switch. Sounds like Psikyo games have found a new home.
Someone on shmups.com says that Aka to Blue is relatively easy, and that there are no difficulty options. Anyone else feeling the same?
I'm by no means good at shmups, but the challenge is what keeps bringing me back.
Hiroyuki Kimura: producer/director on Akai Katana Shin, Nin2Jump, DDP Maximum, SDOJ X360
Yugo Fujioka: programmer on Akai Katana Shin, DDP Max, SDOJ X360
Hiroyuki Tanaka: ship designer on Ketsui & DDP DFK, enemy designer on DDP DOJ, background designer on almost everything from DDP onwards
Only two weeks until the PS4 release of Raiden V: Director's Cut, the time seems to be really dragging on this one.
Only two weeks until the PS4 release of Raiden V: Director's Cut, the time seems to be really dragging on this one.
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol).
I'm new to smartphones, so I have a few questions about Aka to Blue. Can I get it on the US Google Play store, does it have controller support, and will it run on an LG Fortune?
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol).
Shame we couldn't do voice, but budget-wise it was out of the question. Hope you guys have fun with it, I'm going to jump back into the scoring right after I pop this Garegga platinum...
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol).
Shame we couldn't do voice, but budget-wise it was out of the question. Hope you guys have fun with it, I'm going to jump back into the scoring right after I pop this Garegga platinum...
The game really changed for me when I started using the locked-option..err option (type 2 if I recall correctly). Combine it with lasers and you're basically an unstoppable force. It takes a bit to get used to it (when you lock your options, you control them and the Vic Viper stops moving while you shoot), but I found it to be an immense help. Took me 7 hours to finally finish the game in total. I love it, one of my favorites.Have played a good deal more Gradius V and have gone off it a bit, to be honest. Whilst it's a great looking game there are a number of irritating aspects that are wearing on me over time. For one thing, on the second level there are a number of enemies that shoot small gray coloured projectiles which can often be hard to make out. Beyond that there are also instances where gates etc. can just shut without warning, punishing you for not having memorised the level already.
I know I'm fairly new to these sorts of games but I'm also regularly playing Ikaruga by the same developer and not having any such problems there. Projectiles are all clear and easy to identify for one thing. It's just a shame as the rest of the game seems great.